forked from minetest-mods/item_drop
Complete pickup particle feature
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parent
08ba364510
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b6b1a8e95b
45
init.lua
45
init.lua
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@ -6,6 +6,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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local pickup_gain = tonumber(
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minetest.settings:get("item_drop.pickup_sound_gain")) or
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tonumber(minetest.settings:get("item_pickup_gain")) or 0.2
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local pickup_particle =
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minetest.settings:get_bool("item_drop.pickup_particle") ~= false
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local pickup_radius = tonumber(
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minetest.settings:get("item_drop.pickup_radius")) or 0.75
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local magnet_radius = tonumber(
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@ -42,6 +44,49 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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pos = pos,
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gain = pickup_gain,
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})
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if pickup_particle then
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local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")]
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local image = ""
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if minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then
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if minetest.registered_items[item.name].tiles[1] then
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local dt = minetest.registered_items[item.name].drawtype
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if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional"
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or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional"
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or dt == "liquid" or dt == "flowingliquid" then
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local tiles = minetest.registered_items[item.name].tiles
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local top = tiles[1]
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if (type(top) == "table") then top = top.item end
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local left = tiles[3]
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if not left then left = top end
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if (type(left) == "table") then left = left.item end
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local right = tiles[5]
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if not right then right = left end
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if (type(right) == "table") then right = right.item end
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image = "[inventorycube{"..top.."{"..left.."{"..right
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else
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image = minetest.registered_items[item.name].inventory_image
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if not image then image = minetest.registered_items[item.name].tiles[1] end
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end
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end
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end
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if item then
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local texture = item.tiles[1] or item.inventory_image or ""
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if item.drawtype == "normal" then
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texture = item.tiles
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end
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minetest.add_particle({
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pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
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velocity = {x = 0, y = 1, z = 0},
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acceleration = {x = 0, y = -4, z = 0},
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expirationtime = 0.2,
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size = 3,--math.random() + 0.5,
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vertical = false,
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texture = image,
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})
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end
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end
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ent:on_punch(player)
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end
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@ -16,6 +16,9 @@ item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,Sn
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#The volume of the pickup sound
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item_drop.pickup_sound_gain (Pickup sound gain) float 0.4
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#Display a particle of the item picked up above the player
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item_drop.pickup_particle (Pickup particle) bool true
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#Player pickup radius, the maximum distance from which items can be collected
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item_drop.pickup_radius (Pickup radius) float 0.75
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