forked from mtcontrib/3d_armor
drop invalid item instead of erase it
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@ -110,6 +110,7 @@ end)
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local function validate_armor_inventory(player)
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-- Workaround for detached inventory swap exploit
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local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]")
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local pos = player:get_pos()
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if not inv then
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return
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end
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@ -140,6 +141,7 @@ local function validate_armor_inventory(player)
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elements[element] = true;
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else
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inv:remove_item("armor", stack)
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minetest.item_drop(stack, player, pos)
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-- The following code returns invalid items to the player's main
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-- inventory but could open up the possibity for a hacked client
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-- to receive items back they never really had. I am not certain
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