mesecons/mesecons_hydroturbine/init.lua

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-- HYDRO_TURBINE
-- Water turbine:
-- Active if flowing >water< above it
-- (does not work with other liquids)
minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
drawtype = "mesh",
mesh = "jeija_hydro_turbine_off.obj",
tiles = {
"jeija_hydro_turbine_sides_off.png",
"jeija_hydro_turbine_top_bottom.png",
"jeija_hydro_turbine_turbine_top_bottom_off.png",
"jeija_hydro_turbine_turbine_misc_off.png"
},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil,
inventory_image = "jeija_hydro_turbine_inv.png",
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is_ground_content = false,
wield_scale = {x=0.75, y=0.75, z=0.75},
groups = {dig_immediate=2},
description="Water Turbine",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
},
sounds = mesecon.node_sound.metal,
mesecons = {receptor = {
state = mesecon.state.off
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}},
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "mesh",
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is_ground_content = false,
mesh = "jeija_hydro_turbine_on.obj",
wield_scale = {x=0.75, y=0.75, z=0.75},
tiles = {
"jeija_hydro_turbine_sides_on.png",
"jeija_hydro_turbine_top_bottom.png",
{ name = "jeija_hydro_turbine_turbine_top_bottom_on.png",
animation = {type = "vertical_frames", aspect_w = 128, aspect_h = 16, length = 1.6} },
{ name = "jeija_hydro_turbine_turbine_misc_on.png",
animation = {type = "vertical_frames", aspect_w = 256, aspect_h = 32, length = 0.4} }
},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or nil,
inventory_image = "jeija_hydro_turbine_inv.png",
drop = "mesecons_hydroturbine:hydro_turbine_off 1",
groups = {dig_immediate=2,not_in_creative_inventory=1},
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description="Water Turbine",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
},
sounds = mesecon.node_sound.metal,
mesecons = {receptor = {
state = mesecon.state.on
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}},
on_blast = mesecon.on_blastnode,
})
local function is_flowing_water(pos)
local name = minetest.get_node(pos).name
local is_water = minetest.get_item_group(name, "water") > 0
local def = minetest.registered_items[name]
return is_water and (def and def.liquidtype == "flowing")
end
minetest.register_abm({
nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
interval = 1,
chance = 1,
action = function(pos)
local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
if is_flowing_water(waterpos) then
minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
mesecon.receptor_on(pos)
end
end,
})
minetest.register_abm({
nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
interval = 1,
chance = 1,
action = function(pos)
local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
if not is_flowing_water(waterpos) then
minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
mesecon.receptor_off(pos)
end
end,
})
minetest.register_craft({
output = "mesecons_hydroturbine:hydro_turbine_off 2",
recipe = {
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{"","group:stick", ""},
{"group:stick", "mesecons_gamecompat:steel_ingot", "group:stick"},
{"","group:stick", ""},
}
})