106 Commits

Author SHA1 Message Date
966f9a56a6 clean-up the new wall-lever models
better UV-mapping, less distortion
redid textures to match
2015-02-05 02:09:26 -05:00
30c28d882f adjust wield scale of hydroturbine, give it proper inv img 2015-02-05 02:09:26 -05:00
78782c9b2b use mesh node for wall lever 2015-02-05 02:09:26 -05:00
51cf528732 use a real mesh node for hydroturbine instead of nodeboxes. 2015-02-05 02:09:26 -05:00
11cf727bfb Added more sounds to noteblocks, see the documentation on http://mesecons.net for more information 2015-02-04 19:45:17 +01:00
30468b09cf Do not send action_off signal when newly placing nodes, this didn't
cause any bugs, but unneccessary sounds (experimental change)
2015-02-03 20:07:58 +01:00
a895715720 Prepare trapdoors code for merging, make trapdoors always toggle their
state when the mesecons signal changes, no matter what state they're in
2015-02-03 18:10:49 +01:00
94604e890c Add trapdoor to mesecons_doors 2015-02-02 19:20:44 -05:00
ac0e062281 Merge pull request #211 from MT-Modder/master
Use dye for lightstone recipes
2015-01-23 19:38:57 +01:00
562cee7438 Rewrite doors:
* Enable glass and obsidian glass doors to be used with mesecons
* Doors can receive signals from a vertical wire placed two
  blocks beneath them, use this to create mesecon-controlled
  double doors
* Fix textures for both git upstream and stable minetest_game
* Shrink code size
* Rename mesecons_compatibility to mesecons_doors.
2015-01-22 17:27:29 +01:00
a33859574c Use dye for lightstone recipes - for balance 2015-01-21 13:45:27 -05:00
09bb11d3e5 Merge pull request #210 from MT-Modder/master
Fix doors texture names
2015-01-21 06:51:46 +01:00
cb598cbe18 Fix doors texture names 2015-01-20 16:13:50 -05:00
aed4d3997b Merge pull request #208 from MT-Modder/master
Use group:sapling for power plant, blinky plant recipes
2015-01-20 21:27:48 +01:00
1509510262 Use group:sapling for all recipes 2015-01-20 13:28:44 -05:00
d6b53a2962 Merge pull request #202 from dora71/master
Silicon production from normal and desert sand
2015-01-12 18:41:40 +01:00
eb3ad9e537 Update init.lua
Ability to produce silicon either from "normal" sand or from desert sand.
2015-01-12 09:53:10 +01:00
3c82e2fc3a Merge pull request #199 from 163140/master
Allow using any node in group:sapling for making glue
2015-01-09 15:43:18 +01:00
f02ccdfa5d Making glue from any sapling
Moretree and Ethereal mods add a lot of saplings
2015-01-09 11:54:32 +00:00
80648b6c14 Fix #198 by adding gates to the "overheat" group 2015-01-03 14:04:18 +01:00
adb803ce17 **This commit changes functionality**, please read
Remove legacy code that enabled / disabled mesecon wires that were placed 2 blocks below a
pressure plate. From now on, please place a vertical wire at that place. That way, no false
signals will be triggered (the wire won't "flash" turned off if you enable it by a pressure
plate and turn off a switch connected to it).
If you depend on this functionality, please just revert this commit. That should be possible in
the near future as well, since no major rewrites are planned for mesecons_pressureplates. In the
long run, please update your mesecon strucutres to use vertical wires instead of relying on this
old hack.
2015-01-03 10:12:20 +01:00
dca4706c7f Fix #197, doesn't remove the legacy code that triggered it though 2015-01-03 10:12:12 +01:00
011543a782 Fix #196, removes soft-depend on commonlib 2014-12-20 10:11:12 +01:00
b3aa8f5d13 Fix receiver looks, fixes #195, thanks to MT-Modder for reporting 2014-12-06 17:24:34 +01:00
c326dc221a Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
2014-11-29 15:08:37 +01:00
d2373eb605 Don't trigger an "off" event to itself when luacontroller turns a port off
I hope this doesn't break anyone's setup.
2014-11-29 10:56:09 +01:00
2a51e40af9 Fix luacontroller: attempt to perform arithmetic on global 'print_count' (a nil value) 2014-11-25 19:53:29 +01:00
4bd9d2a9ec Merge branch 'improve-luacontroller'
However, without the print_count limiting functionality

Conflicts:
	mesecons_luacontroller/init.lua
2014-11-25 17:36:52 +01:00
f69caba036 Fix movestone to wire connection looks 2014-11-25 17:08:46 +01:00
e74241f4aa Fix onstate switch appearing the the creative inventory 2014-11-23 16:13:28 +01:00
f388dc475a Fix luacontroller interrupts not working if no iid is supplied 2014-11-23 10:59:51 +01:00
fb695e9c1c Fix #189, clean code and update documentation 2014-11-23 09:43:24 +01:00
fc4d675b84 Fix crafting with the default mesecon wire 2014-11-22 23:20:29 +01:00
085b4d8bb7 Fix burnt luacontroller, nodebox + crash 2014-11-22 23:14:45 +01:00
0e3aa57ed3 Merge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minetest-mod-mesecons into ShadowNinja-improve-luacontroller
Conflicts:
	mesecons/legacy.lua
	mesecons_luacontroller/init.lua
	mesecons_microcontroller/init.lua
2014-11-22 23:04:34 +01:00
a814abd1e0 Merge branch 'doorsounds' 2014-11-22 22:43:12 +01:00
fb5c9edaf4 Merge pull request #156 from HybridDog/ov_it
Use minetest.override_item to redefine mese
2014-11-22 22:30:31 +01:00
f977ac821a Re-implement settings system:
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
80d136125e Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +
switch
2014-11-22 20:49:54 +01:00
a550323fea Fix compatibility with not yet updated mods that use mesecon:receptor_* 2014-11-22 20:05:36 +01:00
d19e975955 Use iterative algorithm for mesecon.find_receptor_on, major performance improvement for large
circuits.
This also fixes a crash introduced with the previous commit that occured when placing a wire
crossing.
2014-11-22 17:12:48 +01:00
29dc50057c Fix bug in mesecon.mergetable that caused false rules 2014-11-22 16:00:49 +01:00
5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
ffacbfde5a Use an iterative algorithm for turnon() and turnoff(), fixes #160
This may also bring some performance benefit.
2014-11-22 14:47:18 +01:00
b5cc933287 Pressure plates and the object detector will send power to vertical
wires 2 nodes below them, allows to hide circuitry powered by them.
Fixes #179
Rewrite pressure plates + vertical wires using mesecon.register_node.
2014-11-22 12:30:39 +01:00
194155fff8 Rewrite mesecon wires. This should increase the efficiency and speed of
large machines.

It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.

This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
87bfbb4de9 Fix #183, noteblock now uses default drawtype 2014-11-21 22:07:21 +01:00
1b9f1b8c13 Fix #182, bug when placing wire crossings next to a powered source
In case this fix creates new bugs, please report them.
2014-11-21 22:05:35 +01:00
dcf1f799c5 Fix #184, Fix #186, Fix #187
Just some minor issues like dead code.
2014-11-21 21:43:28 +01:00
bd1766e448 Improve the LuaController
Changes:
  * Stops code after a certain number of instructions.
  * Allows functions, due to instruction counting.
  * Allows loops and goto with non-JIT Lua (LuaJIT doesn't count looping as an instruction, allowing infinite loops), due to instruction counting.
  * Removes string matching functions as they can be slow.
  * Adds some safe functions.
  * Limits the amount of printing that can be done (to prevent console flooding).
  * Code cleanup.
  * More...
2014-10-07 17:09:25 -04:00
d325292291 use the right mesecon:receptor_* call for on/off blinkyplant 2014-09-01 21:12:11 -04:00
1ebd50ac75 use one ABM for blinkyplant instead of two.
using two ABMs allows the engine to desynchronize them, which makes the
duty cycle unpredictable.
2014-09-01 21:01:35 -04:00
1908a225f9 add door sounds from minetest_game 2014-07-14 20:43:06 +02:00
0c62545a3a Merge pull request #168 from ShadowNinja/fix-commandblock-quit
Fix the commandblock's check for quiting the formspec
2014-07-12 16:39:06 -04:00
e88e213183 Merge branch 'master' of github.com:Novatux/minetest-mod-mesecons 2014-06-08 13:06:45 -04:00
63998fd7e7 Localize a few variables, add "GET" command to node detector. 2014-06-08 19:02:15 +02:00
13432ac87c Merge branch 'master' of github.com:Novatux/minetest-mod-mesecons 2014-06-08 10:28:57 -04:00
b8714f7d93 Fix #164 2014-06-08 16:12:49 +02:00
99cb021f15 Add node detector, which works like the player detector but detects a specific nodename (or any node except air) in front of it. 2014-06-08 08:29:17 +02:00
041429c985 Fix the commandblock's check for quiting the formspec
The submit button also sends a quit field.
2014-06-06 11:24:24 -04:00
e5896076fe Make sure #160 cannot be exploited to make servers crash.
This is not exactly a fix for the issue, because extremely
large circuits (3000+ conductors) still won't work with this applied.
This simply aborts any execution if there is the danger of a stack overflow.
2014-06-01 11:00:39 +02:00
b64fea4f70 Don't allow non-inventory items as ingredients
Some mesecon wires (the turned-on nodes) that were
not_in_creative_inventory and should never appear in an actual inventory
were also mesecon_conductor_craftable.  This is liable to make a craft
guide show them as potential ingredients, due to the use of the group
in recipes.
2014-05-02 09:07:52 +02:00
a6916191aa Fix #140 once again 2014-04-30 14:44:47 +02:00
f1eaee2281 fix programming microcontroller through form
The handling of the "quit" pseudo-field meant that the microcontroller
couldn't be programmed with explicit code, only with the examples.
The "quit" can actually be ignored: what matters for programming the
controller is whether the "code" field was supplied.
2014-04-25 18:30:59 +02:00
b9178dfcaa use minetest.override_item to redefine mese 2014-04-21 13:27:12 +02:00
300abcb587 Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.
Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
2014-04-20 21:51:17 +02:00
1f66687580 Fix bug that made delayers oscillate their input port
when powering off the delayer faster than the delay time.
Actually, delayers should have never worked since the ActionQueue update as
they always used the default rules for their output, which is obviously nonsense.
2014-03-23 09:28:22 +01:00
1852e967a9 Send changesignals for placed receptors when not powered, make on_placenode code more readable
with comments. Also fixes a bug of lua- / microcontrollers not being updated when pushed by a
piston.
This could cause some bugs, even though I haven't found any while testing as it is a very core part of mesecons.
2014-03-21 21:31:34 +01:00
a9427d267b Merge pull request #141 from ShadowNinja/commandblock_textarea
Use a textarea for the commandblock to accept multiple commands
2014-03-20 21:02:43 +01:00
2cab6aa5ef Merge pull request #134 from Novatux/master
Fix a few bugs that caused effectors not to turn off sometimes
2014-03-20 09:28:03 +01:00
37405e5a06 Fix #146 2014-03-19 15:13:23 +01:00
3d2cfeace8 Fix #83 (experimental)
Why did we actually put the update action in a queue again? Whatever issue it that was for, I couldn't reproduce it.
Propably the ActionQueue fixed that...?
2014-03-19 14:47:22 +01:00
df6829e553 Remove timer() from LuaController and make interrupt() use the ActionQueue so that it will keep working when restarting the server 2014-03-19 10:20:43 +01:00
39a0e56c18 Improve and clean up luacontroller digiline_send on globalstep feature 2014-03-19 09:11:07 +01:00
b50721c701 Merge branch 'digiline-non-reentrant' of https://github.com/CiaranG/minetest-mod-mesecons into CiaranG-digiline-non-reentrant
Conflicts:
	mesecons_luacontroller/init.lua
2014-03-16 21:12:50 +01:00
38ff900274 Merge pull request #152 from CiaranG/timer
Add timer() function/event (node timer based) to luacontroller
2014-03-16 21:05:49 +01:00
9eda62df7b Add timer() function/event (node timer based) to luacontroller
This adds a timer(<seconds>) function, which causes an event of type
"timer" to be fired after that many seconds has elapsed.

Because it's node timer based, it works properly across server restarts
and block unloading. Thus, simplest example, a blinky plant replacement
with a 10 second period:

if event.type == "program" then
  timer(10)
elseif event.type == "timer" then
  port.a = not port.a
  timer(10)
end
2014-03-11 22:50:48 +00:00
8440d05e8c Merge pull request #151 from CiaranG/lua-formspec
Handle luacontroller formspec events correctly
2014-03-11 18:11:35 -04:00
5d3cba0bd4 Handle luacontroller formspec events correctly
Example of problem fixed by this: Edit lua code, press Execute. Now
(execute button has focus), hold down a key. Zillions of "program"
events are generated.
2014-03-11 17:54:56 +00:00
5002315ec9 Send digiline messages after luacontroller execution
In the same way as for port settings, this queues up digiline messages
sent during the luacontroller's execution, and sends them afterwards.
This solves many problems, but one example:

1. Send a message, and receive a reply from another device.
2. While handling the reply event (effectively a nested invocation
   on the same luacontroller) make a change to memory
3. Notice that the memory change has no effect, because after
   completion of the reply handling, it stores the memory, but then
   the original invocation completes and overwrites it with it's
   own earlier copy of the same memory.
2014-03-11 17:34:30 +00:00
a59f53d71a Merge pull request #148 from CiaranG/upper
Add missing string.upper to luacontroller
2014-02-16 14:33:35 +01:00
c240d399fb Add missing string.upper to luacontroller 2014-02-16 13:28:07 +00:00
ee3797746f Fix #140 by adding a save button to the Player Detector 2014-01-19 14:12:34 +01:00
8a71f51b26 Merge branch 'actionqueue'
This introduces the ActionQueue, a new kind of MESECONS_GLOBALSTEP.
Circuits using delayers will now resume when restarting the server.
Also, large circuits should automatically resume if parts of them are
in unloaded chunks.
Old circuits e.g. using gates will not resume when mesecons is updated,
which means you have to restart them once. But after that, it should work
just like it used to.
This will fix a lot of stuff but may also introduce some new bugs.
So please report them!
2014-01-19 13:59:22 +01:00
a632a8abc8 Fix delayers and disable resuming if not using MESECONS_GLOBALSTEP 2014-01-19 13:57:11 +01:00
a6bd955449 Merge pull request #144 from Novatux/gates-fix
Fix gates with serverstep code.
Let's give that a try.
2014-01-11 23:17:14 -08:00
6c979a6ebb Merge pull request #142 from Novatux/actionqueue
Action Queue bugfixes by Novatux
2014-01-11 11:19:52 -08:00
fe50e87da1 Make receptor_on/off overwritable, fix a serious bug. 2014-01-11 20:12:22 +01:00
c8ef37f522 Actionqueue tweaks 2014-01-11 20:11:54 +01:00
1a492feb7a Turnon/turnoff overwritable 2014-01-11 18:31:30 +01:00
eea4dbbea8 Use a textarea for the commandblock to accept multiple commands 2014-01-11 12:15:01 -05:00
cd30aed807 Fix #136 by always running commands as the placer 2014-01-11 11:42:23 -05:00
76b9198717 Revert "Remove command block until #136 is fixed"
This reverts commit 3f76b77001.
2014-01-11 11:42:23 -05:00
d066b91632 Fix infinite priority bug in mesecon:turnoff, thanks to Novatux 2014-01-11 16:48:25 +01:00
1083539e9b Resume turnon/off calls as soon as area is loaded in case turnon/off calls end in unloaded territory 2014-01-11 16:46:27 +01:00
6afded8284 Fix unloaded area in receptor_off, yet it was only fixed in receptor_on 2014-01-11 16:18:35 +01:00
ff5e315325 Fix ActionQueue delays 2014-01-11 15:36:30 +01:00
f1211f7dae Add ActionQueue priority system
This makes effectors nearer to the source of the action (the receptor) update first.

