Commit Graph

39 Commits

Author SHA1 Message Date
Bebibio
e71cdb6f08
Add French translation (#675) 2024-08-01 17:19:49 +02:00
Wuzzy
b318aadd0a
Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
jolesh
2ede29df9c
Add Esperanto translation (#625) 2022-12-01 18:33:19 +01:00
Jude Melton-Houghton
dfa43d6c0c
Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
Jude Melton-Houghton
1d30891349 Move default dependency to individual mods that need it 2022-02-19 17:13:31 +01:00
Vitaliy
c1eccba247
Make sounds ephemeral (#521)
The handles were never used anyway
2020-08-01 16:10:14 +03:00
David Leal
168a923665
Use mod.conf for dependencies (#492) 2020-06-27 02:26:14 +03:00
Hugo Locurcio
8baa789eb1 Optimize images (#464)
Recompress losslessly using `optipng` and `advpng`
2019-06-27 22:33:11 +03:00
DS
ff0bd76efe Set is_ground_content to false (#386) 2017-11-01 00:50:39 +03:00
Carter Kolwey
1bd936ad8c Properly handle rotation of buttons / levers
Buttons and levers can now also be pointed upwards / downwards which will make them connect to corresponding up / down receivers. You will need to use the screwdriver for this.

Receivers cannot be rotated using the screwdriver anymore.
2017-01-02 14:51:28 +01:00
Jeija
0ec771bf7d Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Marcin
6e326a6a03 Use right mouse button instead of left to press button and change state of switch and lever. 2015-10-01 19:13:12 +02:00
Vanessa Ezekowitz
5612f84243 revamp wall lever models
corrected misaligned verticies, removed doubles, made better UV maps that use multiple
materials (allows to use multiple small textures)
2015-05-20 03:00:06 -04:00
Vanessa Ezekowitz
775d250112 Add meshes for water turbine and and wall lever instead of nodeboxes
Adjust textures and inventory images to it
2015-02-05 15:40:08 +01:00
Jeija
80d136125e Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +
switch
2014-11-22 20:49:54 +01:00
Jeija
5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
ShadowNinja
de6dd30745 Move textures into their mods 2014-01-10 13:13:02 -05:00
Vanessa Ezekowitz
f46bc329de Use minetest.swap_node() instead of mesecons' version, Minor code changes
here and there to facilitate this.
2013-11-30 20:34:55 -05:00
RealBadAngel
255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
Anthony Zhang
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
Jeija
961b955f2d Port door, fix button/lever bug, new visual style for receiver 2012-12-09 13:28:32 +01:00
Jeija
b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) 2012-12-09 00:42:30 +01:00
Jat
b312d73511 Update tile_images 2012-11-08 20:52:36 +01:00
Jeija
4ae7bc9aa6 Use sunlight_propagates = true for some more nodes 2012-09-07 15:59:49 +02:00
Jeija
f65d092267 Remove some useless code 2012-08-17 16:33:18 +02:00
Jeija
3c2d0ba325 Re-enable button + Wall lever, bugfix that adds a 'receiver' node (not yet designed) 2012-08-17 16:28:59 +02:00
Jeija
67b21804e3 Fix/Improve Wall lever rules 2012-08-15 20:43:45 +02:00
Jeija
b197d29bef Code cleanup, little bugfix (some conductors placed next to receptors didn't turn on) 2012-08-13 13:12:19 +02:00
Vanessa Ezekowitz
e12b297987 change all recipes to use group:mesecon_conductor_craftable
fixed deprecated/invalid recipes in lightstones.

fixed copy&paste error in one of the delayer textures

fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Vanessa Ezekowitz
39db9cf01c Added "mesecon = 1" to the groups setting for most objects, so that they'll
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Jeija
daf1a7e5a3 Fix bug in registration of wall lever as receptor_node_on 2012-08-10 11:42:21 +02:00
Jeija
ca7bd1f24f Improve light level a little 2012-08-10 11:31:01 +02:00
Jeija
2fe312618c Make button and Wall lever emit very few light if turned on 2012-08-10 11:11:53 +02:00
Vanessa Ezekowitz
90fd7977a7 Re-added nodebox-based wall levers, this time making sure to check that they
can actually rotate and activate nearby mesecons :-)   These look a little
better than the last try anyway.
2012-08-09 20:00:36 -04:00
Kotolegokot
70841d8c8e not_in_creative_inventory 2012-08-01 15:58:19 +06:00
Anthony Zhang
d62a9269ac Fix wall lever bug. 2012-06-22 14:35:42 -04:00
Anthony Zhang
4200757ba3 Remove deprecated API functions "register_on_placenode" and "register_on_dignode" where possible. 2012-06-04 22:20:04 -04:00
sfan5
3aa025b6dd Fix Wall-Lever for new Rules-System 2012-04-02 08:24:48 +02:00
sfan5
2ff53434c8 Fixed and enabled Wall-Levers 2012-04-02 08:08:26 +02:00