Merge commit '053c30b'
39
.ldoc/crafting.luadoc
Normal file
@ -0,0 +1,39 @@
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--- 3D Armor Crafting
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--
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-- @topic crafting
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--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
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--
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-- @craft armor
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-- @usage
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-- Key:
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-- - m: material
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-- - wood: group:wood
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-- - cactus: default:cactus
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-- - steel: default:steel_ingot
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-- - bronze: default:bronze_ingot
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-- - diamond: default:diamond
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-- - gold: default:gold_ingot
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-- - mithril: moreores:mithril_ingot
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-- - crystal: ethereal:crystal_ingot
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-- - nether: nether:nether_ingot
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--
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-- helmet: chestplate: leggings:
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-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
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-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
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-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
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-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
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--
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-- boots: shield:
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-- ┌───┬───┬───┐ ┌───┬───┬───┐
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-- │ │ │ │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ │ m │ │
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-- └───┴───┴───┘ └───┴───┴───┘
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@ -31,7 +31,7 @@ rm -rf "${d_export}"
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# generate items, settings, & crafts topics temp files
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echo -e "\ngenerating temp files ..."
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for script in "src" "settings" "crafts"; do
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for script in src settings; do
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script="${d_ldoc}/parse_${script}.py"
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if test ! -f "${script}"; then
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echo "ERROR: script doesn't exist: ${script}"
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@ -57,7 +57,7 @@ if test ${retval} -ne 0; then
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fi
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echo -e "\ncleaning temp files ..."
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rm -vf "${d_ldoc}/"*.luadoc
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find "${d_ldoc}" -type f -name "*.luadoc" ! -name "crafting.luadoc" -exec rm -vf {} +
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# HACK: ldoc does not seem to like the "shields:" prefix
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echo -e "\ncompensating for LDoc's issue with \"shields:\" prefix ..."
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@ -72,7 +72,7 @@ sed -i \
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printf "\ncopying textures ..."
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mkdir -p "${d_data}"
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texture_count=0
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for d_mod in "3d_armor" "shields"; do
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for d_mod in armor_* shields; do
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printf "\rcopying textures from ${d_mod} ...\n"
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for png in $(find "${d_root}/${d_mod}/textures" -maxdepth 1 -type f -name "*.png"); do
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if test -f "${d_data}/$(basename ${png})"; then
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@ -1,46 +0,0 @@
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#!/usr/bin/env python
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# This script will parse source files for craft recipes.
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import sys, os, codecs, errno
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path = os.path.realpath(__file__)
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script = os.path.basename(path)
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d_root = os.path.dirname(os.path.dirname(path))
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d_ldoc = os.path.join(d_root, ".ldoc")
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craftfile = os.path.realpath(os.path.join(d_root, "3d_armor/armor.lua"))
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if not os.path.isfile(craftfile):
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print("ERROR: craft file does not exist for parsing: {}".format(craftfile))
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sys.exit(errnor.ENOENT)
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buffer = codecs.open(craftfile, "r", "utf-8")
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if not buffer:
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print("ERROR: could not open file for reading: {}".format(craftfile))
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sys.exit(errno.EIO)
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data_in = buffer.read()
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buffer.close()
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craft = ""
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data_in = data_in.replace("\r\n", "\n").replace("\r", "\n")
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for sect in data_in.split("\n---"):
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if "@craft armor" in sect:
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sect = "---{}".format(sect)
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for li in sect.split("\n"):
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if li.startswith("--"):
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craft = "{}\n{}".format(craft, li)
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outfile = os.path.join(d_ldoc, "crafting.luadoc")
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buffer = codecs.open(outfile, "w", "utf-8")
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if not buffer:
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print("ERROR: could not open file for writing: {}".format(outfile))
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sys.exit(errno.EIO)
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buffer.write("\n--- 3D Armor Crafting\n--\n-- @topic crafting\n\n{}\n".format(craft))
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buffer.close()
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print("crafts exported to\t{}".format(outfile))
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@ -491,10 +491,13 @@ armor.set_player_armor = function(self, player)
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armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
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else
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-- Preserve immortal group (damage disabled for player)
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local immortal = player:get_armor_groups().immortal
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local player_groups = player:get_armor_groups()
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local immortal = player_groups.immortal
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if immortal and immortal ~= 0 then
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groups.immortal = 1
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end
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-- Preserve fall_damage_add_percent group (fall damage modifier)
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groups.fall_damage_add_percent = player_groups.fall_damage_add_percent
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player:set_armor_groups(groups)
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end
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if use_player_monoids then
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@ -930,6 +933,10 @@ armor.get_valid_player = function(self, player, msg)
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minetest.log("warning", ("3d_armor%s: Player reference is nil"):format(msg))
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return
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end
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if type(player) ~= "userdata" then
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-- Fake player, fail silently
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return
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end
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local name = player:get_player_name()
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if not name then
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minetest.log("warning", ("3d_armor%s: Player name is nil"):format(msg))
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|
1027
3d_armor/armor.lua
@ -1,9 +0,0 @@
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default
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player_monoids?
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armor_monoid?
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pova?
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fire?
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ethereal?
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bakedclay?
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moreores?
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nether?
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@ -1 +0,0 @@
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Adds craftable armor that is visible to other players.
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@ -99,17 +99,7 @@ for _, mod in pairs(skin_mods) do
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armor.set_skin_mod(mod)
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end
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end
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if not minetest.get_modpath("moreores") then
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armor.materials.mithril = nil
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end
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if not minetest.get_modpath("ethereal") then
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armor.materials.crystal = nil
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end
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if not minetest.get_modpath("nether") then
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armor.materials.nether = nil
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end
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dofile(modpath.."/armor.lua")
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-- Armor Initialization
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@ -313,6 +303,10 @@ player_api.register_model("3d_armor_character.b3d", {
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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-- compatibility w/ the emote mod
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wave = {x = 192, y = 196, override_local = true},
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point = {x = 196, y = 196, override_local = true},
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freeze = {x = 205, y = 205, override_local = true},
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},
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})
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@ -420,21 +414,29 @@ if armor.config.punch_damage == true then
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end
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if player and reason.type ~= "drown" and reason.hunger == nil
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and hp_change < 0 then
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local name = player:get_player_name()
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if name then
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local heal = armor.def[name].heal
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if heal >= math.random(100) then
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hp_change = 0
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end
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-- check if armor damage was handled by fire or on_punchplayer
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local time = last_punch_time[name] or 0
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if time == 0 or time + 1 < minetest.get_gametime() then
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armor:punch(player)
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end
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if not minetest.is_player(player) then
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return hp_change
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end
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if reason.type == "drown" or reason.hunger or hp_change >= 0 then
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return hp_change
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end
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local name = player:get_player_name()
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local properties = player:get_properties()
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local hp = player:get_hp()
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if hp + hp_change < properties.hp_max then
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local heal = armor.def[name].heal
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if heal >= math.random(100) then
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hp_change = 0
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end
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-- check if armor damage was handled by fire or on_punchplayer
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local time = last_punch_time[name] or 0
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if time == 0 or time + 1 < minetest.get_gametime() then
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armor:punch(player)
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end
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end
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return hp_change
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end, true)
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@ -463,7 +465,7 @@ minetest.register_globalstep(function(dtime)
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local remove = init_player_armor(player) == true
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pending_players[player] = count + 1
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if remove == false and count > armor.config.init_times then
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minetest.log("warning", S("3d_armor: Failed to initialize player"))
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minetest.log("warning", "3d_armor: Failed to initialize player")
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remove = true
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end
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if remove == true then
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@ -483,22 +485,14 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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-- Fire Protection, added by TenPlus1.