This defines behaviour for this piston circuit: http://i.imgur.com/9Pp2Mzb.png
And defines, that this memory circuit does not work from this direction: http://i.imgur.com/jJn0aFh.png
But it will work when using the switch from the other side: http://i.imgur.com/nvw0oZB.png

Only if two effectors have the same distance, there is nothing we can do about it, behaviour is not defined.
"Distance" is determined by the stack size of recursions in turnon / turnoff.
Priorities are between 0 (lowest) and 1 (highest).
2014-01-11 14:57:56 +01:00
93fb489bdb Fix the bugs spotted by Novatux - thanks for spotting them 2014-01-11 08:57:21 +01:00
f1ae54ed12 Try to fix gateswith serverstep code. 2014-01-11 07:24:42 +01:00
7517cc4af1 Add dummy mesecons_commandblock/init.lua as we keep the textures in that folder 2014-01-10 23:13:07 +01:00
c067e52714 Merge pull request #138 from ShadowNinja/split_textures
Move textures into their mods
2014-01-10 14:10:20 -08:00
2d004b19ea First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
2014-01-10 22:33:40 +01:00
de6dd30745 Move textures into their mods 2014-01-10 13:13:02 -05:00
3f76b77001 Remove command block until #136 is fixed 2014-01-09 17:39:59 +01:00
5e02b3beef Fix a few bugs that caused effectors not to turn off sometimes (rules_link is evil!) 2014-01-05 13:51:09 +01:00
215 changed files with 3215 additions and 2315 deletions

118
mesecons/actionqueue.lua Normal file
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@ -0,0 +1,118 @@
mesecon.queue.actions={} -- contains all ActionQueue actions
function mesecon.queue:add_function(name, func)
mesecon.queue.funcs[name] = func
end
-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
-- use overwritecheck nil to never overwrite, but just add the event to the queue
-- priority specifies the order actions are executed within one globalstep, highest first
-- should be between 0 and 1
function mesecon.queue:add_action(pos, func, params, time, overwritecheck, priority)
-- Create Action Table:
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
priority = priority or 1
local action = { pos=mesecon.tablecopy(pos),
func=func,
params=mesecon.tablecopy(params or {}),
time=time,
owcheck=(overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
priority=priority}
local toremove = nil
-- Otherwise, add the action to the queue
if overwritecheck then -- check if old action has to be overwritten / removed:
for i, ac in ipairs(mesecon.queue.actions) do
if(mesecon.cmpPos(pos, ac.pos)
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
toremove = i
break
end
end
end
if (toremove ~= nil) then
table.remove(mesecon.queue.actions, toremove)
end
table.insert(mesecon.queue.actions, action)
end
-- execute the stored functions on a globalstep
-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
-- this makes sure that resuming mesecons circuits when restarting minetest works fine
-- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 5 seconds
local get_highest_priority = function (actions)
local highestp = -1
local highesti
for i, ac in ipairs(actions) do
if ac.priority > highestp then
highestp = ac.priority
highesti = i
end
end
return highesti
end
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
minetest.register_globalstep(function (dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if (m_time < resumetime) then return end
local actions = mesecon.tablecopy(mesecon.queue.actions)
local actions_now={}
mesecon.queue.actions = {}
-- sort actions into two categories:
-- those toexecute now (actions_now) and those to execute later (mesecon.queue.actions)
for i, ac in ipairs(actions) do
if ac.time > 0 then
ac.time = ac.time - dtime -- executed later
table.insert(mesecon.queue.actions, ac)
else
table.insert(actions_now, ac)
end
end
while(#actions_now > 0) do -- execute highest priorities first, until all are executed
local hp = get_highest_priority(actions_now)
mesecon.queue:execute(actions_now[hp])
table.remove(actions_now, hp)
end
end)
function mesecon.queue:execute(action)
mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
end
-- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game
-- is restarted
local wpath = minetest.get_worldpath()
local function file2table(filename)
local f = io.open(filename, "r")
if f==nil then return {} end
local t = f:read("*all")
f:close()
if t=="" or t==nil then return {} end
return minetest.deserialize(t)
end
local function table2file(filename, table)
local f = io.open(filename, "w")
f:write(minetest.serialize(table))
f:close()
end
mesecon.queue.actions = file2table(wpath.."/mesecon_actionqueue")
minetest.register_on_shutdown(function()
mesecon.queue.actions = table2file(wpath.."/mesecon_actionqueue", mesecon.queue.actions)
end)

View File

@ -39,53 +39,26 @@
-- }
--}
-- PUBLIC VARIABLES
mesecon={} -- contains all functions and all global variables
mesecon.actions_on={} -- Saves registered function callbacks for mesecon on | DEPRECATED
mesecon.actions_off={} -- Saves registered function callbacks for mesecon off | DEPRECATED
mesecon.actions_change={} -- Saves registered function callbacks for mesecon change | DEPRECATED
mesecon.receptors={} -- saves all information about receptors | DEPRECATED
mesecon.effectors={} -- saves all information about effectors | DEPRECATED
mesecon.conductors={} -- saves all information about conductors | DEPRECATED
local wpath = minetest.get_worldpath()
local function read_file(fn)
local f = io.open(fn, "r")
if f==nil then return {} end
local t = f:read("*all")
f:close()
if t=="" or t==nil then return {} end
return minetest.deserialize(t)
end
local function write_file(fn, tbl)
local f = io.open(fn, "w")
f:write(minetest.serialize(tbl))
f:close()
end
mesecon.to_update = read_file(wpath.."/mesecon_to_update")
mesecon.r_to_update = read_file(wpath.."/mesecon_r_to_update")
minetest.register_on_shutdown(function()
write_file(wpath.."/mesecon_to_update",mesecon.to_update)
write_file(wpath.."/mesecon_r_to_update",mesecon.r_to_update)
end)
mesecon.queue={} -- contains the ActionQueue
mesecon.queue.funcs={} -- contains all ActionQueue functions
-- Settings
dofile(minetest.get_modpath("mesecons").."/settings.lua")
-- Presets (eg default rules)
dofile(minetest.get_modpath("mesecons").."/presets.lua");
-- Utilities like comparing positions,
-- adding positions and rules,
-- mostly things that make the source look cleaner
dofile(minetest.get_modpath("mesecons").."/util.lua");
-- Presets (eg default rules)
dofile(minetest.get_modpath("mesecons").."/presets.lua");
-- The ActionQueue
-- Saves all the actions that have to be execute in the future
dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
-- Internal stuff
-- This is the most important file
-- it handles signal transmission and basically everything else
@ -93,62 +66,72 @@ dofile(minetest.get_modpath("mesecons").."/util.lua");
-- like calling action_on/off/change
dofile(minetest.get_modpath("mesecons").."/internal.lua");
-- Deprecated stuff
-- To be removed in future releases
-- Currently there is nothing here
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
-- API
-- these are the only functions you need to remember
function mesecon:receptor_on_i(pos, rules)
mesecon.queue:add_function("receptor_on", function (pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local rulenames = mesecon:rules_link_rule_all(pos, rule)
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
-- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
return
end
end
-- execute action
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon:turnon(np, rulename)
mesecon.turnon(np, rulename)
end
end
end)
function mesecon.receptor_on(pos, rules)
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end
function mesecon:receptor_on(pos, rules)
if MESECONS_GLOBALSTEP then
mesecon.queue:add_function("receptor_off", function (pos, rules)
rules = rules or mesecon.rules.default
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="on"}
else
mesecon:receptor_on_i(pos, rules)
end
end
function mesecon:receptor_off_i(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local rulenames = mesecon:rules_link_rule_all(pos, rule)
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return
end
end
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then
mesecon:turnoff(np, rulename)
if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
mesecon.turnoff(np, rulename)
else
mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off)
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
end
end
end
end
end)
function mesecon:receptor_off(pos, rules)
if MESECONS_GLOBALSTEP then
rules = rules or mesecon.rules.default
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="off"}
else
mesecon:receptor_off_i(pos, rules)
end
function mesecon.receptor_off(pos, rules)
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end
print("[OK] Mesecons")
-- Deprecated stuff
-- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--The actual wires
dofile(minetest.get_modpath("mesecons").."/wires.lua");

