forked from mtcontrib/locks
Merge pull request #13 from CloudyProton/patch-1
Add default sound & light propogation to shared locked doors
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commit
66fe697c2f
@ -1,4 +1,4 @@
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-- xDoors² mod by xyz
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-- xDoors² mod by xyz
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-- modified by Sokomine to allow locked doors that can only be opened/closed/dig up by the player who placed them
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-- a little bit modified by addi to allow someone with the priv "opendoors" to open/close/dig all locked doors.
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-- Sokomine: modified again so that it uses the new locks-mod
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@ -33,8 +33,10 @@ local xdoors2_transform = function(pos, node, puncher)
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local p2 = 0
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if t == 2 then
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p2 = (node.param2 + 1) % 4
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minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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p2 = (node.param2 + 3) % 4
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minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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local olddata = locks:get_lockdata( pos );
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@ -137,6 +139,7 @@ minetest.register_node("locks:door", {
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inventory_image = 'locks_xdoors2_door.png',
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wield_image = 'xdoors2_door.png',
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stack_max = 1,
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sunlight_propogates = true,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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