35 Commits

Author SHA1 Message Date
1711cbcbd8 Add dispenser 2013-06-19 14:23:29 +02:00
6efe579f68 Fix pistons not updating the nodes when placing them again. 2013-06-15 19:15:43 +02:00
fa0cf15cd9 Add yellow lightstone 2013-06-01 11:17:38 +02:00
8be0d0e1d9 A ReadMe that is at least 2.84 times better than the old ones. 2013-05-26 18:40:48 -04:00
f9ce95154e Add license information (requested by kaeza). 2013-05-25 22:59:40 -04:00
24160d45ff Silly mistake, interrupts should work better now. 2013-05-21 17:57:25 -04:00
682cf34792 Add burnt luacontroller (so you don't lose your program after an overheat) and prevent interrupts from piling up (fixes #101, metadata trashing). Idea for burnt luacontroller comes from ShadowNinja. 2013-05-15 21:36:16 -04:00
6f83f4cf1e Merge pull request #100 from RealBadAngel/master
Update crafting recipes - pretty much all of Mesecons recipes still used an old, now deprecated syntax substantially of the form 'node "default:xxxx" 2'  (with two pairs of quotes).  All such recipes have been changed to use the current method, i.e. "default:xxxx 2" (with one pair of quotes encompassing the whole itemstack).
2013-04-28 04:18:37 -07:00
255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
ac9a05df0b Merge pull request #98 from RealBadAngel/patch-3
Update init.lua
2013-04-28 02:21:05 -07:00
cc20b9ba47 Update init.lua
Remove old style flat inv images
2013-04-28 12:18:52 +03:00
163384f308 Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-27 16:52:17 -04:00
d4f18d08c0 Avoid prepending "Server -!- " to messages sent using the command block. 2013-04-27 16:51:00 -04:00
9299111900 Merge pull request #97 from RealBadAngel/patch-2
Update README

minetest-c55 --> minetest
2013-04-26 21:46:27 -07:00
13757ac854 Update README 2013-04-27 02:13:42 +03:00
0a9bcf26ca Merge pull request #96 from VanessaE/master
Texture tweaks for vertical wires with caps
2013-04-22 09:50:13 -07:00
b3fb406727 Minor tweak to allow vertical wires with caps to use the "vertical"
texture for the sides (still uses the "full" for the top/bottom of the
caps).
2013-04-21 22:16:17 -04:00
b0bef909a0 Fix pressure plate (onstate) nodebox 2013-04-21 08:16:43 +02:00
fc5245139d Merge pull request #95 from VanessaE/master
Pressure plate texturing tweaks
2013-04-20 23:07:14 -07:00
109d817df6 Make pressure plate texturing more flexible, improve appearance of existing textures 2013-04-21 01:00:31 -04:00
1a5b1b4691 Fix pressure plate wield image. 2013-04-20 21:22:43 -04:00
10bacdd7f4 Update selection boxes to make building easier. 2013-04-20 11:25:12 -04:00
8afc6abcd5 Merge pull request #94 from RealBadAngel/patch-1
Update mesecons_button/init.lua (change craft recipe format, no gameplay change)
2013-04-15 07:19:22 -07:00
e88e99b54f Update init.lua
change crafting recipe format
2013-04-15 09:21:41 +03:00
01d8c26b5b Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-14 13:58:31 -04:00
3b1afb1783 Fix invalid node name if node was changed in after_place_node callback (fixes #93). 2013-04-14 13:54:33 -04:00
6cfd12e63c Merge branch 'patch_#85'
Let's see if someone complains...
2013-04-13 21:14:46 +02:00
c08e868be2 Merge pull request #92 from khonkhortisan/lazypull
Round movestone position, don't forget last pull
2013-04-07 17:05:39 -07:00
f1a327ad16 Round movestone position, don't forget last pull 2013-04-07 14:27:31 -07:00
e45a2a511e Sanity checks for commandblock commands. 2013-04-02 17:15:38 -04:00
63a18f1a51 Don't push objects into walls and fix bug in previous commit 2013-04-02 12:13:25 +02:00
57e1547515 Make pistons and movestones move objects (push only yet) 2013-04-02 11:57:28 +02:00
3b38bbcaf2 Make pistons and movestones move objects (push only yet) 2013-04-02 11:56:37 +02:00
e789794c75 Experimental fix for issue #85 by removing ignored ports from the luacontroller 2013-04-01 22:24:01 +02:00
2cc38909a1 Add /tellme command to command block. 2013-03-27 21:21:44 -04:00
50 changed files with 449 additions and 198 deletions

