forked from mtcontrib/3d_armor
return the png suffix in get_player_skin for complete texture definition to support more complex textures
Note the armor.get_player_skin() could be redefined in other mods to privide the more complex textures
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committed by
stujones11
parent
9577fb773e
commit
2150fcea8d
@ -177,7 +177,7 @@ local function init_player_armor(player)
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end
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local skin = armor:get_player_skin(name)
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armor.textures[name] = {
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skin = skin..".png",
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skin = skin,
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armor = "3d_armor_trans.png",
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wielditem = "3d_armor_trans.png",
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preview = armor.default_skin.."_preview.png",
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@ -224,7 +224,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if string.find(field, "skins_set") then
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minetest.after(0, function(player)
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin..".png"
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armor.textures[name].skin = skin
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armor:set_player_armor(player)
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end, player)
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end
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