forked from mtcontrib/3d_armor
Move shields level reduction to shields mod
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3aac5c98f4
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5911447048
@ -217,13 +217,10 @@ armor.set_player_armor = function(self, player)
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end
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for group, level in pairs(levels) do
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if level > 0 then
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if minetest.get_modpath("shields") then
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level = level * 0.9
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end
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level = level * armor.config.level_multiplier
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if material.name and material.count == #self.elements then
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level = level * 1.1
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end
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level = level * armor.config.level_multiplier
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end
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local base = self.registered_groups[group]
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self.def[name].groups[group] = level
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@ -2,6 +2,8 @@ local use_moreores = minetest.get_modpath("moreores")
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if minetest.global_exists("armor") and armor.elements then
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table.insert(armor.elements, "shield")
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local mult = armor.config.level_multiplier or 1
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armor.config.level_multiplier = mult * 0.9
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end
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-- Regisiter Shields
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