Commit Graph

841 Commits

Author SHA1 Message Date
Emon
478680292c fixed missing capital letter @ line 29 2016-05-16 22:24:56 +02:00
Jeija
85bc62a65d Add COPYING.txt file to clarify coprights and licenses 2016-05-16 08:04:57 +02:00
Jeija
ed3964da80 Remove microcontroller documentation files from the source tree
The files are still available for download in a GitHub release
2016-05-15 19:04:18 +02:00
electrodude
6cae381c27 Luacontroller: Fix remove_functions stack overflow bug 2016-04-26 20:40:12 +02:00
Jeija
4249ed4986 Mese as conductor: Fix light source, make code more flexible
Closes #265
2016-04-26 19:44:05 +02:00
Florian Euchner
c4f0c5c169 Merge pull request #264 from cheapie/master
Escape command block commands for formspec
2016-04-21 19:26:28 +02:00
Carter Kolwey
2dea21f9ef Escape command block commands for formspec 2016-04-21 02:15:54 -05:00
Pedro Gimeno
b487783c23 Disable JIT optimization for user code and allow string.find in plain mode
Disabling LuaJIT for user code enables normal working of debug.sethook() even for loops. The drawback is that that code will run more slowly.

The fourth parameter of string.find indicates whether the second parameter should be interpreted literally (true) or as a pattern (false). Allowing patterns enables DoS attacks, but it's possible to
allow literal matching with little effort, by disallowing the function only if the fourth parameter (plain mode) is not `true`.
2016-04-02 17:31:40 +02:00
Jeija
72e513ecbd Luacontroller: Put clearing debug hook before throwing error back in 2016-03-14 12:51:57 +01:00
Jeija
1e77b193dd Luacontroller: Add safe version of string.rep and remove string.gsub,
fixes #255
2016-03-13 22:01:46 +01:00
Jeija
08b14e3af0 Luacontroller: Fix function usage in LuaJIT, make 'do' no longer
prohibited, remove pcall and xpcall, fix global lookup of "jit"
variable, correct error locations

Thanks to @ShadowNinja and @gamemanj for fixing this in #241
2016-03-13 21:16:16 +01:00
Jeija
e5dba66c21 Revert "Toggle trapdoors on signal, workaround for #252"
Please use the screwdriver if you want to rotate trapdoors.
This reverts commit 417a136c5e.
2016-02-28 07:16:45 +01:00
Jeija
417a136c5e Toggle trapdoors on signal, workaround for #252 2016-02-27 20:40:16 +01:00
Jeija
2dc8101fa1 Merge branch 'ssieb-master' 2016-02-23 10:20:09 +01:00
Samuel Sieb
4b9039266e Fix crash due to force loading changes. 2016-02-22 15:47:18 -08:00
Jeija
c7428d8135 Remove unused VERSION file
and remove debug output
2016-02-19 12:20:52 +01:00
Jeija
cfd4f7c287 Force-load areas with mesecon usage
This is a major speedup for large mesecon machines / structures.
Force-loaded areas are stored in a file to be persistent over server
reboots. By default, areas are unloaded after 10 minutes (600s) without
usage, this can be customized with the mesecon.forceload_timeout
setting. Please turn max_forceloaded_blocks up for better performance.
2016-02-19 12:11:38 +01:00
Jeija
f099b43e11 Update documentation: Fix mesecons.net links 2016-02-16 19:55:46 +01:00
Jeija
7b84105512 Consistently use UNIX line endings (LF instead of CR LF) 2016-02-15 23:05:21 +01:00
Jeija
80f72b2621 Fix vertical wires not updating power when adding to / removing from a vertical line
Call mesecon.on_dignode / mesecon.on_placenode to take care of that.
2016-02-15 22:52:56 +01:00
Jeija
fe9c6871de Fix pistons not connecting to wire and not activating when placing
up/down pistons from certain directions
2016-02-15 16:36:27 +01:00
Jeija
7865d42834 Always use minetest.set_node instead of minetest.add_node for consistency 2016-02-14 21:00:37 +01:00
Jeija
809192f353 Use vector helper functions instead of old builtin cmpPos and addPosRule functions 2016-02-14 20:55:50 +01:00
Jeija
6b54f025c1 Merge branch 'playerdetector_update' of https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-playerdetector_update 2016-02-14 13:41:48 +01:00
Jeija
c98805a5b5 Merge branch 'fix_pistons' of https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-fix_pistons 2016-02-14 12:55:18 +01:00
Auke Kok
fb4c440265 Doors: Use new mesh door API if available
I've implemented a new door API in minetest_game that
performs all the needed things to assure doors are
properly openend and closed, without mods needing to
know the inner details of what needs to be done.

