forked from mtcontrib/3d_armor
Improve error logging a little
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@ -94,10 +94,10 @@ armor.set_player_armor = function(self, player)
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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if not name then
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minetest.log("error", "Failed to read player name")
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minetest.log("error", "set_player_armor: Failed to read player name")
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return
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elseif not player_inv then
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minetest.log("error", "Failed to read player inventory")
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minetest.log("error", "set_player_armor: Failed to read player inventory")
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return
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end
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local armor_texture = "3d_armor_trans.png"
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@ -182,9 +182,14 @@ end
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armor.update_armor = function(self, player)
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if not player then
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minetest.log("error", "update_armor: Invalid player object reference")
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return
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end
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local name = player:get_player_name()
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if not name then
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minetest.log("error", "update_armor: Invalid player name")
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return
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end
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local hp = player:get_hp() or 0
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if hp == 0 or hp == self.player_hp[name] then
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return
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@ -193,10 +198,10 @@ armor.update_armor = function(self, player)
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not player_inv then
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minetest.log("error", "Failed to read player inventory")
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minetest.log("error", "update_armor: Failed to read player inventory")
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return
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elseif not armor_inv then
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minetest.log("error", "Failed to read detached inventory")
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minetest.log("error", "update_armor: Failed to read detached inventory")
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return
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end
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local heal_max = 0
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@ -253,7 +258,15 @@ armor.get_armor_formspec = function(self, name)
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end
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armor.update_inventory = function(self, player)
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if not player then
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minetest.log("error", "update_inventory: Invalid player object reference")
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return
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end
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local name = player:get_player_name()
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if not name then
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minetest.log("error", "update_inventory: Invalid player name")
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return
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end
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if inv_mod == "unified_inventory" then
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if unified_inventory.current_page[name] == "armor" then
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unified_inventory.set_inventory_formspec(player, "armor")
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