Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file.
|
@ -0,0 +1,62 @@
|
|||
{
|
||||
"Conductors" : {
|
||||
"Mesecon" : "mesecons/doc/mesecon",
|
||||
"Insulated Wire" : "mesecons_insulated/doc/insulated",
|
||||
"T-Junction" : "mesecons_extrawires/doc/tjunction",
|
||||
"Crossing" : "mesecons_extrawires/doc/crossing",
|
||||
"Corner" : "mesecons_extrawires/doc/corner",
|
||||
"Vertical Wire" : "mesecons_extrawires/doc/vertical",
|
||||
"Mese" : "mesecons_extrawires/doc/mese"
|
||||
},
|
||||
"Receptors" : {
|
||||
"Power Plant" : "mesecons_powerplant/doc/powerplant",
|
||||
"Blinky Plant" : "mesecons_blinkyplant/doc/blinkyplant",
|
||||
"Switch" : "mesecons_switch/doc/switch",
|
||||
"Object Detector" : "mesecons_detector/doc/objectdetector",
|
||||
"Node Detector" : "mesecons_detector/doc/nodedetector",
|
||||
"Wall Lever" : "mesecons_walllever/doc/walllever",
|
||||
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_wood",
|
||||
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_stone",
|
||||
"Water Turbine" : "mesecons_hydroturbine/doc/waterturbine",
|
||||
"Solar Panel" : "mesecons_solarpanel/doc/solarpanel",
|
||||
"Wall Button" : "mesecons_button/doc/button"
|
||||
},
|
||||
"Effectors" : {
|
||||
"Noteblock" : "mesecons_noteblock/doc/noteblock",
|
||||
"Lamp" : "mesecons_lamp/doc/lamp",
|
||||
"Piston" : "mesecons_pistons/doc/piston",
|
||||
"Sticky Piston" : "mesecons_pistons/doc/piston_sticky",
|
||||
"Movestone" : "mesecons_movestones/doc/movestone",
|
||||
"Sticky Movestone" : "mesecons_movestones/doc/movestone_sticky",
|
||||
"Removestone" : "mesecons_random/doc/removestone",
|
||||
"Ghoststone" : "mesecons_random/doc/ghoststone",
|
||||
"Command Block" : "mesecons_commandblock/doc/commandblock",
|
||||
"Lightstones" : {
|
||||
"Dark Grey" : "mesecons_lightstone/doc/lightstone_darkgrey",
|
||||
"Light Grey" : "mesecons_lightstone/doc/lightstone_lightgrey",
|
||||
"Green" : "mesecons_lightstone/doc/lightstone_green",
|
||||
"Red" : "mesecons_lightstone/doc/lightstone_red",
|
||||
"Blue" : "mesecons_lightstone/doc/lightstone_blue",
|
||||
"Yellow" : "mesecons_lightstone/doc/lightstone_yellow"
|
||||
}
|
||||
},
|
||||
"Logic" : {
|
||||
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
|
||||
"Torch" : "mesecons_torch/doc/torch",
|
||||
"Delayer" : "mesecons_delayer/doc/delayer",
|
||||
"Gates" : {
|
||||
"Diode" : "mesecons_gates/doc/diode",
|
||||
"NOT Gate" : "mesecons_gates/doc/not",
|
||||
"AND Gate" : "mesecons_gates/doc/and",
|
||||
"NAND Gate" : "mesecons_gates/doc/nand",
|
||||
"OR Gate" : "mesecons_gates/doc/or",
|
||||
"NOR Gate" : "mesecons_gates/doc/nor",
|
||||
"XOR Gate" : "mesecons_gates/doc/xor"
|
||||
}
|
||||
},
|
||||
"Crafts" : {
|
||||
"Silicon" : "mesecons_materials/doc/silicon",
|
||||
"Glue" : "mesecons_materials/doc/glue",
|
||||
"Fiber" : "mesecons_materials/doc/fiber"
|
||||
}
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
Mesecons are the wires, use them to connect effectors with receptors.