Mesecons can just fetch a reference to the door object
and call the appropriate open or close method, which
simplifies this code a lot.

For compatibility, this code retains the old code path
and tests whether the new API is available, so this
code remains functional if the new API is not available.

Since the metal trapdoor was only recently added, I added
it to the new API codepath only, it's unlikely to be
present on older versions of minetest_game anyway.

As a benefit from the new door API, there is now
absolutely no more accidental switching closed trapdoors
to open on power off, which could happen with the
old method - since that was just a simple toggle.
2016-02-14 11:30:52 +01:00
HybridDog
cf45e24c57 this way it works better because unknown nodes may not stay unknown 2016-02-09 16:58:49 +01:00
HybridDog
3f00c1d1cb fix pistons not working in every buildable_to node 2016-02-09 11:32:09 +01:00
HybridDog
c1d0481f8f playerdetector: short code and don't get scanname for every object 2016-01-03 14:56:32 +01:00
Jeija
f56c4ce35c Merge branch 'HybridDog-noteblock_update' 2016-01-02 23:01:08 +01:00
HybridDog
0ec503f32c Noteblock: Code cleanup 2016-01-02 22:58:08 +01:00
Carter Kolwey
35b647ed4a Add os.datetable(), a (very) limited wrapper for os.date(). Fixes #246. 2016-01-02 01:13:38 -06:00
Jeija
eab09b9d73 Merge branch 'sofar-sound' 2015-12-29 22:20:42 +01:00
Auke Kok
2682d09291 Fix sound volume level of noteblock.
Playing stereo sounds positionally in OpenAL causes it to play
the sounds unattenuated - same volume for all distances. This
shouldn't happen, and makes noteblocks unneccesarily loud from
very far away.

Convert all noteblock samples to mono, 22kHz 64kbit.
2015-12-26 22:41:16 -08:00
Jeija
a6b28d1f11 Gates: Update nor gate craft recipe, fixes #243 2015-12-15 22:25:39 +01:00
Jeija
0ec771bf7d Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Jeija
75bd081a67 Gates: Add OR and NOR gate 2015-11-20 20:13:59 +01:00
Jeija
b89fe52469 Luacontroller: Add configurable size limit for mem table, 100kBytes by default, fixes #240
If size limit is exceeded, the luacontroller overheats. Overheating will cause the memory
to be erased.
2015-10-18 11:28:35 +02:00
Jeija
97f7b5745f Remove trailing whitespace 2015-10-04 13:30:34 +02:00
Jeija
24958e253b Revert "Do not send action_off signal when newly placing nodes"
This caused #238, reverting that commit fixes #238.

This reverts commit 30468b09cf.
2015-10-04 12:30:04 +02:00
Jeija
0e7f68ea92 Doors: Use new sound name (fixes #236) 2015-10-04 12:21:35 +02:00
Florian Euchner
6ef3b965df Merge pull request #239 from beyondlimits/master
Use right mouse button instead of left to press button and change state of switch and lever.
2015-10-04 12:09:15 +02:00
Marcin
6e326a6a03 Use right mouse button instead of left to press button and change state of switch and lever. 2015-10-01 19:13:12 +02:00
Vanessa Ezekowitz
d95ccf86f8 update "sticky block" to use 0.4.13-style footprints 2015-08-25 20:23:23 -04:00
Jeija
d0354d0dab Fix #234 2015-07-27 11:51:02 +02:00
Vanessa Ezekowitz
fec43a3243 reworked hydroturbine model for the same reasons
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring
water (scaled to 0.9995 percent)
2015-05-20 03:40:59 -04:00
Vanessa Ezekowitz
5612f84243 revamp wall lever models
corrected misaligned verticies, removed doubles, made better UV maps that use multiple
materials (allows to use multiple small textures)
2015-05-20 03:00:06 -04:00
Florian Euchner
3066346d75 Merge pull request #233 from technomancy/default-light-max
Don't refer to LIGHT_MAX global; use default.
2015-05-11 07:08:24 +02:00
Phil Hagelberg
52ea2c3c66 Don't refer to LIGHT_MAX global; use default.
The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
2015-05-11 11:28:56 +07:00
Jeija
b6ae419b00 Return if invalid parameters are given to node_detector_scan (e.g. unloaded area), should fix #228 2015-03-26 07:29:34 +01:00