Improve player model hanlding and update to version 0.4.0
@@ -1,12 +1,13 @@
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[mod] Visible Player Armor [3d_armor]
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=====================================
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depends: default, inventory_plus, unified_skins
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depends: default, inventory_plus
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Adds craftable armor that is visible to other players. Each armor item worn contibutes to
 | 
			
		||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to weapons.
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Armor takes damage when a player is hurt but also offers a percentage chance of healing.
 | 
			
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Overall level is boosted by 10% when wearing a full matching set.
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default settings: [minetest.conf]
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@@ -14,36 +14,64 @@ armor = {
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		.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
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		.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
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		.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
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	textures = {},
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	default_skin = "character.png",
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}
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-- armor.def - Added by BlockMen for HUD integration
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armor.def = {
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	state = 0,
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	count = 0
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	count = 0,
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}
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armor.update_player_visuals = function(self, player)
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	if not player then
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		return
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	end
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	local name = player:get_player_name()
 | 
			
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	if self.textures[name] then
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		default.player_set_textures(player, {
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			self.textures[name].skin,
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			self.textures[name].armor,
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			self.textures[name].wielditem,
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		})
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	end
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end
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armor.set_player_armor = function(self, player)
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	if not player then
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		return
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	end
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	local name = player:get_player_name()
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	local player_inv = player:get_inventory()
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	local armor_texture = uniskins.default_texture
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	local armor_texture = "3d_armor_trans.png"
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	local armor_level = 0
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	local state = 0
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	local items = 0
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	local textures = {}
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	for _,v in ipairs(self.elements) do
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	local elements = {}
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	for i, v in ipairs(self.elements) do
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		local stack = player_inv:get_stack("armor_"..v, 1)
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		local level = stack:get_definition().groups["armor_"..v]
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		local item = stack:get_name()
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		elements[i] = string.match(item, "%:.+_(.+)$")
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		if level then
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			local item = stack:get_name()
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			table.insert(textures, item:gsub("%:", "_")..".png")
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			armor_level = armor_level + level
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			state = state + stack:get_wear()
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			items = items+1
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		end			
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			items = items + 1
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		end
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	end
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	if table.getn(textures) > 0 then
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	if minetest.get_modpath("shields") then
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		armor_level = armor_level * 0.9
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	end
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	if elements[1] == elements[2] and
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		elements[1] == elements[3] and
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		elements[1] == elements[4] then
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		armor_level = armor_level * 1.1
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	end
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	if #textures > 0 then
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		armor_texture = table.concat(textures, "^")
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	end
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	local armor_groups = {fleshy=100}
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@@ -52,10 +80,10 @@ armor.set_player_armor = function(self, player)
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		armor_groups.fleshy = 100 - armor_level
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	end
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	player:set_armor_groups(armor_groups)
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	uniskins.armor[name] = armor_texture
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	uniskins:update_player_visuals(player)
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	armor.def[name].state = state
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	armor.def[name].count = items
 | 
			
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	self.textures[name].armor = armor_texture
 | 
			
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	self.def[name].state = state
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	self.def[name].count = items
 | 
			
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	self:update_player_visuals(player)
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		||||
end
 | 
			
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		||||
armor.update_armor = function(self, player)
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		||||
@@ -86,27 +114,46 @@ armor.update_armor = function(self, player)
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				armor_inv:set_stack("armor_"..v, 1, stack)
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				player_inv:set_stack("armor_"..v, 1, stack)
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				state = state + stack:get_wear()
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				items = items+1
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				items = items + 1
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				if stack:get_count() == 0 then
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					local desc = minetest.registered_items[item].description
 | 
			
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					if desc then
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						minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
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					end				
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					end
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					self:set_player_armor(player)
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				end
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				heal_max = heal_max + heal
 | 
			
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			end
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		end
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		armor.def[name].state = state
 | 
			