View File

@ -1,62 +1,58 @@
-- Internal.lua - The core of mesecons
--
-- For more practical developer resources see mesecons.tk
-- For more practical developer resources see http://mesecons.net/developers.php
--
-- Function overview
-- mesecon:get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
-- mesecon:get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
-- mesecon:get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
-- mesecon:get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
-- mesecon:get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
-- mesecon.get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
-- mesecon.get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
-- mesecon.get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
-- mesecon.get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
-- mesecon.get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
-- RECEPTORS
-- mesecon:is_receptor(nodename) --> Returns true if nodename is a receptor
-- mesecon:is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on
-- mesecon:is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
-- mesecon:receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
-- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
-- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on
-- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
-- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
-- EFFECTORS
-- mesecon:is_effector(nodename) --> Returns true if nodename is an effector
-- mesecon:is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
-- mesecon:is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
-- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
-- mesecon.is_effector(nodename) --> Returns true if nodename is an effector
-- mesecon.is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
-- mesecon.is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
-- mesecon.effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
-- SIGNALS
-- mesecon:activate(pos, node) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on)
-- mesecon:deactivate(pos, node) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off)
-- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change)
-- RULES
-- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name
-- mesecon:get_rules(name, rules) | deprecated? --> Loads rules table with name
-- mesecon.activate(pos, node, depth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher depths are executed later
-- mesecon.deactivate(pos, node, depth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), higher depths are executed later
-- mesecon.changesignal(pos, node, rulename, newstate, depth) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), higher depths are executed later
-- CONDUCTORS
-- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor
-- mesecon:is_conductor_on(node) --> Returns true if node is a conductor with state = mesecon.state.on
-- mesecon:is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
-- mesecon:get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
-- mesecon:get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
-- mesecon:conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
-- mesecon.is_conductor(nodename) --> Returns true if nodename is a conductor
-- mesecon.is_conductor_on(node --> Returns true if node is a conductor with state = mesecon.state.on
-- mesecon.is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
-- mesecon.get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
-- mesecon.get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
-- mesecon.conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
-- HIGH-LEVEL Internals
-- mesecon:is_power_on(pos) --> Returns true if pos emits power in any way
-- mesecon:is_power_off(pos) --> Returns true if pos does not emit power in any way
-- mesecon:turnon(pos, rulename) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnon
-- mesecon:turnoff(pos, rulename) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnoff
-- mesecon:connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive
-- mesecon:rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
-- mesecon:rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon:rules_link but also returns true if output and input are swapped
-- mesecon:is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
-- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
-- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
-- RULES ROTATION helpsers
-- mesecon:rotate_rules_right(rules)
-- mesecon:rotate_rules_left(rules)
-- mesecon:rotate_rules_up(rules)
-- mesecon:rotate_rules_down(rules)
-- RULES ROTATION helpers
-- mesecon.rotate_rules_right(rules)
-- mesecon.rotate_rules_left(rules)
-- mesecon.rotate_rules_up(rules)
-- mesecon.rotate_rules_down(rules)
-- These functions return rules that have been rotated in the specific direction
-- General
function mesecon:get_effector(nodename)
function mesecon.get_effector(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector then
@ -64,7 +60,7 @@ function mesecon:get_effector(nodename)
end
end
function mesecon:get_receptor(nodename)
function mesecon.get_receptor(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.receptor then
@ -72,7 +68,7 @@ function mesecon:get_receptor(nodename)
end
end
function mesecon:get_conductor(nodename)
function mesecon.get_conductor(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.conductor then
@ -80,52 +76,55 @@ function mesecon:get_conductor(nodename)
end
end
function mesecon:get_any_outputrules (node)
if mesecon:is_conductor(node.name) then
return mesecon:conductor_get_rules(node)
elseif mesecon:is_receptor(node.name) then
return mesecon:receptor_get_rules(node)
function mesecon.get_any_outputrules (node)
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_receptor(node.name) then
return mesecon.receptor_get_rules(node)
end
return false
end
function mesecon:get_any_inputrules (node)
if mesecon:is_conductor(node.name) then
return mesecon:conductor_get_rules(node)
elseif mesecon:is_effector(node.name) then
return mesecon:effector_get_rules(node)
function mesecon.get_any_inputrules (node)
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_effector(node.name) then
return mesecon.effector_get_rules(node)
end
return false
end
function mesecon.get_any_rules (node)
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
mesecon.get_any_outputrules(node) or {})
end
-- Receptors
-- Nodes that can power mesecons
function mesecon:is_receptor_on(nodename)
local receptor = mesecon:get_receptor(nodename)
function mesecon.is_receptor_on(nodename)
local receptor = mesecon.get_receptor(nodename)
if receptor and receptor.state == mesecon.state.on then
return true
end
return false
end
function mesecon:is_receptor_off(nodename)
local receptor = mesecon:get_receptor(nodename)
function mesecon.is_receptor_off(nodename)
local receptor = mesecon.get_receptor(nodename)
if receptor and receptor.state == mesecon.state.off then
return true
end
return false
end
function mesecon:is_receptor(nodename)
local receptor = mesecon:get_receptor(nodename)
function mesecon.is_receptor(nodename)
local receptor = mesecon.get_receptor(nodename)
if receptor then
return true
end
return false
end
function mesecon:receptor_get_rules(node)
local receptor = mesecon:get_receptor(node.name)
function mesecon.receptor_get_rules(node)
local receptor = mesecon.get_receptor(node.name)
if receptor then
local rules = receptor.rules
if type(rules) == 'function' then
@ -140,32 +139,32 @@ end
-- Effectors
-- Nodes that can be powered by mesecons
function mesecon:is_effector_on(nodename)
local effector = mesecon:get_effector(nodename)
function mesecon.is_effector_on(nodename)
local effector = mesecon.get_effector(nodename)
if effector and effector.action_off then
return true
end
return false
end
function mesecon:is_effector_off(nodename)
local effector = mesecon:get_effector(nodename)
function mesecon.is_effector_off(nodename)
local effector = mesecon.get_effector(nodename)
if effector and effector.action_on then
return true
end
return false
end
function mesecon:is_effector(nodename)
local effector = mesecon:get_effector(nodename)
function mesecon.is_effector(nodename)
local effector = mesecon.get_effector(nodename)
if effector then
return true
end
return false
end
function mesecon:effector_get_rules(node)
local effector = mesecon:get_effector(node.name)
function mesecon.effector_get_rules(node)
local effector = mesecon.get_effector(node.name)
if effector then
local rules = effector.rules
if type(rules) == 'function' then
@ -177,205 +176,156 @@ function mesecon:effector_get_rules(node)
return mesecon.rules.default
end
--Signals
-- #######################
-- # Signals (effectors) #
-- #######################
-- Activation:
mesecon.queue:add_function("activate", function (pos, rulename)
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
function mesecon:activate(pos, node, rulename)
if MESECONS_GLOBALSTEP then
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:activate(pos, node, rule)
end
return
end
add_action(pos, "on", rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_on then
effector.action_on (pos, node, rulename)
effector.action_on(pos, node, rulename)
end
end
end
end)
function mesecon:deactivate(pos, node, rulename)
if MESECONS_GLOBALSTEP then
function mesecon.activate(pos, node, rulename, depth)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:deactivate(pos, node, rule)
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.activate(pos, node, rule, depth + 1)
end
return
end
add_action(pos, "off", rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_off then
effector.action_off (pos, node, rulename)
end
end
mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / depth)
end
function mesecon:changesignal(pos, node, rulename, newstate)
newstate = newstate or "on"
--rulename = rulename or mesecon.rules.default
if MESECONS_GLOBALSTEP then
-- Deactivation
mesecon.queue:add_function("deactivate", function (pos, rulename)
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_off then
effector.action_off(pos, node, rulename)
end
end)
function mesecon.deactivate(pos, node, rulename, depth)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:changesignal(pos, node, rule, newstate)
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.deactivate(pos, node, rule, depth + 1)
end
return
end
add_action(pos, "c"..newstate, rulename)
else
local effector = mesecon:get_effector(node.name)
mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / depth)
end
-- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype)
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_change then
effector.action_change (pos, node, rulename, newstate)
effector.action_change(pos, node, rulename, changetype)
end
end
end
end)
function execute_actions(dtime)
local nactions = mesecon.to_update
mesecon.to_update = {}
for _,i in ipairs(nactions) do
node = minetest.get_node(i.pos)
if node.name=="ignore" then
add_action(i.pos, i.action, i.rname)
else
effector = mesecon:get_effector(node.name)
if i.action == "on" then
if effector and effector.action_on then
effector.action_on(i.pos, node, i.rname)
end
elseif i.action == "off" then
if effector and effector.action_off then
effector.action_off(i.pos, node, i.rname)
end
elseif i.action == "con" then
if effector and effector.action_change then
effector.action_change(i.pos, node, i.rname, "on")
end
elseif i.action == "coff" then
if effector and effector.action_change then
effector.action_change(i.pos, node, i.rname, "off")
end
end
end
end
local nactions = mesecon.r_to_update
mesecon.r_to_update = {}
for _,i in ipairs(nactions) do
if i.action == "on" then
mesecon:receptor_on_i(i.pos, i.rules)
else
mesecon:receptor_off_i(i.pos,i.rules)
end
end
end
minetest.register_globalstep(execute_actions)
function add_action(pos, action, rname)
for i, update in ipairs(mesecon.to_update) do
-- check if action for this node already exist, if so correct it:
if mesecon:cmpPos(pos, update.pos) and mesecon:cmpPos(update.rname, rname) then
mesecon.to_update[i].action = action
return -- action added (as correction), so return now
function mesecon.changesignal(pos, node, rulename, newstate, depth)
if rulename == nil then
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
mesecon.changesignal(pos, node, rule, newstate, depth + 1)
end
return
end
table.insert(mesecon.to_update, {pos = pos, action = action, rname = rname})
end
--Rules
function mesecon:add_rules(name, rules)
mesecon.rules[name] = rules
end
function mesecon:get_rules(name)
return mesecon.rules[name]
-- Include "change" in overwritecheck so that it cannot be overwritten
-- by "active" / "deactivate" that will be called upon the node at the same time.
local overwritecheck = {"change", rulename}
mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, overwritecheck, 1 / depth)
end
-- Conductors
function mesecon:is_conductor_on(node, rulename)
local conductor = mesecon:get_conductor(node.name)
function mesecon.is_conductor_on(node, rulename)
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
return conductor.state == mesecon.state.on
end
if conductor.states then
if not rulename then
return mesecon:getstate(node.name, conductor.states) ~= 1
return mesecon.getstate(node.name, conductor.states) ~= 1
end
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node))
local binstate = mesecon:getbinstate(node.name, conductor.states)
return mesecon:get_bit(binstate, bit)
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
local binstate = mesecon.getbinstate(node.name, conductor.states)
return mesecon.get_bit(binstate, bit)
end
end
return false
end
function mesecon:is_conductor_off(node, rulename)
local conductor = mesecon:get_conductor(node.name)
function mesecon.is_conductor_off(node, rulename)
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
return conductor.state == mesecon.state.off
end
if conductor.states then
if not rulename then
return mesecon:getstate(node.name, conductor.states) == 1
return mesecon.getstate(node.name, conductor.states) == 1
end
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node))
local binstate = mesecon:getbinstate(node.name, conductor.states)
return not mesecon:get_bit(binstate, bit)
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
local binstate = mesecon.getbinstate(node.name, conductor.states)
return not mesecon.get_bit(binstate, bit)
end
end
return false
end
function mesecon:is_conductor(nodename)
local conductor = mesecon:get_conductor(nodename)
function mesecon.is_conductor(nodename)
local conductor = mesecon.get_conductor(nodename)
if conductor then
return true
end
return false
end
function mesecon:get_conductor_on(node_off, rulename)
local conductor = mesecon:get_conductor(node_off.name)
function mesecon.get_conductor_on(node_off, rulename)
local conductor = mesecon.get_conductor(node_off.name)
if conductor then
if conductor.onstate then
return conductor.onstate
end
if conductor.states then
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_off))
local binstate = mesecon:getbinstate(node_off.name, conductor.states)
binstate = mesecon:set_bit(binstate, bit, "1")
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_off))
local binstate = mesecon.getbinstate(node_off.name, conductor.states)
binstate = mesecon.set_bit(binstate, bit, "1")
return conductor.states[tonumber(binstate,2)+1]
end
end
return offstate
end
function mesecon:get_conductor_off(node_on, rulename)
local conductor = mesecon:get_conductor(node_on.name)
function mesecon.get_conductor_off(node_on, rulename)
local conductor = mesecon.get_conductor(node_on.name)
if conductor then
if conductor.offstate then
return conductor.offstate
end
if conductor.states then
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_on))
local binstate = mesecon:getbinstate(node_on.name, conductor.states)
binstate = mesecon:set_bit(binstate, bit, "0")
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_on))
local binstate = mesecon.getbinstate(node_on.name, conductor.states)
binstate = mesecon.set_bit(binstate, bit, "0")
return conductor.states[tonumber(binstate,2)+1]
end
end
return onstate
end
function mesecon:conductor_get_rules(node)
local conductor = mesecon:get_conductor(node.name)
function mesecon.conductor_get_rules(node)
local conductor = mesecon.get_conductor(node.name)
if conductor then
local rules = conductor.rules
if type(rules) == 'function' then
@ -389,101 +339,127 @@ end
-- some more general high-level stuff
function mesecon:is_power_on(pos, rulename)
function mesecon.is_power_on(pos, rulename)
local node = minetest.get_node(pos)
if mesecon:is_conductor_on(node, rulename) or mesecon:is_receptor_on(node.name) then
if mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name) then
return true
end
return false
end
function mesecon:is_power_off(pos, rulename)
function mesecon.is_power_off(pos, rulename)
local node = minetest.get_node(pos)
if mesecon:is_conductor_off(node, rulename) or mesecon:is_receptor_off(node.name) then
if mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name) then
return true
end
return false
end
function mesecon:turnon(pos, rulename)
local node = minetest.get_node(pos)
function mesecon.turnon(pos, link)
local frontiers = {{pos = pos, link = link}}
if mesecon:is_conductor_off(node, rulename) then
local rules = mesecon:conductor_get_rules(node)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
if not rulename then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
if mesecon:connected_to_receptor(pos, rule) then
mesecon:turnon(pos, rule)
end
end
return
end
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
elseif mesecon.is_conductor_off(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
minetest.swap_node(pos, {name = mesecon:get_conductor_on(node, rulename), param2 = node.param2})
minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
param2 = node.param2})
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
local rulenames = mesecon:rules_link_rule_all(pos, rule)
-- call turnon on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
for _, rulename in ipairs(rulenames) do
mesecon:turnon(np, rulename)
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnon", {rulename},
nil, true)
else
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename, mesecon.state.on)
if mesecon:is_effector_off(node.name) then
mesecon:activate(pos, node, rulename)
end
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon.is_effector_off(node.name) then
mesecon.activate(f.pos, node, f.link, depth)
end
end
depth = depth + 1
end
end
function mesecon:turnoff(pos, rulename)
local node = minetest.get_node(pos)
mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
mesecon.turnon(pos, rulename, recdepth)
end)
if mesecon:is_conductor_on(node, rulename) then
local rules = mesecon:conductor_get_rules(node)
--[[
if not rulename then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
if mesecon:is_powered(pos, rule) then
mesecon:turnoff(pos, rule)
end
end
return
end
--]]
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node, rulename), param2 = node.param2})
function mesecon.turnoff(pos, link)
local frontiers = {{pos = pos, link = link}}
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
local rulenames = mesecon:rules_link_rule_all(pos, rule)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
for _, rulename in ipairs(rulenames) do
mesecon:turnoff(np, rulename)
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
param2 = node.param2})
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename, mesecon.state.off)
if mesecon:is_effector_on(node.name)
and not mesecon:is_powered(pos) then
mesecon:deactivate(pos, node, rulename)
end
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
mesecon.deactivate(f.pos, node, f.link, depth)
end
end
depth = depth + 1
end
end
mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
mesecon.turnoff(pos, rulename, recdepth)
end)
function mesecon:connected_to_receptor(pos, rulename)
function mesecon.connected_to_receptor(pos, link)
local node = minetest.get_node(pos)
-- Check if conductors around are connected
local rules = mesecon:get_any_inputrules(node)
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if mesecon:rules_link(np, pos) then
if mesecon:find_receptor_on(np, {}, mesecon:invertRule(rule)) then
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, l in ipairs(links) do
local np = mesecon.addPosRule(pos, l)
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true
end
end
@ -492,205 +468,185 @@ function mesecon:connected_to_receptor(pos, rulename)
return false
end
function mesecon:find_receptor_on(pos, checked, rulename)
local node = minetest.get_node(pos)
function mesecon.find_receptor_on(pos, link)
local frontiers = {{pos = pos, link = link}}
local checked = {}
if mesecon:is_receptor_on(node.name) then
-- add current position to checked
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
return true
-- List of positions that have been searched for onstate receptors
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
if not node then return false end
if mesecon.is_receptor_on(node.name) then return true end
if mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
if not checked[checkedstring] then
table.insert(frontiers, {pos = np, link = l})
checked[checkedstring] = true
end
end
end
if mesecon:is_conductor(node.name) then
local rules = mesecon:conductor_get_rules(node)
local metaindex = mesecon:rule2metaindex(rulename, rules)
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon:cmpPos(cp, pos) and cp.metaindex == metaindex then
return false, checked
end
depth = depth + 1
end
-- add current position to checked
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z, metaindex = metaindex})
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if mesecon:rules_link(np, pos) then
if mesecon:find_receptor_on(np, checked, mesecon:invertRule(rule)) then
return true
end
end
end
else
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon:cmpPos(cp, pos) then
return false, checked
end
end
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
end
return false
end
function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
local outputnode = minetest.get_node(output)
local inputnode = minetest.get_node(input)
local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode)
local inputrules = mesecon:get_any_inputrules (inputnode)
local outputrules = dug_outputrules or mesecon.get_any_outputrules (outputnode)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not outputrules or not inputrules then
return
end
for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
-- Check if output sends to input
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
if inputrule.sx == nil or outputrule.sx == nil or mesecon:cmpSpecial(inputrule, outputrule) then
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
return true, inputrule
end
end
end
end
end
return false
end
function mesecon:rules_link_rule_all(output, rule) --output/input are positions (outputrules optional, used if node has been dug), second return value: affected input rules
local input = mesecon:addPosRule(output, rule)
function mesecon.rules_link_rule_all(output, rule)
local input = mesecon.addPosRule(output, rule)
local inputnode = minetest.get_node(input)
local inputrules = mesecon:get_any_inputrules (inputnode)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not inputrules then
return {}
end
local rules = {}
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
if inputrule.sx == nil or rule.sx == nil or mesecon:cmpSpecial(inputrule, rule) then
rules[#rules+1] = inputrule
end
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
table.insert(rules, inputrule)
end
end
return rules
end
function mesecon:rules_link_anydir(pos1, pos2)
return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
function mesecon.rules_link_rule_all_inverted(input, rule)
--local irule = mesecon.invertRule(rule)
local output = mesecon.addPosRule(input, rule)
local outputnode = minetest.get_node(output)
local outputrules = mesecon.get_any_outputrules (outputnode)
if not outputrules then
return {}
end
local rules = {}
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
table.insert(rules, mesecon.invertRule(outputrule))
end
end
return rules
end
function mesecon:is_powered(pos, rule)
function mesecon.rules_link_anydir(pos1, pos2)
return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
end
function mesecon.is_powered(pos, rule)
local node = minetest.get_node(pos)
local rules = mesecon:get_any_inputrules(node)
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
if not rule then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local nn = minetest.get_node(np)
-- List of nodes that send out power to pos
local sourcepos = {}
if (mesecon:is_conductor_on (nn, mesecon:invertRule(rule)) or mesecon:is_receptor_on (nn.name))
and mesecon:rules_link(np, pos) then
return true
if not rule then
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np)
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)
end
end
end
else
local np = mesecon:addPosRule(pos, rule)
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np)
if (mesecon:is_conductor_on (nn, mesecon:invertRule(rule)) or mesecon:is_receptor_on (nn.name))
and mesecon:rules_link(np, pos) then
return true
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)
end
end
end
return false
-- Return FALSE if not powered, return list of sources if is powered
if (#sourcepos == 0) then return false
else return sourcepos end
end
--Rules rotation Functions:
function mesecon:rotate_rules_right(rules)
function mesecon.rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x,
sx = -rule.sz,
sy = rule.sy,
sz = rule.sx})
else
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x})
end
name = rule.name})
end
return nr
end
function mesecon:rotate_rules_left(rules)
function mesecon.rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x,
sx = rule.sz,
sy = rule.sy,
sz = -rule.sx})
else
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x})
end
name = rule.name})
end
return nr
end
function mesecon:rotate_rules_down(rules)
function mesecon.rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z,
sx = -rule.sy,
sy = rule.sx,
sz = rule.sz})
else
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z})
end
name = rule.name})
end
return nr
end
function mesecon:rotate_rules_up(rules)
function mesecon.rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
if rule.sx then
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z,
sx = rule.sy,
sy = -rule.sx,
sz = rule.sz})
else
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z})
end
name = rule.name})
end
return nr
end

View File

@ -1,5 +1,30 @@
minetest.swap_node = minetest.swap_node or function(pos, node)
local data = minetest.get_meta(pos):to_table()
minetest.add_node(pos, node)
minetest.get_meta(pos):from_table(data)
-- Ugly hack to prevent breaking compatibility with other mods
-- Just remove the following two functions to delete the hack, to be done when other mods have updated
function mesecon.receptor_on(self, pos, rules)
if (self.receptor_on) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end
function mesecon.receptor_off(self, pos, rules)
if (self.receptor_off) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end

View File

@ -15,6 +15,8 @@ mesecon.rules.default =
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1}}
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
mesecon.rules.buttonlike =
{{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
@ -32,11 +34,11 @@ mesecon.rules.flat =
mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike
if node.param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
rules=mesecon.rotate_rules_left(rules)
elseif node.param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif node.param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
rules=mesecon.rotate_rules_right(rules)
end
return rules
end