24
README
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@ -1,24 +0,0 @@
-- |\ /| ____ ____ ____ _____ ____ _____
-- | \ / | | | | | | | |\ | |
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija and contributors
Credits:
Jeija: main developer
VanessaE: Awesome textures & design, coding
sfan5: coding, textures
temperest: coding, textures
Jordach: Sounds for the noteblock
minerd247: Some textures
...other contributors
This is a mod for minetest-c55.
Copy the minetest-mod-mesecons directory into you game's mod folder
(e.g. games/minetest_game/mods/minetest-mod-mesecons)
You can remove modules of this mod by deleting the mesecons_*
folders in the minetest-mod-mesecons directory.
Mod dependencies: none

76
README.md Normal file
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@ -0,0 +1,76 @@
########################################################################
## __ __ _____ _____ _____ _____ _____ _ _ _____ ##
## | \ / | | ___| | ___| | ___| | ___| | _ | | \ | | | ___| ##
## | \/ | | |___ | |___ | |___ | | | | | | | \| | | |___ ##
## | |\__/| | | ___| |___ | | ___| | | | | | | | | |___ | ##
## | | | | | |___ ___| | | |___ | |___ | |_| | | |\ | ___| | ##
## |_| |_| |_____| |_____| |_____| |_____| |_____| |_| \_| |_____| ##
## ##
########################################################################
MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
OK, I want in.
--------------
Go get it!
[DOWNLOADS PAGE](http://mesecons.net/downloads.php)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.php) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | ---------------------------------- |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |
| khonkhortistan | Coding, recipes, textures. |
| Kotolegokot | Nodeboxes for items. |
| minerd247 | Textures. |
| RealBadAngel | Fixes, improvements. |
| sfan5 | Coding, recipes, textures. |
| Uberi/Temperest | Coding, textures, documentation. |
| VanessaE | Coding, recipes, textures, design. |
| Whiskers75 | Logic gates implementation. |
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 2.0 (Creative Commons Attribution-ShareAlike 2.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.

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@ -29,7 +29,7 @@ minetest.register_node("mesecons:mesecon_on", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = '"mesecons:mesecon_off" 1',
drop = "mesecons:mesecon_off 1",
light_source = LIGHT_MAX-11,
mesecons = {conductor={
state = mesecon.state.on,

View File

@ -1,4 +1,5 @@
mesecon.on_placenode = function (pos, node)
mesecon.on_placenode = function (pos)
local node = minetest.env:get_node(pos)
if mesecon:is_receptor_on(node.name) then
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
elseif mesecon:is_powered(pos) then

View File

@ -22,3 +22,17 @@ end
function mesecon:cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end
function mesecon:tablecopy(table) -- deep table copy
local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon:tablecopy(item)
else
newtable[idx] = item
end
end
return newtable
end

View File

@ -108,7 +108,7 @@ for zmy=0, 1 do
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
@ -137,7 +137,7 @@ for zmy=0, 1 do
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
@ -276,6 +276,6 @@ end
minetest.register_craft({
type = "cooking",
output = '"mesecons:wire_00000000_off" 16',
output = "mesecons:wire_00000000_off 16",
recipe = "default:mese_crystal",
})

View File

@ -12,7 +12,7 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.off
@ -27,13 +27,13 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon = 2},
drop='"mesecons_blinkyplant:blinky_plant_off" 1',
drop="mesecons_blinkyplant:blinky_plant_off 1",
light_source = LIGHT_MAX-7,
description = "Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.on
@ -41,11 +41,11 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
})
minetest.register_craft({
output = '"mesecons_blinkyplant:blinky_plant_off" 1',
output = "mesecons_blinkyplant:blinky_plant_off 1",
recipe = {
{'','"group:mesecon_conductor_craftable"',''},
{'','"group:mesecon_conductor_craftable"',''},
{'"default:sapling"','"default:sapling"','"default:sapling"'},
{"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""},
{"default:sapling","default:sapling","default:sapling"},
}
})