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		armor.def[name].count = items
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		self.def[name].state = state
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		self.def[name].count = items
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		if heal_max > math.random(100) then
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			player:set_hp(self.player_hp[name])
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			return
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		end		
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		end
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	end
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	self.player_hp[name] = hp
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end
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-- Register Player Model
 | 
			
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default.player_register_model("3d_armor_character.x", {
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	animation_speed = 30,
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	textures = {
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		armor.default_skin,
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		"3d_armor_trans.png",
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		"3d_armor_trans.png",
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	},
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	animations = {
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		stand = {x=0, y=79},
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		lay = {x=162, y=166},
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		walk = {x=168, y=187},
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		mine = {x=189, y=198},
 | 
			
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		walk_mine = {x=200, y=219},
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		sit = {x=81, y=160},
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	},
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})
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-- Register Callbacks
 | 
			
		||||
 | 
			
		||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
			
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@@ -117,16 +164,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
			
		||||
		return
 | 
			
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	end
 | 
			
		||||
	for field, _ in pairs(fields) do
 | 
			
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		if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
 | 
			
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		if string.find(field, "^skins_set_") then
 | 
			
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			minetest.after(0, function(player)
 | 
			
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				uniskins.skin[name] = skins.skins[name]..".png"
 | 
			
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				uniskins:update_player_visuals(player)
 | 
			
		||||
				armor.textures[name].skin = skins.skins[name]..".png"
 | 
			
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				armor:update_player_visuals(player)
 | 
			
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			end, player)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_joinplayer(function(player)
 | 
			
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	default.player_set_model(player, "3d_armor_character.x")
 | 
			
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	inventory_plus.register_button(player,"armor", "Armor")
 | 
			
		||||
	local player_inv = player:get_inventory()
 | 
			
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	local name = player:get_player_name()
 | 
			
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@@ -158,14 +206,33 @@ minetest.register_on_joinplayer(function(player)
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		armor_inv:set_size(list, 1)
 | 
			
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		armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
 | 
			
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	end
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	armor.player_hp[name] = 0	
 | 
			
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	armor.player_hp[name] = 0
 | 
			
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	armor.def[name] = {
 | 
			
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	state = 0,
 | 
			
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	count = 0
 | 
			
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		state = 0,
 | 
			
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		count = 0,
 | 
			
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	}
 | 
			
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	armor.textures[name] = {
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		skin = armor.default_skin,
 | 
			
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		armor = "3d_armor_trans.png",
 | 
			
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		wielditem = "3d_armor_trans.png",
 | 
			
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	}
 | 
			
		||||
	if minetest.get_modpath("skins") then
 | 
			
		||||
		local skin = skins.skins[name]
 | 
			
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		if skin and skins.get_type(skin) == skins.type.MODEL then
 | 
			
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			armor.textures[name].skin = skin..".png"
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_modpath("player_textures") then
 | 
			
		||||
		local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
 | 
			
		||||
		local f = io.open(filename..".png")
 | 
			
		||||
		if f then
 | 
			
		||||
			f:close()
 | 
			
		||||
			armor.textures[name].skin = "player_"..name..".png"
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	minetest.after(0, function(player)
 | 
			
		||||
		armor:set_player_armor(player)
 | 
			
		||||
	end, player)	
 | 
			
		||||
	end, player)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
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minetest.register_globalstep(function(dtime)
 | 
			
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 | 
			
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@@ -15,6 +15,7 @@ Helmets:
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[3d_armor:helmet_steel] X = [default:steel_ingot]
 | 
			
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[3d_armor:helmet_bronze] X = [default:bronze_ingot]
 | 
			
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[3d_armor:helmet_diamond] X = [default:diamond]
 | 
			
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[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
 | 
			
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 | 
			
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Chestplates:
 | 
			
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 | 
			
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@@ -30,6 +31,7 @@ Chestplates:
 | 
			
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[3d_armor:chestplate_steel] X = [default:steel_ingot]
 | 
			
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[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
 | 
			
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[3d_armor:chestplate_diamond] X = [default:diamond]
 | 
			
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[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
 | 
			
