beyondlimits
12fb09f452
Fix crash when error()ing an invalid value on programming ( #418 )
2018-07-18 22:49:34 +03:00
Vitaliy
ff73d0e60f
Merge pull request #401 from Wuzzy2/sfx
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Add missing sound effects and fix wrong pressure plate sounds
2018-07-18 01:37:45 +03:00
rubenwardy
7013f2e5d4
Add screenshot.png
2018-05-15 20:21:33 +01:00
AntumDeluge
f70a308bb0
Replace deprecated methods:
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- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2018-03-25 22:05:10 +02:00
Eduardo Trápani
d8f82e6771
Fix sticky pistons ( #403 )
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Fixed method name to get the position.
2018-02-15 11:47:24 +01:00
DS
7537b9f381
Use rotate_simple for insulated wires ( #382 )
2018-01-30 21:47:03 +03:00
Wuzzy
5ae3354227
Change hydroturbine sound to metal
2018-01-28 21:22:09 +01:00
Wuzzy
1b513d2111
Fix sounds of pressure plates, change groups
2018-01-28 21:14:54 +01:00
Wuzzy
6f1ff24474
Add sounds for wires and piston heads
2018-01-28 20:56:42 +01:00
20kdc
065e870349
Improve LuaController security ( #393 )
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Fixes:
1. Lack of 'safe' on minetest.deserialize usage
2. String sandbox bypass via (""):evil()
3. Loss of upcoming digilines messages on server shutdown
4. LCs failing to show information on some errors
5. Interrupt IDs as infinite data storage
2018-01-22 14:26:21 +03:00
Wuzzy
fec82ab246
Sticky block: Add texture, sounds and groups ( #397 )
2018-01-18 22:01:53 +03:00
CloudyProton
02f8d29170
Microcontroller craft fallbacks for detectors ( #390 )
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Register both luacontroller and microcontroller variations of detector craft recipes.
2018-01-14 23:21:43 +03:00
Christopher Head
2b096f050d
Limit and optimize digiline_send ( #379 )
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* Close vulnerability and optimize digiline_send
`digiline_send` as it previously existed was vulnerable to a
time-of-check-to-time-of-use vulnerability in which a table could be
sent, size-checked, and then modified after the send but before
delivery. This would allow larger tables to be sent. It was also slow
because it called `minetest.serialize`. Fix both of these by
implementing custom message cleanup logic which simultaneously computes
the message’s cost.
* Clean up interaction with Digilines
Use `minetest.global_exists` to avoid an undefined global variable
warning when operating a Luacontroller with Digilines not available. Use
the new `digilines` table in preference to the old `digiline` table.
* Copy received messages
When a Digiline message is received at a Luacontroller, copy it so that
local modifications made by the Luacontroller code will not modify
copies of the table that are being passed to other nodes on the Digiline
network.
2018-01-13 22:27:00 +03:00
DS
993fdedd8c
Check for falling after piston pusher removal ( #392 )
2018-01-07 01:32:15 +03:00
DS
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
DS-Minetest
db39eef2f6
Make the fpga overheat
2017-10-29 21:19:08 +01:00
number Zero
f78937b351
Fix typo
2017-10-21 17:05:09 +03:00
Vitaliy
cc860acf8a
Publish some LuaC API ( #348 )
2017-10-18 22:54:28 +03:00
DS
748446b3cc
MVPS: pull objects ( #374 )
2017-10-18 22:53:22 +03:00
DS
1b10610f92
Check for falling nodes on MVPS move ( #371 )
2017-10-18 22:40:25 +03:00
Diogo Gomes
4f400f3fae
Add bower compatibility ( #347 )
2017-10-15 17:40:44 +03:00
DS
7094f0b606
Improve movestones ( #366 )
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Improve the code and add vertical movestones
2017-10-08 19:41:22 +03:00
number Zero
b08e93fc8b
Remove obsolete nodeupdate call
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It wasn't necessary, actually.