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if armor.config.fire_protect == true then
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-- override any hot nodes that do not already deal damage
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for _, row in pairs(armor.fire_nodes) do
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if minetest.registered_nodes[row[1]] then
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local damage = minetest.registered_nodes[row[1]].damage_per_second
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if not damage or damage == 0 then
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minetest.override_item(row[1], {damage_per_second = row[3]})
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end
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end
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end
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else
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print ("[3d_armor] Fire Nodes disabled")
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end
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if armor.config.fire_protect == true then
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-- make torches hurt
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minetest.override_item("default:torch", {damage_per_second = 1})
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minetest.override_item("default:torch_wall", {damage_per_second = 1})
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minetest.override_item("default:torch_ceiling", {damage_per_second = 1})
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-- check player damage for any hot nodes we may be protected against
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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||||
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if reason.type == "node_damage" and reason.node then
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@ -507,9 +501,7 @@ if armor.config.fire_protect == true then
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local name = player:get_player_name()
|
||||
for _,igniter in pairs(armor.fire_nodes) do
|
||||
if reason.node == igniter[1] then
|
||||
if armor.def[name].fire < igniter[2] then
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||||
armor:punch(player, "fire")
|
||||
else
|
||||
if armor.def[name].fire >= igniter[2] then
|
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hp_change = 0
|
||||
end
|
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end
|
||||
|
@ -1,62 +1,7 @@
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||||
# textdomain: 3d_armor
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||||
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||||
|
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### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor : Abgetrennter Rüstungsbestand ist nicht gesetzt: @1
|
||||
3d_armor: Player name is nil @1=3d_armor : Spielername ist nicht gesetzt: @1
|
||||
3d_armor: Player reference is nil @1=3d_armor : Spielerreferenz ist nicht gesetzt: @1
|
||||
|
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### armor.lua ###
|
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Admin Boots=Adminstiefel
|
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Admin Chestplate=Adminbrustplatte
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Admin Helmet=Adminhelm
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||||
Admin Leggings=Adminhose
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Bronze Boots=Bronzestiefel
|
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Bronze Chestplate=Bronzebrustplatte
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Bronze Helmet=Bronzehelm
|
||||
Bronze Leggings=Bronzehose
|
||||
Cactus Boots=Kaktusstiefel
|
||||
Cactus Chestplate=Kaktusbrustplatte
|
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Cactus Helmet=Kaktushelm
|
||||
Cactus Leggings=Kaktushose
|
||||
Crystal Boots=Kristallstiefel
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||||
Crystal Chestplate=Kristallbrustplatte
|
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Crystal Helmet=Kristallhelm
|
||||
Crystal Leggings=Kristallhose
|
||||
Nether Boots=Netherstiefel
|
||||
Nether Chestplate=Netherbrustplatte
|
||||
Nether Helmet=Netherhelm
|
||||
Nether Leggings=Netherhose
|
||||
Diamond Boots=Diamantstiefel
|
||||
Diamond Chestplate=Diamantbrustplatte
|
||||
Diamond Helmet=Diamanthelm
|
||||
Diamond Leggings=Diamanthose
|
||||
Gold Boots=Goldstiefel
|
||||
Gold Chestplate=Goldbrustplatte
|
||||
Gold Helmet=Goldhelm
|
||||
Gold Leggings=Goldhose
|
||||
Mithril Boots=Mithrilstiefel
|
||||
Mithril Chestplate=Mithrilbrustplatte
|
||||
Mithril Helmet=Mithrilhelm
|
||||
Mithril Leggings=Mithrilhose
|
||||
Steel Boots=Stahlstiefel
|
||||
Steel Chestplate=Stahlbrustplatte
|
||||
Steel Helmet=Stahlhelm
|
||||
Steel Leggings=Stahlhose
|
||||
Wood Boots=Holzstiefel
|
||||
Wood Chestplate=Holzbrustplatte
|
||||
Wood Helmet=Holzhelm
|
||||
Wood Leggings=Holzhose
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor : Initialisierung des Spielers fehlgeschlagen
|
||||
Fire=Feuer
|
||||
Heal=Heilen
|
||||
Level=Stufe
|
||||
Radiation=Strahlen
|
||||
Your @1 got destroyed!=Deine @1 wurde zerstört!
|
||||
Level=Stufe
|
||||
Heal=Heilen
|
||||
Fire=Feuer
|
||||
Your @1 is almost broken!=Deine @1 ist fast kaputt!
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Feuer-Knoten deaktiviert
|
||||
Your @1 got destroyed!=Deine @1 wurde zerstört!
|
||||
|
7
3d_armor/locale/3d_armor.eo.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Radiado
|
||||
Level=Nivelo
|
||||
Heal=Sanigi
|
||||
Fire=Fajro
|
||||
Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
|
||||
Your @1 got destroyed!=Via @1 detruiĝis!
|
@ -1,62 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: La armadura desconectada es nula @1
|
||||
3d_armor: Player name is nil @1=3d_armor: El nombre del jugador es nulo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: La referencia del jugador es nula @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Botas de admin
|
||||
Admin Chestplate=Peto de admin
|
||||
Admin Helmet=Casco de admin
|
||||
Admin Leggings=Grebas de admin
|
||||
Bronze Boots=Botas de bronce
|
||||
Bronze Chestplate=Peto de bronce
|
||||
Bronze Helmet=Casco de bronce
|
||||
Bronze Leggings=Grebas de bronce
|
||||
Cactus Boots=Botas de cactus
|
||||
Cactus Chestplate=Peto de cactus
|
||||
Cactus Helmet=Casco de cactus
|
||||
Cactus Leggings=Grebas de cactus
|
||||
Crystal Boots=Botas de cristal
|
||||
Crystal Chestplate=Peto de cristal
|
||||
Crystal Helmet=Casco de cristal
|
||||
Crystal Leggings=Grebas de cristal
|
||||
Nether Boots=Botas de nether
|
||||
Nether Chestplate=Peto de nether
|
||||
Nether Helmet=Casco de nether
|
||||
Nether Leggings=Grebas de nether
|
||||
Diamond Boots=Botas de diamante
|
||||
Diamond Chestplate=Peto de diamante
|
||||
Diamond Helmet=Casco de diamante
|
||||
Diamond Leggings=Grebas de diamante
|
||||
Gold Boots=Botas de oro
|
||||
Gold Chestplate=Peto de oro
|
||||
Gold Helmet=Casco de oro
|
||||
Gold Leggings=Grebas de oro
|
||||
Mithril Boots=Botas de mitrilo
|
||||
Mithril Chestplate=Peto de mitrilo
|
||||
Mithril Helmet=Casco de mitrilo
|
||||
Mithril Leggings=Grebas de mitrilo
|
||||
Steel Boots=Botas de acero
|
||||
Steel Chestplate=Peto de acero
|
||||
Steel Helmet=Casco de acero
|
||||
Steel Leggings=Grebas de acero
|
||||
Wood Boots=Botas de madera
|
||||
Wood Chestplate=Peto de madera
|
||||
Wood Helmet=Casco de madera
|
||||
Wood Leggings=Grebas de madera
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Fallo en la inicialización del jugador
|
||||
Fire=Fuego
|
||||
Heal=Salud
|
||||
Level=Nivel
|
||||
Radiation=Radiación
|
||||
Your @1 got destroyed!=¡Tu @1 fue destruído!
|
||||
Level=Nivel
|
||||
Heal=Salud
|
||||
Fire=Fuego
|
||||
Your @1 is almost broken!=¡Tu @1 esta a punto de romperse!
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodos de fuego desabilitados
|
||||
Your @1 got destroyed!=¡Tu @1 fue destruído!
|
||||
|
@ -1,62 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor : Inventaire détaché pour l'armure non trouvé @1
|
||||
3d_armor: Player name is nil @1=3d_armor : Nom du joueur non trouvé @1
|
||||
3d_armor: Player reference is nil @1=3d_armor : Référence au joueur non trouvée @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Bottes d'admin
|
||||
Admin Chestplate=Cuirasse d'admin
|
||||
Admin Helmet=Casque d'admin
|
||||
Admin Leggings=Jambières d'admin
|
||||
Bronze Boots=Bottes en bronze
|
||||
Bronze Chestplate=Cuirasse en bronze
|
||||
Bronze Helmet=Casque en bronze
|
||||
Bronze Leggings=Jambières en bronze
|
||||
Cactus Boots=Bottes en cactus
|
||||
Cactus Chestplate=Cuirasse en cactus
|
||||
Cactus Helmet=Casque en cactus
|
||||
Cactus Leggings=Jambières en cactus
|
||||
Crystal Boots=Bottes en cristal
|
||||
Crystal Chestplate=Cuirasse en cristal
|
||||
Crystal Helmet=Casque en cristal
|
||||
Crystal Leggings=Jambières en cristal
|
||||
Nether Boots=Bottes en nether
|
||||
Nether Chestplate=Cuirasse en nether
|
||||
Nether Helmet=Casque en nether
|
||||
Nether Leggings=Jambières en nether
|
||||
Diamond Boots=Bottes en diamant
|
||||
Diamond Chestplate=Cuirasse en diamant
|
||||
Diamond Helmet=Casque en diamant
|
||||
Diamond Leggings=Jambières en diamant
|
||||
Gold Boots=Bottes en or
|
||||
Gold Chestplate=Cuirasse en or
|
||||
Gold Helmet=Casque en or
|
||||
Gold Leggings=Jambières en or
|
||||
Mithril Boots=Bottes en mithril
|
||||
Mithril Chestplate=Cuirasse en mithril
|
||||
Mithril Helmet=Casque en mithril
|
||||
Mithril Leggings=Jambières en mithril
|
||||
Steel Boots=Bottes en acier
|
||||
Steel Chestplate=Cuirasse en acier
|
||||
Steel Helmet=Casque en acier
|
||||
Steel Leggings=Jambières en acier
|
||||
Wood Boots=Bottes en bois
|
||||
Wood Chestplate=Cuirasse en bois
|
||||
Wood Helmet=Casque en bois
|
||||
Wood Leggings=Jambières en bois
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor : Impossible d'initialiser le joueur
|
||||
Fire=Fire
|
||||
Heal=Soins
|
||||
Level=Niveau
|
||||
Radiation=Radiation
|
||||
Your @1 got destroyed!=Une partie de votre armure a été détruite : @1 !
