Higher update delay if no item was found

avoid loud pop noise (in zero velocity mode)
This commit is contained in:
Hybrid Dog 2017-09-08 21:26:08 +02:00
parent bf0bb807fb
commit c4365cd4de

View File

@ -130,6 +130,7 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
local pos = player:getpos()
pos.y = pos.y+0.5
local inv
local got_item = false
local objectlist = minetest.get_objects_inside_radius(pos,
magnet_mode and magnet_radius or pickup_radius)
@ -147,8 +148,15 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
end
local item = ItemStack(ent.itemstring)
if inv:room_for_item("main", item) then
if zero_velocity_mode then
-- collect one item at a time in zero velocity mode
-- to avoid the loud pop
collect_item(inv, item, ent, object, pos)
return true
end
local pos2 = object:getpos()
local distance = vector.distance(pos, pos2)
got_item = true
if distance <= pickup_radius then
collect_item(inv, item, ent, object, pos)
else
@ -169,14 +177,23 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
end
end
end
return got_item
end
local function pickup_step()
local got_item
local players = minetest.get_connected_players()
for i = 1,#players do
pickupfunc(players[i])
got_item = got_item or pickupfunc(players[i])
end
minetest.after(0.01, pickup_step)
-- lower step if takeable item(s) were found
local time
if got_item then
time = 0.02
else
time = 0.2
end
minetest.after(time, pickup_step)
end
minetest.after(3.0, pickup_step)
end