View File

@ -91,8 +91,8 @@ minetest.register_node("mesecons_button:button_on", {
})
minetest.register_craft({
output = '"mesecons_button:button_off" 2',
output = "mesecons_button:button_off 2",
recipe = {
{'"group:mesecon_conductor_craftable"','"default:stone"'},
{"group:mesecon_conductor_craftable","default:stone"},
}
})

View File

@ -16,7 +16,18 @@ minetest.register_chatcommand("tell", {
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
minetest.chat_send_player(target, name .. " whispers: " .. message)
if not minetest.env:get_player_by_name(target) then
minetest.chat_send_player(name, "Invalid target: " .. target)
end
minetest.chat_send_player(target, name .. " whispers: " .. message, false)
end
})
minetest.register_chatcommand("tellme", {
params = "<text>",
description = "Say <text> to yourself",
func = function(name, param)
minetest.chat_send_player(name, param, false)
end
})
@ -30,7 +41,12 @@ minetest.register_chatcommand("hp", {
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
minetest.get_player_by_name(target):set_hp(value)
local player = minetest.env:get_player_by_name(target)
if player then
player:set_hp(value)
else
minetest.chat_send_player(name, "Invalid target: " .. target)
end
end
})

View File

@ -0,0 +1 @@
default

View File

@ -0,0 +1,57 @@
minetest.register_node("mesecons_dispenser:dispenser", {
description = "Dispenser",
tiles = {"mesecons_dispenser_top.png" , "mesecons_dispenser_bottom.png",
"mesecons_dispenser_side.png", "mesecons_dispenser_side.png" ,
"mesecons_dispenser_side.png", "mesecons_dispenser_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;2.5,0;3,3;]"..
"list[current_player;main;0,3;8,4;]")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
mesecons = {effector={
action_on = function (pos, node)
local dir = {{x=1, y=0, z=0}}
for _ = 0, node.param2 do
dir = mesecon:rotate_rules_left(dir)
end
dir = dir[1]
local objpos = mesecon:addPosRule(pos, {x=dir.x/2, y=dir.y/2, z=dir.z/2})
--minetest.env:add_node(mesecon:addPosRule(pos, dir[1]), {name="default:wood"})
local inv = minetest.env:get_meta(pos):get_inventory()
local stacks = {}
for j = 1, 9 do
local ts = inv:get_stack("main", j)
if not ts:is_empty() then
table.insert(stacks, {stack = ts, id = j})
end
end
print(dump(stacks))
if #stacks > 0 then
local sn = math.random(1, #stacks)
local takenitem = stacks[sn].stack:take_item()
inv:set_stack("main", stacks[sn].id, stacks[sn].stack)
print(dump(takenitem:to_table()))
local obj = minetest.env:add_item(objpos, takenitem:to_table())
obj:setvelocity({ x=dir.x*5+math.random(1, 100)/50-0.5,
y=dir.y*5+math.random(1, 100)/50-0.5,
z=dir.z*5+math.random(1, 100)/50-0.5})
end
end
}},
})
minetest.register_craft({
output = 'mesecons_dispenser:dispenser',
recipe = {
{"default:cobble", "default:cobble", "default:cobble"},
{"default:cobble", "mesecons_materials:fiber", "default:cobble"},
{"default:cobble", "group:mesecon_conductor_craftable", "default:cobble"},
}
})

View File

@ -74,7 +74,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
})
minetest.register_craft({
output = '"mesecons_extrawires:corner_off" 3',
output = "mesecons_extrawires:corner_off 3",
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""},

View File

@ -75,7 +75,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
})
minetest.register_craft({
output = '"mesecons_extrawires:tjunction_off" 3',
output = "mesecons_extrawires:tjunction_off 3",
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"},