|
||||
Level=Niveau
|
||||
Heal=Soins
|
||||
Fire=Fire
|
||||
Your @1 is almost broken!=Une partie de votre armure est presque détruite : @1 !
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nœuds de type feu désactivés
|
||||
Your @1 got destroyed!=Une partie de votre armure a été détruite : @1 !
|
||||
|
@ -1,90 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: L'inventario separato dell'armatura è nullo @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Il nome dell'utente è nullo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Il riferimento all'utente è nullo @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Stivali dell'amministratrice/tore
|
||||
Admin Chestplate=Corazza dell'amministratrice/tore
|
||||
Admin Helmet=Elmo dell'amministratrice/tore
|
||||
Admin Leggings=Gambali dell'amministratrice/tore
|
||||
Bronze Boots=Stivali di bronzo
|
||||
Bronze Chestplate=Corazza di bronzo
|
||||
Bronze Helmet=Elmo di bronzo
|
||||
Bronze Leggings=Gambali di bronzo
|
||||
Cactus Boots=Stivali di cactus
|
||||
Cactus Chestplate=Corazza di cactus
|
||||
Cactus Helmet=Elmo di cactus
|
||||
Cactus Leggings=Gambali di cactus
|
||||
Crystal Boots=Stivali di cristallo
|
||||
Crystal Chestplate=Corazza di cristallo
|
||||
Crystal Helmet=Elmo di cristallo
|
||||
Crystal Leggings=Gambali di cristallo
|
||||
Nether Boots=Stivali di nether
|
||||
Nether Chestplate=Corazza di nether
|
||||
Nether Helmet=Elmo di nether
|
||||
Nether Leggings=Gambali di nether
|
||||
Diamond Boots=Stivali di diamante
|
||||
Diamond Chestplate=Corazza di diamante
|
||||
Diamond Helmet=Elmo di diamante
|
||||
Diamond Leggings=Gambali di diamante
|
||||
Gold Boots=Stivali d'oro
|
||||
Gold Chestplate=Corazza d'oro
|
||||
Gold Helmet=Elmo d'oro
|
||||
Gold Leggings=Gambali d'oro
|
||||
Mithril Boots=Stivali di mithril
|
||||
Mithril Chestplate=Corazza di mithril
|
||||
Mithril Helmet=Elmo di mithril
|
||||
Mithril Leggings=Gambali di mithril
|
||||
Steel Boots=Stivali d'acciaio
|
||||
Steel Chestplate=Corazza d'acciaio
|
||||
Steel Helmet=Elmo d'acciaio
|
||||
Steel Leggings=Gambali d'acciaio
|
||||
Wood Boots=Stivali di legno
|
||||
Wood Chestplate=Corazza di legno
|
||||
Wood Helmet=Elmo di legno
|
||||
Wood Leggings=Gambali di legno
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Inizializzazione dell'utente fallita
|
||||
Fire=Fuoco
|
||||
Heal=Guarigione
|
||||
Level=Livello
|
||||
Radiation=Radiazione
|
||||
Your @1 got destroyed!=@1 in frantumi!
|
||||
Level=Livello
|
||||
Heal=Guarigione
|
||||
Fire=Fuoco
|
||||
Your @1 is almost broken!=@1 quasi in frantumi!
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodi fuoco disabilitati
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod caricata ma inutilizzata.
|
||||
Back=Indietro
|
||||
Armor=Armatura
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod caricata ma inutilizzata.
|
||||
Armor stand top=Parte superiore del supporto per armatura
|
||||
Armor stand=Supporto per armatura
|
||||
Armor Stand=Supporto per armatura
|
||||
Locked Armor stand=Supporto per armatura chiuso a chiave
|
||||
Armor Stand (owned by @1)=Supporto per armatura (di proprietà di @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod caricata ma inutilizzata.
|
||||
3d Armor=Armatura 3D
|
||||
Armor not initialized!=Armatura non inizializzata!
|
||||
Admin Shield=Scudo dell'amministratrice/tore
|
||||
Wooden Shield=Scudo di legno
|
||||
Enhanced Wood Shield=Scudo di legno migliorato
|
||||
Cactus Shield=Scudo di cactus
|
||||
Enhanced Cactus Shield=Scudo di cactus migliorato
|
||||
Steel Shield=Scudo d'acciaio
|
||||
Bronze Shield=Scudo di bronzo
|
||||
Diamond Shield=Scudo di diamante
|
||||
Gold Shield=Scudo d'oro
|
||||
Mithril Shield=Scudo di mithril
|
||||
Crystal Shield=Scudo di cristallo
|
||||
Nether Shield=Scudo di nether
|
||||
Your @1 got destroyed!=@1 in frantumi!
|
||||
|
@ -1,90 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventori perisai terpisah tiada nilai @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Nama pemain tiada nilai @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Rujukan pemain tiada nilai @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=But Pentadbir
|
||||
Admin Chestplate=Perisai Dada Pentadbir
|
||||
Admin Helmet=Helmet Pentadbir
|
||||
Admin Leggings=Perisai Kaki Pentadbir
|
||||
Bronze Boots=But Gangsa
|
||||
Bronze Chestplate=Perisai Dada Gangsa
|
||||
Bronze Helmet=Helmet Gangsa
|
||||
Bronze Leggings=Perisai Kaki Gangsa
|
||||
Cactus Boots=But Kaktus
|
||||
Cactus Chestplate=Perisai Dada Kaktus
|
||||
Cactus Helmet=Helmet Kaktus
|
||||
Cactus Leggings=Perisai Kaki Kaktus
|
||||
Crystal Boots=But Kristal
|
||||
Crystal Chestplate=Perisai Dada Kristal
|
||||
Crystal Helmet=Helmet Kristal
|
||||
Crystal Leggings=Perisai Kaki Kristal
|
||||
Nether Boots=But Nether
|
||||
Nether Chestplate=Perisai Dada Nether
|
||||
Nether Helmet=Helmet Nether
|
||||
Nether Leggings=Perisai Kaki Nether
|
||||
Diamond Boots=But Intan
|
||||
Diamond Chestplate=Perisai Dada Intan
|
||||
Diamond Helmet=Helmet Intan
|
||||
Diamond Leggings=Perisai Kaki Intan
|
||||
Gold Boots=But Emas
|
||||
Gold Chestplate=Perisai Dada Emas
|
||||
Gold Helmet=Helmet Emas
|
||||
Gold Leggings=Perisai Kaki Emas
|
||||
Mithril Boots=But Mithril
|
||||
Mithril Chestplate=Perisai Dada Mithril
|
||||
Mithril Helmet=Helmet Mithril
|
||||
Mithril Leggings=Perisai Kaki Mithril
|
||||
Steel Boots=But Keluli
|
||||
Steel Chestplate=Perisai Dada Keluli
|
||||
Steel Helmet=Helmet Keluli
|
||||
Steel Leggings=Perisai Kaki Keluli
|
||||
Wood Boots=But Kayu
|
||||
Wood Chestplate=Perisai Dada Kayu
|
||||
Wood Helmet=Helmet Kayu
|
||||
Wood Leggings=Perisai Kaki Kayu
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Gagal mengasalkan pemain
|
||||
Fire=Api
|
||||
Heal=Pulih
|
||||
Level=Tahap
|
||||
Radiation=Radiasi
|
||||
Your @1 got destroyed!=@1 anda telah musnah!