|
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 3.8 KiB |
|
@ -0,0 +1 @@
|
|||
The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game.
|
After Width: | Height: | Size: 65 KiB |
After Width: | Height: | Size: 2.9 KiB |
|
@ -0,0 +1 @@
|
|||
This receptor can be attached to walls. It turns on for 1 second if it's punched.
|
After Width: | Height: | Size: 78 KiB |
After Width: | Height: | Size: 7.8 KiB |
|
@ -0,0 +1 @@
|
|||
There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands.
|
After Width: | Height: | Size: 36 KiB |
|
@ -0,0 +1 @@
|
|||
The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock.
|
After Width: | Height: | Size: 61 KiB |
After Width: | Height: | Size: 8.3 KiB |
|
@ -0,0 +1,6 @@
|
|||
The node detector is a receptor. It changes its state when either any node
|
||||
or a specific node is detected. Right-click it to set a nodename to scan for.
|
||||
It can also receive digiline signals. You can either send "GET" and it will
|
||||
respond with the detected nodename or you can send any other string and it will
|
||||
set this string as the node to scan for.
|
||||
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
|
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 9.8 KiB |
|
@ -0,0 +1,3 @@
|
|||
The object detector is a receptor. It changes its state when a player approaches.
|
||||
Right-click it to set a name to scan for.
|
||||
It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.
|
After Width: | Height: | Size: 84 KiB |
After Width: | Height: | Size: 9.6 KiB |
|
@ -0,0 +1 @@
|
|||
Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision.
|
After Width: | Height: | Size: 41 KiB |
After Width: | Height: | Size: 3.8 KiB |
|
@ -0,0 +1 @@
|
|||
Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other.
|
After Width: | Height: | Size: 61 KiB |
After Width: | Height: | Size: 3.7 KiB |
|
@ -0,0 +1 @@
|
|||
The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward
|
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 6.1 KiB |
|
@ -0,0 +1 @@
|
|||
Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down).
|
After Width: | Height: | Size: 54 KiB |
After Width: | Height: | Size: 3.9 KiB |
|
@ -0,0 +1 @@
|
|||
Vertical Mesecons only conduct up and down. Plates appear at the ends, at that place they also conduct to the side.
|
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 3.0 KiB |
|
@ -0,0 +1 @@
|
|||
And gates power their output if both inputs (from left and right) are powered.
|
After Width: | Height: | Size: 68 KiB |
After Width: | Height: | Size: 2.7 KiB |
|
@ -0,0 +1 @@
|
|||
Mesecon diodes, just like real ones, only transfer power (signals) in one direction only.
|
After Width: | Height: | Size: 71 KiB |
After Width: | Height: | Size: 2.0 KiB |
|
@ -0,0 +1 @@
|
|||
Nand gates do not power their output if both inputs (from left and right) are powered, but power it in every other case.
|
After Width: | Height: | Size: 62 KiB |
After Width: | Height: | Size: 2.7 KiB |
|
@ -0,0 +1 @@
|
|||
Nor gates only power their output if none of their two inputs is powered. They are basically or gates with a not gate at their output.
|
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 2.4 KiB |
|
@ -0,0 +1 @@
|
|||
Not gates invert signals, just like a mesecon torch does, but faster. The input is at the opposite side of the output.
|
After Width: | Height: | Size: 69 KiB |
After Width: | Height: | Size: 2.0 KiB |
|
@ -0,0 +1 @@
|
|||
Or gates power their output if either of their inputs (or both) are powered. You could basically get the same behaviour with two diodes, but or gates save some space.
|
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 2.4 KiB |
|
@ -0,0 +1 @@
|
|||
XOR gates power their output if only one input is powered, they're off if either both or none of the inputs is powered.
|
After Width: | Height: | Size: 69 KiB |
After Width: | Height: | Size: 2.6 KiB |
|
@ -0,0 +1 @@
|
|||
Water turbines are receptors that turn on if flowing water is above them.
