Merge branch 'patch_#85'

Let's see if someone complains...
This commit is contained in:
Jeija 2013-04-13 21:12:15 +02:00
commit 6cfd12e63c

View File

@ -1,7 +1,7 @@
-- Reference
-- ports = get_real_portstates(pos): gets if inputs are powered from outside
-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
-- action_setports(pos, ports, vports): activates/deactivates the mesecons according to the portstates (helper for action)
-- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action)
-- action(pos, ports): Applies new portstates to a luacontroller at pos
-- lc_update(pos): updates the controller at pos by executing the code
-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
@ -54,30 +54,24 @@ local merge_portstates = function (ports, vports)
return npo
end
local generate_name = function (ports, overwrite)
local generate_name = function (ports)
local overwrite = overwrite or {}
local d = overwrite.d or (ports.d and 1 or 0)
local c = overwrite.c or (ports.c and 1 or 0)
local b = overwrite.b or (ports.b and 1 or 0)
local a = overwrite.a or (ports.a and 1 or 0)
local d = ports.d and 1 or 0
local c = ports.c and 1 or 0
local b = ports.b and 1 or 0
local a = ports.a and 1 or 0
return BASENAME..d..c..b..a
end
local setport = function (pos, rule, ignore, state, ports)
local ignorename = generate_name(ports, ignore)
mesecon:swap_node(pos, ignorename)
local setport = function (pos, rule, state)
if state then
mesecon:receptor_on(pos, {rule})
else
mesecon:receptor_off(pos, {rule})
end
if minetest.env:get_node(pos).name ~= ignorename then
return true -- overridden by second process
end
return false -- success
end
local action = function (pos, ports, forcereset)
local action = function (pos, ports)
local name = minetest.env:get_node(pos).name
local vports = minetest.registered_nodes[name].virtual_portstates
local newname = generate_name(ports)
@ -85,24 +79,14 @@ local action = function (pos, ports, forcereset)
if name ~= newname and vports then
local rules_on = {}
local rules_off = {}
local ignore = {}
local interrupted
if ports.a ~= vports.a then interrupted = setport(pos, rules.a, {a = 2}, ports.a, ports) end
if interrupted and not forcereset then return end
if ports.b ~= vports.b then interrupted = setport(pos, rules.b, {b = 2}, ports.b, ports) end
if interrupted and not forcereset then return end
if ports.c ~= vports.c then interrupted = setport(pos, rules.c, {c = 2}, ports.c, ports) end
if interrupted and not forcereset then return end
if ports.d ~= vports.d then interrupted = setport(pos, rules.d, {d = 2}, ports.d, ports) end
if interrupted and not forcereset then return end
mesecon:swap_node(pos, newname)
end
end
local delayedaction = function (params)
action(params.pos, params.ports)
if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end
if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end
if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end
if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end
end
end
--------------------
@ -330,7 +314,7 @@ lc_update = function (pos, event)
save_memory(meta, mem)
-- Actually set the ports
minetest.after(0, delayedaction, {pos = pos, ports = env.port})
minetest.after(0, action, pos, env.port)
end
local reset_meta = function(pos, code, errmsg)
@ -397,10 +381,10 @@ local digiline = {
}
}
for a = 0, 2 do -- 0 = off; 1 = on; 2 = ignore
for b = 0, 2 do
for c = 0, 2 do
for d = 0, 2 do
for a = 0, 1 do -- 0 = off; 1 = on
for b = 0, 1 do
for c = 0, 1 do
for d = 0, 1 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local nodename = BASENAME..cid