View File

@ -1,38 +1,94 @@
-- Dig and place services
mesecon.on_placenode = function (pos, node)
if mesecon:is_receptor_on(node.name) then
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
elseif mesecon:is_powered(pos) then
if mesecon:is_conductor(node.name) then
mesecon:turnon (pos)
--mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
else
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on")
mesecon:activate(pos, node)
mesecon.update_autoconnect(pos, node)
-- Receptors: Send on signal when active
if mesecon.is_receptor_on(node.name) then
mesecon.receptor_on(pos, mesecon.receptor_get_rules(node))
end
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one
if mesecon.is_conductor(node.name) then
local sources = mesecon.is_powered(pos)
if sources then
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do
local rule = {x = pos.x - s.x, y = pos.y - s.y, z = pos.z - s.z}
mesecon.turnon(pos, rule)
end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_conductor_on(node) then
minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
end
end
-- Effectors: Send changesignal and activate or deactivate
if mesecon.is_effector(node.name) then
local powered_rules = {}
-- for each input rule, check if powered
for _, r in ipairs(mesecon.effector_get_rules(node)) do
local powered = mesecon.is_powered(pos, r)
if powered then table.insert(powered_rules, r) end
local state = powered and mesecon.state.on or mesecon.state.off
mesecon.changesignal(pos, node, r, state, 1)
end
if (#powered_rules > 0) then
for _, r in ipairs(powered_rules) do
mesecon.activate(pos, node, r, 1)
end
end
elseif mesecon:is_conductor_on(node) then
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node)})
elseif mesecon:is_effector_on (node.name) then
mesecon:deactivate(pos, node)
end
end
mesecon.on_dignode = function (pos, node)
if mesecon:is_conductor_on(node) then
mesecon:receptor_off_i(pos, mesecon:conductor_get_rules(node))
elseif mesecon:is_receptor_on(node.name) then
mesecon:receptor_off(pos, mesecon:receptor_get_rules(node))
if mesecon.is_conductor_on(node) then
mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_receptor_on(node.name) then
mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
end
mesecon.queue:add_action(pos, "update_autoconnect", {node})
end
minetest.register_abm({
nodenames = {"group:overheat"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
meta:set_int("heat",0)
end,
})
mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect)
minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode)
-- Overheating service for fast circuits
-- returns true if heat is too high
mesecon.do_overheat = function(pos)
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat") or 0
heat = heat + 1
meta:set_int("heat", heat)
if heat < mesecon.setting("overheat_max", 20) then
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
else
return true
end
return false
end
mesecon.queue:add_function("cooldown", function (pos)
if minetest.get_item_group(minetest.get_node(pos).name, "overheat") == 0 then
return -- node has been moved, this one does not use overheating - ignore
end
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat")
if (heat > 0) then
meta:set_int("heat", heat - 1)
end
end)

View File

@ -1,9 +1,10 @@
-- SETTINGS
BLINKY_PLANT_INTERVAL = 3
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
PRESSURE_PLATE_INTERVAL = 0.1
OBJECT_DETECTOR_RADIUS = 6
PISTON_MAXIMUM_PUSH = 15
MOVESTONE_MAXIMUM_PUSH = 100
MESECONS_GLOBALSTEP = true -- true = receptors/effectors won't be updated
-- until next globalstep, decreases server load
function mesecon.setting(setting, default)
if type(default) == "bool" then
return minetest.setting_getbool("mesecon."..setting) or default
elseif type(default) == "string" then
return minetest.setting_get("mesecon."..setting) or default
elseif type(default) == "number" then
return tonumber(minetest.setting_get("mesecon."..setting) or default)
end
end

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@ -1,4 +1,4 @@
function mesecon:move_node(pos, newpos)
function mesecon.move_node(pos, newpos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
minetest.remove_node(pos)
@ -6,19 +6,7 @@ function mesecon:move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta)
end
--[[ new functions:
mesecon:flattenrules(allrules)
mesecon:rule2bit(findrule, allrules)
mesecon:rule2meta(findrule, allrules)
dec2bin(n)
mesecon:getstate(nodename, states)
mesecon:getbinstate(nodename, states)
mesecon:get_bit(binary, bit)
mesecon:set_bit(binary, bit, value)
mesecon:invertRule(r)
--]]
function mesecon:flattenrules(allrules)
function mesecon.flattenrules(allrules)
--[[
{
{
@ -53,7 +41,7 @@ function mesecon:flattenrules(allrules)
--]]
end
function mesecon:rule2bit(findrule, allrules)
function mesecon.rule2bit(findrule, allrules)
--get the bit of the metarule the rule is in, or bit 1
if (allrules[1] and
allrules[1].x) or
@ -62,35 +50,36 @@ function mesecon:rule2bit(findrule, allrules)
end
for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then
if mesecon.cmpPos(findrule, rule) then
return m
end
end
end
end
function mesecon:rule2metaindex(findrule, allrules)
function mesecon.rule2metaindex(findrule, allrules)
--get the metarule the rule is in, or allrules
if allrules[1].x then
return nil
end
if not(findrule) then
return mesecon:flattenrules(allrules)
return mesecon.flattenrules(allrules)
end
for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then
if mesecon.cmpPos(findrule, rule) then
return m
end
end
end
end
function mesecon:rule2meta(findrule, allrules)
local index = mesecon:rule2metaindex(findrule, allrules)
function mesecon.rule2meta(findrule, allrules)
if #allrules == 0 then return {} end
local index = mesecon.rule2metaindex(findrule, allrules)
if index == nil then
if allrules[1].x then
return allrules
@ -101,25 +90,16 @@ function mesecon:rule2meta(findrule, allrules)
return allrules[index]
end
if convert_base then
print(
"base2dec is tonumber(num,base1)\n"..
"commonlib needs dec2base(num,base2)\n"..
"and it needs base2base(num,base1,base2),\n"..
"which is dec2base(tonumber(num,base1),base2)"
)
else
function dec2bin(n)
function mesecon.dec2bin(n)
local x, y = math.floor(n / 2), n % 2
if (n > 1) then
return dec2bin(x)..y
return mesecon.dec2bin(x)..y
else
return ""..y
end
end
end
function mesecon:getstate(nodename, states)
function mesecon.getstate(nodename, states)
for state, name in ipairs(states) do
if name == nodename then
return state
@ -128,52 +108,49 @@ function mesecon:getstate(nodename, states)
error(nodename.." doesn't mention itself in "..dump(states))
end
function mesecon:getbinstate(nodename, states)
return dec2bin(mesecon:getstate(nodename, states)-1)
function mesecon.getbinstate(nodename, states)
return mesecon.dec2bin(mesecon.getstate(nodename, states)-1)
end
function mesecon:get_bit(binary,bit)
function mesecon.get_bit(binary,bit)
bit = bit or 1
local c = binary:len()-(bit-1)
return binary:sub(c,c) == "1"
end
function mesecon:set_bit(binary,bit,value)
function mesecon.set_bit(binary,bit,value)
if value == "1" then
if not mesecon:get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
if not mesecon.get_bit(binary,bit) then
return mesecon.dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
end
elseif value == "0" then
if mesecon:get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
if mesecon.get_bit(binary,bit) then
return mesecon.dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
end
end
return binary
end
function mesecon:invertRule(r)
return {x = -r.x, y = -r.y, z = -r.z, sx = r.sx, sy = r.sy, sz = r.sz}
function mesecon.invertRule(r)
return {x = -r.x, y = -r.y, z = -r.z}
end
function mesecon:addPosRule(p, r)
function mesecon.addPosRule(p, r)
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
end
function mesecon:cmpPos(p1, p2)
function mesecon.cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end
function mesecon:cmpSpecial(r1, r2)
return (r1.sx == r2.sx and r1.sy == r2.sy and r1.sz == r2.sz)
end
function mesecon:tablecopy(table) -- deep table copy
function mesecon.tablecopy(table) -- deep table copy
if type(table) ~= "table" then return table end -- no need to copy
local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon:tablecopy(item)
newtable[idx] = mesecon.tablecopy(item)
else
newtable[idx] = item
end
@ -181,3 +158,54 @@ function mesecon:tablecopy(table) -- deep table copy
return newtable
end
function mesecon.cmpAny(t1, t2)
if type(t1) ~= type(t2) then return false end
if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
for i, e in pairs(t1) do
if not mesecon.cmpAny(e, t2[i]) then return false end
end
return true
end
-- does not overwrite values; number keys (ipairs) are appended, not overwritten
function mesecon.mergetable(source, dest)
local rval = mesecon.tablecopy(dest)
for k, v in pairs(source) do
rval[k] = dest[k] or mesecon.tablecopy(v)
end
for i, v in ipairs(source) do
table.insert(rval, mesecon.tablecopy(v))
end
return rval
end
function mesecon.register_node(name, spec_common, spec_off, spec_on)
spec_common.drop = spec_common.drop or name .. "_off"
spec_common.__mesecon_basename = name
spec_on.__mesecon_state = "on"
spec_off.__mesecon_state = "off"
spec_on = mesecon.mergetable(spec_common, spec_on);
spec_off = mesecon.mergetable(spec_common, spec_off);
minetest.register_node(name .. "_on", spec_on)
minetest.register_node(name .. "_off", spec_off)
end
-- swap onstate and offstate nodes, returns new state
function mesecon.flipstate(pos, node)
local nodedef = minetest.registered_nodes[node.name]
local newstate
if (nodedef.__mesecon_state == "on") then newstate = "off" end
if (nodedef.__mesecon_state == "off") then newstate = "on" end
minetest.swap_node(pos, {name = nodedef.__mesecon_basename .. "_" .. newstate,
param2 = node.param2})
return newstate
end