View File

@ -117,7 +117,7 @@ minetest.register_node("mesecons_extrawires:vertical_off", {
minetest.register_node("mesecons_extrawires:vertical_top_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png"},
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
@ -139,7 +139,7 @@ minetest.register_node("mesecons_extrawires:vertical_top_on", {
minetest.register_node("mesecons_extrawires:vertical_top_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png"},
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
@ -162,7 +162,7 @@ minetest.register_node("mesecons_extrawires:vertical_top_off", {
minetest.register_node("mesecons_extrawires:vertical_bottom_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png"},
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
@ -183,7 +183,7 @@ minetest.register_node("mesecons_extrawires:vertical_bottom_on", {
minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png"},
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,

View File

@ -32,7 +32,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "nodebox",
tiles = {"jeija_hydro_turbine_on.png"},
drop = '"mesecons_hydroturbine:hydro_turbine_off" 1',
drop = "mesecons_hydroturbine:hydro_turbine_off 1",
groups = {dig_immediate=2,not_in_creative_inventory=1},
description="Water Turbine",
paramtype = "light",
@ -86,11 +86,11 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
})
minetest.register_craft({
output = '"mesecons_hydroturbine:hydro_turbine_off" 2',
output = "mesecons_hydroturbine:hydro_turbine_off 2",
recipe = {
{'','"default:stick"', ''},
{'"default:stick"', '"default:steel_ingot"', '"default:stick"'},
{'','"default:stick"', ''},
{"","default:stick", ""},
{"default:stick", "default:steel_ingot", "default:stick"},
{"","default:stick", ""},
}
})

View File

@ -71,7 +71,7 @@ minetest.register_node("mesecons_insulated:insulated_off", {
})
minetest.register_craft({
output = '"mesecons_insulated:insulated_off" 3',
output = "mesecons_insulated:insulated_off 3",
recipe = {
{"mesecons_materials:fiber", "mesecons_materials:fiber", "mesecons_materials:fiber"},
{"mesecons:wire_00000000_off", "mesecons:wire_00000000_off", "mesecons:wire_00000000_off"},

View File

@ -21,7 +21,7 @@ minetest.register_node("mesecons_lamp:lamp_on", {
node_box = mesecon_lamp_box,
selection_box = mesecon_lamp_box,
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1},
drop='"mesecons_lamp:lamp_off" 1',
drop="mesecons_lamp:lamp_off 1",
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = {
action_off = function (pos, node)
@ -52,10 +52,10 @@ minetest.register_node("mesecons_lamp:lamp_off", {
})
minetest.register_craft({
output = '"mesecons_lamp:lamp_off" 1',
output = "mesecons_lamp:lamp_off 1",
recipe = {
{'', '"default:glass"', ''},
{'"group:mesecon_conductor_craftable"', '"default:steel_ingot"', '"group:mesecon_conductor_craftable"'},
{'', '"default:glass"', ''},
{"", "default:glass", ""},
{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
{"", "default:glass", ""},
}
})

View File

@ -1,7 +1,6 @@
function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", {
tiles = {texture_off},
inventory_image = minetest.inventorycube(texture_off),
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
description=name.." Lightstone",
sounds = default.node_sound_stone_defaults(),
@ -13,9 +12,8 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
})
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_on", {
tiles = {texture_on},
inventory_image = minetest.inventorycube(texture_on),
groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
drop = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
drop = "mesecons_lightstone:lightstone_" .. name .. "_off",
light_source = LIGHT_MAX-2,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
@ -26,18 +24,19 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
})
minetest.register_craft({
output = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
output = "mesecons_lightstone:lightstone_" .. name .. "_off",
recipe = {
{'',base_item,''},
{base_item,'default:torch',base_item},
{'','group:mesecon_conductor_craftable',''},
{"",base_item,""},
{base_item,"default:torch",base_item},
{"","group:mesecon_conductor_craftable",""}
}
})
end
mesecon:lightstone_add("red", "craft default:clay_brick 1", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "node default:cactus 1", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("blue", "node mesecons_materials:fiber 1", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon:lightstone_add("gray", "node default:cobble 1", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "node default:gravel 1", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon:lightstone_add("red", "default:clay_brick", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "default:cactus", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("blue", "mesecons_materials:fiber", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon:lightstone_add("gray", "default:cobble", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "default:gravel", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon:lightstone_add("yellow", "default:mese_crystal_fragment", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png")

