Add egg entity and moving system

This commit is contained in:
tacigar 2016-12-17 21:27:15 +09:00
parent e557b220f1
commit 3529295db1
2 changed files with 50 additions and 24 deletions

View File

@ -72,8 +72,10 @@ function maidroid_tool.register_writer(nodename, options)
local main_name = main_list[1]:get_name()
if main_name == empty_itemname and (not fuel_list[1]:is_empty()) and (not dye_list[1]:is_empty()) then
local output = dye_item_map[dye_list[1]:get_name()]
meta:set_string("time", 0)
meta:set_string("output", dye_item_map[dye_list[1]:get_name()])
meta:set_string("output", output)
local fuel_stack = fuel_list[1]
fuel_stack:take_item()
@ -86,7 +88,7 @@ function maidroid_tool.register_writer(nodename, options)
swap_node(pos, nodename .. "_active")
if on_activate ~= nil then -- call on_activate callback.
on_activate(pos)
on_activate(pos, output)
end
end
end

View File

@ -100,9 +100,10 @@ do -- register egg writer
egg_entity:stop_move()
end
local function on_activate(pos)
local function on_activate(pos, output)
local egg_entity = get_nearest_egg_entity(pos)
egg_entity:start_move()
egg_entity.object:set_properties{textures={"maidroid:empty_egg"}}
egg_entity:start_move(output)
end
local function on_metadata_inventory_put_to_main(pos)
@ -139,56 +140,77 @@ end -- register egg writer
do -- register a definition of an egg entity
local function on_activate(self, staticdata)
self.object:set_properties{textures={"maidroid:empty_egg"}}
self.object:set_properties{automatic_rotate = 1}
if staticdata ~= "" then
local data = minetest.deserialize(staticdata)
self.is_moving = data["is_moving"]
self.is_moving = data["is_moving"]
self.center_position = data["center_position"]
self.output = data["output"]
self.current_egg = data["current_egg"]
self.object:set_properties{textures={self.current_egg}}
self:initialize(self.center_position)
if self.is_moving then
self:start_move()
end
else
self.object:set_properties{textures={"maidroid:empty_egg"}}
end
end
local function start_move(self)
self.object:set_properties{automatic_rotate = 1}
is_moving = true
local function start_move(self, output)
self.is_moving = true
self.output = output
end
local function stop_move(self)
self.object:set_properties{automatic_rotate = 0}
is_moving = false
self.object:set_properties{textures={self.output}}
self.is_moving = false
self.current_egg = self.output
self.output = ""
end
local function get_staticdata(self)
local data = {
["is_moving"] = self.is_moving,
["center_position"] = self.center_position,
["is_moving"] = self.is_moving,
["center_position"] = self.center_position,
["output"] = self.output,
["current_egg"] = self.current_egg,
}
return minetest.serialize(data)
end
local function on_step(self, dtime)
if self.is_moving then
end
-- move up and down.
if self.angle >= 360 then
self.angle = 0
else
self.angle = self.angle + 3
self.angle = self.angle + 2
end
local current_pos = self.object:getpos()
self.object:setpos(
vector.add(current_pos, {
x = 0,
y = math.sin(self.angle * math.pi / 180.0) * 0.0025,
z = 0
if self.is_moving then
local length = 0.15
local new_position = vector.add(self.center_position, {
x = length * math.cos(self.angle * math.pi / 180.0),
y = math.sin(self.angle * math.pi / 180.0) * 0.035,
z = length * math.sin(self.angle * math.pi / 180.0),
})
)
self.object:setpos(new_position)
else
self.object:setpos(
vector.add(self.center_position, {
x = 0,
y = math.sin(self.angle * math.pi / 180.0) * 0.035,
z = 0
})
)
end
end
local function initialize(self, pos)
self.angle = 0
self.center_position = pos
local init_pos = vector.add(pos, {x = 0.15, y = 0, z = 0})
self.object:setpos(init_pos)
@ -206,6 +228,8 @@ do -- register a definition of an egg entity
get_staticdata = get_staticdata,
on_step = on_step,
initialize = initialize,
output = "",
current_egg = "",
center_position = nil,
is_moving = false,
angle = 0,