forked from minetest-mods/item_drop
Merge branch 'master' into nalc-1.2
This commit is contained in:
commit
e10486d2aa
@ -3,7 +3,7 @@ By [PilzAdam](https://github.com/PilzAdam),
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[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
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## Description
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This mod adds Minecraft like drop/pick up of items to Minetest.
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A highly configurable mod providing item magnet and in-world node drops
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## Licensing
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LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT.
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@ -31,6 +31,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
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items between these radii are flying to the player for
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`item_drop.magnet_time` seconds, after this time, they're picked or stop
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flying.
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* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is
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`true` (true by default)
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* Plays a sound when the items are picked up with the gain level set to
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`item_drop.pickup_sound_gain` (default 0.2)
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* Requires a key to be pressed in order to pick items if
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50
init.lua
50
init.lua
@ -1,5 +1,27 @@
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local load_time_start = minetest.get_us_time()
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pickup_radius = tonumber(minetest.settings:get("item_pickup_radius"))
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-- Functions which can be overridden by mods
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item_drop = {
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-- This function is executed before picking up an item or making it fly to
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-- the player. If it does not return true, the item is ignored.
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-- It is also executed before collecting the item after it flew to
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-- the player and did not reach him/her for magnet_time seconds.
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can_pickup = function(entity, player)
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if entity.item_drop_picked then
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-- Ignore items where picking has already failed
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return false
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end
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return true
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end,
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-- before_collect and after_collect are executed before and after an item
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-- is collected by a player
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before_collect = function(entity, pos, player)
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end,
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after_collect = function(entity, pos, player)
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entity.item_drop_picked = true
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end,
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}
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if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false and
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minetest.settings:get_bool("enable_item_pickup") ~= false then
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@ -9,7 +31,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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local pickup_particle =
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minetest.settings:get_bool("item_drop.pickup_particle") ~= false
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local pickup_radius = tonumber(
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minetest.settings:get("item_drop.pickup_radius")) or 0.75
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minetest.settings:get("item_drop.pickup_radius")) or
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tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
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local magnet_radius = tonumber(
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minetest.settings:get("item_drop.magnet_radius")) or -1
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local magnet_time = tonumber(
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@ -30,6 +53,11 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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pickup_age = math.min(pickup_age, 0)
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end
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end
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local mouse_pickup = minetest.settings:get_bool(
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"item_drop.mouse_pickup") ~= false
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if not mouse_pickup then
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minetest.registered_entities["__builtin:item"].pointable = false
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end
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local magnet_mode = magnet_radius > pickup_radius
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local zero_velocity_mode = pickup_age == -1
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@ -53,6 +81,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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-- adds the item to the inventory and removes the object
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local function collect_item(ent, pos, player)
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item_drop.before_collect(ent, pos, player)
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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gain = pickup_gain,
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@ -94,6 +123,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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end
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end
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ent:on_punch(player)
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item_drop.after_collect(ent, pos, player)
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end
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-- opt_get_ent gets the object's luaentity if it can be collected
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@ -139,7 +169,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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end
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local item = ItemStack(ent.itemstring)
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if inv
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and inv:room_for_item("main", item) then
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and inv:room_for_item("main", item)
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and can_pickup(ent, player) then
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collect_item(ent, object:get_pos(), player)
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else
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-- the acceleration will be reset by the object's on_step
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@ -224,7 +255,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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for i = 1,#objectlist do
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local object = objectlist[i]
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local ent = opt_get_ent(object)
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if ent then
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if ent
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and item_drop.can_pickup(ent, player) then
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if not inv then
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inv = player:get_inventory()
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if not inv then
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@ -242,10 +274,13 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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flying_item = vector.distance(pos, pos2) > pickup_radius
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end
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if not flying_item then
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-- collect one item at a time to avoid the loud pop
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-- The item is near enough to pick it
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collect_item(ent, pos, player)
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-- Collect one item at a time to avoid the loud pop
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return true
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end
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-- The item is not too far a way but near enough to be
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-- magnetised, make it fly to the player
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local vel = vector.multiply(vector.subtract(pos, pos2), 3)
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vel.y = vel.y + 0.6
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object:set_velocity(vel)
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@ -294,8 +329,9 @@ and not minetest.settings:get_bool("creative_mode") then
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name = item:get_name()
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end
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if name == "" then
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-- Sometimes nothing should be dropped
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-- Sometimes nothing should be dropped
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if name == ""
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or not minetest.registered_nodes[name] then
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count = 0
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end
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BIN
screenshot.png
Normal file
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screenshot.png
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After Width: | Height: | Size: 216 KiB |
@ -33,3 +33,6 @@ item_drop.magnet_time (Magnet time) float 5.0
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#Time delay in seconds after autopicking an item if it's dropped by a player
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item_drop.pickup_age (Pickup age) float 0.5
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#Enable manual item pickups by mouse
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item_drop.mouse_pickup (Mouse pickup) bool true
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