View File

@ -1,7 +1,7 @@
-- Reference
-- ports = get_real_portstates(pos): gets if inputs are powered from outside
-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
-- action_setports(pos, ports, vports): activates/deactivates the mesecons according to the portstates (helper for action)
-- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action)
-- action(pos, ports): Applies new portstates to a luacontroller at pos
-- lc_update(pos): updates the controller at pos by executing the code
-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
@ -54,30 +54,24 @@ local merge_portstates = function (ports, vports)
return npo
end
local generate_name = function (ports, overwrite)
local generate_name = function (ports)
local overwrite = overwrite or {}
local d = overwrite.d or (ports.d and 1 or 0)
local c = overwrite.c or (ports.c and 1 or 0)
local b = overwrite.b or (ports.b and 1 or 0)
local a = overwrite.a or (ports.a and 1 or 0)
local d = ports.d and 1 or 0
local c = ports.c and 1 or 0
local b = ports.b and 1 or 0
local a = ports.a and 1 or 0
return BASENAME..d..c..b..a
end
local setport = function (pos, rule, ignore, state, ports)
local ignorename = generate_name(ports, ignore)
mesecon:swap_node(pos, ignorename)
local setport = function (pos, rule, state)
if state then
mesecon:receptor_on(pos, {rule})
else
mesecon:receptor_off(pos, {rule})
end
if minetest.env:get_node(pos).name ~= ignorename then
return true -- overridden by second process
end
return false -- success
end
local action = function (pos, ports, forcereset)
local action = function (pos, ports)
local name = minetest.env:get_node(pos).name
local vports = minetest.registered_nodes[name].virtual_portstates
local newname = generate_name(ports)
@ -85,24 +79,14 @@ local action = function (pos, ports, forcereset)
if name ~= newname and vports then
local rules_on = {}
local rules_off = {}
local ignore = {}
local interrupted
if ports.a ~= vports.a then interrupted = setport(pos, rules.a, {a = 2}, ports.a, ports) end
if interrupted and not forcereset then return end
if ports.b ~= vports.b then interrupted = setport(pos, rules.b, {b = 2}, ports.b, ports) end
if interrupted and not forcereset then return end
if ports.c ~= vports.c then interrupted = setport(pos, rules.c, {c = 2}, ports.c, ports) end
if interrupted and not forcereset then return end
if ports.d ~= vports.d then interrupted = setport(pos, rules.d, {d = 2}, ports.d, ports) end
if interrupted and not forcereset then return end
mesecon:swap_node(pos, newname)
end
end
local delayedaction = function (params)
action(params.pos, params.ports)
if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end
if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end
if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end
if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end
end
end
--------------------
@ -165,8 +149,17 @@ local getinterrupt = function(pos)
local iid = iid or math.random()
local meta = minetest.env:get_meta(pos)
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
table.insert (interrupts, iid)
local found = false
for _, i in ipairs(interrupts) do
if minetest.serialize(i) == minetest.serialize(iid) then
found = true
break
end
end
if not found then
table.insert(interrupts, iid)
meta:set_string("lc_interrupts", minetest.serialize(interrupts))
end
minetest.after(time, interrupt, {pos=pos, iid = iid})
end
return interrupt
@ -267,9 +260,9 @@ local do_overheat = function (pos, meta)
heat(meta)
minetest.after(0.5, cool, meta)
if overheat(meta) then
minetest.env:remove_node(pos)
mesecon:swap_node(pos, BASENAME.."_burnt")
minetest.env:get_meta(pos):set_string("lc_interrupts", "")
minetest.after(0.2, overheat_off, pos) -- wait for pending operations
minetest.env:add_item(pos, BASENAME.."0000")
return true
end
end
@ -330,7 +323,7 @@ lc_update = function (pos, event)
save_memory(meta, mem)
-- Actually set the ports
minetest.after(0, delayedaction, {pos = pos, ports = env.port})
minetest.after(0, action, pos, env.port)
end
local reset_meta = function(pos, code, errmsg)
@ -397,10 +390,10 @@ local digiline = {
}
}
for a = 0, 2 do -- 0 = off; 1 = on; 2 = ignore
for b = 0, 2 do
for c = 0, 2 do
for d = 0, 2 do
for a = 0, 1 do -- 0 = off; 1 = on
for b = 0, 1 do
for c = 0, 1 do
for d = 0, 1 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local nodename = BASENAME..cid
@ -495,6 +488,37 @@ end
end
end
--overheated luacontroller
minetest.register_node(BASENAME .. "_burnt", {
drawtype = "nodebox",
tiles = {
"jeija_luacontroller_burnt_top.png",
"jeija_microcontroller_bottom.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
inventory_image = "jeija_luacontroller_burnt_top.png",
paramtype = "light",
groups = {dig_immediate=2, not_in_creative_inventory=1},
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then print(err) end
reset_meta(pos, fields.code, err)
end,
sounds = default.node_sound_stone_defaults(),
is_luacontroller = true,
virtual_portstates = {a = false, b = false, c = false, d = false},
})
------------------------
-- Craft Registration --
------------------------

