Merge branch 'master' of yunohost.local:minetest-mods/item_drop into nalc-1.2-dev

This commit is contained in:
Sys Quatre 2019-12-22 13:35:07 +01:00
commit c6a80bd4fa
5 changed files with 99 additions and 45 deletions

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@ -43,7 +43,7 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
* Left and Right keys combined (`LeftAndRight`)
* Right mouse button (`RMB`)
* Sneak key and right mouse button combined (`SneakAndRMB`)
* If `item_drop.pickup_keyinvert` is `true` (false by default), items are
* If `item_drop.pickup_keyinvert` is `true`, items are
collected when the key is not pressed instead of when it's pressed.
* Displays a particle of the picked item above the player if
`item_drop.pickup_particle` is `true` (true by default)

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@ -1 +1 @@
This mod adds Minecraft like drop/pick up of items to Minetest.
A highly configurable mod providing item magnet and in-world node drops

137
init.lua
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@ -23,27 +23,41 @@ item_drop = {
end,
}
if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false and
minetest.settings:get_bool("enable_item_pickup") ~= false then
local pickup_gain = tonumber(
minetest.settings:get("item_drop.pickup_sound_gain")) or
tonumber(minetest.settings:get("item_pickup_gain")) or 0.2
local function legacy_setting_getbool(name_new, name_old, default)
local v = minetest.settings:get_bool(name_new)
if v == nil then
v = minetest.settings:get_bool(name_new)
end
if default then
return v ~= false
end
return v
end
local function legacy_setting_getnumber(name_new, name_old, default)
return tonumber(minetest.settings:get(name_new))
or tonumber(minetest.settings:get(name_old))
or default
end
if legacy_setting_getbool("item_drop.enable_item_pickup",
"enable_item_pickup", true) then
local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain",
"item_pickup_gain", 0.2)
local pickup_particle =
minetest.settings:get_bool("item_drop.pickup_particle") ~= false
local pickup_radius = tonumber(
minetest.settings:get("item_drop.pickup_radius")) or
tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
minetest.settings:get_bool("item_drop.pickup_particle", true)
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius",
"item_pickup_radius", 0.75)
local magnet_radius = tonumber(
minetest.settings:get("item_drop.magnet_radius")) or -1
local magnet_time = tonumber(
minetest.settings:get("item_drop.magnet_time")) or 5.0
local pickup_age = tonumber(
minetest.settings:get("item_drop.pickup_age")) or 0.5
local key_triggered = minetest.settings:get_bool(
"item_drop.enable_pickup_key") or
minetest.settings:get_bool("enable_item_pickup_key") ~= false
local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key",
"enable_item_pickup_key", true)
local key_invert = minetest.settings:get_bool(
"item_drop.pickup_keyinvert") or false
"item_drop.pickup_keyinvert") ~= false
local keytype
if key_triggered then
keytype = minetest.settings:get("item_drop.pickup_keytype") or
@ -131,7 +145,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
if zero_velocity_mode then
function opt_get_ent(object)
if object:is_player()
or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then
return
end
local ent = object:get_luaentity()
@ -246,7 +260,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
return
end
local pos = player:getpos()
local pos = player:get_pos()
pos.y = pos.y+0.5
local inv
@ -270,7 +284,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
local flying_item
local pos2
if magnet_mode then
pos2 = object:getpos()
pos2 = object:get_pos()
flying_item = vector.distance(pos, pos2) > pickup_radius
end
if not flying_item then
@ -314,45 +328,84 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
minetest.after(3.0, pickup_step)
end
if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false and
minetest.settings:get_bool("enable_item_drop") ~= false
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true)
and not minetest.settings:get_bool("creative_mode") then
function minetest.handle_node_drops(pos, drops)
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty
local function itemmeta_is_empty(meta)
local t = meta:to_table()
for k, v in pairs(t) do
if k ~= "fields" then
return false
end
assert(type(v) == "table")
if next(v) ~= nil then
return false
end
end
return true
end
-- Tests if the item has special information such as metadata
local function can_split_item(item)
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta())
end
local function spawn_items(pos, items_to_spawn)
for i = 1,#items_to_spawn do
local obj = minetest.add_item(pos, items_to_spawn[i])
if not obj then
error("Couldn't spawn item " .. name .. ", drops: "
.. dump(drops))
end
local vel = obj:get_velocity()
local x = math.random(-5, 4)
if x >= 0 then
x = x+1
end
vel.x = 1 / x
local z = math.random(-5, 4)
if z >= 0 then
z = z+1
end
vel.z = 1 / z
obj:set_velocity(vel)
end
end
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, player)
if player.is_fake_player then
-- Node Breaker or similar machines should receive items in the
-- inventory
return old_handle_node_drops(pos, drops, player)
end
for i = 1,#drops do
local item = drops[i]
local count, name
if type(item) == "string" then
count = 1
name = item
else
count = item:get_count()
name = item:get_name()
-- The string is not necessarily only the item name,
-- so always convert it to ItemStack
item = ItemStack(item)
end
local count = item:get_count()
local name = item:get_name()
-- Sometimes nothing should be dropped
if name == ""
or not minetest.registered_nodes[name] then
or not minetest.registered_items[name] then
count = 0
end
for _ = 1,count do
local obj = minetest.add_item(pos, name)
if not obj then
error("Couldn't spawn item " .. name .. ", drops: " .. dump(drops))
if count > 0 then
-- Split items if possible
local items_to_spawn = {item}
if can_split_item(item) then
for i = 1,count do
items_to_spawn[i] = name
end
end
local vel = obj:getvelocity()
local x = math.random(-5, 4)
if x >= 0 then
x = x+1
end
vel.x = 1 / x
local z = math.random(-5, 4)
if z >= 0 then
z = z+1
end
vel.z = 1 / z
obj:set_velocity(vel)
spawn_items(pos, items_to_spawn)
end
end
end

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@ -1 +1,2 @@
name = item_drop
description = A highly configurable mod providing item magnet and in-world node drops

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@ -8,7 +8,7 @@ item_drop.enable_item_drop (Enable item drops) bool true
item_drop.enable_pickup_key (Use pickup key) bool true
#Collect items when the key is not pressed instead of when it is pressed
item_drop.pickup_keyinvert (Invert pickup key) bool false
item_drop.pickup_keyinvert (Invert pickup key) bool true
#What keytype to use as pickup key
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB