Update farming core

This commit is contained in:
tacigar 2016-12-23 12:00:10 +09:00
parent aae13499f1
commit 058665db83
1 changed files with 201 additions and 204 deletions

View File

@ -42,139 +42,170 @@ local function is_mowable_place(pos)
return false
end
do -- register farming core
local walk_randomly, walk_to_plant_and_mow_common, plant, mow
local to_walk_randomly, to_walk_to_plant, to_walk_to_mow, to_plant, to_mow
local walk_randomly, walk_to_plant_and_mow_common, plant, mow
local to_walk_randomly, to_walk_to_plant, to_walk_to_mow, to_plant, to_mow
local function on_start(self)
self.object:setacceleration{x = 0, y = -10, z = 0}
self.object:setvelocity{x = 0, y = 0, z = 0}
self.state = state.WALK_RANDOMLY
self.time_counters = {}
self.path = nil
to_walk_randomly(self)
end
local function on_start(self)
self.object:setacceleration{x = 0, y = -10, z = 0}
self.object:setvelocity{x = 0, y = 0, z = 0}
self.state = state.WALK_RANDOMLY
self.time_counters = {}
self.path = nil
to_walk_randomly(self)
end
local function on_stop(self)
self.object:setvelocity{x = 0, y = 0, z = 0}
self.state = nil
self.time_counters = nil
self.path = nil
self:set_animation(maidroid.animation_frames.STAND)
end
local function on_stop(self)
self.object:setvelocity{x = 0, y = 0, z = 0}
self.state = nil
self.time_counters = nil
self.path = nil
self:set_animation(maidroid.animation_frames.STAND)
end
local function is_near(self, pos, distance)
local p = self.object:getpos()
-- p.y = p.y + 0.5
return vector.distance(p, pos) < distance
end
local function is_near(self, pos, distance)
local p = self.object:getpos()
-- p.y = p.y + 0.5
return vector.distance(p, pos) < distance
end
local searching_range = {x = 5, y = 2, z = 5}
local searching_range = {x = 5, y = 2, z = 5}
walk_randomly = function(self, dtime)
if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then
self.time_counters[1] = 0
self.time_counters[2] = self.time_counters[2] + 1
walk_randomly = function(self, dtime)
if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then
self.time_counters[1] = 0
self.time_counters[2] = self.time_counters[2] + 1
local wield_stack = self:get_wield_item_stack()
if minetest.get_item_group(wield_stack:get_name(), "seed") > 0
or self:has_item_in_main(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
local destination = _aux.search_surrounding(self.object:getpos(), is_plantable_place, searching_range)
if destination ~= nil then
local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1, "A*")
if path ~= nil then -- to walk to plant state.
to_walk_to_plant(self, path, destination)
return
end
end
end
-- if couldn't find path to plant, try to mow.
local destination = _aux.search_surrounding(self.object:getpos(), is_mowable_place, searching_range)
local wield_stack = self:get_wield_item_stack()
if minetest.get_item_group(wield_stack:get_name(), "seed") > 0
or self:has_item_in_main(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
local destination = _aux.search_surrounding(self.object:getpos(), is_plantable_place, searching_range)
if destination ~= nil then
local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1, "A*")
if path ~= nil then -- to walk to mow state.
to_walk_to_mow(self, path, destination)
if path ~= nil then -- to walk to plant state.
to_walk_to_plant(self, path, destination)
return
end
end
-- else do nothing.
return
elseif self.time_counters[2] >= CHANGE_DIRECTION_TIME_INTERVAL then
self.time_counters[1] = self.time_counters[1] + 1
self.time_counters[2] = 0
self:change_direction_randomly()
return
else
self.time_counters[1] = self.time_counters[1] + 1
self.time_counters[2] = self.time_counters[2] + 1
local velocity = self.object:getvelocity()
if velocity.y == 0 then
local front_node = self:get_front_node()
if front_node.name ~= "air" and minetest.registered_nodes[front_node.name].walkable
and not (minetest.get_item_group(front_node.name, "fence") > 0) then
self.object:setvelocity{x = velocity.x, y = 6, z = velocity.z}
end
end
return
end
end
-- if couldn't find path to plant, try to mow.
local destination = _aux.search_surrounding(self.object:getpos(), is_mowable_place, searching_range)
if destination ~= nil then
local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1, "A*")
if path ~= nil then -- to walk to mow state.
to_walk_to_mow(self, path, destination)
return
end
end
-- else do nothing.
