Commit Graph

1049 Commits

Author SHA1 Message Date
Tim 307d969f4c remove unnecessary nodeupdate() usage
this undocumented function is internally being used for falling or attached nodes and shouldn't be needed here
2015-01-24 19:47:41 +01:00
kilbith fc436a1a1c Remove vertical expansion on standing lamp
use new API function to handle the second-node air
2015-01-24 12:40:44 -05:00
Vanessa Ezekowitz 9ffe942e61 fix a few missing parameters on openframe bookshelf 2015-01-23 19:29:51 -05:00
Tim 78045a752f move most other homedecor nodes to the new registration function, remove any unnecessary fields due to minetest or homedecor defaults 2015-01-24 00:34:02 +01:00
kilbith be9d1e0b7e Delete useless params 2015-01-23 23:45:26 +01:00
jp 692a35679a New cardboard boxes 2015-01-23 17:41:55 -05:00
Tim 5fb4bff628 move handlers into subdirectory to split them apart from the actual game content 2015-01-23 22:53:57 +01:00
Tim 4516aa960b move kitchen related nodes into their associated files 2015-01-23 22:48:40 +01:00
Tim f9a59c1738 rename kitchen and bathroom related files to their actual contained functionality 2015-01-23 22:26:38 +01:00
Tim f60eb9ca47 whitespace cleanup, now also making most of homedecor consistenly use the same indentation style 2015-01-23 22:14:00 +01:00
Tim 64a81ebf7a make error messages more useful for nodebox lookups 2015-01-23 21:58:34 +01:00
Vanessa Ezekowitz a97bbbc23e OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 13:53:00 -05:00
Vanessa Ezekowitz 63d8ddc67b arg --> ... 2015-01-23 12:59:33 -05:00
jp ff2163ae64 Update book wield images 2015-01-23 18:51:03 +01:00
Tim cfff6490cb reduce some unnecessarily verbose boolean expressions in door_and_gates.lua 2015-01-23 12:37:23 -05:00
Tim b5188493cc abstract common nodebox forms, fixing some ignored ones in the process 2015-01-23 12:37:23 -05:00
Tim 6245956ba4 add missing gettext variable 2015-01-23 12:37:23 -05:00
Tim e010ab83fc remove an obsolete function from init.lua 2015-01-23 12:37:23 -05:00
Tim 3c357b4b49 fix formspecs and use the inventory sizes for cardboard box and medicine cabinet, that their formspecs allowed to use before 2015-01-23 12:37:23 -05:00
Tim cc9a1a9c3c select a formspec automaticly from a table if none is supplied 2015-01-23 12:37:23 -05:00
Tim 0341a00f9f also make the japanese door use the expand function, giving it a proper construction (buildable_to) and prevent crashes when rightclicking onknown nodes with it 2015-01-23 12:37:23 -05:00
Tim 5b35bb571b remove a leftover empty function 2015-01-23 12:37:23 -05:00
Tim 306a6798b3 add an after_unexpand hook to allow beds to properly expand and unexpand, and update beds to use expansion in the process 2015-01-23 12:37:23 -05:00
Tim e9bfc337d4 abstract fake_fire node registration to reduce code size and make the code more maintainable 2015-01-23 12:37:23 -05:00
Tim b87ce2d2a7 allow "air" to be set in expand.top/forward/right to allow for better handled multinode meshnodes 2015-01-23 12:37:23 -05:00
Tim d6ce145f9c use an expand def-field to automaticly expand and unexpand the three available types of expansion and let nearly all decor use this form
example of usage:
	expand = { top="homedecor:newnode", right="homedecor:rightnode", forward="homedecor:forwardnode" }
2015-01-23 12:37:23 -05:00
Tim 9912f72de6 don't assume all locked multinodes to be refrigerators 2015-01-23 12:37:23 -05:00
Tim cdbdcbef14 make doors use the new expansion functions 2015-01-23 12:37:23 -05:00
Tim fefb3f9f20 make sure any expansion node is being replaced with air if it's buildable_to and no other second node is being used as replacement 2015-01-23 12:37:23 -05:00
Tim 8f0c7c20c6 make expanded items test for on_rightclick before actually placing 2015-01-23 12:37:23 -05:00
Tim 0a0c558c3a rewrite the node stacking/expansion code, preventing a crash building on unknown nodes, and reduce table lookups and overall code 2015-01-23 12:37:23 -05:00
Tim b4b281d9ea abstract most inventory handling code into a homedecor registration function
drawtype and param related defaults are being handled as well
for now we still leave the locked-node generation to locked.lua, due to its furnace-like node support

example:
homedecor.register("penbox", {
	<common defs>
	infotext=S("Penbox"),
	inventory = {
		size=8,
		formspec=…
		lockable=true -- will be supported later
	},
})
2015-01-23 12:37:23 -05:00
Diego Martinez 2cdf6667dc Set infotext to the book's title.
Also use `swap_node` to avoid losing metadata on (placed)
book open/close.
2015-01-23 14:25:01 -03:00
Diego Martinez 0c7dfa9ba6 Move `register_on_player_receive_fields` out of the loop.
Avoids registering one `on_receive_fields` per book color,
which is wasteful.

Also, minor fixes mainly for conciseness' sake.
2015-01-23 14:16:40 -03:00
Diego Martinez 5bae438647 Keep metadata on book place/dig. 2015-01-23 14:05:53 -03:00
jp 365dc1c639 Improved Books 2015-01-22 13:01:04 -05:00
Tim 9a13728492 fix the medicine cabinet deleting inventory on punch 2015-01-21 13:42:20 +01:00
Tim 2cd99d6462 add the flower pots to the potting_group to make bushes_classic bushes regrow berries on them 2015-01-21 04:40:38 +01:00
Tim be4ed12b6c whitespace cleanup:
* remove all trailing whitespaces
* make inbox and computer use the prevalent indentation rules
* CRLF->LF where found
2015-01-21 00:44:23 +01:00
kilbith 29bf986ea8 Small sounds fix 2015-01-20 19:49:46 +01:00
jp f136b92018 Cleaning cg72's code 2015-01-20 12:13:45 +01:00
Diego Martínez 3c765e3de7 Merge pull request #160 from t4im/master
various smaller enhancements
2015-01-19 21:37:53 -02:00
Tim 8fc6802730 make fake_fire buildable_to 2015-01-19 22:57:48 +01:00
Tim 3106b62945 update remaining node_box->collision_box for meshnodes 2015-01-19 22:57:48 +01:00
Tim 3aee04287e register adobe and roofing of building_blocks with the circular saw as well 2015-01-19 22:57:48 +01:00
Tim b88e756627 line ending (CRLF->LF) and whitespace cleanup for building_blocks 2015-01-19 22:57:40 +01:00
Vanessa Ezekowitz 5fb565cbd6 fixed a couple missing faces in wine rack mesh and optimized it a bit 2015-01-18 22:12:55 -05:00
Tim 16756150ac make sure, that itemframes always remove their entities, even when worldediting 2015-01-15 13:23:42 +01:00
Vanessa Ezekowitz 88e5c28d39 use mesh nodes for standing lamp and "3dforniture" table lamp
rewrote the surrounding code a bit to clean it up
all new textures, got rid of related, obsolete files.
2015-01-03 01:52:39 -05:00
Vanessa Ezekowitz 8b14e599a1 fix sel/coll boxes on 4-bottle packs 2015-01-02 05:40:02 -05:00