forked from mtcontrib/3d_armor
		
	bugfix and small optimization
This commit is contained in:
		
				
					committed by
					
						
						stujones11
					
				
			
			
				
	
			
			
			
						parent
						
							2150fcea8d
						
					
				
				
					commit
					db8fb5ebd4
				
			@@ -376,15 +376,12 @@ armor.damage = function(self, player, index, stack, use)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
armor.get_player_skin = function(self, name)
 | 
			
		||||
	if self.skin_mod == "skins" or self.skin_mod == "simple_skins" and skins.skins[name] then
 | 
			
		||||
	if (self.skin_mod == "skins" or self.skin_mod == "simple_skins") and skins.skins[name] then
 | 
			
		||||
		return skins.skins[name]..".png"
 | 
			
		||||
	elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then
 | 
			
		||||
		return u_skins.u_skins[name]..".png"
 | 
			
		||||
	elseif self.skin_mod == "wardrobe" then
 | 
			
		||||
		local skins = wardrobe.playerSkins or {}
 | 
			
		||||
		if skins[name] then
 | 
			
		||||
			return skins[name]
 | 
			
		||||
		end
 | 
			
		||||
	elseif self.skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then
 | 
			
		||||
		return wardrobe.playerSkins[name]
 | 
			
		||||
	end
 | 
			
		||||
	return armor.default_skin..".png"
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user