Mod for minetest that adds digital circuitry [=minecraft redstone] http://mesecons.net
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2017-10-29 21:19:08 +01:00
mesecons Fix typo 2017-10-21 17:05:09 +03:00
mesecons_alias Compatibility with old pistons 2012-12-27 12:03:05 +01:00
mesecons_blinkyplant Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format 2015-11-20 20:14:50 +01:00
mesecons_button Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_commandblock Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_delayer Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_detector Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_doors Revert "Toggle trapdoors on signal, workaround for #252" 2016-02-28 07:16:45 +01:00
mesecons_extrawires Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_fpga Make the fpga overheat 2017-10-29 21:19:08 +01:00
mesecons_gates Improve overheating (#334) 2017-04-14 23:14:17 +04:00
mesecons_hydroturbine Remove obsolete nodeupdate call 2017-10-08 19:20:24 +03:00
mesecons_insulated Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_lamp Improve rules and rule handling (#370) 2017-10-08 02:39:02 +03:00
mesecons_lightstone Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_luacontroller Publish some LuaC API (#348) 2017-10-18 22:54:28 +03:00
mesecons_materials Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format 2015-11-20 20:14:50 +01:00
mesecons_microcontroller Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_movestones MVPS: pull objects (#374) 2017-10-18 22:53:22 +03:00
mesecons_mvps MVPS: pull objects (#374) 2017-10-18 22:53:22 +03:00
mesecons_noteblock Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_pistons MVPS: pull objects (#374) 2017-10-18 22:53:22 +03:00
mesecons_powerplant Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_pressureplates Fix most of the namespace pollutions reported in #311 2017-01-15 11:53:49 +01:00
mesecons_random Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_receiver Properly handle rotation of buttons / levers 2017-01-02 14:51:28 +01:00
mesecons_solarpanel Improve rules and rule handling (#370) 2017-10-08 02:39:02 +03:00
mesecons_stickyblocks Spell-check and clarify item names 2017-03-07 19:04:05 +01:00
mesecons_switch Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format 2015-11-20 20:14:50 +01:00
mesecons_torch Handle blasts (#356) 2017-10-07 01:44:49 +03:00
mesecons_walllever Properly handle rotation of buttons / levers 2017-01-02 14:51:28 +01:00
mesecons_wires Prevent wires from being rotated (#365) 2017-09-19 18:12:00 +03:00
.gitignore Added .gitignore 2012-01-28 19:05:59 +01:00
bower.json Add bower compatibility (#347) 2017-10-15 17:40:44 +03:00
COPYING.txt Add COPYING.txt file to clarify coprights and licenses 2016-05-16 08:04:57 +02:00
documentation.json FPGAs (#315) 2017-01-28 11:33:13 +01:00
LICENSE.txt Add LICENSE.txt 2013-09-07 23:20:17 +02:00
modpack.txt Add modpack.txt as modpack support has been added to MineTest dev around an hour ago: 2012-05-21 14:06:13 -04:00
README.md Update github links in the README 2017-04-21 21:33:21 +02:00

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MESECONS by Jeija and contributors

Mezzee-what?

Mesecons! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.

Mesecons is a mod for Minetest that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.

Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.

OK, I want in.

Go get it!

DOWNLOAD IT NOW

Now go ahead and install it like any other Minetest mod. Don't know how? Check out the wonderful page about it over at the Minetest Wiki. For your convenience, here's a quick summary:

  1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
  2. Make sure that when you open the folder, you can directly find README.md in the listing. If you just see another folder, move that folder up one level and delete the old one.
  3. Open up the Minetest mods folder - usually /mods/. If you see the minetest or folder inside of that, that is your mod folder instead.
  4. Copy the Mesecons folder into the mods folder.

Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the mesecons_movestones folder and they will no longer be available.

There are no dependencies - it will work right after installing!

How do I use this thing?

How about a quick overview video?

Or maybe a comprehensive reference is your style?

An overview for the very newest of new beginners? How does this one look?

Want to get more into building? Why not check out the Mesecons Laboratory, a website dedicated to advanced Mesecons builders?

Want to contribute to Mesecons itself? Check out the source code!

Who wrote it anyways?

These awesome people made Mesecons possible!

Contributor Contribution
Hawk777 Code for VoxelManip caching
Jat15 Various tweaks.
Jeija Main developer! Everything.
Jordach Noteblock sounds.
khonkhortistan Code, recipes, textures.
Kotolegokot Nodeboxes for items.
minerd247 Textures.
Nore/Novatux Code.
RealBadAngel Fixes, improvements.
sfan5 Code, recipes, textures.
suzenako Piston sounds.
Uberi/Temperest Code, textures, documentation.
VanessaE Code, recipes, textures, design.
Whiskers75 Logic gates implementation.

There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!

Alright, how can I use it?

All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.

All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.

No warranty is provided, express or implied, for any part of the project.