|
||||
Level=Tahap
|
||||
Heal=Pulih
|
||||
Fire=Api
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nod-nod Api dilumpuhkan
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mods dimuatkan tetapi tidak digunakan.
|
||||
Back=Kembali
|
||||
Armor=Perisai
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan.
|
||||
Armor stand top=Bhg atas dirian perisai
|
||||
Armor stand=Dirian perisai
|
||||
Armor Stand=Dirian Perisai
|
||||
Locked Armor stand=Dirian perisai Berkunci
|
||||
Armor Stand (owned by @1)=Dirian Perisai (milik @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mods dimuatkan tetapi tidak digunakan.
|
||||
3d Armor=Perisai 3d
|
||||
Armor not initialized!=Perisai tidak diasalkan!
|
||||
Admin Shield=Perisai Pegang Pentadbir
|
||||
Wooden Shield=Perisai Pegang Kayu
|
||||
Enhanced Wood Shield=Perisai Pegang Kayu Kukuh
|
||||
Cactus Shield=Perisai Pegang Kaktus
|
||||
Enhanced Cactus Shield=Perisai Pegang Kaktus Kukuh
|
||||
Steel Shield=Perisai Pegang Keluli
|
||||
Bronze Shield=Perisai Pegang Gangsa
|
||||
Diamond Shield=Perisai Pegang Intan
|
||||
Gold Shield=Perisai Pegang Emas
|
||||
Mithril Shield=Perisai Pegang Mithril
|
||||
Crystal Shield=Perisai Pegang Kristal
|
||||
Nether Shield=Perisai Pegang Nether
|
||||
Your @1 got destroyed!=@1 anda telah musnah!
|
||||
|
@ -1,90 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Botas de Administrador
|
||||
Admin Chestplate=Peitoral de Administrador
|
||||
Admin Helmet=Capacete de Administrador
|
||||
Admin Leggings=Calças de Administrador
|
||||
Bronze Boots=Botas de Bronze
|
||||
Bronze Chestplate=Peitoral de Bronze
|
||||
Bronze Helmet=Capacete de Bronze
|
||||
Bronze Leggings=Calças de Bronze
|
||||
Cactus Boots=Botas de Madeira
|
||||
Cactus Chestplate=Peitoral de Cacto
|
||||
Cactus Helmet=Capacete de Cacto
|
||||
Cactus Leggings=Calças de Cacto
|
||||
Crystal Boots=Botas de Cristal
|
||||
Crystal Chestplate=Peitoral de Cristal
|
||||
Crystal Helmet=Capacete de Cristal
|
||||
Crystal Leggings=Calças de Cristal
|
||||
Nether Boots=Botas de Nether
|
||||
Nether Chestplate=Peitoral de Nether
|
||||
Nether Helmet=Capacete de Nether
|
||||
Nether Leggings=Calças de Nether
|
||||
Diamond Boots=Botas de Diamante
|
||||
Diamond Chestplate=Peitoral de Diamante
|
||||
Diamond Helmet=Capacete de Diamante
|
||||
Diamond Leggings=Calças de Diamante
|
||||
Gold Boots=Botas de Ouro
|
||||
Gold Chestplate=Peitoral de Ouro
|
||||
Gold Helmet=Capacete de Ouro
|
||||
Gold Leggings=Calças de Ouro
|
||||
Mithril Boots=Botas de Mithril
|
||||
Mithril Chestplate=Peitoral de Mithril
|
||||
Mithril Helmet=Capacete de Mithril
|
||||
Mithril Leggings=Calças de Mithril
|
||||
Steel Boots=Botas de Aço
|
||||
Steel Chestplate=Peitoral de Aço
|
||||
Steel Helmet=Capacete de Aço
|
||||
Steel Leggings=Calças de Aço
|
||||
Wood Boots=Botas de Madeira
|
||||
Wood Chestplate=Peitoral de Madeira
|
||||
Wood Helmet=Capacete de Madeira
|
||||
Wood Leggings=Calças de Madeira
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador
|
||||
Fire=Fogo
|
||||
Heal=Saúde
|
||||
Level=Nível
|
||||
Radiation=Radiação
|
||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||
Level=Nível
|
||||
Heal=Saúde
|
||||
Fire=Fogo
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante.
|
||||
Back=Voltar
|
||||
Armor=Armadura
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante.
|
||||
Armor stand top=Topo de estande de armadura
|
||||
Armor stand=Estande de armadura
|
||||
Armor Stand=Estande de Armadura
|
||||
Locked Armor stand=Estande de Armadura Trancada
|
||||
Armor Stand (owned by @1)=Estande de Armadura (pertente a @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante.
|
||||
3d Armor=3d Armor
|
||||
Armor not initialized!=Armadura não inicializada!
|
||||
Admin Shield=Escudo de Administrador
|
||||
Wooden Shield=Escudo de Madeira
|
||||
Enhanced Wood Shield=Escudo de Madeira Melhorado
|
||||
Cactus Shield=Escudo de Cacto
|
||||
Enhanced Cactus Shield=Escudo de Cacto Melhorado
|
||||
Steel Shield=Escudo de Aço
|
||||
Bronze Shield=Escudo de Bronze
|
||||
Diamond Shield=Escudo de Diamante
|
||||
Gold Shield=Escudo de Ouro
|
||||
Mithril Shield=Escudo de Mithril
|
||||
Crystal Shield=Escudo de Cristal
|
||||
Nether Shield=Escudo de Nether
|
||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||
|
@ -1,90 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Botas de Administrador
|
||||
Admin Chestplate=Peitoral de Administrador
|
||||
Admin Helmet=Capacete de Administrador
|
||||
Admin Leggings=Calças de Administrador
|
||||
Bronze Boots=Botas de Bronze
|
||||
Bronze Chestplate=Peitoral de Bronze
|
||||
Bronze Helmet=Capacete de Bronze
|
||||
Bronze Leggings=Calças de Bronze
|
||||
Cactus Boots=Botas de Madeira
|
||||
Cactus Chestplate=Peitoral de Cacto
|
||||
Cactus Helmet=Capacete de Cacto
|
||||
Cactus Leggings=Calças de Cacto
|
||||
Crystal Boots=Botas de Cristal
|
||||
Crystal Chestplate=Peitoral de Cristal
|
||||
Crystal Helmet=Capacete de Cristal
|
||||
Crystal Leggings=Calças de Cristal
|
||||
Nether Boots=Botas de Nether
|
||||
Nether Chestplate=Peitoral de Nether
|
||||
Nether Helmet=Capacete de Nether
|
||||
Nether Leggings=Calças de Nether
|
||||
Diamond Boots=Botas de Diamante
|
||||
Diamond Chestplate=Peitoral de Diamante
|
||||
Diamond Helmet=Capacete de Diamante
|
||||
Diamond Leggings=Calças de Diamante
|
||||
Gold Boots=Botas de Ouro
|
||||
Gold Chestplate=Peitoral de Ouro
|
||||
Gold Helmet=Capacete de Ouro
|
||||
Gold Leggings=Calças de Ouro
|
||||
Mithril Boots=Botas de Mithril
|
||||
Mithril Chestplate=Peitoral de Mithril
|
||||
Mithril Helmet=Capacete de Mithril
|
||||
Mithril Leggings=Calças de Mithril
|
||||
Steel Boots=Botas de Aço
|
||||
Steel Chestplate=Peitoral de Aço
|
||||
Steel Helmet=Capacete de Aço
|
||||
Steel Leggings=Calças de Aço
|
||||
Wood Boots=Botas de Madeira
|
||||
Wood Chestplate=Peitoral de Madeira
|
||||
Wood Helmet=Capacete de Madeira
|
||||
Wood Leggings=Calças de Madeira
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador
|
||||
Fire=Fogo
|
||||
Heal=Saúde
|
||||
Level=Nível
|
||||
Radiation=Radiação
|
||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||
Level=Nível
|
||||
Heal=Saúde
|
||||
Fire=Fogo
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante.
