forked from mtcontrib/3d_armor
Fix detached inventory vulnerability (#23)
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7436fcdffe
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5958b312ac
@ -13,7 +13,7 @@ local S = armor.get_translator
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-- integration test
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if minetest.settings:get_bool("enable_3d_armor_integration_test") then
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dofile(modpath.."/integration_test.lua")
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dofile(modpath.."/integration_test.lua")
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end
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@ -66,7 +66,7 @@ end
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if minetest.get_modpath("technic") then
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armor.formspec = armor.formspec..
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"label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
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"label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
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armor:register_armor_group("radiation")
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end
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local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
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@ -95,9 +95,9 @@ dofile(modpath.."/armor.lua")
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armor.formspec = armor.formspec..
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"label[5,1;"..F(S("Level"))..": armor_level]"..
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"label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
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"label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
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if armor.config.fire_protect then
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armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
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armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
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end
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armor:register_on_damage(function(player, index, stack)
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local name = player:get_player_name()
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@ -193,6 +193,9 @@ local function init_player_armor(initplayer)
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armor:set_player_armor(player)
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end,
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allow_put = function(inv, listname, index, put_stack, player)
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if player:get_player_name() ~= name then
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return 0
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end
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local element = armor:get_element(put_stack:get_name())
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if not element then
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return 0
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@ -208,9 +211,15 @@ local function init_player_armor(initplayer)
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return 1
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end,
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allow_take = function(inv, listname, index, stack, player)
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if player:get_player_name() ~= name then
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return 0
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end
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return stack:get_count()
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if player:get_player_name() ~= name then
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return 0
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end
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return count
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end,
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}, name)
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@ -292,7 +301,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not name then
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return
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end
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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for field, _ in pairs(fields) do
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if string.find(field, "skins_set") then
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armor:update_skin(player_name)
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@ -302,10 +311,10 @@ end)
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(player_name)
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local pplayer = minetest.get_player_by_name(player_name)
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if pplayer and init_player_armor(pplayer) == false then
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pending_players[pplayer] = 0
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end
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