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 | 
			
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Leggings:
 | 
			
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 | 
			
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@@ -45,6 +47,7 @@ Leggings:
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[3d_armor:leggings_steel] X = [default:steel_ingot]
 | 
			
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[3d_armor:leggings_bronze] X = [default:bronze_ingot]
 | 
			
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[3d_armor:leggings_diamond] X = [default:diamond]
 | 
			
		||||
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
 | 
			
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 | 
			
		||||
Boots:
 | 
			
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 | 
			
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@@ -58,4 +61,7 @@ Boots:
 | 
			
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[3d_armor:boots_steel] X = [default:steel_ingot]
 | 
			
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[3d_armor:boots_bronze] X = [default:bronze_ingot
 | 
			
		||||
[3d_armor:boots_diamond] X = [default:diamond]
 | 
			
		||||
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
 | 
			
		||||
 | 
			
		||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
 | 
			
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 | 
			
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 | 
			
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@@ -1,3 +1,3 @@
 | 
			
		||||
default
 | 
			
		||||
inventory_plus
 | 
			
		||||
unified_skins
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
 | 
			
		||||
local use_moreores = minetest.get_modpath("moreores")
 | 
			
		||||
 | 
			
		||||
-- Regisiter Head Armor
 | 
			
		||||
 | 
			
		||||
@@ -30,6 +31,14 @@ minetest.register_tool("3d_armor:helmet_diamond", {
 | 
			
		||||
	wear = 0,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
if use_moreores then
 | 
			
		||||
	minetest.register_tool("3d_armor:helmet_mithril", {
 | 
			
		||||
		description = "Mithril Helmet",
 | 
			
		||||
		inventory_image = "3d_armor_inv_helmet_mithril.png",
 | 
			
		||||
		groups = {armor_head=15, armor_heal=12, armor_use=50},
 | 
			
		||||
		wear = 0,
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Regisiter Torso Armor
 | 
			
		||||
 | 
			
		||||
@@ -61,6 +70,14 @@ minetest.register_tool("3d_armor:chestplate_diamond", {
 | 
			
		||||
	wear = 0,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
if use_moreores then
 | 
			
		||||
	minetest.register_tool("3d_armor:chestplate_mithril", {
 | 
			
		||||
		description = "Mithril Chestplate",
 | 
			
		||||
		inventory_image = "3d_armor_inv_chestplate_mithril.png",
 | 
			
		||||
		groups = {armor_torso=20, armor_heal=12, armor_use=50},
 | 
			
		||||
		wear = 0,
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Regisiter Leg Armor
 | 
			
		||||
 | 
			
		||||
@@ -92,6 +109,15 @@ minetest.register_tool("3d_armor:leggings_diamond", {
 | 
			
		||||
	wear = 0,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
if use_moreores then
 | 
			
		||||
	minetest.register_tool("3d_armor:leggings_mithril", {
 | 
			
		||||
		description = "Mithril Leggings",
 | 
			
		||||
		inventory_image = "3d_armor_inv_leggings_mithril.png",
 | 
			
		||||
		groups = {armor_legs=20, armor_heal=12, armor_use=50},
 | 
			
		||||
		wear = 0,
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Regisiter Boots
 | 
			
		||||
 | 
			
		||||
minetest.register_tool("3d_armor:boots_wood", {
 | 
			
		||||
@@ -122,6 +148,15 @@ minetest.register_tool("3d_armor:boots_diamond", {
 | 
			
		||||
	wear = 0,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
if use_moreores then
 | 
			
		||||
	minetest.register_tool("3d_armor:boots_mithril", {
 | 
			
		||||
		description = "Mithril Boots",
 | 
			
		||||
		inventory_image = "3d_armor_inv_boots_mithril.png",
 | 
			
		||||
		groups = {armor_feet=15, armor_heal=12, armor_use=50},
 | 
			
		||||
		wear = 0,
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Register Craft Recipies
 | 
			