return
to_walk_randomly = function(self)
self.state = state.WALK_RANDOMLY
self.time_counters[1] = 0
elseif self.time_counters[2] >= CHANGE_DIRECTION_TIME_INTERVAL then
self.time_counters[1] = self.time_counters[1] + 1
self.time_counters[2] = 0
self:change_direction_randomly()
self:set_animation(maidroid.animation_frames.WALK)
end
return
else
self.time_counters[1] = self.time_counters[1] + 1
self.time_counters[2] = self.time_counters[2] + 1
to_walk_to_plant = function(self, path, destination)
self.state = state.WALK_TO_PLANT
self.path = path
self.destination = destination
self.time_counters[1] = 0 -- find path interval
self.time_counters[2] = 0
self:change_direction(self.path[1])
self:set_animation(maidroid.animation_frames.WALK)
end
to_walk_to_mow = function(self, path, destination)
self.state = state.WALK_TO_MOW
self.path = path
self.destination = destination
self.time_counters[1] = 0 -- find path interval
self.time_counters[2] = 0
self:change_direction(self.path[1])
self:set_animation(maidroid.animation_frames.WALK)
end
to_plant = function(self)
local wield_stack = self:get_wield_item_stack()
if minetest.get_item_group(wield_stack:get_name(), "seed") > 0
or self:move_main_to_wield(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
self.state = state.PLANT
self.time_counters[1] = 0
self.object:setvelocity{x = 0, y = 0, z = 0}
self:set_animation(maidroid.animation_frames.MINE)
return
else
to_walk_randomly(self)
return
local velocity = self.object:getvelocity()
if velocity.y == 0 then
local front_node = self:get_front_node()
if front_node.name ~= "air" and minetest.registered_nodes[front_node.name].walkable
and not (minetest.get_item_group(front_node.name, "fence") > 0) then
self.object:setvelocity{x = velocity.x, y = 6, z = velocity.z}
end
end
return
end
end
to_mow = function(self)
self.state = state.MOW
to_walk_randomly = function(self)
self.state = state.WALK_RANDOMLY
self.time_counters[1] = 0
self.time_counters[2] = 0
self:change_direction_randomly()
self:set_animation(maidroid.animation_frames.WALK)
end
to_walk_to_plant = function(self, path, destination)
self.state = state.WALK_TO_PLANT
self.path = path
self.destination = destination
self.time_counters[1] = 0 -- find path interval
self.time_counters[2] = 0
self:change_direction(self.path[1])
self:set_animation(maidroid.animation_frames.WALK)
end
to_walk_to_mow = function(self, path, destination)
self.state = state.WALK_TO_MOW
self.path = path
self.destination = destination
self.time_counters[1] = 0 -- find path interval
self.time_counters[2] = 0
self:change_direction(self.path[1])
self:set_animation(maidroid.animation_frames.WALK)
end
to_plant = function(self)
local wield_stack = self:get_wield_item_stack()
if minetest.get_item_group(wield_stack:get_name(), "seed") > 0
or self:move_main_to_wield(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
self.state = state.PLANT
self.time_counters[1] = 0
self.object:setvelocity{x = 0, y = 0, z = 0}
self:set_animation(maidroid.animation_frames.MINE)
return
else
to_walk_randomly(self)
return
end
end
to_mow = function(self)
self.state = state.MOW
self.time_counters[1] = 0
self.object:setvelocity{x = 0, y = 0, z = 0}
self:set_animation(maidroid.animation_frames.MINE)
end
walk_to_plant_and_mow_common = function(self, dtime)
if is_near(self, self.destination, 1.5) then
if self.state == state.WALK_TO_PLANT then
to_plant(self)
return
elseif self.state == state.WALK_TO_MOW then
to_mow(self)
return
end
end
walk_to_plant_and_mow_common = function(self, dtime)
if is_near(self, self.destination, 1.5) then
if self.time_counters[2] >= MAX_WALK_TIME then -- time over.
to_walk_randomly(self)
return
end
self.time_counters[1] = self.time_counters[1] + 1
self.time_counters[2] = self.time_counters[2] + 1
if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then
self.time_counters[1] = 0
local path = minetest.find_path(self.object:getpos(), self.destination, 10, 1, 1, "A*")
if path == nil then
to_walk_randomly(self)
return
end
self.path = path
end
-- follow path
if is_near(self, self.path[1], 0.5) then
table.remove(self.path, 1)
if #self.path == 0 then -- end of path
if self.state == state.WALK_TO_PLANT then
to_plant(self)
return
@ -182,112 +213,78 @@ do -- register farming core
to_mow(self)
return
end
else -- else next step, follow next path.
self:change_direction(self.path[1])
end
if self.time_counters[2] >= MAX_WALK_TIME then -- time over.
to_walk_randomly(self)
return
else
-- self:change_direction(self.path[1])
-- if maidroid is stopped by obstacles, the maidroid must jump.
-- self:change_direction(self.path[1])
local velocity = self.object:getvelocity()
if velocity.y == 0 then
local front_node = self:get_front_node()
if front_node.name ~= "air" and minetest.registered_nodes[front_node.name].walkable
and not (minetest.get_item_group(front_node.name, "fence") > 0) then
self.object:setvelocity{x = velocity.x, y = 6, z = velocity.z}
end
end
end
end
plant = function(self, dtime)
if self.time_counters[1] >= 15 then
if is_plantable_place(self.destination) then
local stack = self:get_wield_item_stack()
local itemname = stack:get_name()
minetest.add_node(self.destination, {name = itemname, param2 = 1})
stack:take_item(1)
self:set_wield_item_stack(stack)
end
to_walk_randomly(self)
return
else
self.time_counters[1] = self.time_counters[1] + 1
self.time_counters[2] = self.time_counters[2] + 1
if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then
self.time_counters[1] = 0
local path = minetest.find_path(self.object:getpos(), self.destination, 10, 1, 1, "A*")
if path == nil then
to_walk_randomly(self)
return
end
self.path = path
end
-- follow path
if is_near(self, self.path[1], 0.5) then
table.remove(self.path, 1)
if #self.path == 0 then -- end of path
if self.state == state.WALK_TO_PLANT then
to_plant(self)
return
elseif self.state == state.WALK_TO_MOW then
to_mow(self)
return
end
else -- else next step, follow next path.
self:change_direction(self.path[1])
end
else
-- self:change_direction(self.path[1])
-- if maidroid is stopped by obstacles, the maidroid must jump.
-- self:change_direction(self.path[1])
local velocity = self.object:getvelocity()
if velocity.y == 0 then
local front_node = self:get_front_node()
if front_node.name ~= "air" and minetest.registered_nodes[front_node.name].walkable
and not (minetest.get_item_group(front_node.name, "fence") > 0) then
self.object:setvelocity{x = velocity.x, y = 6, z = velocity.z}
end
end
end
end
end
plant = function(self, dtime)
if self.time_counters[1] >= 15 then
if is_plantable_place(self.destination) then
local stack = self:get_wield_item_stack()
local itemname = stack:get_name()
minetest.add_node(self.destination, {name = itemname, param2 = 1})
stack:take_item(1)
self:set_wield_item_stack(stack)
mow = function(self, dtime)
if self.time_counters[1] >= 15 then
if is_mowable_place(self.destination) then
local destnode = minetest.get_node(self.destination)
minetest.remove_node(self.destination)
local stacks = minetest.get_node_drops(destnode.name)
for _, stack in ipairs(stacks) do
local leftover = self:add_item_to_main(stack)
minetest.add_item(self.destination, leftover)
end
to_walk_randomly(self)
return
else
self.time_counters[1] = self.time_counters[1] + 1
end
to_walk_randomly(self)
return
else
self.time_counters[1] = self.time_counters[1] + 1
end
end
mow = function(self, dtime)
if self.time_counters[1] >= 15 then
if is_mowable_place(self.destination) then
local destnode = minetest.get_node(self.destination)
minetest.remove_node(self.destination)
local stacks = minetest.get_node_drops(destnode.name)
for _, stack in ipairs(stacks) do
local leftover = self:add_item_to_main(stack)
minetest.add_item(self.destination, leftover)
end
end
to_walk_randomly(self)
return
else
self.time_counters[1] = self.time_counters[1] + 1
end
local function on_step(self, dtime)
if self.state == state.WALK_RANDOMLY then
walk_randomly(self, dtime)
elseif self.state == state.WALK_TO_PLANT or self.state == state.WALK_TO_MOW then
walk_to_plant_and_mow_common(self, dtime)
elseif self.state == state.PLANT then
plant(self, dtime)
elseif self.state == state.MOW then
mow(self, dtime)
end
end
local function on_step(self, dtime)
if self.state == state.WALK_RANDOMLY then
walk_randomly(self, dtime)
elseif self.state == state.WALK_TO_PLANT or self.state == state.WALK_TO_MOW then
walk_to_plant_and_mow_common(self, dtime)
elseif self.state == state.PLANT then
plant(self, dtime)
elseif self.state == state.MOW then
mow(self, dtime)
end
end
maidroid.register_core("maidroid_core:farming", {
description = "maidroid core : farming",
inventory_image = "maidroid_core_farming.png",
on_start = on_start,
on_stop = on_stop,
on_resume = on_start,
on_pause = on_stop,
on_step = on_step,
})
end -- register farming core
maidroid.register_core("maidroid_core:farming", {
description = "maidroid core : farming",
inventory_image = "maidroid_core_farming.png",
on_start = on_start,
on_stop = on_stop,
on_resume = on_start,
on_pause = on_stop,
on_step = on_step,
})