Fix movestones (thanks MarkTraceur).

This commit is contained in:
Anthony Zhang 2012-06-15 21:29:43 -04:00
parent 4200757ba3
commit 3c7d2b2e25

View File

@ -3,41 +3,42 @@
function mesecon:get_movestone_direction(pos)
getactivated=0
local direction = {x=0, y=0, z=0}
local lpos={x=pos.x, y=pos.y, z=pos.z}
local lpos
local getactivated=0
local rules=mesecon:get_rules("movestone")
lpos.x=pos.x+0.499
for k=1, 3 do
getactivated=getactivated+mesecon:is_power_on(lpos, rules[k].x, rules[k].y, rules[k].z)
lpos={x=pos.x+1, y=pos.y, z=pos.z}
for n=1, 3 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
direction.z=-1
return direction
end
end
if getactivated>0 then direction.x=-1 return direction end
lpos=pos
lpos.x=pos.x-0.499
lpos={x=pos.x-1, y=pos.y, z=pos.z}
for n=4, 6 do
getactivated=getactivated+mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z)
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
direction.z=1
return direction
end
end
if getactivated>0 then direction.x=1 return direction end
lpos=pos
lpos.z=pos.z+0.499
for j=7, 9 do
getactivated=getactivated+mesecon:is_power_on(lpos, rules[j].x, rules[j].y, rules[j].z)
lpos={x=pos.x, y=pos.y, z=pos.z+1}
for n=7, 9 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
direction.x=-1
return direction
end
end
if getactivated>0 then direction.z=-1 return direction end
lpos=pos
lpos.z=pos.z-0.499
for l=10, 12 do
getactivated=getactivated+mesecon:is_power_on(lpos, rules[l].x, rules[l].y, rules[l].z)
lpos={x=pos.x, y=pos.y, z=pos.z-1}
for n=10, 12 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
direction.x=1
return direction
end
end
if getactivated>0 then direction.z=1 return direction end
return direction
end
minetest.register_node("mesecons_movestones:movestone", {
@ -74,12 +75,12 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
--colp.y=colp.y-direction.y
--colp.z=colp.z-(direction.z/2.01)
if (direction.x==0 and direction.y==0 and direction.z==0)
if not direction
or (minetest.env:get_node_or_nil(pos).name ~="air"
and minetest.env:get_node_or_nil(pos).name ~= nil) then
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
return
end
--if not mesecon:check_if_turnon(colp) then
-- minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
@ -99,13 +100,13 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
local thisp= {x=pos.x, y=pos.y, z=pos.z}
local thisnode=minetest.env:get_node(thisp)
local nextnode={}
minetest.env:remove_node(thisp)
minetest.env:dig_node(thisp)
repeat
thisp.x=thisp.x+direction.x
thisp.y=thisp.y+direction.y
thisp.z=thisp.z+direction.z
nextnode=minetest.env:get_node(thisp)
minetest.env:add_node(thisp, {name=thisnode.name})
minetest.env:place_node(thisp, {name=thisnode.name})
nodeupdate(thisp)
thisnode=nextnode
until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
@ -122,22 +123,22 @@ minetest.register_craft({
}
})
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:movestone" then
local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
minetest.env:remove_node(pos)
nodeupdate(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
@ -183,6 +184,14 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
local direction=mesecon:get_movestone_direction(colp)
local velocity={x=direction.x*3, y=direction.y*3, z=direction.z*3}
if not direction then
--or (minetest.env:get_node_or_nil(pos).name ~="air"
--and minetest.env:get_node_or_nil(pos).name ~= nil) then
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
end
self.object:setvelocity(velocity)
local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
@ -191,13 +200,13 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
local thisp= {x=pos.x, y=pos.y, z=pos.z}
local thisnode=minetest.env:get_node(thisp)
local nextnode={}
minetest.env:remove_node(thisp)
minetest.env:dig_node(thisp)
repeat
thisp.x=thisp.x+direction.x
thisp.y=thisp.y+direction.y
thisp.z=thisp.z+direction.z
nextnode=minetest.env:get_node(thisp)
minetest.env:add_node(thisp, {name=thisnode.name})
minetest.env:place_node(thisp, {name=thisnode.name})
nodeupdate(thisp)
thisnode=nextnode
until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
@ -217,29 +226,22 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
newpos.x=thisp.x+direction.x
newpos.y=thisp.y+direction.y
newpos.z=thisp.z+direction.z
minetest.env:add_node(newpos, {name=minetest.env:get_node(thisp).name})
minetest.env:place_node(newpos, {name=minetest.env:get_node(thisp).name})
nodeupdate(newpos)
oldpos={x=thisp.x, y=thisp.y, z=thisp.z}
thisp.x=thisp.x-direction.x
thisp.y=thisp.y-direction.y
thisp.z=thisp.z-direction.z
until minetest.env:get_node(thisp).name=="air" or minetest.env:get_node(thisp).name=="ignore" or minetest.env:get_node(thisp).name=="default:water" or minetest.env:get_node(thisp).name=="default:water_flowing"
minetest.env:remove_node(oldpos)
minetest.env:dig_node(oldpos)
end
if (direction.x==0 and direction.y==0 and direction.z==0) then
--or (minetest.env:get_node_or_nil(pos).name ~="air"
--and minetest.env:get_node_or_nil(pos).name ~= nil) then
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
end
end
})
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:sticky_movestone" then
local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
@ -269,3 +271,16 @@ mesecon:register_on_signal_on(function (pos, node)
end
end)
mesecon:add_rules("movestone", {
{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=-1, y=0, z=0}})