|
||||
Back=Voltar
|
||||
Armor=Armadura
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante.
|
||||
Armor stand top=Topo de estande de armadura
|
||||
Armor stand=Estande de armadura
|
||||
Armor Stand=Estande de Armadura
|
||||
Locked Armor stand=Estande de Armadura Trancada
|
||||
Armor Stand (owned by @1)=Estande de Armadura (pertente a @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante.
|
||||
3d Armor=3d Armor
|
||||
Armor not initialized!=Armadura não inicializada!
|
||||
Admin Shield=Escudo de Administrador
|
||||
Wooden Shield=Escudo de Madeira
|
||||
Enhanced Wood Shield=Escudo de Madeira Melhorado
|
||||
Cactus Shield=Escudo de Cacto
|
||||
Enhanced Cactus Shield=Escudo de Cacto Melhorado
|
||||
Steel Shield=Escudo de Aço
|
||||
Bronze Shield=Escudo de Bronze
|
||||
Diamond Shield=Escudo de Diamante
|
||||
Gold Shield=Escudo de Ouro
|
||||
Mithril Shield=Escudo de Mithril
|
||||
Crystal Shield=Escudo de Cristal
|
||||
Nether Shield=Escudo de Nether
|
||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||
|
@ -1,85 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Отдельный инвентарь брони является nil @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Имя игрока является nil @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Ссылка игрока является nil @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=ботинки админа
|
||||
Admin Chestplate=бронежилет админа
|
||||
Admin Helmet=шлем админа
|
||||
Admin Leggings=гамаши админа
|
||||
Bronze Boots=бронзовые ботинки
|
||||
Bronze Chestplate=бронзовый бронежилет
|
||||
Bronze Helmet=бронзовый шлем
|
||||
Bronze Leggings=бронзовые гамаши
|
||||
Cactus Boots=кактусовые ботинки
|
||||
Cactus Chestplate=кактусовый бронежилет
|
||||
Cactus Helmet=кактусовый шлем
|
||||
Cactus Leggings=кактусовые гамаши
|
||||
Crystal Boots=кристалловые ботинки
|
||||
Crystal Chestplate=кристалловый бронежилет
|
||||
Crystal Helmet=кристалловый шлем
|
||||
Crystal Leggings=кристалловые гамаши
|
||||
Diamond Boots=алмазные ботинки
|
||||
Diamond Chestplate=алмазный бронежилет
|
||||
Diamond Helmet=алмазный шлем
|
||||
Diamond Leggings=алмазные гамаши
|
||||
Gold Boots=золотые ботинки
|
||||
Gold Chestplate=золотой бронежилет
|
||||
Gold Helmet=золотой шлем
|
||||
Gold Leggings=золотые гамаши
|
||||
Mithril Boots=мифриловые ботинки
|
||||
Mithril Chestplate=мифриловый бронежилет
|
||||
Mithril Helmet=мифриловый шлем
|
||||
Mithril Leggings=мифриловые гамаши
|
||||
Steel Boots=стальные ботинки
|
||||
Steel Chestplate=стальной бронежилет
|
||||
Steel Helmet=стальной шлем
|
||||
Steel Leggings=стальные гамаши
|
||||
Wood Boots=деревянные ботинки
|
||||
Wood Chestplate=деревянный бронежилет
|
||||
Wood Helmet=деревянный шлем
|
||||
Wood Leggings=деревянные гамаши
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: не смог подготовить игрока
|
||||
Fire=огонь
|
||||
Heal=исцеление
|
||||
Level=уровень
|
||||
Radiation=излучение
|
||||
Your @1 got destroyed!=твой(и) @1 был(и) разрушен(ы)!
|
||||
Level=уровень
|
||||
Heal=исцеление
|
||||
Fire=огонь
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] блоки огня отключены
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: мод загружен но не используется.
|
||||
Back=назад
|
||||
Armor=бронь
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: мод загружен но не используется.
|
||||
Armor stand top=стойка для брони (верх)
|
||||
Armor stand=стойка для брони
|
||||
Armor Stand=стойка для брони
|
||||
Locked Armor stand=защищенная стойка для брони
|
||||
Armor Stand (owned by @1)=стойка для брони (принадлежит @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: мод загружен но не используется.
|
||||
3d Armor=3D бронь
|
||||
Armor not initialized!=бронь не подготовлена!
|
||||
Admin Shield=щит админа
|
||||
Wooden Shield=деревянный щит
|
||||
Enhanced Wood Shield=улучшенный деревянный щит
|
||||
Cactus Shield=кактусный щит
|
||||
Enhanced Cactus Shield=улучшенный кактусный щит
|
||||
Steel Shield=стальной щит
|
||||
Bronze Shield=бронзовый щит
|
||||
Diamond Shield=алмазный щит
|
||||
Gold Shield=золотой щит
|
||||
Mithril Shield=мифриловый щит
|
||||
Crystal Shield=кристалловый щит
|
||||
Your @1 got destroyed!=твой(и) @1 был(и) разрушен(ы)!
|
||||
|
7
3d_armor/locale/3d_armor.sv.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Strålning
|
||||
Level=Nivå
|
||||
Heal=Läkning
|
||||
Fire=Eld
|
||||
Your @1 is almost broken!=Din @1 är nästan förstörd!
|
||||
Your @1 got destroyed!=Din @1 blev förstörd!
|
@ -1,62 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=
|
||||
3d_armor: Player name is nil @1=
|
||||
3d_armor: Player reference is nil @1=
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=
|
||||
Admin Chestplate=
|
||||
Admin Helmet=
|
||||
Admin Leggings=
|
||||
Bronze Boots=
|
||||
Bronze Chestplate=
|
||||
Bronze Helmet=
|
||||
Bronze Leggings=
|
||||
Cactus Boots=
|
||||
Cactus Chestplate=
|
||||
Cactus Helmet=
|
||||
Cactus Leggings=
|
||||
Crystal Boots=
|
||||
Crystal Chestplate=
|
||||
Crystal Helmet=
|
||||
Crystal Leggings=
|
||||
Nether Boots=
|
||||
Nether Chestplate=
|
||||
Nether Helmet=
|
||||
Nether Leggings=
|
||||
Diamond Boots=
|
||||
Diamond Chestplate=
|
||||
Diamond Helmet=
|
||||
Diamond Leggings=
|
||||
Gold Boots=
|
||||
Gold Chestplate=
|
||||
Gold Helmet=
|
||||
Gold Leggings=
|
||||
Mithril Boots=
|
||||
Mithril Chestplate=
|
||||
Mithril Helmet=
|
||||
Mithril Leggings=
|
||||
Steel Boots=
|
||||
Steel Chestplate=
|
||||
Steel Helmet=
|
||||
Steel Leggings=
|
||||
Wood Boots=
|
||||
Wood Chestplate=
|
||||
Wood Helmet=
|
||||
Wood Leggings=
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=
|
||||
Fire=
|
||||
Heal=
|
||||
Level=
|
||||
Radiation=
|
||||
Your @1 got destroyed!=
|
||||
Level=
|
||||
Heal=
|
||||
Fire=
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=
|
||||
Your @1 got destroyed!=
|
||||
|
@ -1,4 +1,4 @@
|
||||
name = 3d_armor
|
||||
depends = default, player_api
|
||||
optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, moreores, nether
|
||||
optional_depends = player_monoids, armor_monoid, pova, moreores
|
||||
description = Adds craftable armor that is visible to other players.