View File

@ -1,280 +1,250 @@
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off
-- The conditions in brackets define whether there is a mesecon at that place or not
-- 1 = there is one; 0 = there is none
-- y always means y+
-- naming scheme: wire:(xp)(zp)(xm)(zm)(xpyp)(zpyp)(xmyp)(zmyp)_on/off
-- where x= x direction, z= z direction, y= y direction, p = +1, m = -1, e.g. xpym = {x=1, y=-1, z=0}
-- The (xp)/(zpyp)/.. statements shall be replaced by either 0 or 1
-- Where 0 means the wire has no visual connection to that direction and
-- 1 means that the wire visually connects to that other node.
box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 }
-- #######################
-- ## Update wire looks ##
-- #######################
box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}
box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}
box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}
box_xpy = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}
box_zpy = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}
box_xmy = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}
box_zmy = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16}
-- Registering the wires
for xp=0, 1 do
for zp=0, 1 do
for xm=0, 1 do
for zm=0, 1 do
for xpy=0, 1 do
for zpy=0, 1 do
for xmy=0, 1 do
for zmy=0, 1 do
if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0)
or (xmy == 1 and xm == 0) or (zmy == 1 and zm == 0) then break end
local groups
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if nodeid == "00000000" then
groups = {dig_immediate = 3, mesecon_conductor_craftable=1}
wiredesc = "Mesecon"
-- self_pos = pos of any mesecon node, from_pos = pos of conductor to getconnect for
local wire_getconnect = function (from_pos, self_pos)
local node = minetest.get_node(self_pos)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecons then
-- rules of node to possibly connect to
local rules = {}
if (minetest.registered_nodes[node.name].mesecon_wire) then
rules = mesecon.rules.default
else
groups = {dig_immediate = 3, not_in_creative_inventory = 1}
wiredesc = "Mesecons Wire (ID: "..nodeid..")"
rules = mesecon.get_any_rules(node)
end
local nodebox = {}
local adjx = false
local adjz = false
if xp == 1 then table.insert(nodebox, box_xp) adjx = true end
if zp == 1 then table.insert(nodebox, box_zp) adjz = true end
if xm == 1 then table.insert(nodebox, box_xm) adjx = true end
if zm == 1 then table.insert(nodebox, box_zm) adjz = true end
if xpy == 1 then table.insert(nodebox, box_xpy) end
if zpy == 1 then table.insert(nodebox, box_zpy) end
if xmy == 1 then table.insert(nodebox, box_xmy) end
if zmy == 1 then table.insert(nodebox, box_zmy) end
for _, r in ipairs(mesecon.flattenrules(rules)) do
if (mesecon.cmpPos(mesecon.addPosRule(self_pos, r), from_pos)) then
return true
end
end
end
return false
end
if adjx and adjz and (xp + zp + xm + zm > 2) then
table.insert(nodebox, box_bump1)
tiles_off = {
"wires_bump_off.png",
"wires_bump_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png"
}
tiles_on = {
"wires_bump_on.png",
"wires_bump_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png"
}
-- Update this node
local wire_updateconnect = function (pos)
local connections = {}
for _, r in ipairs(mesecon.rules.default) do
if wire_getconnect(pos, mesecon.addPosRule(pos, r)) then
table.insert(connections, r)
end
end
local nid = {}
for _, vec in ipairs(connections) do
-- flat component
if vec.x == 1 then nid[0] = "1" end
if vec.z == 1 then nid[1] = "1" end
if vec.x == -1 then nid[2] = "1" end
if vec.z == -1 then nid[3] = "1" end
-- slopy component
if vec.y == 1 then
if vec.x == 1 then nid[4] = "1" end
if vec.z == 1 then nid[5] = "1" end
if vec.x == -1 then nid[6] = "1" end
if vec.z == -1 then nid[7] = "1" end
end
end
local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")
local state_suffix = string.find(minetest.get_node(pos).name, "_off") and "_off" or "_on"
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid..state_suffix})
end
local update_on_place_dig = function (pos, node)
-- Update placed node (get_node again as it may have been dug)
local nn = minetest.get_node(pos)
if (minetest.registered_nodes[nn.name])
and (minetest.registered_nodes[nn.name].mesecon_wire) then
wire_updateconnect(pos)
end
-- Update nodes around it
local rules = {}
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecon_wire then
rules = mesecon.rules.default
else
table.insert(nodebox, box_center)
tiles_off = {
"wires_off.png",
"wires_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png"
}
tiles_on = {
"wires_on.png",
"wires_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png"
}
rules = mesecon.get_any_rules(node)
end
if (not rules) then return end
if nodeid == "00000000" then
nodebox = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
for _, r in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, r)
if minetest.registered_nodes[minetest.get_node(np).name]
and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then
wire_updateconnect(np)
end
end
end
minetest.register_node("mesecons:wire_"..nodeid.."_off", {
description = wiredesc,
drawtype = "nodebox",
tiles = tiles_off,
-- inventory_image = "wires_inv.png",
-- wield_image = "wires_inv.png",
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = {
function mesecon.update_autoconnect(pos, node)
if (not node) then node = minetest.get_node(pos) end
update_on_place_dig(pos, node)
end
-- ############################
-- ## Wire node registration ##
-- ############################
-- Nodeboxes:
local box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
local box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 }
local nbox_nid =
{
[0] = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}, -- x positive
[1] = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}, -- z positive
[2] = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}, -- x negative
[3] = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}, -- z negative
[4] = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}, -- x positive up
[5] = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}, -- z positive up
[6] = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}, -- x negative up
[7] = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16} -- z negative up
}
local tiles_off = { "mesecons_wire_off.png" }
local tiles_on = { "mesecons_wire_on.png" }
local selectionbox =
{
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
fixed = nodebox
},
groups = groups,
walkable = false,
stack_max = 99,
drop = "mesecons:wire_00000000_off",
mesecons = {conductor={
}
-- go to the next nodeid (ex.: 01000011 --> 01000100)
local nid_inc = function() end
nid_inc = function (nid)
local i = 0
while nid[i-1] ~= 1 do
nid[i] = (nid[i] ~= 1) and 1 or 0
i = i + 1
end
-- BUT: Skip impossible nodeids:
if ((nid[0] == 0 and nid[4] == 1) or (nid[1] == 0 and nid[5] == 1)
or (nid[2] == 0 and nid[6] == 1) or (nid[3] == 0 and nid[7] == 1)) then
return nid_inc(nid)
end
return i <= 8
end
register_wires = function()
local nid = {}
while true do
-- Create group specifiction and nodeid string (see note above for details)
local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")
-- Calculate nodebox
local nodebox = {type = "fixed", fixed={box_center}}
for i=0,7 do
if nid[i] == 1 then
table.insert(nodebox.fixed, nbox_nid[i])
end
end
-- Add bump to nodebox if curved
if (nid[0] == 1 and nid[1] == 1) or (nid[1] == 1 and nid[2] == 1)
or (nid[2] == 1 and nid[3] == 1) or (nid[3] == 1 and nid[0] == 1) then
table.insert(nodebox.fixed, box_bump1)
end
-- If nothing to connect to, still make a nodebox of a straight wire
if nodeid == "00000000" then
nodebox.fixed = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
end
local rules = {}
if (nid[0] == 1) then table.insert(rules, vector.new( 1, 0, 0)) end
if (nid[1] == 1) then table.insert(rules, vector.new( 0, 0, 1)) end
if (nid[2] == 1) then table.insert(rules, vector.new(-1, 0, 0)) end
if (nid[3] == 1) then table.insert(rules, vector.new( 0, 0, -1)) end
if (nid[0] == 1) then table.insert(rules, vector.new( 1, -1, 0)) end
if (nid[1] == 1) then table.insert(rules, vector.new( 0, -1, 1)) end
if (nid[2] == 1) then table.insert(rules, vector.new(-1, -1, 0)) end
if (nid[3] == 1) then table.insert(rules, vector.new( 0, -1, -1)) end
if (nid[4] == 1) then table.insert(rules, vector.new( 1, 1, 0)) end
if (nid[5] == 1) then table.insert(rules, vector.new( 0, 1, 1)) end
if (nid[6] == 1) then table.insert(rules, vector.new(-1, 1, 0)) end
if (nid[7] == 1) then table.insert(rules, vector.new( 0, 1, -1)) end
local meseconspec_off = { conductor = {
rules = rules,
state = mesecon.state.off,
onstate = "mesecons:wire_"..nodeid.."_on"
}}
})
minetest.register_node("mesecons:wire_"..nodeid.."_on", {
description = "Wire ID:"..nodeid,
drawtype = "nodebox",
tiles = tiles_on,
-- inventory_image = "wires_inv.png",
-- wield_image = "wires_inv.png",
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
fixed = nodebox
},
groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1},
walkable = false,
stack_max = 99,
drop = "mesecons:wire_00000000_off",
mesecons = {conductor={
local meseconspec_on = { conductor = {
rules = rules,
state = mesecon.state.on,
offstate = "mesecons:wire_"..nodeid.."_off"
}}
})
end
end
end
end
end
end
end
end
-- Updating the wires:
-- Place the right connection wire
local update_on_place_dig = function (pos, node)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecons then
mesecon:update_autoconnect(pos)
end
end
minetest.register_on_placenode(update_on_place_dig)
minetest.register_on_dignode(update_on_place_dig)
function mesecon:update_autoconnect(pos, secondcall, replace_old)
local xppos = {x=pos.x+1, y=pos.y, z=pos.z}
local zppos = {x=pos.x, y=pos.y, z=pos.z+1}
local xmpos = {x=pos.x-1, y=pos.y, z=pos.z}
local zmpos = {x=pos.x, y=pos.y, z=pos.z-1}
local xpympos = {x=pos.x+1, y=pos.y-1, z=pos.z}
local zpympos = {x=pos.x, y=pos.y-1, z=pos.z+1}
local xmympos = {x=pos.x-1, y=pos.y-1, z=pos.z}
local zmympos = {x=pos.x, y=pos.y-1, z=pos.z-1}
local xpypos = {x=pos.x+1, y=pos.y+1, z=pos.z}
local zpypos = {x=pos.x, y=pos.y+1, z=pos.z+1}
local xmypos = {x=pos.x-1, y=pos.y+1, z=pos.z}
local zmypos = {x=pos.x, y=pos.y+1, z=pos.z-1}
if secondcall == nil then
mesecon:update_autoconnect(xppos, true)
mesecon:update_autoconnect(zppos, true)
mesecon:update_autoconnect(xmpos, true)
mesecon:update_autoconnect(zmpos, true)
mesecon:update_autoconnect(xpypos, true)
mesecon:update_autoconnect(zpypos, true)
mesecon:update_autoconnect(xmypos, true)
mesecon:update_autoconnect(zmypos, true)
mesecon:update_autoconnect(xpympos, true)
mesecon:update_autoconnect(zpympos, true)
mesecon:update_autoconnect(xmympos, true)
mesecon:update_autoconnect(zmympos, true)
local groups_on = {dig_immediate = 3, mesecon_conductor_craftable = 1,
not_in_creative_inventory = 1}
local groups_off = {dig_immediate = 3, mesecon_conductor_craftable = 1}
if nodeid ~= "00000000" then
groups_off["not_in_creative_inventory"] = 1
end
nodename = minetest.get_node(pos).name
if string.find(nodename, "mesecons:wire_") == nil and not replace_old then return nil end
mesecon.register_node("mesecons:wire_"..nodeid, {
description = "Mesecon",
drawtype = "nodebox",
inventory_image = "mesecons_wire_inv.png",
wield_image = "mesecons_wire_inv.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
walkable = false,
drop = "mesecons:wire_00000000_off",
mesecon_wire = true
}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})
if mesecon:rules_link_anydir(pos, xppos) then xp = 1 else xp = 0 end
if mesecon:rules_link_anydir(pos, xmpos) then xm = 1 else xm = 0 end
if mesecon:rules_link_anydir(pos, zppos) then zp = 1 else zp = 0 end
if mesecon:rules_link_anydir(pos, zmpos) then zm = 1 else zm = 0 end
if mesecon:rules_link_anydir(pos, xpympos) then xp = 1 end
if mesecon:rules_link_anydir(pos, xmympos) then xm = 1 end
if mesecon:rules_link_anydir(pos, zpympos) then zp = 1 end
if mesecon:rules_link_anydir(pos, zmympos) then zm = 1 end
if mesecon:rules_link_anydir(pos, xpypos) then xpy = 1 else xpy = 0 end
if mesecon:rules_link_anydir(pos, zpypos) then zpy = 1 else zpy = 0 end
if mesecon:rules_link_anydir(pos, xmypos) then xmy = 1 else xmy = 0 end
if mesecon:rules_link_anydir(pos, zmypos) then zmy = 1 else zmy = 0 end
if xpy == 1 then xp = 1 end
if zpy == 1 then zp = 1 end
if xmy == 1 then xm = 1 end
if zmy == 1 then zm = 1 end
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if string.find(nodename, "_off") ~= nil then
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
else
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
if (nid_inc(nid) == false) then return end
end
end
register_wires()
if not minetest.registered_nodes["default:stone_with_mese"] then --before MESE update, use old recipes
minetest.register_craft({
output = "mesecons:wire_00000000_off 18",
recipe = {
{"default:mese"},
}
})
else
minetest.register_craft({
-- ##############
-- ## Crafting ##
-- ##############
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 2",
recipe = "default:mese_crystal_fragment",
cooktime = 3,
})
})
minetest.register_craft({
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 18",
recipe = "default:mese_crystal",
cooktime = 15,
})
})
minetest.register_craft({
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 162",
recipe = "default:mese",
cooktime = 30,
})
end
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 16",
recipe = "default:mese_crystal",
})

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@ -1,102 +1,51 @@
-- The BLINKY_PLANT
minetest.register_node("mesecons_blinkyplant:blinky_plant", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_off.png"},
inventory_image = "jeija_blinky_plant_off.png",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1},
drop="mesecons_blinkyplant:blinky_plant_off 1",
description="Deactivated Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
end
})
minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_off.png"},
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, mesecon=2},
local toggle_timer = function (pos)
local timer = minetest.get_node_timer(pos)
if timer:is_started() then
timer:stop()
else
timer:start(mesecon.setting("blinky_plant_interval", 3))
end
end
local on_timer = function (pos)
local node = minetest.get_node(pos)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
toggle_timer(pos)
end
mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
description="Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant"})
end
})
minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_on.png"},
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon=2},
drop="mesecons_blinkyplant:blinky_plant_off 1",
light_source = LIGHT_MAX-7,
description = "Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.on
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name = "mesecons_blinkyplant:blinky_plant"})
mesecon:receptor_off(pos)
end
on_timer = on_timer,
on_rightclick = toggle_timer,
on_construct = toggle_timer
},{
tiles = {"jeija_blinky_plant_off.png"},
groups = {dig_immediate=3},
mesecons = {receptor = { state = mesecon.state.off }}
},{
tiles = {"jeija_blinky_plant_on.png"},
groups = {dig_immediate=3, not_in_creative_inventory=1},
mesecons = {receptor = { state = mesecon.state.on }}
})
minetest.register_craft({
output = "mesecons_blinkyplant:blinky_plant_off 1",
recipe = {
recipe = { {"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""},
{"default:sapling","default:sapling","default:sapling"},
}
})
minetest.register_abm(
{nodenames = {"mesecons_blinkyplant:blinky_plant_off"},
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.remove_node(pos)
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
nodeupdate(pos)
mesecon:receptor_on(pos)
end,
})
minetest.register_abm({
nodenames = {"mesecons_blinkyplant:blinky_plant_on"},
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.remove_node(pos)
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
nodeupdate(pos)
mesecon:receptor_off(pos)
end,
{"group:sapling","group:sapling","group:sapling"}}
})

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@ -8,7 +8,7 @@ mesecon.button_turnoff = function (pos)
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
mesecon.receptor_off(pos, rules)
end
end
@ -42,7 +42,7 @@ minetest.register_node("mesecons_button:button_off", {
description = "Button",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,

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@ -23,14 +23,6 @@ minetest.register_chatcommand("tell", {
end
})
minetest.register_chatcommand("tellme", {
params = "<text>",
description = "Say <text> to yourself",
func = function(name, param)
minetest.chat_send_player(name, param, false)
end
})
minetest.register_chatcommand("hp", {
params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints",
@ -50,16 +42,13 @@ minetest.register_chatcommand("hp", {
end
})
local initialize_data = function(meta, player, command, param)
local function initialize_data(meta)
local commands = meta:get_string("commands")
meta:set_string("formspec",
"invsize[9,6;]" ..
"field[1,1;7.5,1;player;Player;" .. player .. "]" ..
"button[1.3,2;2,1;nearest;Nearest]" ..
"button[3.3,2;2,1;farthest;Farthest]" ..
"button[5.3,2;2,1;random;Random]" ..
"field[1,4;2,1;command;Command;" .. command .. "]" ..
"field[3,4;5.5,1;param;Parameter;" .. param .. "]" ..
"button_exit[3.3,5;2,1;submit;Submit]")
"invsize[9,5;]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
"label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
"button_exit[3.3,4.5;2,1;submit;Submit]")
local owner = meta:get_string("owner")
if owner == "" then
owner = "not owned"
@ -68,81 +57,64 @@ local initialize_data = function(meta, player, command, param)
end
meta:set_string("infotext", "Command Block\n" ..
"(" .. owner .. ")\n" ..
"Command: /" .. command .. " " .. param)
"Commands: "..commands)
end
local construct = function(pos)
local function construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("player", "@nearest")
meta:set_string("command", "time")
meta:set_string("param", "7000")
meta:set_string("commands", "tell @nearest Commandblock unconfigured")
meta:set_string("owner", "")
initialize_data(meta, "@nearest", "time", "7000")
initialize_data(meta)
end
local after_place = function(pos, placer)
local function after_place(pos, placer)
if placer then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
initialize_data(meta, "@nearest", "time", "7000")
initialize_data(meta)
end
end
local receive_fields = function(pos, formname, fields, sender)
if fields.quit then
local function receive_fields(pos, formname, fields, sender)
if not fields.submit then
return
end
local meta = minetest.get_meta(pos)
if fields.nearest then
initialize_data(meta, "@nearest", fields.command, fields.param)
elseif fields.farthest then
initialize_data(meta, "@farthest", fields.command, fields.param)
elseif fields.random then
initialize_data(meta, "@random", fields.command, fields.param)
else --fields.submit or pressed enter
meta:set_string("player", fields.player)
meta:set_string("command", fields.command)
meta:set_string("param", fields.param)
initialize_data(meta, fields.player, fields.command, fields.param)
local owner = meta:get_string("owner")
if owner ~= "" and sender:get_player_name() ~= owner then
return
end
meta:set_string("commands", fields.commands)
initialize_data(meta)
end
local resolve_player = function(name, pos)
local get_distance = function(pos1, pos2)
return math.sqrt((pos1.x - pos2.x) ^ 2 + (pos1.y - pos2.y) ^ 2 + (pos1.z - pos2.z) ^ 2)
end
if name == "@nearest" then
local min_distance = math.huge
for index, player in ipairs(minetest.get_connected_players()) do
local distance = get_distance(pos, player:getpos())
local function resolve_commands(commands, pos)
local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1
local players = minetest.get_connected_players()
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then
min_distance = distance
name = player:get_player_name()
nearest = player:get_player_name()
end
end
elseif name == "@farthest" then
local max_distance = -1
for index, player in ipairs(minetest.get_connected_players()) do
local distance = get_distance(pos, player:getpos())
if distance > max_distance then
max_distance = distance
name = player:get_player_name()
farthest = player:get_player_name()
end
end
elseif name == "@random" then
local players = minetest.get_connected_players()
local player = players[math.random(#players)]
name = player:get_player_name()
end
return name
local random = players[math.random(#players)]:get_player_name()
commands = commands:gsub("@nearest", nearest)
commands = commands:gsub("@farthest", farthest)
commands = commands:gsub("@random", random)
return commands
end
local commandblock_action_on = function(pos, node)
local function commandblock_action_on(pos, node)
if node.name ~= "mesecons_commandblock:commandblock_off" then
return
end
@ -150,29 +122,48 @@ local commandblock_action_on = function(pos, node)
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
local meta = minetest.get_meta(pos)
local command = minetest.chatcommands[meta:get_string("command")]
if command == nil then
return
end
local owner = meta:get_string("owner")
if owner == "" then
return
end
local has_privs, missing_privs = minetest.check_player_privs(owner, command.privs)
if not has_privs then
minetest.chat_send_player(owner, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
local commands = resolve_commands(meta:get_string("commands"), pos)
for _, command in pairs(commands:split("\n")) do
local pos = command:find(" ")
local cmd, param = command, ""
if pos then
cmd = command:sub(1, pos - 1)
param = command:sub(pos + 1)
end
local cmddef = minetest.chatcommands[cmd]
if not cmddef then
minetest.chat_send_player(owner, "The command "..cmd.." does not exist")
return
end
local player = resolve_player(meta:get_string("player"), pos)
command.func(player, meta:get_string("param"))
local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs)
if not has_privs then
minetest.chat_send_player(owner, "You don't have permission "
.."to run "..cmd
.." (missing privileges: "
..table.concat(missing_privs, ", ")..")")
return
end
cmddef.func(owner, param)
end
end
local commandblock_action_off = function(pos, node)
local function commandblock_action_off(pos, node)
if node.name == "mesecons_commandblock:commandblock_on" then
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
end
end
local function can_dig(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
return owner == "" or owner == player:get_player_name()
end
minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block",
tiles = {"jeija_commandblock_off.png"},
@ -181,10 +172,7 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
on_construct = construct,
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = function(pos,player)
local owner = minetest.get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name()
end,
can_dig = can_dig,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = commandblock_action_on
@ -199,10 +187,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
on_construct = construct,
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = function(pos,player)
local owner = minetest.get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name()
end,
can_dig = can_dig,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_off = commandblock_action_off

