444cd0f2f1
Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX
...
It was moved a long time ago and the former is not guaranteed to be available.
fixes #424
2018-07-24 21:30:04 +02:00
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
905260c8db
Handle blasts ( #356 )
2017-10-07 01:44:49 +03:00
36a6419481
Fix active button staying on forever ( #355 )
2017-09-03 21:27:31 +03:00
1bd936ad8c
Properly handle rotation of buttons / levers
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Buttons and levers can now also be pointed upwards / downwards which will make them connect to corresponding up / down receivers. You will need to use the screwdriver for this.
Receivers cannot be rotated using the screwdriver anymore.
2017-01-02 14:51:28 +01:00
0ec771bf7d
Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
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This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
97f7b5745f
Remove trailing whitespace
2015-10-04 13:30:34 +02:00
6e326a6a03
Use right mouse button instead of left to press button and change state of switch and lever.
2015-10-01 19:13:12 +02:00
52ea2c3c66
Don't refer to LIGHT_MAX global; use default.
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The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
2015-05-11 11:28:56 +07:00
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
de6dd30745
Move textures into their mods
2014-01-10 13:13:02 -05:00
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
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here and there to facilitate this.
2013-11-30 20:34:55 -05:00
e88e99b54f
Update init.lua
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change crafting recipe format
2013-04-15 09:21:41 +03:00
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
961b955f2d
Port door, fix button/lever bug, new visual style for receiver
2012-12-09 13:28:32 +01:00
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
00e071b695
Cleanup, make and use util.lua, port command block and delayer to nodedef
2012-12-08 21:56:09 +01:00
472650f099
Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference.
2012-12-08 17:50:25 +01:00
4ae7bc9aa6
Use sunlight_propagates = true for some more nodes
2012-09-07 15:59:49 +02:00
3c2d0ba325
Re-enable button + Wall lever, bugfix that adds a 'receiver' node (not yet designed)
2012-08-17 16:28:59 +02:00
e74bb1ce75
Same rules change like with wall levers for buttons
2012-08-15 20:50:13 +02:00
b197d29bef
Code cleanup, little bugfix (some conductors placed next to receptors didn't turn on)
2012-08-13 13:12:19 +02:00
e12b297987
change all recipes to use group:mesecon_conductor_craftable
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fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
fa1213134a
did the same for buttons and up/down pistons
2012-08-10 17:59:52 -04:00
ca7bd1f24f
Improve light level a little
2012-08-10 11:31:01 +02:00
2fe312618c
Make button and Wall lever emit very few light if turned on
2012-08-10 11:11:53 +02:00
4559828953
thickened base of wall button to match that of wall lever (for consistency)
2012-08-09 21:24:31 -04:00
ddbe33ed56
Better wall button nodeboxes. Also fixed the deprecated time_images lines (now
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"tiles"). This also restores the textures I added a few months ago, since the
ones I made are needed for a nodebox of this sort.
2012-08-07 02:56:40 -04:00
70841d8c8e
not_in_creative_inventory
2012-08-01 15:58:19 +06:00
730537f013
Fix Bug: Apply Rules on removal
2012-06-21 18:41:51 +02:00
11ae41f119
Tune Buttons to work together with Door
2012-06-21 17:27:29 +02:00
3a6b099ae1
Replace old wall button with a fancy new 3d button
2012-06-21 16:38:48 +02:00
4200757ba3
Remove deprecated API functions "register_on_placenode" and "register_on_dignode" where possible.
2012-06-04 22:20:04 -04:00
d069275d09
Rules + Receptor system rework
2012-03-29 21:06:48 +02:00
8e0b2a2b11
Simplify rules System
2012-03-29 11:35:23 +02:00
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00