|
||||
|
@ -1,49 +0,0 @@
|
||||
3d_armor/textures/3d_armor_helmet_wood.png:head
|
||||
3d_armor/textures/3d_armor_chestplate_wood.png:torso
|
||||
3d_armor/textures/3d_armor_leggings_wood.png:legs
|
||||
3d_armor/textures/3d_armor_boots_wood.png:feet
|
||||
|
||||
3d_armor/textures/3d_armor_helmet_cactus.png:head
|
||||
3d_armor/textures/3d_armor_chestplate_cactus.png:torso
|
||||
3d_armor/textures/3d_armor_leggings_cactus.png:legs
|
||||
3d_armor/textures/3d_armor_boots_cactus.png:feet
|
||||
|
||||
3d_armor/textures/3d_armor_helmet_steel.png:head
|
||||
3d_armor/textures/3d_armor_chestplate_steel.png:torso
|
||||
3d_armor/textures/3d_armor_leggings_steel.png:legs
|
||||
3d_armor/textures/3d_armor_boots_steel.png:feet
|
||||
|
||||
3d_armor/textures/3d_armor_helmet_bronze.png:head
|
||||
3d_armor/textures/3d_armor_chestplate_bronze.png:torso
|
||||
3d_armor/textures/3d_armor_leggings_bronze.png:legs
|
||||
3d_armor/textures/3d_armor_boots_bronze.png:feet
|
||||
|
||||
3d_armor/textures/3d_armor_helmet_gold.png:head
|
||||
3d_armor/textures/3d_armor_chestplate_gold.png:torso
|
||||
3d_armor/textures/3d_armor_leggings_gold.png:legs
|
||||
3d_armor/textures/3d_armor_boots_gold.png:feet
|
||||
|
||||
3d_armor/textures/3d_armor_helmet_diamond.png:head
|
||||
3d_armor/textures/3d_armor_chestplate_diamond.png:torso
|
||||
3d_armor/textures/3d_armor_leggings_diamond.png:legs
|
||||
3d_armor/textures/3d_armor_boots_diamond.png:feet
|
||||
|
||||
3d_armor/textures/3d_armor_helmet_mithril.png:head
|
||||
3d_armor/textures/3d_armor_chestplate_mithril.png:torso
|
||||
3d_armor/textures/3d_armor_leggings_mithril.png:legs
|
||||
3d_armor/textures/3d_armor_boots_mithril.png:feet
|
||||
|
||||
3d_armor/textures/3d_armor_helmet_crystal.png:head
|
||||
3d_armor/textures/3d_armor_chestplate_crystal.png:torso
|
||||
3d_armor/textures/3d_armor_leggings_crystal.png:legs
|
||||
3d_armor/textures/3d_armor_boots_crystal.png:feet
|
||||
|
||||
3d_armor/textures/3d_armor_helmet_nether.png:head
|
||||
3d_armor/textures/3d_armor_chestplate_nether.png:torso
|
||||
3d_armor/textures/3d_armor_leggings_nether.png:legs
|
||||
3d_armor/textures/3d_armor_boots_nether.png:feet
|
||||
|
||||
3d_armor/textures/3d_armor_helmet_admin.png:head
|
||||
3d_armor/textures/3d_armor_chestplate_admin.png:torso
|
||||
3d_armor/textures/3d_armor_leggings_admin.png:legs
|
||||
3d_armor/textures/3d_armor_boots_admin.png:feet
|
@ -1,2 +0,0 @@
|
||||
3d_armor
|
||||
inventory_plus?
|
@ -1 +0,0 @@
|
||||
Adds 3d_armor page to the inventory plus.
|
@ -3,7 +3,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
if not minetest.global_exists("inventory_plus") then
|
||||
minetest.log("warning", S("3d_armor_ip: Mod loaded but unused."))
|
||||
minetest.log("warning", "3d_armor_ip: Mod loaded but unused.")
|
||||
return
|
||||
end
|
||||
|
||||
|
3
3d_armor_ip/locale/3d_armor_ip.eo.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: 3d_armor_ip
|
||||
Back=Dorso
|
||||
Armor=Kiraso
|
@ -1,8 +1,3 @@
|
||||
# textdomain: 3d_armor_ip
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip : Mod chargé mais inutilisé.
|
||||
Armor=Armure
|
||||
Back=Retour
|
||||
Armor=Armure
|
||||
|
3
3d_armor_ip/locale/3d_armor_ip.pt_BR.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: 3d_armor_ip
|
||||
Back=Voltar
|
||||
Armor=Armadura
|
3
3d_armor_ip/locale/3d_armor_ip.sv.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: 3d_armor_ip
|
||||
Back=Tillbaka
|
||||
Armor=Rustning
|
@ -1,8 +1,3 @@
|
||||
# textdomain: 3d_armor_ip
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=
|
||||
Armor=
|
||||
Back=
|
||||
Armor=
|
||||
|
@ -1,2 +0,0 @@
|
||||
3d_armor
|
||||
sfinv?
|
@ -1 +0,0 @@
|
||||
Adds 3d_armor page to the sfinv inventory.
|
@ -2,7 +2,7 @@
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
if not minetest.global_exists("sfinv") then
|
||||
minetest.log("warning", S("3d_armor_sfinv: Mod loaded but unused."))
|
||||
minetest.log("warning", "3d_armor_sfinv: Mod loaded but unused.")
|
||||
return
|
||||
end
|
||||
|
||||
|
2
3d_armor_sfinv/locale/3d_armor_sfinv.eo.tr
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: 3d_armor_sfinv
|
||||
Armor=Kiraso
|
@ -1,7 +1,2 @@
|
||||
# textdomain: 3d_armor_sfinv
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv : Mod cargado pero no activado.
|
||||
Armor=Armadura
|
||||
|
@ -1,7 +1,2 @@
|
||||
# textdomain: 3d_armor_sfinv
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv : Mod chargé mais inutilisé.
|
||||
Armor=Armure
|
||||
|
2
3d_armor_sfinv/locale/3d_armor_sfinv.pt_BR.tr
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: 3d_armor_sfinv
|
||||
Armor=Armadura
|
2
3d_armor_sfinv/locale/3d_armor_sfinv.sv.tr
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: 3d_armor_sfinv
|
||||
Armor=Rustning
|
@ -1,7 +1,2 @@
|
||||
# textdomain: 3d_armor_sfinv
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor_sfinv: Mod loaded but unused.=
|
||||
Armor=
|
||||
|
@ -1,2 +0,0 @@
|
||||
3d_armor
|
||||
|
@ -134,7 +134,7 @@ local function remove_hidden_node(pos)
|
||||
end
|
||||
|
||||
minetest.register_node("3d_armor_stand:top", {
|
||||
description = S("Armor stand top"),
|
||||
description = S("Armor Stand Top"),
|
||||
paramtype = "light",
|
||||
drawtype = "plantlike",
|
||||
sunlight_propagates = true,
|
||||
@ -149,7 +149,7 @@ minetest.register_node("3d_armor_stand:top", {
|
||||
})
|
||||
|
||||
minetest.register_node("3d_armor_stand:armor_stand", {
|
||||
description = S("Armor stand"),
|
||||
description = S("Armor Stand"),
|
||||
drawtype = "mesh",
|
||||
mesh = "3d_armor_stand.obj",
|
||||
tiles = {"3d_armor_stand.png"},
|
||||
@ -218,7 +218,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
||||
})
|
||||
|
||||
minetest.register_node("3d_armor_stand:locked_armor_stand", {
|
||||
description = S("Locked Armor stand"),
|
||||
description = S("Locked Armor Stand"),
|
||||
drawtype = "mesh",
|
||||
mesh = "3d_armor_stand.obj",
|
||||
tiles = {"3d_armor_stand_locked.png"},
|
||||
|
5
3d_armor_stand/locale/3d_armor_stand.eo.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: 3d_armor_stand
|
||||
Armor Stand Top=Kirasstando Supro
|
||||
Armor Stand=Kirasstando
|
||||
Locked Armor Stand=Ŝlosita Kirasstando
|
||||
Armor Stand (owned by @1)=Kirasstando (posedata de @1)
|
@ -1,10 +1,5 @@
|
||||
# textdomain: 3d_armor_stand
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Armor Stand Top=Haut de support d'armure
|
||||
Armor Stand=Support d'armure
|
||||
Locked Armor Stand=Support d'armure verrouillé
|
||||
Armor Stand (owned by @1)=Support d'armure (propriété de @1)
|
||||
Armor stand=Support d'armure
|
||||
Armor stand top=Haut de support d'armure
|
||||
Locked Armor stand=Support d'armure verrouillé
|
||||
|
5
3d_armor_stand/locale/3d_armor_stand.pt_BR.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: 3d_armor_stand
|
||||
Armor Stand Top=Topo do suporte de armadura
|
||||
Armor Stand=Suporte de Armadura
|
||||
Locked Armor Stand=Suporte de armadura trancado
|
||||
Armor Stand (owned by @1)=Suporte de Armadura (dono: @1)
|
5
3d_armor_stand/locale/3d_armor_stand.sv.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: 3d_armor_stand
|
||||
Armor Stand Top=Rustningställstopp
|
||||
Armor Stand=Rustningställ
|
||||
Locked Armor Stand=Låst rustningställ
|
||||
Armor Stand (owned by @1)=Rustningställ (ägd av @1)
|
@ -1,10 +1,5 @@
|
||||
# textdomain: 3d_armor_stand
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Armor Stand Top=
|
||||
Armor Stand=
|
||||
Locked Armor Stand=
|
||||
Armor Stand (owned by @1)=
|
||||
Armor stand=
|
||||
Armor stand top=
|
||||
Locked Armor stand=
|
||||
|
@ -1,2 +0,0 @@
|
||||
3d_armor
|
||||
unified_inventory?