2017-10-08 19:20:24 +03:00
DS
928f04fa9c
Rewrite pistons ( #362 )
2017-10-08 19:21:19 +03:00
DS
c4a1aa0b98
MVPS: Improve object move ( #367 )
2017-10-08 18:18:47 +03:00
DS
37eb7f00e8
Improve rules and rule handling ( #370 )
2017-10-08 02:39:02 +03:00
DS
905260c8db
Handle blasts ( #356 )
2017-10-07 01:44:49 +03:00
DS
8999597df2
Support an on-move callback ( #363 )
2017-10-06 00:09:48 +03:00
DS
0b3039e9a9
Make removestone check nodes above for falling ( #357 )
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Fixes a part of #290 .
2017-10-04 01:19:09 +03:00
DS
1f5601661e
Do not reset conductor param2 on place ( #364 )
2017-10-04 00:55:33 +03:00
DS-Minetest
fa58607546
fpga: Make rotatable with screwdrivers
2017-10-03 17:46:58 +02:00
DS
1963d8b3d5
Prevent wires from being rotated ( #365 )
2017-09-19 18:12:00 +03:00
Wuzzy
954262d016
Add 6 new lightstone colors ( #329 )
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Cyan, magenta, orange, pink, violet and white.
2017-09-18 01:38:55 +03:00
DS
3ef8ae01e7
Add conversation recipes for Lua- and Microcontroller ( #354 )
2017-09-11 21:26:37 +02:00
DS
42cd973921
Do not stop node timers on mvps move ( #359 )
2017-09-11 21:26:04 +02:00
DS
36a6419481
Fix active button staying on forever ( #355 )
2017-09-03 21:27:31 +03:00
number Zero
564bdc2d9b
Fix crash when error()ing an invalid value
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See #337 for details.
2017-05-08 17:34:30 +03:00
DS
f9ebbdc0fb
Make LuaC formspec bigger ( #338 )
2017-05-08 02:59:57 +04:00
sfan5
4dcc7fb32f
Update github links in the README
2017-04-21 21:33:21 +02:00
numberZero
54b9eaffa2
Improve overheating ( #334 )
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New overheating system that doesn’t use the meta.
2017-04-14 23:14:17 +04:00
Josh Mars
2554164674
Improve object and node detectors
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* Support detection of multiple players in object detector
* Add distance parameter to node detector
* Fix area protection
2017-03-31 12:11:40 +02:00
Wuzzy
967bde284a
Spell-check and clarify item names
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* Fix inconsistent insulated mesecon names
* Clarify lightstone names
* Rename meselamp to "Mesecon Lamp"
* Use capitalization "Luacontroller" consistently
* Cleanup / improvements for logic gate naming
2017-03-07 19:04:05 +01:00
DS
d80c788fab
Change sticky movestone craft recipe
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It used to be so that you could gain two sticky movestones out of one normal one,
this didn't make much sense.
2017-03-04 09:10:44 +01:00
Wuzzy
03ab151c87
Fix active ghoststones being droppable with sand
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Fixes #289
2017-02-15 23:00:02 +01:00
Vanessa Ezekowitz
dd2b36c41c
fix wrong UV mapping on "on" turbine blades
2017-02-13 14:24:29 -05:00
Vanessa Ezekowitz
0cb286b425
Merge pull request #321 from Jeija/animated_turbine
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Make "on" water turbine animated!
2017-02-12 19:56:29 -05:00
Vanessa Ezekowitz
46cbc76988
make "on" water turbine animated!
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This uses a fairly simple trick: the textures are animated, while the
model is static and has a number of rotated copies of the parts that are
seen to move (four copies of the blades, eight copies of the top/bottom
and their edges). The opaque parts of the textures then decide which of
those faces' copies are visible in each frame.
2017-02-12 13:57:30 -05:00
Vanessa Ezekowitz
fa3bd19270
fix Z-fighting on water turbine
2017-02-12 10:56:54 -05:00
sfan5
2bc3c5d97c
fpga: Make formspec usage less prone to breakage
2017-01-28 11:54:27 +01:00
sfan5
07d074075c
FPGAs ( #315 )
2017-01-28 11:33:13 +01:00