Merge pull request #6 from minetest-mods/no_pop

Always collect items one by one
This commit is contained in:
texmex 2017-09-12 13:15:19 +02:00 committed by GitHub
commit 41e93d3bf6

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@ -123,7 +123,7 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
return keys_pressed ~= key_invert
end
-- this function is called for each player to possibly collect items
-- called for each player to possibly collect an item, returns true if so
local function pickupfunc(player)
if not keys_pressed(player)
or not minetest.get_player_privs(player:get_player_name()).interact
@ -134,7 +134,6 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
local pos = player:getpos()
pos.y = pos.y+0.5
local inv
local got_item = false
local objectlist = minetest.get_objects_inside_radius(pos,
magnet_mode and magnet_radius or pickup_radius)
@ -152,36 +151,33 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
end
local item = ItemStack(ent.itemstring)
if inv:room_for_item("main", item) then
if zero_velocity_mode then
-- collect one item at a time in zero velocity mode
-- to avoid the loud pop
local flying_item
local pos2
if magnet_mode then
pos2 = object:getpos()
flying_item = vector.distance(pos, pos2) > pickup_radius
end
if not flying_item then
-- collect one item at a time to avoid the loud pop
collect_item(ent, pos, player)
return true
end
local pos2 = object:getpos()
local distance = vector.distance(pos, pos2)
got_item = true
if distance <= pickup_radius then
collect_item(ent, pos, player)
else
local vel = vector.multiply(
vector.subtract(pos, pos2), 3)
vel.y = vel.y + 0.6
object:setvelocity(vel)
if ent.physical_state then
ent.physical_state = false
ent.object:set_properties({
physical = false
})
local vel = vector.multiply(
vector.subtract(pos, pos2), 3)
vel.y = vel.y + 0.6
object:setvelocity(vel)
if ent.physical_state then
ent.physical_state = false
ent.object:set_properties({
physical = false
})
minetest.after(magnet_time, afterflight,
object, inv, player)
end
minetest.after(magnet_time, afterflight,
object, inv, player)
end
end
end
end
return got_item
end
local function pickup_step()