forked from minetest-mods/item_drop
Merge branch 'master' of yunohost.local:minetest-mods/item_drop into nalc-1.2-dev
This commit is contained in:
commit
c6a80bd4fa
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@ -43,7 +43,7 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
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* Left and Right keys combined (`LeftAndRight`)
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* Right mouse button (`RMB`)
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* Sneak key and right mouse button combined (`SneakAndRMB`)
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* If `item_drop.pickup_keyinvert` is `true` (false by default), items are
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* If `item_drop.pickup_keyinvert` is `true`, items are
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collected when the key is not pressed instead of when it's pressed.
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* Displays a particle of the picked item above the player if
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`item_drop.pickup_particle` is `true` (true by default)
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@ -1 +1 @@
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This mod adds Minecraft like drop/pick up of items to Minetest.
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A highly configurable mod providing item magnet and in-world node drops
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137
init.lua
137
init.lua
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@ -23,27 +23,41 @@ item_drop = {
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end,
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}
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if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false and
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minetest.settings:get_bool("enable_item_pickup") ~= false then
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local pickup_gain = tonumber(
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minetest.settings:get("item_drop.pickup_sound_gain")) or
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tonumber(minetest.settings:get("item_pickup_gain")) or 0.2
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local function legacy_setting_getbool(name_new, name_old, default)
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local v = minetest.settings:get_bool(name_new)
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if v == nil then
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v = minetest.settings:get_bool(name_new)
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end
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if default then
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return v ~= false
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end
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return v
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end
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local function legacy_setting_getnumber(name_new, name_old, default)
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return tonumber(minetest.settings:get(name_new))
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or tonumber(minetest.settings:get(name_old))
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or default
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end
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if legacy_setting_getbool("item_drop.enable_item_pickup",
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"enable_item_pickup", true) then
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local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain",
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"item_pickup_gain", 0.2)
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local pickup_particle =
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minetest.settings:get_bool("item_drop.pickup_particle") ~= false
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local pickup_radius = tonumber(
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minetest.settings:get("item_drop.pickup_radius")) or
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tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
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minetest.settings:get_bool("item_drop.pickup_particle", true)
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local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius",
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"item_pickup_radius", 0.75)
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local magnet_radius = tonumber(
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minetest.settings:get("item_drop.magnet_radius")) or -1
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local magnet_time = tonumber(
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minetest.settings:get("item_drop.magnet_time")) or 5.0
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local pickup_age = tonumber(
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minetest.settings:get("item_drop.pickup_age")) or 0.5
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local key_triggered = minetest.settings:get_bool(
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"item_drop.enable_pickup_key") or
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minetest.settings:get_bool("enable_item_pickup_key") ~= false
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local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key",
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"enable_item_pickup_key", true)
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local key_invert = minetest.settings:get_bool(
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"item_drop.pickup_keyinvert") or false
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"item_drop.pickup_keyinvert") ~= false
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local keytype
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if key_triggered then
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keytype = minetest.settings:get("item_drop.pickup_keytype") or
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@ -131,7 +145,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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if zero_velocity_mode then
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function opt_get_ent(object)
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if object:is_player()
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or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then
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or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then
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return
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end
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local ent = object:get_luaentity()
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@ -246,7 +260,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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return
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end
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local pos = player:getpos()
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local pos = player:get_pos()
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pos.y = pos.y+0.5
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local inv
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@ -270,7 +284,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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local flying_item
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local pos2
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if magnet_mode then
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pos2 = object:getpos()
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pos2 = object:get_pos()
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flying_item = vector.distance(pos, pos2) > pickup_radius
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end
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if not flying_item then
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@ -314,45 +328,84 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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minetest.after(3.0, pickup_step)
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end
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if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false and
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minetest.settings:get_bool("enable_item_drop") ~= false
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if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true)
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and not minetest.settings:get_bool("creative_mode") then
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function minetest.handle_node_drops(pos, drops)
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-- Workaround to test if an item metadata (ItemStackMetaRef) is empty
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local function itemmeta_is_empty(meta)
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local t = meta:to_table()
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for k, v in pairs(t) do
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if k ~= "fields" then
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return false
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end
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assert(type(v) == "table")
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if next(v) ~= nil then
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return false
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end
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end
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return true
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end
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-- Tests if the item has special information such as metadata
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local function can_split_item(item)
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return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta())
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end
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local function spawn_items(pos, items_to_spawn)
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for i = 1,#items_to_spawn do
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local obj = minetest.add_item(pos, items_to_spawn[i])
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if not obj then
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error("Couldn't spawn item " .. name .. ", drops: "
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.. dump(drops))
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end
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local vel = obj:get_velocity()
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local x = math.random(-5, 4)
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if x >= 0 then
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x = x+1
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end
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vel.x = 1 / x
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local z = math.random(-5, 4)
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if z >= 0 then
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z = z+1
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end
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vel.z = 1 / z
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obj:set_velocity(vel)
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end
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end
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, player)
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if player.is_fake_player then
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-- Node Breaker or similar machines should receive items in the
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-- inventory
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return old_handle_node_drops(pos, drops, player)
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end
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for i = 1,#drops do
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local item = drops[i]
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local count, name
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if type(item) == "string" then
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count = 1
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name = item
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else
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count = item:get_count()
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name = item:get_name()
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-- The string is not necessarily only the item name,
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-- so always convert it to ItemStack
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item = ItemStack(item)
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end
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local count = item:get_count()
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local name = item:get_name()
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-- Sometimes nothing should be dropped
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if name == ""
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or not minetest.registered_nodes[name] then
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or not minetest.registered_items[name] then
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count = 0
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end
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for _ = 1,count do
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local obj = minetest.add_item(pos, name)
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if not obj then
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error("Couldn't spawn item " .. name .. ", drops: " .. dump(drops))
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if count > 0 then
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-- Split items if possible
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local items_to_spawn = {item}
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if can_split_item(item) then
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for i = 1,count do
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items_to_spawn[i] = name
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end
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end
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local vel = obj:getvelocity()
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local x = math.random(-5, 4)
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if x >= 0 then
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x = x+1
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end
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vel.x = 1 / x
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local z = math.random(-5, 4)
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if z >= 0 then
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z = z+1
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end
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vel.z = 1 / z
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obj:set_velocity(vel)
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spawn_items(pos, items_to_spawn)
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end
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end
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end
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1
mod.conf
1
mod.conf
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@ -1 +1,2 @@
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name = item_drop
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description = A highly configurable mod providing item magnet and in-world node drops
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@ -8,7 +8,7 @@ item_drop.enable_item_drop (Enable item drops) bool true
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item_drop.enable_pickup_key (Use pickup key) bool true
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#Collect items when the key is not pressed instead of when it is pressed
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item_drop.pickup_keyinvert (Invert pickup key) bool false
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item_drop.pickup_keyinvert (Invert pickup key) bool true
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#What keytype to use as pickup key
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item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
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