|
@ -1 +0,0 @@
|
||||
Adds 3d_armor page to the unified inventory.
|
@ -23,7 +23,7 @@ end)
|
||||
unified_inventory.register_button("armor", {
|
||||
type = "image",
|
||||
image = "inventory_plus_armor.png",
|
||||
tooltip = S("3d Armor")
|
||||
tooltip = S("3D Armor")
|
||||
})
|
||||
|
||||
unified_inventory.register_page("armor", {
|
||||
|
8
3d_armor_ui/locale/3d_armor_ui.eo.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: 3d_armor_ui
|
||||
3D Armor=3D Kiraso
|
||||
Armor not initialized!=Kiraso ne pravigita!
|
||||
Armor=Kiraso
|
||||
Level=Nivelo
|
||||
Heal=Sanigi
|
||||
Fire=Fajro
|
||||
Radiation=Radiado
|
@ -1,12 +1,8 @@
|
||||
# textdomain: 3d_armor_ui
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d Armor=Armure 3d
|
||||
Armor=Armure
|
||||
3D Armor=Armure 3D
|
||||
Armor not initialized!=Armure non initialisée !
|
||||
Fire=Feu
|
||||
Heal=Soins
|
||||
Armor=Armure
|
||||
Level=Niveau
|
||||
Heal=Soins
|
||||
Fire=Feu
|
||||
Radiation=Radiation
|
||||
|
8
3d_armor_ui/locale/3d_armor_ui.pt_BR.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: 3d_armor_ui
|
||||
3D Armor=3D Armor
|
||||
Armor not initialized!=Armadura não inicializada!
|
||||
Armor=Armadura
|
||||
Level=Nível
|
||||
Heal=Vida
|
||||
Fire=Fogo
|
||||
Radiation=Radiação
|
8
3d_armor_ui/locale/3d_armor_ui.sv.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: 3d_armor_ui
|
||||
3D Armor=
|
||||
Armor not initialized!=Rustning har inte initialiserats
|
||||
Armor=Rustning
|
||||
Level=Nivå
|
||||
Heal=Läkning
|
||||
Fire=Eld
|
||||
Radiation=Strålning
|
@ -1,12 +1,8 @@
|
||||
# textdomain: 3d_armor_ui
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d Armor=
|
||||
Armor=
|
||||
3D Armor=
|
||||
Armor not initialized!=
|
||||
Fire=
|
||||
Heal=
|
||||
Armor=
|
||||
Level=
|
||||
Heal=
|
||||
Fire=
|
||||
Radiation=
|
||||
|
@ -1,9 +1,9 @@
|
||||
3D Armor - Visible Player Armor
|
||||
===============================
|
||||
|
||||
License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
|
||||
License Source Code: Copyright (C) 2013-2023 Stuart Jones - LGPL v2.1
|
||||
|
||||
Armor Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0
|
||||
Armor Textures: Copyright (C) 2017-2023 davidthecreator - CC-BY-SA 3.0
|
||||
|
||||
Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
|
||||
|
||||
|
25
README.md
@ -1,5 +1,5 @@
|
||||
Modpack - 3d Armor [0.4.13]
|
||||
===========================
|
||||
Modpack - 3d Armor
|
||||
==================
|
||||
![3d_armor screenshot](https://github.com/minetest-mods/3d_armor/blob/master/screenshot.png)
|
||||
|
||||
|
||||
@ -22,7 +22,7 @@ Modpack - 3d Armor [0.4.13]
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
-------------------------------------
|
||||
|
||||
Minetest Version: 5.0.0
|
||||
Minetest Version: 5.0.0 and newer
|
||||
|
||||
Game: minetest_game and many derivatives
|
||||
|
||||
@ -49,7 +49,24 @@ and [simple_skins] by TenPlus1.
|
||||
Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory.
|
||||
see armor.conf.example for all available options.
|
||||
|
||||
For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods
|
||||
For **mod installation** instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
The specific "armors as modpack" refactorization allows anyone to enable/disable any armors they want as mods rather than obscure settings of the past. (See [#78](https://github.com/minetest-mods/3d_armor/commit/9444afd7222a71fc17d40c9793506812d715dcc3) for further explanation.)
|
||||
|
||||
Currently, the modpack includes:
|
||||
|
||||
- armor_admin
|
||||
- armor_bronze
|
||||
- armor_cactus
|
||||
- armor_crystal
|
||||
- armor_diamond
|
||||
- armor_gold
|
||||
- armor_mithril
|
||||
- armor_nether
|
||||
- armor_steel
|
||||
- armor_wood
|
||||
|
||||
as separate armor mods intentionally. All these mods depend on 3d_armor.
|
||||
|
||||
[API Reference](https://minetest-mods.github.io/3d_armor/reference/)
|
||||
|
||||
|
26
armor_admin/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
||||
[mod] 3d Armor [3d_armor]
|
||||
=========================
|
||||
|
||||
License Source Code
|
||||
-------------------
|
||||
|
||||
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License Textures
|
||||
----------------
|
||||
|
||||
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
94
armor_admin/init.lua
Normal file
@ -0,0 +1,94 @@
|
||||
|
||||
--- Registered armors.
|
||||
--
|
||||
-- @topic armor
|
||||
|
||||
|
||||
-- support for i18n
|
||||
local S = armor.get_translator
|
||||
|
||||
--- Admin Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_admin
|
||||
-- @img 3d_armor_inv_helmet_admin.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp armor_water 1
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor(":3d_armor:helmet_admin", {
|
||||
description = S("Admin Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
--- Admin Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_admin
|
||||
-- @img 3d_armor_inv_chestplate_admin.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor(":3d_armor:chestplate_admin", {
|
||||
description = S("Admin Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_torso=1, armor_heal=100, armor_use=0,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
--- Admin Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_admin
|
||||
-- @img 3d_armor_inv_leggings_admin.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor(":3d_armor:leggings_admin", {
|
||||
description = S("Admin Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_legs=1, armor_heal=100, armor_use=0,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
--- Admin Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_admin
|
||||
-- @img 3d_armor_inv_boots_admin.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor(":3d_armor:boots_admin", {
|
||||
description = S("Admin Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_feet=1, armor_heal=100, armor_use=0,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias("adminboots", "3d_armor:boots_admin")
|
||||
minetest.register_alias("adminhelmet", "3d_armor:helmet_admin")
|
||||
minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin")
|
||||
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")
|
5
armor_admin/locale/armor_admin.de.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=Adminhelm
|
||||
Admin Chestplate=Adminbrustplatte
|
||||
Admin Leggings=Adminhose
|
||||
Admin Boots=Adminstiefel
|
5
armor_admin/locale/armor_admin.eo.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=Administra Kasko
|
||||
Admin Chestplate=Administra Brustkiraso
|
||||
Admin Leggings=Administra Pantalono
|
||||
Admin Boots=Administra Botoj
|
5
armor_admin/locale/armor_admin.es.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=Casco de admin
|
||||
Admin Chestplate=Peto de admin
|
||||
Admin Leggings=Grebas de admin
|
||||
Admin Boots=Botas de admin
|
5
armor_admin/locale/armor_admin.fr.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=Casque d'admin
|
||||
Admin Chestplate=Cuirasse d'admin
|
||||
Admin Leggings=Jambières d'admin
|
||||
Admin Boots=Bottes d'admin
|
5
armor_admin/locale/armor_admin.it.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=Elmo dell'amministratrice/tore
|
||||
Admin Chestplate=Corazza dell'amministratrice/tore
|
||||
Admin Leggings=Gambali dell'amministratrice/tore
|
||||
Admin Boots=Stivali dell'amministratrice/tore
|
5
armor_admin/locale/armor_admin.ms.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=Helmet Pentadbir
|
||||
Admin Chestplate=Perisai Dada Pentadbir
|
||||
Admin Leggings=Perisai Kaki Pentadbir
|
||||
Admin Boots=But Pentadbir
|
5
armor_admin/locale/armor_admin.pt.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=
|
||||
Admin Chestplate=
|
||||
Admin Leggings=
|
||||
Admin Boots=
|
5
armor_admin/locale/armor_admin.pt_BR.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=Capacete de Administrador
|
||||
Admin Chestplate=Peitoral de Administrador
|
||||
Admin Leggings=Calças de Administrador
|
||||
Admin Boots=Botas de Administrador
|
5
armor_admin/locale/armor_admin.ru.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=шлем админа
|
||||
Admin Chestplate=бронежилет админа
|
||||
Admin Leggings=гамаши админа
|
||||
Admin Boots=ботинки админа
|
5
armor_admin/locale/armor_admin.sv.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=Adminhjälm
|
||||
Admin Chestplate=Adminbröstplåt
|
||||
Admin Leggings=Adminbyxor
|
||||
Admin Boots=Adminstövlar
|
5
armor_admin/locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_admin
|
||||
Admin Helmet=
|
||||
Admin Chestplate=
|
||||
Admin Leggings=
|
||||
Admin Boots=
|
3
armor_admin/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = armor_admin
|
||||
depends = 3d_armor
|
||||
description = Adds admin armor.
