forked from mtcontrib/3d_armor
bugfix and small optimization
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2150fcea8d
commit
db8fb5ebd4
@ -376,15 +376,12 @@ armor.damage = function(self, player, index, stack, use)
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end
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end
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armor.get_player_skin = function(self, name)
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armor.get_player_skin = function(self, name)
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if self.skin_mod == "skins" or self.skin_mod == "simple_skins" and skins.skins[name] then
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if (self.skin_mod == "skins" or self.skin_mod == "simple_skins") and skins.skins[name] then
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return skins.skins[name]..".png"
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return skins.skins[name]..".png"
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elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then
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elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then
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return u_skins.u_skins[name]..".png"
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return u_skins.u_skins[name]..".png"
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elseif self.skin_mod == "wardrobe" then
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elseif self.skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then
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local skins = wardrobe.playerSkins or {}
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return wardrobe.playerSkins[name]
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if skins[name] then
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return skins[name]
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end
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end
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end
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return armor.default_skin..".png"
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return armor.default_skin..".png"
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end
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end
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