Commit Graph

1494 Commits

Author SHA1 Message Date
jp
692a35679a New cardboard boxes 2015-01-23 17:41:55 -05:00
Tim
5fb4bff628 move handlers into subdirectory to split them apart from the actual game content 2015-01-23 22:53:57 +01:00
Tim
4516aa960b move kitchen related nodes into their associated files 2015-01-23 22:48:40 +01:00
Tim
f9a59c1738 rename kitchen and bathroom related files to their actual contained functionality 2015-01-23 22:26:38 +01:00
Tim
f60eb9ca47 whitespace cleanup, now also making most of homedecor consistenly use the same indentation style 2015-01-23 22:14:00 +01:00
Tim
64a81ebf7a make error messages more useful for nodebox lookups 2015-01-23 21:58:34 +01:00
Vanessa Ezekowitz
a97bbbc23e OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 13:53:00 -05:00
Vanessa Ezekowitz
63d8ddc67b arg --> ... 2015-01-23 12:59:33 -05:00
jp
ff2163ae64 Update book wield images 2015-01-23 18:51:03 +01:00
Tim
cfff6490cb reduce some unnecessarily verbose boolean expressions in door_and_gates.lua 2015-01-23 12:37:23 -05:00
Tim
b5188493cc abstract common nodebox forms, fixing some ignored ones in the process 2015-01-23 12:37:23 -05:00
Tim
6245956ba4 add missing gettext variable 2015-01-23 12:37:23 -05:00
Tim
e010ab83fc remove an obsolete function from init.lua 2015-01-23 12:37:23 -05:00
Tim
3c357b4b49 fix formspecs and use the inventory sizes for cardboard box and medicine cabinet, that their formspecs allowed to use before 2015-01-23 12:37:23 -05:00
Tim
cc9a1a9c3c select a formspec automaticly from a table if none is supplied 2015-01-23 12:37:23 -05:00
Tim
0341a00f9f also make the japanese door use the expand function, giving it a proper construction (buildable_to) and prevent crashes when rightclicking onknown nodes with it 2015-01-23 12:37:23 -05:00
Tim
5b35bb571b remove a leftover empty function 2015-01-23 12:37:23 -05:00
Tim
306a6798b3 add an after_unexpand hook to allow beds to properly expand and unexpand, and update beds to use expansion in the process 2015-01-23 12:37:23 -05:00
Tim
e9bfc337d4 abstract fake_fire node registration to reduce code size and make the code more maintainable 2015-01-23 12:37:23 -05:00
Tim
b87ce2d2a7 allow "air" to be set in expand.top/forward/right to allow for better handled multinode meshnodes 2015-01-23 12:37:23 -05:00
Tim
d6ce145f9c use an expand def-field to automaticly expand and unexpand the three available types of expansion and let nearly all decor use this form
example of usage:
	expand = { top="homedecor:newnode", right="homedecor:rightnode", forward="homedecor:forwardnode" }
2015-01-23 12:37:23 -05:00
Tim
9912f72de6 don't assume all locked multinodes to be refrigerators 2015-01-23 12:37:23 -05:00
Tim
cdbdcbef14 make doors use the new expansion functions 2015-01-23 12:37:23 -05:00
Tim
fefb3f9f20 make sure any expansion node is being replaced with air if it's buildable_to and no other second node is being used as replacement 2015-01-23 12:37:23 -05:00
Tim
8f0c7c20c6 make expanded items test for on_rightclick before actually placing 2015-01-23 12:37:23 -05:00
Tim
0a0c558c3a rewrite the node stacking/expansion code, preventing a crash building on unknown nodes, and reduce table lookups and overall code 2015-01-23 12:37:23 -05:00
Tim
b4b281d9ea abstract most inventory handling code into a homedecor registration function
drawtype and param related defaults are being handled as well
for now we still leave the locked-node generation to locked.lua, due to its furnace-like node support

example:
homedecor.register("penbox", {
	<common defs>
	infotext=S("Penbox"),
	inventory = {
		size=8,
		formspec=…
		lockable=true -- will be supported later
	},
})
2015-01-23 12:37:23 -05:00
Diego Martinez
2cdf6667dc Set infotext to the book's title.
Also use `swap_node` to avoid losing metadata on (placed)
book open/close.
2015-01-23 14:25:01 -03:00
Diego Martinez
0c7dfa9ba6 Move register_on_player_receive_fields out of the loop.
Avoids registering one `on_receive_fields` per book color,
which is wasteful.

Also, minor fixes mainly for conciseness' sake.
2015-01-23 14:16:40 -03:00
Diego Martinez
5bae438647 Keep metadata on book place/dig. 2015-01-23 14:05:53 -03:00
jp
365dc1c639 Improved Books 2015-01-22 13:01:04 -05:00
Tim
9a13728492 fix the medicine cabinet deleting inventory on punch 2015-01-21 13:42:20 +01:00
Tim
2cd99d6462 add the flower pots to the potting_group to make bushes_classic bushes regrow berries on them 2015-01-21 04:40:38 +01:00
Tim
be4ed12b6c whitespace cleanup:
* remove all trailing whitespaces
* make inbox and computer use the prevalent indentation rules
* CRLF->LF where found
2015-01-21 00:44:23 +01:00
kilbith
29bf986ea8 Small sounds fix 2015-01-20 19:49:46 +01:00
jp
f136b92018 Cleaning cg72's code 2015-01-20 12:13:45 +01:00
Diego Martínez
3c765e3de7 Merge pull request #160 from t4im/master
various smaller enhancements
2015-01-19 21:37:53 -02:00
Tim
8fc6802730 make fake_fire buildable_to 2015-01-19 22:57:48 +01:00
Tim
3106b62945 update remaining node_box->collision_box for meshnodes 2015-01-19 22:57:48 +01:00
Tim
3aee04287e register adobe and roofing of building_blocks with the circular saw as well 2015-01-19 22:57:48 +01:00
Tim
b88e756627 line ending (CRLF->LF) and whitespace cleanup for building_blocks 2015-01-19 22:57:40 +01:00
Vanessa Ezekowitz
5fb565cbd6 fixed a couple missing faces in wine rack mesh and optimized it a bit 2015-01-18 22:12:55 -05:00
Tim
16756150ac make sure, that itemframes always remove their entities, even when worldediting 2015-01-15 13:23:42 +01:00
Vanessa Ezekowitz
88e5c28d39 use mesh nodes for standing lamp and "3dforniture" table lamp
rewrote the surrounding code a bit to clean it up
all new textures, got rid of related, obsolete files.
2015-01-03 01:52:39 -05:00
Vanessa Ezekowitz
8b14e599a1 fix sel/coll boxes on 4-bottle packs 2015-01-02 05:40:02 -05:00
Vanessa Ezekowitz
f8f595b3b9 add 4-packs of green and brown bottles, and a 4-pack with both colors
add recipe for wine rack using multiple 4-packs of brown bottles + wood
2015-01-02 05:29:42 -05:00
Vanessa Ezekowitz
b3cd8e45fb shorten globe coll/sel box code a bit 2015-01-02 04:41:01 -05:00
Vanessa Ezekowitz
8cf3db8aae better wine rack model
basically stacked the existing model 4x, scaled it down, and added more
bottles to fill the empty spaces.
2015-01-02 04:39:17 -05:00
Vanessa Ezekowitz
0051fe2ec6 delete 3d bookshelf blend file
(redundant, bloats modpack)
2015-01-02 01:27:49 -05:00
Vanessa Ezekowitz
ad79c1b7e4 use mesh node for brown and green bottles 2015-01-02 01:24:07 -05:00