Commit Graph

819 Commits

Author SHA1 Message Date
jp
02db9f63ea Mesh models for chains 2015-02-08 14:43:34 -05:00
Tim
af402c56a5 also avoid facedir setting for plantlike, raillike and firelike to avoid clashes if paramtype is used internally in the engine for something else 2015-02-05 10:51:34 +01:00
Tim
a19f3753b9 don't apply a facedir to glasslike_framed to avoid the drawtype to fail drawing the frames 2015-02-05 10:34:17 +01:00
Tim
24db06a0b0 fix intllib support and remove unnecessary checks of it 2015-02-05 10:15:05 +01:00
Vanessa Ezekowitz
9f87c47ebe use inventory images for table lamps 2015-02-05 03:01:38 -05:00
Vanessa Ezekowitz
adf01de74a clean up UVs a bit more (map the light bulp differently) 2015-02-05 00:29:27 -05:00
Vanessa Ezekowitz
5a3fc0b775 clean up table and standing lamp models a bit, improve shading
better UV mapping on light bulb
2015-02-04 23:03:41 -05:00
Vanessa Ezekowitz
ea36a41da4 minor "Z" positioning tweak for yard sign text
also documented the meanings of the different lines.
2015-01-31 14:46:33 -05:00
Vanessa Ezekowitz
f347c1ba3c use mesh node for trash can 2015-01-28 02:25:46 -05:00
Vanessa Ezekowitz
6be02dd68f use mesh node for beer mug 2015-01-28 00:57:41 -05:00
Vanessa Ezekowitz
ef493ef02a use mesh node for cutlery set 2015-01-27 22:07:19 -05:00
kilbith
44b5d34449 Functionalize misc. sit instructions 2015-01-27 19:43:12 +01:00
kilbith
b633ea8d8d Allow sit on the office chairs
... also remove useless definitions (set by default).
2015-01-27 12:45:29 +01:00
Vanessa Ezekowitz
bf2f1b0e90 add fancy office chairs 2015-01-27 06:01:29 -05:00
kilbith
8f7e8ae698 localize fdir in door_and_gates.lua 2015-01-26 16:00:46 +01:00
Tim
b0714c7897 fix #176 2015-01-26 15:58:37 +01:00
Vanessa Ezekowitz
464f378166 fix collision boxes on shutters 2015-01-25 15:32:36 -05:00
kilbith
931a5b0746 Move checking at right place 2015-01-24 22:41:38 +01:00
jp
da2af88eb8 fix typo 2015-01-24 21:27:45 +01:00
jp
c6790ad21e Allow sit on some furnitures 2015-01-24 20:10:54 +01:00
Tim
307d969f4c remove unnecessary nodeupdate() usage
this undocumented function is internally being used for falling or attached nodes and shouldn't be needed here
2015-01-24 19:47:41 +01:00
kilbith
fc436a1a1c Remove vertical expansion on standing lamp
use new API function to handle the second-node air
2015-01-24 12:40:44 -05:00
Vanessa Ezekowitz
9ffe942e61 fix a few missing parameters on openframe bookshelf 2015-01-23 19:29:51 -05:00
Tim
78045a752f move most other homedecor nodes to the new registration function, remove any unnecessary fields due to minetest or homedecor defaults 2015-01-24 00:34:02 +01:00
kilbith
be9d1e0b7e Delete useless params 2015-01-23 23:45:26 +01:00
jp
692a35679a New cardboard boxes 2015-01-23 17:41:55 -05:00
Tim
5fb4bff628 move handlers into subdirectory to split them apart from the actual game content 2015-01-23 22:53:57 +01:00
Tim
4516aa960b move kitchen related nodes into their associated files 2015-01-23 22:48:40 +01:00
Tim
f9a59c1738 rename kitchen and bathroom related files to their actual contained functionality 2015-01-23 22:26:38 +01:00
Tim
f60eb9ca47 whitespace cleanup, now also making most of homedecor consistenly use the same indentation style 2015-01-23 22:14:00 +01:00
Tim
64a81ebf7a make error messages more useful for nodebox lookups 2015-01-23 21:58:34 +01:00
Vanessa Ezekowitz
a97bbbc23e OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 13:53:00 -05:00
Vanessa Ezekowitz
63d8ddc67b arg --> ... 2015-01-23 12:59:33 -05:00
jp
ff2163ae64 Update book wield images 2015-01-23 18:51:03 +01:00
Tim
cfff6490cb reduce some unnecessarily verbose boolean expressions in door_and_gates.lua 2015-01-23 12:37:23 -05:00
Tim
b5188493cc abstract common nodebox forms, fixing some ignored ones in the process 2015-01-23 12:37:23 -05:00
Tim
6245956ba4 add missing gettext variable 2015-01-23 12:37:23 -05:00
Tim
e010ab83fc remove an obsolete function from init.lua 2015-01-23 12:37:23 -05:00
Tim
3c357b4b49 fix formspecs and use the inventory sizes for cardboard box and medicine cabinet, that their formspecs allowed to use before 2015-01-23 12:37:23 -05:00
Tim
cc9a1a9c3c select a formspec automaticly from a table if none is supplied 2015-01-23 12:37:23 -05:00
Tim
0341a00f9f also make the japanese door use the expand function, giving it a proper construction (buildable_to) and prevent crashes when rightclicking onknown nodes with it 2015-01-23 12:37:23 -05:00
Tim
5b35bb571b remove a leftover empty function 2015-01-23 12:37:23 -05:00
Tim
306a6798b3 add an after_unexpand hook to allow beds to properly expand and unexpand, and update beds to use expansion in the process 2015-01-23 12:37:23 -05:00
Tim
e9bfc337d4 abstract fake_fire node registration to reduce code size and make the code more maintainable 2015-01-23 12:37:23 -05:00
Tim
b87ce2d2a7 allow "air" to be set in expand.top/forward/right to allow for better handled multinode meshnodes 2015-01-23 12:37:23 -05:00
Tim
d6ce145f9c use an expand def-field to automaticly expand and unexpand the three available types of expansion and let nearly all decor use this form
example of usage:
	expand = { top="homedecor:newnode", right="homedecor:rightnode", forward="homedecor:forwardnode" }
2015-01-23 12:37:23 -05:00
Tim
9912f72de6 don't assume all locked multinodes to be refrigerators 2015-01-23 12:37:23 -05:00
Tim
cdbdcbef14 make doors use the new expansion functions 2015-01-23 12:37:23 -05:00
Tim
fefb3f9f20 make sure any expansion node is being replaced with air if it's buildable_to and no other second node is being used as replacement 2015-01-23 12:37:23 -05:00
Tim
8f0c7c20c6 make expanded items test for on_rightclick before actually placing 2015-01-23 12:37:23 -05:00