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@ -1,167 +0,0 @@
doors = {}
-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name)
if minetest.get_node(pos).name == name then
minetest.remove_node(pos)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
local meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=p2})
minetest.get_meta(pos):from_table(meta)
pos.y = pos.y-dir
meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=p2})
minetest.get_meta(pos):from_table(meta)
end
local function on_mesecons_signal_open (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function on_mesecons_signal_close (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
minetest.register_node(":"..name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1")
end,
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
mesecons = {effector = {
action_on = on_mesecons_signal_open
}},
can_dig = check_player_priv,
})
minetest.register_node(":"..name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2")
end,
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
mesecons = {effector = {
action_off = on_mesecons_signal_close
}},
can_dig = check_player_priv,
})
end
doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
})
doors:register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "door_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
sounds = default.node_sound_stone_defaults(),
})

View File

@ -2,7 +2,7 @@
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
@ -10,35 +10,25 @@ end
local delayer_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
-- Functions that are called after the delay time
local delayer_turnon = function(params)
local rules = delayer_get_output_rules(params.node)
mesecon:receptor_on(params.pos, rules)
end
local delayer_turnoff = function(params)
local rules = delayer_get_output_rules(params.node)
mesecon:receptor_off(params.pos, rules)
end
local delayer_activate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
minetest.after(time, delayer_turnon , {pos = pos, node = node})
mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil)
end
local delayer_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
minetest.after(time, delayer_turnoff, {pos = pos, node = node})
mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil)
end
-- Register the 2 (states) x 4 (delay times) delayers

View File

@ -1,3 +1,5 @@
local GET_COMMAND = "GET"
-- Object detector
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
@ -6,13 +8,13 @@ local object_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]")
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local object_detector_on_receive_fields = function(pos, formname, fields)
if fields.quit then
return
end
if not fields.scanname or not fields.digiline_channel then return end;
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
@ -21,7 +23,7 @@ end
-- returns true if player was found, false if not
local object_detector_scan = function (pos)
local objs = minetest.get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
local scanname = minetest.get_meta(pos):get_string("scanname")
@ -33,7 +35,7 @@ local object_detector_scan = function (pos)
end
-- set player name when receiving a digiline signal on a specific channel
object_detector_digiline = {
local object_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
@ -53,7 +55,8 @@ minetest.register_node("mesecons_detector:object_detector_off", {
groups = {cracky=3},
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.off
state = mesecon.state.off,
rules = mesecon.rules.pplate
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
@ -68,7 +71,8 @@ minetest.register_node("mesecons_detector:object_detector_on", {
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off',
mesecons = {receptor = {
state = mesecon.state.on
state = mesecon.state.on,
rules = mesecon.rules.pplate
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
@ -92,7 +96,7 @@ minetest.register_abm(
action = function(pos)
if object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos)
mesecon.receptor_on(pos, mesecon.rules.pplate)
end
end,
})
@ -104,7 +108,161 @@ minetest.register_abm(
action = function(pos)
if not object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"})
mesecon:receptor_off(pos)
mesecon.receptor_off(pos, mesecon.rules.pplate)
end
end,
})
-- Node detector
-- Detects the node in front of it
local node_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local node_detector_on_receive_fields = function(pos, formname, fields)
if not fields.scanname or not fields.digiline_channel then return end;
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
node_detector_make_formspec(pos)
end
-- returns true if player was found, false if not
local node_detector_scan = function (pos)
local node = minetest.get_node(pos)
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local frontnode = minetest.get_node(frontpos)
local meta = minetest.get_meta(pos)
return (frontnode.name == meta:get_string("scanname")) or
(frontnode.name ~= "air" and frontnode.name ~= "ignore" and meta:get_string("scanname") == "")
end
-- set player name when receiving a digiline signal on a specific channel
local node_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
if msg == GET_COMMAND then
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local name = minetest.get_node(frontpos).name
digiline:receptor_send(pos, digiline.rules.default, channel, name)
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
end
end,
},
receptor = {}
}
minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {cracky=3},
description="Node Detector",
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:node_detector_off',
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
minetest.register_abm(
{nodenames = {"mesecons_detector:node_detector_off"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if node_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:node_detector_on", param2 = node.param2})
mesecon.receptor_on(pos)
end
end,
})
minetest.register_abm(
{nodenames = {"mesecons_detector:node_detector_on"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if not node_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:node_detector_off", param2 = node.param2})
mesecon.receptor_off(pos)
end
end,
})

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80
mesecons_doors/init.lua Normal file
View File

@ -0,0 +1,80 @@
-- Modified, from minetest_game/mods/doors/init.lua
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2 + 1]
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
pos.y = pos.y - dir
minetest.swap_node(pos, {name = replace, param2 = p2})
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function meseconify_door(name)
local function toggle_state1 (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function toggle_state2 (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
minetest.override_item(name.."_b_1", {
mesecons = {effector = {
action_on = toggle_state1,
action_off = toggle_state1,
rules = mesecon.rules.pplate
}},
})
minetest.override_item(name.."_b_2", {
mesecons = {effector = {
action_on = toggle_state2,
action_off = toggle_state2,
rules = mesecon.rules.pplate
}},
})
end
meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
-- Trapdoor
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})

View File

@ -15,7 +15,7 @@ local corner_get_rules = function (node)
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules

View File

@ -77,7 +77,7 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1, not_in_creative_inventory=1},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
@ -113,7 +113,7 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1, not_in_creative_inventory=1},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
@ -149,7 +149,7 @@ minetest.register_node("mesecons_extrawires:crossover_on", {
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1, not_in_creative_inventory=1},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,

View File

@ -8,12 +8,7 @@ local mesewire_rules =
{x = 0, y = 0, z =-1},
}
minetest.register_node(":default:mese", {
description = "Mese Block",
tiles = {minetest.registered_nodes["default:mese"].tiles[1]},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
minetest.override_item("default:mese", {
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered",

View File

@ -16,7 +16,7 @@ local tjunction_get_rules = function (node)
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules
@ -38,7 +38,7 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
sunlight_propagates = true,
selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox,
groups = {dig_immediate = 3, mesecon_conductor_craftable=1, not_in_creative_inventory = 1},
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:tjunction_off",
mesecons = {conductor =
{

View File

@ -18,7 +18,7 @@ local bottom_box = {
local vertical_rules = {
{x=0, y=1, z=0},
{x=0, y=-1, z=0},
{x=0, y=-1, z=0}
}
local top_rules = {
@ -26,7 +26,7 @@ local top_rules = {
{x=-1,y=0, z=0},
{x=0,y=0, z=1},
{x=0,y=0, z=-1},
{x=0,y=-1, z=0},
{x=0,y=-1, z=0}
}
local bottom_rules = {
@ -35,107 +35,79 @@ local bottom_rules = {
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
{x=0, y=2, z=0} -- receive power from pressure plate / detector / ... 2 nodes above
}
local vertical_updatepos = function (pos)
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.get_node(mesecon:addPosRule(pos, vertical_rules[1]))
local node_below = minetest.get_node(mesecon:addPosRule(pos, vertical_rules[2]))
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.get_node(mesecon.addPosRule(pos, vertical_rules[1]))
local node_below = minetest.get_node(mesecon.addPosRule(pos, vertical_rules[2]))
local namestate = minetest.registered_nodes[node.name].vertical_conductor_state
local above = minetest.registered_nodes[node_above.name] and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name] and minetest.registered_nodes[node_below.name].is_vertical_conductor
local above = minetest.registered_nodes[node_above.name]
and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name]
and minetest.registered_nodes[node_below.name].is_vertical_conductor
local basename = "mesecons_extrawires:vertical_"
if above and below then -- above and below: vertical mesecon
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_" .. namestate})
minetest.add_node(pos, {name = basename .. namestate})
elseif above and not below then -- above only: bottom
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_bottom_" .. namestate})
minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
elseif not above and below then -- below only: top
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_top_" .. namestate})
else -- no vertical wire above, no vertical wire below: use default wire
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_" .. namestate})
minetest.add_node(pos, {name = basename .. "top_" .. namestate})
else -- no vertical wire above, no vertical wire below: use bottom
minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
end
mesecon.update_autoconnect(pos)
end
end
local vertical_update = function (pos, node)
vertical_updatepos(pos) -- this one
vertical_updatepos(mesecon:addPosRule(pos, vertical_rules[1])) -- above
vertical_updatepos(mesecon:addPosRule(pos, vertical_rules[2])) -- below
vertical_updatepos(mesecon.addPosRule(pos, vertical_rules[1])) -- above
vertical_updatepos(mesecon.addPosRule(pos, vertical_rules[2])) -- below
end
-- Vertical wire
minetest.register_node("mesecons_extrawires:vertical_on", {
mesecon.register_node("mesecons_extrawires:vertical", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = vertical_box,
node_box = vertical_box,
is_vertical_conductor = true,
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_off",
rules = vertical_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3},
selection_box = vertical_box,
node_box = vertical_box,
is_vertical_conductor = true,
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_on",
rules = vertical_rules,
}},
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
-- Vertical wire top
minetest.register_node("mesecons_extrawires:vertical_top_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
}}
},{
tiles = {"mesecons_wire_on.png"},
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = top_box,
node_box = top_box,
is_vertical_conductor = true,
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off",
rules = top_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
offstate = "mesecons_extrawires:vertical_off",
rules = vertical_rules,
}}
})
minetest.register_node("mesecons_extrawires:vertical_top_off", {
-- Vertical wire top
mesecon.register_node("mesecons_extrawires:vertical_top", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
@ -143,43 +115,31 @@ minetest.register_node("mesecons_extrawires:vertical_top_off", {
selection_box = top_box,
node_box = top_box,
is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_top_on",
rules = top_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
}}
},{
tiles = {"mesecons_wire_on.png"},
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off",
rules = top_rules,
}}
})
-- Vertical wire bottom
minetest.register_node("mesecons_extrawires:vertical_bottom_on", {
mesecon.register_node("mesecons_extrawires:vertical_bottom", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
vertical_conductor_state = "on",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = bottom_box,
node_box = bottom_box,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",
rules = bottom_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
@ -187,15 +147,25 @@ minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
selection_box = bottom_box,
node_box = bottom_box,
is_vertical_conductor = true,
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_bottom_on",
rules = bottom_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
}}
},{
tiles = {"mesecons_wire_on.png"},
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",
rules = bottom_rules,
}}
})
minetest.register_craft({

View File

@ -1,223 +1,124 @@
function gate_rotate_rules(node)
local nodebox = {
type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
}
local function gate_rotate_rules(node, rules)
for rotations = 0, node.param2 - 1 do
rules = mesecon:rotate_rules_left(rules)
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
function gate_get_output_rules(node)
rules = {{x=1, y=0, z=0}}
return gate_rotate_rules(node)
local function gate_get_output_rules(node)
return gate_rotate_rules(node, {{x=1, y=0, z=0}})
end
function gate_get_input_rules_oneinput(node)
rules = {{x=-1, y=0, z=0}, {x=1, y=0, z=0}}
return gate_rotate_rules(node)
local function gate_get_input_rules_oneinput(node)
return gate_rotate_rules(node, {{x=-1, y=0, z=0}})
end
function gate_get_input_rules_twoinputs(node)
rules = {
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0}}
return gate_rotate_rules(node)
local function gate_get_input_rules_twoinputs(node)
return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"},
{x=0, y=0, z=-1, name="input2"}})
end
function update_gate(pos)
gate = get_gate(pos)
L = rotate_ports(
yc_get_real_portstates(pos),
minetest.get_node(pos).param2
)
if gate == "diode" then
set_gate(pos, L.a)
elseif gate == "not" then
set_gate(pos, not L.a)
elseif gate == "nand" then
set_gate(pos, not(L.b and L.d))
elseif gate == "and" then
set_gate(pos, L.b and L.d)
elseif gate == "xor" then
set_gate(pos, (L.b and not L.d) or (not L.b and L.d))
end
end
local function set_gate(pos, node, state)
local gate = minetest.registered_nodes[node.name]
function set_gate(pos, on)
gate = get_gate(pos)
local meta = minetest.get_meta(pos)
if on ~= gate_state(pos) then
yc_heat(meta)
--minetest.after(0.5, yc_cool, meta)
if yc_overheat(meta) then
pop_gate(pos)
else
local node = minetest.get_node(pos)
if on then
minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_on", param2=node.param2})
mesecon:receptor_on(pos,
gate_get_output_rules(node))
else
minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_off", param2=node.param2})
mesecon:receptor_off(pos,
gate_get_output_rules(node))
end
end
end
end
function get_gate(pos)
return minetest.registered_nodes[minetest.get_node(pos).name].mesecons_gate
end
function gate_state(pos)
name = minetest.get_node(pos).name
return string.find(name, "_on") ~= nil
end
function pop_gate(pos)
gate = get_gate(pos)
if mesecon.do_overheat(pos) then
minetest.remove_node(pos)
minetest.after(0.2, yc_overheat_off, pos)
minetest.add_item(pos, "mesecons_gates:"..gate.."_off")
end
function rotate_ports(L, param2)
for rotations=0, param2-1 do
port = L.a
L.a = L.b
L.b = L.c
L.c = L.d
L.d = port
mesecon.receptor_off(pos, gate_get_output_rules(node))
minetest.add_item(pos, gate.drop)
elseif state then
minetest.swap_node(pos, {name = gate.onstate, param2=node.param2})
mesecon.receptor_on(pos, gate_get_output_rules(node))
else
minetest.swap_node(pos, {name = gate.offstate, param2=node.param2})
mesecon.receptor_off(pos, gate_get_output_rules(node))
end
return L
end
gates = {
{name = "diode", inputnumber = 1},
{name = "not" , inputnumber = 1},
{name = "nand" , inputnumber = 2},
{name = "and" , inputnumber = 2},
{name = "xor" , inputnumber = 2}}
local function update_gate(pos, node, link, newstate)
local gate = minetest.registered_nodes[node.name]
local onoff, drop, nodename, description, groups
for _, gate in ipairs(gates) do
if gate.inputnumber == 1 then
get_rules = gate_get_input_rules_oneinput
set_gate(pos, node, gate.assess(newstate == "on"))
elseif gate.inputnumber == 2 then
get_rules = gate_get_input_rules_twoinputs
end
for on = 0, 1 do
nodename = "mesecons_gates:"..gate.name
if on == 1 then
onoff = "on"
drop = nodename.."_off"
nodename = nodename.."_"..onoff
description = "You hacker you!"
groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
else
onoff = "off"
drop = nil
nodename = nodename.."_"..onoff
description = gate.name.." Gate"
groups = {dig_immediate=2, overheat = 1}
local meta = minetest.get_meta(pos)
meta:set_int(link.name, newstate == "on" and 1 or 0)
local val1 = meta:get_int("input1") == 1
local val2 = meta:get_int("input2") == 1
set_gate(pos, node, gate.assess(val1, val2))
end
end
tiles = "jeija_microcontroller_bottom.png^"..
"jeija_gate_"..onoff..".png^"..
"jeija_gate_"..gate.name..".png"
function register_gate(name, inputnumber, assess, recipe)
local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
gate_get_input_rules_oneinput
local description = "Mesecons Logic Gate: "..name
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
},
}
local mesecon_state
if on == 1 then
mesecon_state = mesecon.state.on
else
mesecon_state = mesecon.state.off
end
minetest.register_node(nodename, {
local basename = "mesecons_gates:"..name
mesecon.register_node(basename, {
description = description,
inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
tiles = {tiles},
inventory_image = tiles,
selection_box = node_box,
node_box = node_box,
drop = basename.."_off",
selection_box = nodebox,
node_box = nodebox,
walkable = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("heat", 0)
update_gate(pos)
end,
groups = groups,
drop = drop,
sounds = default.node_sound_stone_defaults(),
mesecons_gate = gate.name,
mesecons =
{
receptor =
{
state = mesecon_state,
assess = assess,
onstate = basename.."_on",
offstate = basename.."_off",
inputnumber = inputnumber
},{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, overheat = 1},
mesecons = { receptor = {
state = "off",
rules = gate_get_output_rules
},
effector =
{
rules = get_rules,
}, effector = {
rules = get_inputrules,
action_change = update_gate
}
}
}}
},{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
mesecons = { receptor = {
state = "on",
rules = gate_get_output_rules
}, effector = {
rules = get_inputrules,
action_change = update_gate
}}
})
end
minetest.register_craft({output = basename.."_off", recipe = recipe})
end
minetest.register_craft({
output = 'mesecons_gates:diode_off',
recipe = {
{'', '', ''},
{'mesecons:mesecon', 'mesecons_torch:mesecon_torch_on', 'mesecons_torch:mesecon_torch_on'},
{'', '', ''},
},
})
register_gate("diode", 1, function (input) return input end,
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}})
minetest.register_craft({
output = 'mesecons_gates:not_off',
recipe = {
{'', '', ''},
{'mesecons:mesecon', 'mesecons_torch:mesecon_torch_on', 'mesecons:mesecon'},
{'', '', ''},
},
})
register_gate("not", 1, function (input) return not input end,
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}})
minetest.register_craft({
output = 'mesecons_gates:and_off',
recipe = {
{'mesecons:mesecon', '', ''},
{'', 'mesecons_materials:silicon', 'mesecons:mesecon'},
{'mesecons:mesecon', '', ''},
},
})
register_gate("and", 2, function (val1, val2) return val1 and val2 end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons:mesecon"},
{"mesecons:mesecon", "", ""}})
minetest.register_craft({
output = 'mesecons_gates:nand_off',
recipe = {
{'mesecons:mesecon', '', ''},
{'', 'mesecons_materials:silicon', 'mesecons_torch:mesecon_torch_on'},
{'mesecons:mesecon', '', ''},
},
})
minetest.register_craft({
output = 'mesecons_gates:xor_off',
recipe = {
{'mesecons:mesecon', '', ''},
{'', 'mesecons_materials:silicon', 'mesecons_materials:silicon'},
{'mesecons:mesecon', '', ''},
},
})
register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"},
{"mesecons:mesecon", "", ""}})
register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons:mesecon", "", ""}})

