Commit Graph

36 Commits

Author SHA1 Message Date
DS
748446b3cc MVPS: pull objects (#374) 2017-10-18 22:53:22 +03:00
DS
7094f0b606 Improve movestones (#366)
Improve the code and add vertical movestones
2017-10-08 19:41:22 +03:00
DS
905260c8db Handle blasts (#356) 2017-10-07 01:44:49 +03:00
DS
d80c788fab Change sticky movestone craft recipe
It used to be so that you could gain two sticky movestones out of one normal one,
this didn't make much sense.
2017-03-04 09:10:44 +01:00
Yutao Yuan
67cd17aa79 Fix crash with movestones 2016-12-04 19:37:31 +08:00
Jeija
97f7b5745f Remove trailing whitespace 2015-10-04 13:30:34 +02:00
Jeija
1ee3b2107d Fix movestones sometimes not starting to move again when they are at the
end of the wire
2015-02-17 20:02:24 +01:00
Jeija
1df6e5a03b Rewrite movestones, make them nodes instead of entities 2015-02-14 13:35:50 +01:00
Jeija
f69caba036 Fix movestone to wire connection looks 2014-11-25 17:08:46 +01:00
Jeija
f977ac821a Re-implement settings system:
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
Jeija
5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
194155fff8 Rewrite mesecon wires. This should increase the efficiency and speed of
large machines.

It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.

This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
Uberi
16b4b79c51 Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00
Anthony Zhang
96011bc718 Audit code for possible nil value indexing with unregistered nodes. 2013-06-22 15:43:58 -04:00
RealBadAngel
255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
khonkhortisan
f1a327ad16 Round movestone position, don't forget last pull 2013-04-07 14:27:31 -07:00
Jeija
57e1547515 Make pistons and movestones move objects (push only yet) 2013-04-02 11:57:28 +02:00
Anthony Zhang
1ff437b7b0 Don't forget sticky movestones! 2013-03-16 21:18:36 -04:00
Anthony Zhang
79bb4a3433 Lots of bugs in movestones fixed:
* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
Anthony Zhang
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
Jeija
d91e0b66cb Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones. 2012-12-26 22:54:28 +01:00
Jeija
f114cb8ddc Fix movestone crash bug 2012-12-20 20:16:07 +01:00
Jeija
b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) 2012-12-09 00:42:30 +01:00
Jat
b7553145b0 Actuator ignored liquid (all) 2012-08-30 14:20:18 +02:00
Jeija
15fa38b848 Switch from tile_images to tiles = {...} 2012-08-20 10:12:10 +02:00
Jeija
00ce2540c2 New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) 2012-08-13 20:17:45 +02:00
Jeija
9829abc74d HUGE speed improvement 2012-08-12 10:57:00 +02:00
Vanessa Ezekowitz
e12b297987 change all recipes to use group:mesecon_conductor_craftable
fixed deprecated/invalid recipes in lightstones.

fixed copy&paste error in one of the delayer textures

fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Jeija
04bcc458d9 Several bugfixes and cleanups for movestones 2012-06-23 13:24:03 +02:00
Anthony Zhang
1e569782f5 Use minetest.env:place_node and minetest.env:dig_node to enable usage of the on_place and on_dig callbacks. 2012-06-21 20:32:48 -04:00
Anthony Zhang
db26adca25 Fix crash in sticky movestones (thanks MarkTraceur), cleanup movestoen code significantly. 2012-06-16 12:53:14 -04:00
Anthony Zhang
3c7d2b2e25 Fix movestones (thanks MarkTraceur). 2012-06-15 21:29:43 -04:00
Jeija
baed46dc65 Fix digging time groups (crackly replaced by cracky) 2012-03-25 08:15:25 +02:00
Jeija
44cc38d9e8 Fix broken digging time groups 2012-03-25 08:02:05 +02:00
Anthony Zhang
3018128b4b Update nodes for compatibility with digging time groups. 2012-03-22 17:52:11 -04:00
Jeija
36ae0cc1a5 Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00