More error logging enhancements

This commit is contained in:
stujones11 2015-01-07 21:25:40 +00:00
parent e3c2616328
commit 499d5af310

View File

@ -92,12 +92,13 @@ armor.set_player_armor = function(self, player)
return return
end end
local name = player:get_player_name() local name = player:get_player_name()
local player_inv = player:get_inventory()
if not name then if not name then
minetest.log("error", "set_player_armor: Failed to read player name") minetest.log("error", "3d_armor: Player name is nil [set_player_armor]")
return return
elseif not player_inv then end
minetest.log("error", "set_player_armor: Failed to read player inventory") local player_inv = player:get_inventory()
if not player_inv then
minetest.log("error", "3d_armor: Player inventory is nil [set_player_armor]")
return return
end end
local armor_texture = "3d_armor_trans.png" local armor_texture = "3d_armor_trans.png"
@ -182,12 +183,12 @@ end
armor.update_armor = function(self, player) armor.update_armor = function(self, player)
if not player then if not player then
minetest.log("error", "update_armor: Invalid player object reference") minetest.log("error", "3d_armor: Player reference is nil [update_armor]")
return return
end end
local name = player:get_player_name() local name = player:get_player_name()
if not name then if not name then
minetest.log("error", "update_armor: Invalid player name") minetest.log("error", "3d_armor: Player name is nil[update_armor]")
return return
end end
local hp = player:get_hp() or 0 local hp = player:get_hp() or 0
@ -198,10 +199,10 @@ armor.update_armor = function(self, player)
local player_inv = player:get_inventory() local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"}) local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not player_inv then if not player_inv then
minetest.log("error", "update_armor: Failed to read player inventory") minetest.log("error", "3d_armor: Player inventory is nil [update_armor]")
return return
elseif not armor_inv then elseif not armor_inv then
minetest.log("error", "update_armor: Failed to read detached inventory") minetest.log("error", "3d_armor: Detached inventory is nil [update_armor]")
return return
end end
local heal_max = 0 local heal_max = 0
@ -251,6 +252,18 @@ armor.get_player_skin = function(self, name)
end end
armor.get_armor_formspec = function(self, name) armor.get_armor_formspec = function(self, name)
if not name then
minetest.log("error", "3d_armor: Player name is nil [get_armor_formspec]")
return ""
end
if not armor.textures[name] then
minetest.log("error", "3d_armor: Player texture["..name.."] is nil [get_armor_formspec]")
return ""
end
if not armor.def[name] then
minetest.log("error", "3d_armor: Armor def["..name.."] is nil [get_armor_formspec]")
return ""
end
local formspec = armor.formspec:gsub("player_name", name) local formspec = armor.formspec:gsub("player_name", name)
formspec = formspec:gsub("armor_preview", armor.textures[name].preview) formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
formspec = formspec:gsub("armor_level", armor.def[name].level) formspec = formspec:gsub("armor_level", armor.def[name].level)
@ -259,12 +272,12 @@ end
armor.update_inventory = function(self, player) armor.update_inventory = function(self, player)
if not player then if not player then
minetest.log("error", "update_inventory: Invalid player object reference") minetest.log("error", "3d_armor: Player reference is nil [update_inventory]")
return return
end end
local name = player:get_player_name() local name = player:get_player_name()
if not name then if not name then
minetest.log("error", "update_inventory: Invalid player name") minetest.log("error", "3d_armor: Player name is nil [update_inventory]")
return return
end end
if inv_mod == "unified_inventory" then if inv_mod == "unified_inventory" then
@ -372,6 +385,7 @@ minetest.register_on_joinplayer(function(player)
armor_inv:add_item("armor", player_inv:get_stack(list, 1)) armor_inv:add_item("armor", player_inv:get_stack(list, 1))
player_inv:set_stack(list, 1, nil) player_inv:set_stack(list, 1, nil)
end end
-- TODO Remove this on the next version upate
armor.player_hp[name] = 0 armor.player_hp[name] = 0
armor.def[name] = { armor.def[name] = {