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@ -4,24 +4,17 @@
-- (does not work with other liquids)
minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
drawtype = "nodebox",
drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
tiles = {"jeija_hydro_turbine_off.png"},
inventory_image = "jeija_hydro_turbine_inv.png",
wield_scale = {x=0.75, y=0.75, z=0.75},
groups = {dig_immediate=2},
description="Water Turbine",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
},
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
@ -30,25 +23,18 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
})
minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "nodebox",
drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
wield_scale = {x=0.75, y=0.75, z=0.75},
tiles = {"jeija_hydro_turbine_on.png"},
inventory_image = "jeija_hydro_turbine_inv.png",
drop = "mesecons_hydroturbine:hydro_turbine_off 1",
groups = {dig_immediate=2,not_in_creative_inventory=1},
description="Water Turbine",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
},
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.15, 0.5, -0.15, 0.15, 1.45, 0.15},
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
@ -66,7 +52,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
if minetest.get_node(waterpos).name=="default:water_flowing" then
minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
nodeupdate(pos)
mesecon:receptor_on(pos)
mesecon.receptor_on(pos)
end
end,
})
@ -80,7 +66,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
if minetest.get_node(waterpos).name~="default:water_flowing" then
minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
nodeupdate(pos)
mesecon:receptor_off(pos)
mesecon.receptor_off(pos)
end
end,
})

View File

@ -0,0 +1,416 @@
# Blender v2.69 (sub 0) OBJ File: 'mesecons-water-turbine.blend'
# www.blender.org
o Cylinder.002_Cylinder.003
v 0.000000 0.500000 -0.150000
v 0.000000 0.562500 -0.150000
v 0.106066 0.500000 -0.106066
v 0.106066 0.562500 -0.106066
v 0.150000 0.500000 0.000000
v 0.150000 0.562500 0.000000
v 0.106066 0.500000 0.106066
v 0.106066 0.562500 0.106066
v -0.000000 0.500000 0.150000
v -0.000000 0.562500 0.150000
v -0.106066 0.500000 0.106066
v -0.106066 0.562500 0.106066
v -0.150000 0.500000 -0.000000
v -0.150000 0.562500 -0.000000
v -0.106066 0.500000 -0.106066
v -0.106066 0.562500 -0.106066
v 0.097545 0.625000 -0.490393
v -0.097545 0.625000 -0.490393
v -0.277785 0.625000 -0.415735
v -0.415735 0.625000 -0.277785
v -0.490393 0.625000 -0.097545
v -0.490393 0.625000 0.097545
v -0.415735 0.625000 0.277785
v -0.277785 0.625000 0.415735
v -0.097545 0.625000 0.490393
v 0.097545 0.625000 0.490393
v 0.277785 0.625000 0.415735
v 0.415735 0.625000 0.277785
v 0.490393 0.625000 0.097545
v 0.490393 0.625000 -0.097545
v 0.415735 0.625000 -0.277785
v 0.277785 0.625000 -0.415735
v 0.097545 0.656250 -0.490393
v -0.097545 0.656250 -0.490393
v -0.277785 0.656250 -0.415735
v -0.415735 0.656250 -0.277785
v -0.490393 0.656250 -0.097545
v -0.490393 0.656250 0.097545
v -0.415735 0.656250 0.277785
v -0.277785 0.656250 0.415735
v -0.097545 0.656250 0.490393
v 0.097545 0.656250 0.490393
v 0.277785 0.656250 0.415735
v 0.415735 0.656250 0.277785
v 0.490393 0.656250 0.097545
v 0.490393 0.656250 -0.097545
v 0.415735 0.656250 -0.277785
v 0.277785 0.656250 -0.415735
v 0.116233 0.634645 -0.436100
v 0.116233 1.482640 -0.436100
v 0.299524 0.634645 -0.186124
v 0.299524 1.482640 -0.186124
v 0.343405 0.634645 0.080186
v 0.343405 1.482640 0.080186
v 0.186124 0.634645 0.299524
v 0.186124 1.482640 0.299524
v -0.080186 0.634645 0.343405
v -0.080186 1.482640 0.343405
v -0.299524 0.634645 0.186124
v -0.299524 1.482640 0.186124
v -0.343405 0.634645 -0.080186
v -0.343405 1.482640 -0.080186
v -0.186124 0.634645 -0.299524
v -0.186124 1.482640 -0.299524
v 0.080186 0.634645 -0.343405
v 0.080186 1.482640 -0.343405
v 0.390559 1.482640 -0.226180
v 0.390559 0.634645 -0.226180
v 0.436100 1.482640 0.116233
v 0.436100 0.634645 0.116233
v 0.226180 1.482640 0.390559
v 0.226180 0.634645 0.390559
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@ -2,7 +2,7 @@ function insulated_wire_get_rules(node)
local rules = {{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0}}
if node.param2 == 1 or node.param2 == 3 then
return mesecon:rotate_rules_right(rules)
return mesecon.rotate_rules_right(rules)
end
return rules
end
@ -41,7 +41,7 @@ minetest.register_node("mesecons_insulated:insulated_on", {
minetest.register_node("mesecons_insulated:insulated_off", {
drawtype = "nodebox",
description = "insulated mesecons",
description = "Insulated Mesecon",
tiles = {
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_sides_off.png",
@ -78,7 +78,3 @@ minetest.register_craft({
{"mesecons_materials:fiber", "mesecons_materials:fiber", "mesecons_materials:fiber"},
}
})
mesecon:add_rules("insulated", {
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0}})

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@ -1 +1,2 @@
mesecons
dye

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@ -14,7 +14,7 @@ local lightstone_rules = {
{x=0, y=-1, z=0},
}
function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
function mesecon.lightstone_add(name, base_item, texture_off, texture_on)
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", {
tiles = {texture_off},
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
@ -52,9 +52,9 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
end
mesecon:lightstone_add("red", "default:clay_brick", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "default:cactus", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("blue", "mesecons_materials:fiber", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon:lightstone_add("gray", "default:cobble", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "default:gravel", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon:lightstone_add("yellow", "default:mese_crystal_fragment", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png")
mesecon.lightstone_add("red", "dye:red", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon.lightstone_add("green", "dye:green", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon.lightstone_add("blue", "dye:blue", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon.lightstone_add("gray", "dye:grey", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon.lightstone_add("darkgray", "dye:dark_grey", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon.lightstone_add("yellow", "dye:yellow", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png")