View File

@ -12,14 +12,14 @@ minetest.register_craftitem("mesecons_materials:fiber", {
})
minetest.register_craft({
output = '"mesecons_materials:glue" 2',
output = "mesecons_materials:glue 2",
type = "cooking",
recipe = "default:sapling",
cooktime = 2
})
minetest.register_craft({
output = '"mesecons_materials:fiber" 6',
output = "mesecons_materials:fiber 6",
type = "cooking",
recipe = "mesecons_materials:glue",
cooktime = 4
@ -33,9 +33,9 @@ minetest.register_craftitem("mesecons_materials:silicon", {
})
minetest.register_craft({
output = '"mesecons_materials:silicon" 4',
output = "mesecons_materials:silicon 4",
recipe = {
{'"default:sand"', '"default:sand"'},
{'"default:sand"', '"default:steel_ingot"'},
{"default:sand", "default:sand"},
{"default:sand", "default:steel_ingot"},
}
})

View File

@ -66,7 +66,7 @@ minetest.register_node(nodename, {
paramtype = "light",
walkable = true,
groups = groups,
drop = '"mesecons_microcontroller:microcontroller0000" 1',
drop = "mesecons_microcontroller:microcontroller0000 1",
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },

View File

@ -77,8 +77,9 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
@ -87,24 +88,30 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon:get_movestone_direction(pos)
if not direction then
if not direction then -- no mesecon power
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if name ~= "air" and name ~= "ignore"
and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
end
local np = mesecon:addPosRule(pos, direction)
if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if not success then -- Too large stack/stopper in the way
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
@ -112,11 +119,11 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
})
minetest.register_craft({
output = '"mesecons_movestones:movestone" 2',
output = "mesecons_movestones:movestone 2",
recipe = {
{'"default:stone"', '"default:stone"', '"default:stone"'},
{'"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"'},
{'"default:stone"', '"default:stone"', '"default:stone"'},
{"default:stone", "default:stone", "default:stone"},
{"group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable"},
{"default:stone", "default:stone", "default:stone"},
}
})
@ -144,9 +151,9 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
})
minetest.register_craft({
output = '"mesecons_movestones:sticky_movestone" 2',
output = "mesecons_movestones:sticky_movestone 2",
recipe = {
{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'},
{"mesecons_materials:glue", "mesecons_movestones:movestone", "mesecons_materials:glue"},
}
})
@ -154,8 +161,9 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
@ -164,24 +172,32 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon:get_movestone_direction(pos)
if not direction then
if not direction then -- no mesecon power
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if name ~= "air" and name ~= "ignore"
and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
--STICKY
mesecon:mvps_pull_all(pos, self.lastdir)
end
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
end
local np = mesecon:addPosRule(pos, direction)
if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if not success then -- Too large stack/stopper in the way
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
@ -190,3 +206,7 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
mesecon:mvps_pull_all(pos, direction)
end,
})
mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")

