forked from mtcontrib/3d_armor
return the png suffix in get_player_skin for complete texture definition to support more complex textures
Note the armor.get_player_skin() could be redefined in other mods to privide the more complex textures
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@ -376,18 +376,17 @@ armor.damage = function(self, player, index, stack, use)
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end
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armor.get_player_skin = function(self, name)
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local skin = nil
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if self.skin_mod == "skins" or self.skin_mod == "simple_skins" then
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skin = skins.skins[name]
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elseif self.skin_mod == "u_skins" then
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skin = u_skins.u_skins[name]
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if self.skin_mod == "skins" or self.skin_mod == "simple_skins" and skins.skins[name] then
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return skins.skins[name]..".png"
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elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then
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return u_skins.u_skins[name]..".png"
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elseif self.skin_mod == "wardrobe" then
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local skins = wardrobe.playerSkins or {}
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if skins[name] then
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skin = string.gsub(skins[name], "%.png$","")
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return skins[name]
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end
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end
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return skin or armor.default_skin
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return armor.default_skin..".png"
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end
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armor.add_preview = function(self, preview)
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@ -395,7 +394,7 @@ armor.add_preview = function(self, preview)
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end
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armor.get_preview = function(self, name)
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local preview = armor:get_player_skin(name).."_preview.png"
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local preview = string.gsub(armor:get_player_skin(name), ".png", "_preview.png")
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if skin_previews[preview] then
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return preview
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end
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@ -177,7 +177,7 @@ local function init_player_armor(player)
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end
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local skin = armor:get_player_skin(name)
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armor.textures[name] = {
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skin = skin..".png",
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skin = skin,
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armor = "3d_armor_trans.png",
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wielditem = "3d_armor_trans.png",
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preview = armor.default_skin.."_preview.png",
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@ -224,7 +224,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if string.find(field, "skins_set") then
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minetest.after(0, function(player)
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin..".png"
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armor.textures[name].skin = skin
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armor:set_player_armor(player)
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end, player)
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end
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