forked from mtcontrib/3d_armor
		
	Shields: Fix positional sound effects
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		| @@ -13,9 +13,8 @@ local function play_sound_effect(player, name) | ||||
| 	if player then | ||||
| 		local pos = player:getpos() | ||||
| 		if pos then | ||||
| 			minetest.sound_play({ | ||||
| 			minetest.sound_play(name, { | ||||
| 				pos = pos, | ||||
| 				name = name, | ||||
| 				max_hear_distance = 10, | ||||
| 				gain = 0.5, | ||||
| 			}) | ||||
|   | ||||
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