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@ -1,11 +1,21 @@
-- ______
-- |
-- |
-- | __ ___ _ __ _ _
-- | | | | | |\ | | |_| | | | | |_ |_|
-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\
-- |
-- |
--
-- Reference
-- ports = get_real_portstates(pos): gets if inputs are powered from outside
-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
-- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action)
-- action(pos, ports): Applies new portstates to a luacontroller at pos
-- lc_update(pos): updates the controller at pos by executing the code
-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- reset (pos): performs a hardware reset, turns off all ports
-- ports = get_real_port_states(pos): gets if inputs are powered from outside
-- newport = merge_port_states(state1, state2): just does result = state1 or state2 for every port
-- set_port(pos, rule, state): activates/deactivates the mesecons according to the port states
-- set_port_states(pos, ports): Applies new port states to a LuaController at pos
-- run(pos): runs the code in the controller at pos
-- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- resetn(pos): performs a hardware reset, turns off all ports
--
-- The Sandbox
-- The whole code of the controller runs in a sandbox,
@ -20,42 +30,76 @@
local BASENAME = "mesecons_luacontroller:luacontroller"
local rules = {}
rules.a = {x = -1, y = 0, z = 0, name="A"}
rules.b = {x = 0, y = 0, z = 1, name="B"}
rules.c = {x = 1, y = 0, z = 0, name="C"}
rules.d = {x = 0, y = 0, z = -1, name="D"}
local rules = {
a = {x = -1, y = 0, z = 0, name="A"},
b = {x = 0, y = 0, z = 1, name="B"},
c = {x = 1, y = 0, z = 0, name="C"},
d = {x = 0, y = 0, z = -1, name="D"},
}
------------------
-- Action stuff --
------------------
-- These helpers are required to set the portstates of the luacontroller
-- These helpers are required to set the port states of the luacontroller
local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside)
ports = {
a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a), mesecon:invertRule(rules.a))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos),
b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b), mesecon:invertRule(rules.b))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos),
c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c), mesecon:invertRule(rules.c))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos),
d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d), mesecon:invertRule(rules.d))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos),
local function update_real_port_states(pos, rule_name, new_state)
local meta = minetest.get_meta(pos)
if rule_name == nil then
meta:set_int("real_portstates", 1)
return
end
local n = meta:get_int("real_portstates") - 1
local L = {}
for i = 1, 4 do
L[i] = n % 2
n = math.floor(n / 2)
end
-- (0,-1) (-1,0) (1,0) (0,1)
local pos_to_side = { 4, 1, nil, 3, 2 }
if rule_name.x == nil then
for _, rname in ipairs(rule_name) do
local port = pos_to_side[rname.x + (2 * rname.z) + 3]
L[port] = (newstate == "on") and 1 or 0
end
else
local port = pos_to_side[rule_name.x + (2 * rule_name.z) + 3]
L[port] = (new_state == "on") and 1 or 0
end
meta:set_int("real_portstates",
1 +
1 * L[1] +
2 * L[2] +
4 * L[3] +
8 * L[4])
end
local port_names = {"a", "b", "c", "d"}
local function get_real_port_states(pos)
-- Determine if ports are powered (by itself or from outside)
local meta = minetest.get_meta(pos)
local L = {}
local n = meta:get_int("real_portstates") - 1
for _, name in ipairs(port_names) do
L[name] = ((n % 2) == 1)
n = math.floor(n / 2)
end
return L
end
local function merge_port_states(ports, vports)
return {
a = ports.a or vports.a,
b = ports.b or vports.b,
c = ports.c or vports.c,
d = ports.d or vports.d,
}
return ports
end
local merge_portstates = function (ports, vports)
local npo = {a=false, b=false, c=false, d=false}
npo.a = vports.a or ports.a
npo.b = vports.b or ports.b
npo.c = vports.c or ports.c
npo.d = vports.d or ports.d
return npo
end
local generate_name = function (ports)
local overwrite = overwrite or {}
local function generate_name(ports)
local d = ports.d and 1 or 0
local c = ports.c and 1 or 0
local b = ports.b and 1 or 0
@ -63,168 +107,175 @@ local generate_name = function (ports)
return BASENAME..d..c..b..a
end
local setport = function (pos, rule, state)
local function set_port(pos, rule, state)
if state then
mesecon:receptor_on(pos, {rule})
mesecon.receptor_on(pos, {rule})
else
mesecon:receptor_off(pos, {rule})
mesecon.receptor_off(pos, {rule})
end
end
local action = function (pos, ports)
local function clean_port_states(ports)
ports.a = ports.a and true or false
ports.b = ports.b and true or false
ports.c = ports.c and true or false
ports.d = ports.d and true or false
end
local function set_port_states(pos, ports)
local node = minetest.get_node(pos)
local name = node.name
clean_port_states(ports)
local vports = minetest.registered_nodes[name].virtual_portstates
local newname = generate_name(ports)
local new_name = generate_name(ports)
if name ~= newname and vports then
local rules_on = {}
local rules_off = {}
if name ~= new_name and vports then
-- Problem:
-- We need to place the new node first so that when turning
-- off some port, it won't stay on because the rules indicate
-- there is an onstate output port there.
-- When turning the output off then, it will however cause feedback
-- so that the luacontroller will receive an "off" event by turning
-- its output off.
-- Solution / Workaround:
-- Remember which output was turned off and ignore next "off" event.
local meta = minetest.get_meta(pos)
local ign = minetest.deserialize(meta:get_string("ignore_offevents")) or {}
if ports.a and not vports.a and not mesecon.is_powered(pos, rules.a) then ign.A = true end
if ports.b and not vports.b and not mesecon.is_powered(pos, rules.b) then ign.B = true end
if ports.c and not vports.c and not mesecon.is_powered(pos, rules.c) then ign.C = true end
if ports.d and not vports.d and not mesecon.is_powered(pos, rules.d) then ign.D = true end
meta:set_string("ignore_offevents", minetest.serialize(ign))
minetest.swap_node(pos, {name = newname, param2 = node.param2})
minetest.swap_node(pos, {name = new_name, param2 = node.param2})
if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end
if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end
if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end
if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end
if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end
if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end
if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end
if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end
end
end
--------------------
-- Overheat stuff --
--------------------
local heat = function (meta) -- warm up
h = meta:get_int("heat")
if h ~= nil then
meta:set_int("heat", h + 1)
end
-----------------
-- Overheating --
-----------------
local function overheat_off(pos)
mesecon.receptor_off(pos, mesecon.rules.flat)
end
--local cool = function (meta) -- cool down after a while
-- h = meta:get_int("heat")
-- if h ~= nil then
-- meta:set_int("heat", h - 1)
-- end
--end
local overheat = function (meta) -- determine if too hot
h = meta:get_int("heat")
if h == nil then return true end -- if nil then overheat
if h > 40 then
local function overheat(pos, meta)
if mesecon.do_overheat(pos) then -- If too hot
local node = minetest.get_node(pos)
node.name = BASENAME.."_burnt"
minetest.swap_node(pos, node)
-- Wait for pending operations
minetest.after(0.2, overheat_off, pos)
return true
else
return false
end
end
local overheat_off = function(pos)
mesecon:receptor_off(pos, mesecon.rules.flat)
end
------------------------
-- Ignored off events --
------------------------
-------------------
-- Parsing stuff --
-------------------
local code_prohibited = function(code)
-- Clean code
local prohibited = {"while", "for", "repeat", "until", "function", "goto"}
for _, p in ipairs(prohibited) do
if string.find(code, p) then
return "Prohibited command: "..p
end
local function ignore_event(event, meta)
if event.type ~= "off" then return false end
local ignore_offevents = minetest.deserialize(meta:get_string("ignore_offevents")) or {}
if ignore_offevents[event.pin.name] then
ignore_offevents[event.pin.name] = nil
meta:set_string("ignore_offevents", minetest.serialize(ignore_offevents))
return true
end
end
local safe_print = function(param)
-------------------------
-- Parsing and running --
-------------------------
local function safe_print(param)
print(dump(param))
end
deep_copy = function(original, visited) --deep copy that removes functions
visited = visited or {}
if visited[original] ~= nil then --already visited this node
return visited[original]
local function remove_functions(x)
local tp = type(x)
if tp == "table" then
for key, value in pairs(x) do
local key_t, val_t = type(key), type(value)
if key_t == "function" or val_t == "function" then
x[key] = nil
else
if key_t == "table" then
remove_functions(key)
end
if type(original) == 'table' then --nested table
local copy = {}
visited[original] = copy
for key, value in next, original, nil do
copy[deep_copy(key, visited)] = deep_copy(value, visited)
if val_t == "table" then
remove_functions(value)
end
setmetatable(copy, deep_copy(getmetatable(original), visited))
return copy
elseif type(original) == 'function' then --ignore functions
end
end
elseif tp == "function" then
return nil
else --by-value type
return original
end
return x
end
local safe_serialize = function(value)
return minetest.serialize(deep_copy(value))
end
local interrupt = function(params)
lc_update(params.pos, {type="interrupt", iid = params.iid})
end
local getinterrupt = function(pos)
local interrupt = function (time, iid) -- iid = interrupt id
local function get_interrupt(pos)
-- iid = interrupt id
local function interrupt(time, iid)
if type(time) ~= "number" then return end
local iid = iid or math.random()
local meta = minetest.get_meta(pos)
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
local found = false
local search = safe_serialize(iid)
for _, i in ipairs(interrupts) do
if safe_serialize(i) == search then
found = true
break
end
end
if not found then
table.insert(interrupts, iid)
meta:set_string("lc_interrupts", safe_serialize(interrupts))
end
minetest.after(time, interrupt, {pos=pos, iid = iid})
local luac_id = minetest.get_meta(pos):get_int("luac_id")
mesecon.queue:add_action(pos, "lc_interrupt", {luac_id, iid}, time, iid, 1)
end
return interrupt
end
local getdigiline_send = function (pos)
local digiline_send = function (channel, msg)
if digiline then
local function get_digiline_send(pos)
if not digiline then return end
return function(channel, msg)
minetest.after(0, function()
digiline:receptor_send(pos, digiline.rules.default, channel, msg)
end)
end
end
return digiline_send
end
local create_environment = function(pos, mem, event)
local safe_globals = {
"assert", "error", "ipairs", "next", "pairs", "pcall", "select",
"tonumber", "tostring", "type", "unpack", "_VERSION", "xpcall",
}
local function create_environment(pos, mem, event)
-- Gather variables for the environment
local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates
vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d}
local rports = get_real_portstates(pos)
local vports_copy = {}
for k, v in pairs(vports) do vports_copy[k] = v end
local rports = get_real_port_states(pos)
return {
print = safe_print,
pin = merge_portstates(vports, rports),
port = vports,
interrupt = getinterrupt(pos),
digiline_send = getdigiline_send(pos),
-- Create new library tables on each call to prevent one LuaController
-- from breaking a library and messing up other LuaControllers.
local env = {
pin = merge_port_states(vports, rports),
port = vports_copy,
event = event,
mem = mem,
tostring = tostring,
tonumber = tonumber,
heat = minetest.get_meta(pos):get_int("heat"),
heat_max = mesecon.setting("overheat_max", 20),
print = safe_print,
interrupt = get_interrupt(pos),
digiline_send = get_digiline_send(pos),
string = {
byte = string.byte,
char = string.char,
find = string.find,
format = string.format,
gmatch = string.gmatch,
gsub = string.gsub,
len = string.len,
lower = string.lower,
match = string.match,
upper = string.upper,
rep = string.rep,
reverse = string.reverse,
sub = string.sub,
@ -261,100 +312,119 @@ local create_environment = function(pos, mem, event)
tanh = math.tanh,
},
table = {
concat = table.concat,
insert = table.insert,
maxn = table.maxn,
remove = table.remove,
sort = table.sort
sort = table.sort,
},
os = {
clock = os.clock,
difftime = os.difftime,
time = os.time,
},
event = event,
}
env._G = env
for _, name in pairs(safe_globals) do
env[name] = _G[name]
end
return env
end
local create_sandbox = function (code, env)
-- Create Sandbox
local function timeout()
debug.sethook() -- Clear hook
error("Code timed out!")
end
local function code_prohibited(code)
-- LuaJIT doesn't increment the instruction counter when running
-- loops, so we have to sanitize inputs if we're using LuaJIT.
if not jit then
return false
end
local prohibited = {"while", "for", "do", "repeat", "until", "goto"}
code = " "..code.." "
for _, p in ipairs(prohibited) do
if string.find(code, "[^%w_]"..p.."[^%w_]") then
return "Prohibited command: "..p
end
end
end
local function create_sandbox(code, env)
if code:byte(1) == 27 then
return _, "You Hacker You! Don't use binary code!"
return nil, "Binary code prohibited."
end
f, msg = loadstring(code)
if not f then return _, msg end
local f, msg = loadstring(code)
if not f then return nil, msg end
setfenv(f, env)
return f
end
local do_overheat = function (pos, meta)
-- Overheat protection
heat(meta)
--minetest.after(0.5, cool, meta)
if overheat(meta) then
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = BASENAME.."_burnt", param2 = node.param2})
minetest.get_meta(pos):set_string("lc_interrupts", "")
minetest.after(0.2, overheat_off, pos) -- wait for pending operations
return true
return function(...)
debug.sethook(timeout, "", 10000)
local ok, ret = pcall(f, ...)
debug.sethook() -- Clear hook
if not ok then error(ret) end
return ret
end
end
local load_memory = function(meta)
local function load_memory(meta)
return minetest.deserialize(meta:get_string("lc_memory")) or {}
end
local save_memory = function(meta, mem)
meta:set_string("lc_memory", safe_serialize(mem))
local function save_memory(meta, mem)
meta:set_string("lc_memory",
minetest.serialize(
remove_functions(mem)
)
)
end
local interrupt_allow = function (meta, event)
if event.type ~= "interrupt" then return true end
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
local search = safe_serialize(event.iid)
for _, i in ipairs(interrupts) do
if safe_serialize(i) == search then
return true
end
end
return false
end
local ports_invalid = function (var)
if type(var) == "table" then
return false
end
return "The ports you set are invalid"
end
----------------------
-- Parsing function --
----------------------
lc_update = function (pos, event)
local function run(pos, event)
local meta = minetest.get_meta(pos)
if not interrupt_allow(meta, event) then return end
if do_overheat(pos, meta) then return end
if overheat(pos) then return end
if ignore_event(event, meta) then return end
-- load code & mem from memory
-- Load code & mem from meta
local mem = load_memory(meta)
local code = meta:get_string("code")
-- make sure code is ok and create environment
local prohibited = code_prohibited(code)
if prohibited then return prohibited end
local err = code_prohibited(code)
if err then return err end
-- Create environment
local env = create_environment(pos, mem, event)
-- create the sandbox and execute code
local chunk, msg = create_sandbox (code, env)
if not chunk then return msg end
-- Create the sandbox and execute code
local f, msg = create_sandbox(code, env)
if not f then return msg end
local success, msg = pcall(f)
if not success then return msg end
if ports_invalid(env.port) then return ports_invalid(env.port) end
if type(env.port) ~= "table" then
return "Ports set are invalid."
end
save_memory(meta, mem)
save_memory(meta, env.mem)
-- Actually set the ports
minetest.after(0, action, pos, env.port)
set_port_states(pos, env.port)
end
local reset_meta = function(pos, code, errmsg)
mesecon.queue:add_function("lc_interrupt", function (pos, luac_id, iid)
-- There is no luacontroller anymore / it has been reprogrammed / replaced
if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end
run(pos, {type="interrupt", iid = iid})
end)
local function reset_meta(pos, code, errmsg)
local meta = minetest.get_meta(pos)
meta:set_string("code", code)
code = minetest.formspec_escape(code or "")
@ -366,109 +436,111 @@ local reset_meta = function(pos, code, errmsg)
"image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
"label[0.1,5;"..errmsg.."]")
meta:set_int("heat", 0)
meta:set_int("luac_id", math.random(1, 65535))
end
local reset = function (pos)
minetest.get_meta(pos):set_string("lc_interrupts", "")
action(pos, {a=false, b=false, c=false, d=false}, true)
local function reset(pos)
set_port_states(pos, {a=false, b=false, c=false, d=false})
end
-- ______
-- |
-- |
-- | __ ___ _ __ _ _
-- | | | | | |\ | | |_| | | | | |_ |_|
-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\
-- |
-- |
--
-----------------------
-- Node Registration --
-----------------------
local output_rules={}
local input_rules={}
local output_rules = {}
local input_rules = {}
local nodebox = {
local node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board
{ -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC
}
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}, -- Bottom slab
{-5/16, -7/16, -5/16, 5/16, -6/16, 5/16}, -- Circuit board
{-3/16, -6/16, -3/16, 3/16, -5/16, 3/16}, -- IC
}
}
local selectionbox = {
local selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
}
}
local digiline = {
receptor = {},
effector = {
action = function (pos, node, channel, msg)
lc_update (pos, {type = "digiline", channel = channel, msg = msg})
action = function(pos, node, channel, msg)
run(pos, {type = "digiline", channel = channel, msg = msg})
end
}
}
local function on_receive_fields(pos, form_name, fields)
if not fields.program then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = run(pos, {type="program"})
if err then
print(err)
reset_meta(pos, fields.code, err)
end
end
for a = 0, 1 do -- 0 = off; 1 = on
for a = 0, 1 do -- 0 = off 1 = on
for b = 0, 1 do
for c = 0, 1 do
for d = 0, 1 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local nodename = BASENAME..cid
local top = "jeija_luacontroller_top.png"
if a == 1 then
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local node_name = BASENAME..cid
local top = "jeija_luacontroller_top.png"
if a == 1 then
top = top.."^jeija_luacontroller_LED_A.png"
end
if b == 1 then
end
if b == 1 then
top = top.."^jeija_luacontroller_LED_B.png"
end
if c == 1 then
end
if c == 1 then
top = top.."^jeija_luacontroller_LED_C.png"
end
if d == 1 then
end
if d == 1 then
top = top.."^jeija_luacontroller_LED_D.png"
end
end
if a + b + c + d ~= 0 then
local groups
if a + b + c + d ~= 0 then
groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
else
else
groups = {dig_immediate=2, overheat = 1}
end
end
output_rules[cid] = {}
input_rules[cid] = {}
if (a == 1) then table.insert(output_rules[cid], rules.a) end
if (b == 1) then table.insert(output_rules[cid], rules.b) end
if (c == 1) then table.insert(output_rules[cid], rules.c) end
if (d == 1) then table.insert(output_rules[cid], rules.d) end
output_rules[cid] = {}
input_rules[cid] = {}
if a == 1 then table.insert(output_rules[cid], rules.a) end
if b == 1 then table.insert(output_rules[cid], rules.b) end
if c == 1 then table.insert(output_rules[cid], rules.c) end
if d == 1 then table.insert(output_rules[cid], rules.d) end
if (a == 0) then table.insert(input_rules[cid], rules.a) end
if (b == 0) then table.insert(input_rules[cid], rules.b) end
if (c == 0) then table.insert(input_rules[cid], rules.c) end
if (d == 0) then table.insert(input_rules[cid], rules.d) end
if a == 0 then table.insert( input_rules[cid], rules.a) end
if b == 0 then table.insert( input_rules[cid], rules.b) end
if c == 0 then table.insert( input_rules[cid], rules.c) end
if d == 0 then table.insert( input_rules[cid], rules.d) end
local mesecons = {
effector =
{
local mesecons = {
effector = {
rules = input_rules[cid],
action_change = function (pos, _, rulename, newstate)
lc_update(pos, {type=newstate, pin=rulename})
action_change = function (pos, _, rule_name, new_state)
update_real_port_states(pos, rule_name, new_state)
run(pos, {type=new_state, pin=rule_name})
end,
},
receptor =
{
receptor = {
state = mesecon.state.on,
rules = output_rules[cid]
}
}
}
minetest.register_node(nodename, {
description = "Luacontroller",
minetest.register_node(node_name, {
description = "LuaController",
drawtype = "nodebox",
tiles = {
top,
@ -478,43 +550,40 @@ minetest.register_node(nodename, {
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
inventory_image = top,
paramtype = "light",
groups = groups,
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
selection_box = selection_box,
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
if fields.quit then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then print(err) end
reset_meta(pos, fields.code, err)
end,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_stone_defaults(),
mesecons = mesecons,
digiline = digiline,
is_luacontroller = true,
virtual_portstates = { a = a == 1, -- virtual portstates are
b = b == 1, -- the ports the the
c = c == 1, -- controller powers itself
d = d == 1},-- so those that light up
-- Virtual portstates are the ports that
-- the node shows as powered up (light up).
virtual_portstates = {
a = a == 1,
b = b == 1,
c = c == 1,
d = d == 1,
},
after_dig_node = function (pos, node)
mesecon:receptor_off(pos, output_rules)
mesecon.receptor_off(pos, output_rules)
end,
})
is_luacontroller = true,
})
end
end
end
end
--overheated luacontroller
------------------------------
-- Overheated LuaController --
------------------------------
minetest.register_node(BASENAME .. "_burnt", {
drawtype = "nodebox",
tiles = {
@ -530,22 +599,20 @@ minetest.register_node(BASENAME .. "_burnt", {
groups = {dig_immediate=2, not_in_creative_inventory=1},
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
selection_box = selection_box,
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
if fields.quit then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then print(err) end
reset_meta(pos, fields.code, err)
end,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_stone_defaults(),
is_luacontroller = true,
virtual_portstates = {a = false, b = false, c = false, d = false},
mesecons = {
effector = {
rules = mesecon.rules.flat,
action_change = function(pos, _, rule_name, new_state)
update_real_port_states(pos, rule_name, new_state)
end,
},
},
})
------------------------

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@ -14,7 +14,7 @@ minetest.register_craftitem("mesecons_materials:fiber", {
minetest.register_craft({
output = "mesecons_materials:glue 2",
type = "cooking",
recipe = "default:sapling",
recipe = "group:sapling",
cooktime = 2
})
@ -35,7 +35,7 @@ minetest.register_craftitem("mesecons_materials:silicon", {
minetest.register_craft({
output = "mesecons_materials:silicon 4",
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:steel_ingot"},
{"group:sand", "group:sand"},
{"group:sand", "default:steel_ingot"},
}
})

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