forked from mtcontrib/3d_armor
Add support for wardrobe mod
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@ -88,6 +88,8 @@ elseif minetest.get_modpath("simple_skins") then
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skin_mod = "simple_skins"
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elseif minetest.get_modpath("u_skins") then
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skin_mod = "u_skins"
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elseif minetest.get_modpath("wardrobe") then
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skin_mod = "wardrobe"
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end
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armor.def = {
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@ -246,6 +248,8 @@ armor.get_player_skin = function(self, name)
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skin = skins.skins[name]
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elseif skin_mod == "u_skins" then
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skin = u_skins.u_skins[name]
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elseif skin_mod == "wardrobe" then
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skin = string.gsub(wardrobe.playerSkins[name], '\.png$','')
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end
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return skin or armor.default_skin
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end
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@ -342,6 +346,7 @@ default.player_register_model("3d_armor_character.b3d", {
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-- Register Callbacks
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = armor:get_valid_player(player, "[on_player_receive_fields]")
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if not name then
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return
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@ -444,6 +449,11 @@ minetest.register_on_joinplayer(function(player)
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if skin and u_skins.get_type(skin) == u_skins.type.MODEL then
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armor.textures[name].skin = skin..".png"
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end
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elseif skin_mod == "wardrobe" then
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local skin = wardrobe.playerSkins[name]
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if skin then
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armor.textures[name].skin = skin
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end
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end
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if minetest.get_modpath("player_textures") then
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local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
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