forked from minetest-mods/item_drop
Higher update delay if no item was found
avoid loud pop noise (in zero velocity mode)
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parent
bf0bb807fb
commit
c4365cd4de
21
init.lua
21
init.lua
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@ -130,6 +130,7 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local inv
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local got_item = false
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local objectlist = minetest.get_objects_inside_radius(pos,
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magnet_mode and magnet_radius or pickup_radius)
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@ -147,8 +148,15 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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end
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local item = ItemStack(ent.itemstring)
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if inv:room_for_item("main", item) then
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if zero_velocity_mode then
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-- collect one item at a time in zero velocity mode
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-- to avoid the loud pop
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collect_item(inv, item, ent, object, pos)
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return true
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end
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local pos2 = object:getpos()
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local distance = vector.distance(pos, pos2)
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got_item = true
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if distance <= pickup_radius then
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collect_item(inv, item, ent, object, pos)
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else
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@ -169,14 +177,23 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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end
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end
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end
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return got_item
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end
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local function pickup_step()
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local got_item
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local players = minetest.get_connected_players()
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for i = 1,#players do
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pickupfunc(players[i])
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got_item = got_item or pickupfunc(players[i])
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end
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minetest.after(0.01, pickup_step)
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-- lower step if takeable item(s) were found
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local time
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if got_item then
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time = 0.02
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else
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time = 0.2
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end
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minetest.after(time, pickup_step)
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end
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minetest.after(3.0, pickup_step)
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end
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