View File

@ -1,6 +1,7 @@
--register stoppers for movestones/pistons
mesecon.mvps_stoppers={}
mesecon.mvps_stoppers = {}
mesecon.mvps_unmov = {}
function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name]
@ -17,6 +18,15 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
mesecon.mvps_stoppers[nodename] = get_stopper
end
-- Objects that cannot be moved (e.g. movestones)
function mesecon:register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
end
function mesecon:is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
function mesecon:mvps_process_stack(stack)
-- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do
@ -26,16 +36,15 @@ function mesecon:mvps_process_stack(stack)
end
end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
np = {x = pos.x, y = pos.y, z = pos.z}
function mesecon:mvps_get_stack(pos, dir, maximum)
-- determine the number of nodes to be pushed
local np = {x = pos.x, y = pos.y, z = pos.z}
local nodes = {}
while true do
nn = minetest.env:get_node_or_nil(np)
local nn = minetest.env:get_node_or_nil(np)
if not nn or #nodes > maximum then
-- don't push at all, something is in the way (unloaded map or too many nodes)
return
return nil
end
if nn.name == "air"
@ -47,7 +56,13 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
np = mesecon:addPosRule(np, dir)
end
return nodes
end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
if not nodes then return end
-- determine if one of the nodes blocks the push
for id, n in ipairs(nodes) do
if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then
@ -74,11 +89,17 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
minetest.env:get_meta(np):from_table(n.meta)
end
local oldstack = mesecon:tablecopy(nodes)
for i in ipairs(nodes) do
nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
end
return true, nodes
for _, n in ipairs(nodes) do
mesecon.on_placenode(n.pos, n.node)
mesecon:update_autoconnect(n.pos)
end
return true, nodes, oldstack
end
function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
@ -96,6 +117,8 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
nodeupdate(pos)
mesecon.on_dignode(np, nn)
mesecon:update_autoconnect(np)
mesecon:update_autoconnect(pos)
mesecon.on_placenode(pos, nn)
end
return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
end
@ -123,5 +146,44 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
minetest.env:remove_node(oldpos)
end
function mesecon:mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
-- Move object at tip of stack
local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
{x = dir.x * (#nodestack),
y = dir.y * (#nodestack),
z = dir.z * (#nodestack)})
local objects = minetest.env:get_objects_inside_radius(pushpos, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
-- Move objects lying/standing on the stack (before it was pushed - oldstack)
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
-- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do
local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
local objects = minetest.env:get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
end
end
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon:is_mvps_unmov(entity.name) then
local np = mesecon:addPosRule(obj:getpos(), dir)
local nn = minetest.env:get_node(np)
if not minetest.registered_nodes[nn.name].walkable then
obj:setpos(np)
end
end
end
end
mesecon:register_mvps_stopper("default:chest_locked")
mesecon:register_mvps_stopper("default:furnace")

View File

@ -23,7 +23,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
})
minetest.register_craft({
output = '"mesecons_noteblock:noteblock" 1',
output = "mesecons_noteblock:noteblock 1",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},

View File

@ -70,13 +70,14 @@ end
local piston_on = function (pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node)
local dir = piston_get_direction(pistonspec.dir, node)
local np = mesecon:addPosRule(pos, dir)
success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
if success then
minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.onname})
minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher})
mesecon:mvps_process_stack(stack)
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (np, dir, oldstack)
end
end
@ -89,7 +90,7 @@ local piston_off = function (pos, node)
dir = piston_get_direction(pistonspec.dir, node)
pullpos = mesecon:addPosRule(pos, dir)
stack = mesecon:mvps_pull_single(pullpos, dir)
mesecon:mvps_process_stack(stack)
mesecon:mvps_process_stack(pos, dir, stack)
end
end
@ -729,7 +730,7 @@ mesecon:register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_u
--craft recipes
minetest.register_craft({
output = 'mesecons_pistons:piston_normal_off 2',
output = "mesecons_pistons:piston_normal_off 2",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:cobble", "default:steel_ingot", "default:cobble"},

View File

@ -13,7 +13,7 @@ minetest.register_node("mesecons_powerplant:power_plant", {
description="Power Plant",
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
sounds = default.node_sound_leaves_defaults(),
mesecons = {receptor = {
@ -22,10 +22,10 @@ minetest.register_node("mesecons_powerplant:power_plant", {
})
minetest.register_craft({
output = '"mesecons_powerplant:power_plant" 1',
output = "mesecons_powerplant:power_plant 1",
recipe = {
{'"group:mesecon_conductor_craftable"'},
{'"group:mesecon_conductor_craftable"'},
{'"default:sapling"'},
{"group:mesecon_conductor_craftable"},
{"group:mesecon_conductor_craftable"},
{"default:sapling"},
}
})