|
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 8.0 KiB |
|
@ -0,0 +1 @@
|
|||
Insulated mesecons are conductors that only conduct in one direction (and also not up or down).
|
After Width: | Height: | Size: 43 KiB |
After Width: | Height: | Size: 4.6 KiB |
|
@ -0,0 +1 @@
|
|||
Lamps are effectors that if powered emit light.
|
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 4.4 KiB |
|
@ -0,0 +1 @@
|
|||
Effector, glows blue when powered.
|
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 4.3 KiB |
|
@ -0,0 +1 @@
|
|||
Effector, glows dark grey when powered.
|
After Width: | Height: | Size: 43 KiB |
After Width: | Height: | Size: 4.5 KiB |
|
@ -0,0 +1 @@
|
|||
Effector, glows green when powered.
|
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 4.5 KiB |
|
@ -0,0 +1 @@
|
|||
Effector, glows light grey when powered.
|
After Width: | Height: | Size: 44 KiB |
After Width: | Height: | Size: 4.6 KiB |
|
@ -0,0 +1 @@
|
|||
Effector, glows red when powered.
|
After Width: | Height: | Size: 31 KiB |
After Width: | Height: | Size: 3.9 KiB |
|
@ -0,0 +1 @@
|
|||
Effector, glows yellow when powered.
|
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 4.4 KiB |
|
@ -0,0 +1,5 @@
|
|||
The luacontroller is an advanced programmable component.
|
||||
You can simply code it in the language mesecons uses itself: Lua!
|
||||
All the code runs in a sandbox, so it's completely safe (but I won't guarantee that for absolute certainty!).
|
||||
|
||||
<a href="http://mesecons.net/luacontroller/">Documentation is available here!</a>
|
After Width: | Height: | Size: 66 KiB |
After Width: | Height: | Size: 5.4 KiB |
|
@ -0,0 +1 @@
|
|||
Craftitem: It can't be placed! Made by cooking glue in the furnace. Used for insulated mesecon crafting.
|
After Width: | Height: | Size: 86 KiB |
After Width: | Height: | Size: 4.6 KiB |
|
@ -0,0 +1 @@
|
|||
Craftitem: It can't be placed! Made by cooking saplings in furnace. Used for sticky pistons and sticky movestones.
|
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 4.2 KiB |
|
@ -0,0 +1 @@
|
|||
Silicon is just a craftitem: It can't be placed. You'll need it in order to craft other items.
|
After Width: | Height: | Size: 51 KiB |
After Width: | Height: | Size: 11 KiB |
|
@ -1,12 +1,12 @@
|
|||
--GLUE
|
||||
-- Glue and fiber
|
||||
minetest.register_craftitem("mesecons_materials:glue", {
|
||||
image = "jeija_glue.png",
|
||||
image = "mesecons_glue.png",
|
||||
on_place_on_ground = minetest.craftitem_place_item,
|
||||
description="Glue",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mesecons_materials:fiber", {
|
||||
image = "jeija_fiber.png",
|
||||
image = "mesecons_fiber.png",
|
||||
on_place_on_ground = minetest.craftitem_place_item,
|
||||
description="Fiber",
|
||||
})
|
||||
|
@ -27,7 +27,7 @@ minetest.register_craft({
|
|||
|
||||
-- Silicon
|
||||
minetest.register_craftitem("mesecons_materials:silicon", {
|
||||
image = "jeija_silicon.png",
|
||||
image = "mesecons_silicon.png",
|
||||
on_place_on_ground = minetest.craftitem_place_item,
|
||||
description="Silicon",
|
||||
})
|
||||
|
|
Before Width: | Height: | Size: 592 B After Width: | Height: | Size: 592 B |
Before Width: | Height: | Size: 487 B After Width: | Height: | Size: 487 B |
Before Width: | Height: | Size: 867 B After Width: | Height: | Size: 867 B |