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 548 B After Width: | Height: | Size: 548 B |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 869 B After Width: | Height: | Size: 869 B |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
26
armor_bronze/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
||||
[mod] 3d Armor [3d_armor]
|
||||
=========================
|
||||
|
||||
License Source Code
|
||||
-------------------
|
||||
|
||||
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License Textures
|
||||
----------------
|
||||
|
||||
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
181
armor_bronze/init.lua
Normal file
@ -0,0 +1,181 @@
|
||||
|
||||
--- Registered armors.
|
||||
--
|
||||
-- @topic armor
|
||||
|
||||
|
||||
-- support for i18n
|
||||
local S = armor.get_translator
|
||||
|
||||
--- Bronze
|
||||
--
|
||||
-- Requires setting `armor_material_bronze`.
|
||||
--
|
||||
-- @section bronze
|
||||
|
||||
if armor.materials.bronze then
|
||||
--- Bronze Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_bronze
|
||||
-- @img 3d_armor_inv_helmet_bronze.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.01
|
||||
-- @grp physics_gravity 0.01
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor(":3d_armor:helmet_bronze", {
|
||||
description = S("Bronze Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.01, physics_gravity=0.01},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Bronze Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_bronze
|
||||
-- @img 3d_armor_inv_chestplate_bronze.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.04
|
||||
-- @grp physics_gravity 0.04
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor(":3d_armor:chestplate_bronze", {
|
||||
description = S("Bronze Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.04, physics_gravity=0.04},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Bronze Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_bronze
|
||||
-- @img 3d_armor_inv_leggings_bronze.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.03
|
||||
-- @grp physics_gravity 0.03
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor(":3d_armor:leggings_bronze", {
|
||||
description = S("Bronze Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.03, physics_gravity=0.03},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Bronze Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_bronze
|
||||
-- @img 3d_armor_inv_boots_bronze.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.01
|
||||
-- @grp physics_gravity 0.01
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor(":3d_armor:boots_bronze", {
|
||||
description = S("Bronze Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
groups = {armor_feet=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.01, physics_gravity=0.01},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
|
||||
--- Crafting
|
||||
--
|
||||
-- @section craft
|
||||
|
||||
--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
|
||||
--
|
||||
-- @craft armor
|
||||
-- @usage
|
||||
-- Key:
|
||||
-- - m: material
|
||||
-- - wood: group:wood
|
||||
-- - cactus: default:cactus
|
||||
-- - steel: default:steel_ingot
|
||||
-- - bronze: default:bronze_ingot
|
||||
-- - diamond: default:diamond
|
||||
-- - gold: default:gold_ingot
|
||||
-- - mithril: moreores:mithril_ingot
|
||||
-- - crystal: ethereal:crystal_ingot
|
||||
-- - nether: nether:nether_ingot
|
||||
--
|
||||
-- helmet: chestplate: leggings:
|
||||
-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
|
||||
-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
|
||||
-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
|
||||
--
|
||||
-- boots: shield:
|
||||
-- ┌───┬───┬───┐ ┌───┬───┬───┐
|
||||
-- │ │ │ │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ │ m │ │
|
||||
-- └───┴───┴───┘ └───┴───┴───┘
|
||||
|
||||
local s = "bronze"
|
||||
local m = armor.materials.bronze
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..s,
|
||||
recipe = {
|
||||
{m, m, m},
|
||||
{m, "", m},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:chestplate_"..s,
|
||||
recipe = {
|
||||
{m, "", m},
|
||||
{m, m, m},
|
||||
{m, m, m},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:leggings_"..s,
|
||||
recipe = {
|
||||
{m, m, m},
|
||||
{m, "", m},
|
||||
{m, "", m},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:boots_"..s,
|
||||
recipe = {
|
||||
{m, "", m},
|
||||
{m, "", m},
|
||||
},
|
||||
})
|
||||
end
|
5
armor_bronze/locale/armor_bronze.de.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=Bronzehelm
|
||||
Bronze Chestplate=Bronzebrustplatte
|
||||
Bronze Leggings=Bronzehose
|
||||
Bronze Boots=Bronzestiefel
|
5
armor_bronze/locale/armor_bronze.eo.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=Bronza Kasko
|
||||
Bronze Chestplate=Bronza Brustkiraso
|
||||
Bronze Leggings=Bronza Pantalono
|
||||
Bronze Boots=Bronza Botoj
|
5
armor_bronze/locale/armor_bronze.es.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=Casco de bronce
|
||||
Bronze Chestplate=Peto de bronce
|
||||
Bronze Leggings=Grebas de bronce
|
||||
Bronze Boots=Botas de bronce
|
5
armor_bronze/locale/armor_bronze.fr.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=Casque en bronze
|
||||
Bronze Chestplate=Cuirasse en bronze
|
||||
Bronze Leggings=Jambières en bronze
|
||||
Bronze Boots=Bottes en bronze
|
5
armor_bronze/locale/armor_bronze.it.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=Elmo di bronzo
|
||||
Bronze Chestplate=Corazza di bronzo
|
||||
Bronze Leggings=Gambali di bronzo
|
||||
Bronze Boots=Stivali di bronzo
|
5
armor_bronze/locale/armor_bronze.ms.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=Helmet Gangsa
|
||||
Bronze Chestplate=Perisai Dada Gangsa
|
||||
Bronze Leggings=Perisai Kaki Gangsa
|
||||
Bronze Boots=But Gangsa
|
5
armor_bronze/locale/armor_bronze.pt.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=Capacete de Bronze
|
||||
Bronze Chestplate=Peitoral de Bronze
|
||||
Bronze Leggings=Calças de Bronze
|
||||
Bronze Boots=Botas de Bronze
|
5
armor_bronze/locale/armor_bronze.pt_BR.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=Capacete de Bronze
|
||||
Bronze Chestplate=Peitoral de Bronze
|
||||
Bronze Leggings=Calças de Bronze
|
||||
Bronze Boots=Botas de Bronze
|
5
armor_bronze/locale/armor_bronze.ru.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=бронзовый шлем
|
||||
Bronze Chestplate=бронзовый бронежилет
|
||||
Bronze Leggings=бронзовые гамаши
|
||||
Bronze Boots=бронзовые ботинки
|
5
armor_bronze/locale/armor_bronze.sv.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=Bronshjälm
|
||||
Bronze Chestplate=Bronsbröstplatta
|
||||
Bronze Leggings=Bronsbyxor
|
||||
Bronze Boots=Bronsstövlar
|
5
armor_bronze/locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: armor_bronze
|
||||
Bronze Helmet=
|
||||
Bronze Chestplate=
|
||||
Bronze Leggings=
|
||||
Bronze Boots=
|
3
armor_bronze/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = armor_bronze
|
||||
depends = 3d_armor
|
||||
description = Adds craftable bronze armor.
|
Before Width: | Height: | Size: 937 B After Width: | Height: | Size: 937 B |
Before Width: | Height: | Size: 602 B After Width: | Height: | Size: 602 B |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |