Update and bug fix

This commit is contained in:
tacigar 2016-12-23 11:02:17 +09:00
parent 712efe7fee
commit aae13499f1
1 changed files with 11 additions and 4 deletions

View File

@ -61,6 +61,7 @@ do -- register farming core
self.state = nil
self.time_counters = nil
self.path = nil
self:set_animation(maidroid.animation_frames.STAND)
end
local function is_near(self, pos, distance)
@ -76,7 +77,9 @@ do -- register farming core
self.time_counters[1] = 0
self.time_counters[2] = self.time_counters[2] + 1
if self:has_item_in_main(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
local wield_stack = self:get_wield_item_stack()
if minetest.get_item_group(wield_stack:get_name(), "seed") > 0
or self:has_item_in_main(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
local destination = _aux.search_surrounding(self.object:getpos(), is_plantable_place, searching_range)
if destination ~= nil then
local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1, "A*")
@ -111,7 +114,8 @@ do -- register farming core
local velocity = self.object:getvelocity()
if velocity.y == 0 then
local front_node = self:get_front_node()
if front_node.name ~= "air" and minetest.registered_nodes[front_node.name].walkable then
if front_node.name ~= "air" and minetest.registered_nodes[front_node.name].walkable
and not (minetest.get_item_group(front_node.name, "fence") > 0) then
self.object:setvelocity{x = velocity.x, y = 6, z = velocity.z}
end
end
@ -148,7 +152,9 @@ do -- register farming core
end
to_plant = function(self)
if self:move_main_to_wield(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
local wield_stack = self:get_wield_item_stack()
if minetest.get_item_group(wield_stack:get_name(), "seed") > 0
or self:move_main_to_wield(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then
self.state = state.PLANT
self.time_counters[1] = 0
self.object:setvelocity{x = 0, y = 0, z = 0}
@ -219,7 +225,8 @@ do -- register farming core
local velocity = self.object:getvelocity()
if velocity.y == 0 then
local front_node = self:get_front_node()
if front_node.name ~= "air" and minetest.registered_nodes[front_node.name].walkable then
if front_node.name ~= "air" and minetest.registered_nodes[front_node.name].walkable
and not (minetest.get_item_group(front_node.name, "fence") > 0) then
self.object:setvelocity{x = velocity.x, y = 6, z = velocity.z}
end
end