View File

@ -5,7 +5,7 @@ local pp_box_off = {
local pp_box_on = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
}
pp_on_timer = function (pos, elapsed)
@ -49,7 +49,7 @@ end
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
function mesecon:register_pressure_plate(offstate, onstate, description, texture_off, texture_on, recipe)
function mesecon:register_pressure_plate(offstate, onstate, description, textures_off, textures_on, image_w, image_i, recipe)
local ppspec = {
offstate = offstate,
onstate = onstate
@ -57,9 +57,9 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
minetest.register_node(offstate, {
drawtype = "nodebox",
tiles = {texture_off},
inventory_image = texture_off,
wield_image = image,
tiles = textures_off,
inventory_image = image_i,
wield_image = image_w,
paramtype = "light",
selection_box = pp_box_off,
node_box = pp_box_off,
@ -77,7 +77,7 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
minetest.register_node(onstate, {
drawtype = "nodebox",
tiles = {texture_on},
tiles = textures_on,
paramtype = "light",
selection_box = pp_box_on,
node_box = pp_box_on,
@ -110,14 +110,18 @@ mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood_off",
"mesecons_pressureplates:pressure_plate_wood_on",
"Wooden Pressure Plate",
"jeija_pressure_plate_wood_off.png",
"jeija_pressure_plate_wood_on.png",
{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
"jeija_pressure_plate_wood_wield.png",
"jeija_pressure_plate_wood_inv.png",
{{"default:wood", "default:wood"}})
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone_off",
"mesecons_pressureplates:pressure_plate_stone_on",
"Stone Pressure Plate",
"jeija_pressure_plate_stone_off.png",
"jeija_pressure_plate_stone_on.png",
{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
"jeija_pressure_plate_stone_wield.png",
"jeija_pressure_plate_stone_inv.png",
{{"default:cobble", "default:cobble"}})

View File

@ -59,10 +59,10 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
})
minetest.register_craft({
output = '"mesecons_solarpanel:solar_panel_off" 1',
output = "mesecons_solarpanel:solar_panel_off 1",
recipe = {
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'},
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'},
{"mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons_materials:silicon", "mesecons_materials:silicon"},
}
})

View File

@ -20,7 +20,7 @@ minetest.register_node("mesecons_switch:mesecon_switch_on", {
tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
paramtype2="facedir",
groups = {dig_immediate=2,not_in_creative_inventory=1},
drop='"mesecons_switch:mesecon_switch_off" 1',
drop="mesecons_switch:mesecon_switch_off 1",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
@ -33,9 +33,9 @@ minetest.register_node("mesecons_switch:mesecon_switch_on", {
})
minetest.register_craft({
output = '"mesecons_switch:mesecon_switch_off" 2',
output = "mesecons_switch:mesecon_switch_off 2",
recipe = {
{'"default:steel_ingot"', '"default:cobble"', '"default:steel_ingot"'},
{'"group:mesecon_conductor_craftable"','', '"group:mesecon_conductor_craftable"'},
{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
{"group:mesecon_conductor_craftable","", "group:mesecon_conductor_craftable"},
}
})

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@ -35,7 +35,7 @@ local torch_get_input_rules = function(node)
end
minetest.register_craft({
output = '"mesecons_torch:mesecon_torch_on" 4',
output = "mesecons_torch:mesecon_torch_on 4",
recipe = {
{"group:mesecon_conductor_craftable"},
{"default:stick"},}

View File

@ -71,7 +71,7 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
drop = '"mesecons_walllever:wall_lever_off" 1',
drop = "mesecons_walllever:wall_lever_off 1",
description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
@ -86,10 +86,10 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
})
minetest.register_craft({
output = '"mesecons_walllever:wall_lever_off" 2',
output = "mesecons_walllever:wall_lever_off 2",
recipe = {
{'"group:mesecon_conductor_craftable"'},
{'"default:stone"'},
{'"default:stick"'},
{"group:mesecon_conductor_craftable"},
{"default:stone"},
{"default:stick"},
}
})