		||||
 | 
			
		||||
local craft_ingreds = {
 | 
			
		||||
@@ -129,7 +164,11 @@ local craft_ingreds = {
 | 
			
		||||
	steel = "default:steel_ingot",
 | 
			
		||||
	bronze = "default:bronze_ingot",
 | 
			
		||||
	diamond = "default:diamond",
 | 
			
		||||
}	
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
if use_moreores then
 | 
			
		||||
	craft_ingreds.mithril = "moreores:mithril_ingot"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
for k, v in pairs(craft_ingreds) do
 | 
			
		||||
	minetest.register_craft({
 | 
			
		||||
@@ -165,4 +204,3 @@ for k, v in pairs(craft_ingreds) do
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								3d_armor/models/3d_armor_character.blend
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -1998,30 +1998,30 @@ Frame Root {
 | 
			
		||||
           0.625000; 0.625000;,
 | 
			
		||||
           0.625000; 1.000000;,
 | 
			
		||||
           0.500000; 1.000000;,
 | 
			
		||||
           0.625000; 0.250000;,
 | 
			
		||||
           0.625000; 0.500000;,
 | 
			
		||||
           0.500000; 0.500000;,
 | 
			
		||||
           0.500000; 0.250000;,
 | 
			
		||||
           0.625000; 0.250000;,
 | 
			
		||||
           0.625000; 0.000000;,
 | 
			
		||||
           0.750000; 0.000000;,
 | 
			
		||||
           0.750000; 0.250000;,
 | 
			
		||||
           0.750000; 0.250000;,
 | 
			
		||||
           0.750000; 0.000000;,
 | 
			
		||||
           0.875000; 0.000000;,
 | 
			
		||||
           0.875000; 0.250000;,
 | 
			
		||||
           0.750000; 0.500000;,
 | 
			
		||||
           0.625000; 0.500000;,
 | 
			
		||||
           0.625000; 0.250000;,
 | 
			
		||||
           0.750000; 0.250000;,
 | 
			
		||||
           0.875000; 0.500000;,
 | 
			
		||||
           0.750000; 0.500000;,
 | 
			
		||||
           0.750000; 0.250000;,
 | 
			
		||||
           0.875000; 0.250000;,
 | 
			
		||||
           1.000000; 0.500000;,
 | 
			
		||||
           0.875000; 0.500000;,
 | 
			
		||||
           0.875000; 0.250000;,
 | 
			
		||||
           1.000000; 0.250000;,
 | 
			
		||||
           0.622025; 0.250000;,
 | 
			
		||||
           0.622025; 0.500000;,
 | 
			
		||||
           0.497025; 0.500000;,
 | 
			
		||||
           0.497025; 0.250000;,
 | 
			
		||||
           0.622025; 0.250000;,
 | 
			
		||||
           0.622025; 0.000000;,
 | 
			
		||||
           0.747025; 0.000000;,
 | 
			
		||||
           0.747025; 0.250000;,
 | 
			
		||||
           0.747025; 0.250000;,
 | 
			
		||||
           0.747025; 0.000000;,
 | 
			
		||||
           0.872025; 0.000000;,
 | 
			
		||||
           0.872025; 0.250000;,
 | 
			
		||||
           0.747025; 0.500000;,
 | 
			
		||||
           0.622025; 0.500000;,
 | 
			
		||||
           0.622025; 0.250000;,
 | 
			
		||||
           0.747025; 0.250000;,
 | 
			
		||||
           0.872025; 0.500000;,
 | 
			
		||||
           0.747025; 0.500000;,
 | 
			
		||||
           0.747025; 0.250000;,
 | 
			
		||||
           0.872025; 0.250000;,
 | 
			
		||||
           0.997025; 0.500000;,
 | 
			
		||||
           0.872025; 0.500000;,
 | 
			
		||||
           0.872025; 0.250000;,
 | 
			
		||||
           0.997025; 0.250000;,
 | 
			
		||||
           0.812500; 0.625000;,
 | 
			
		||||
           0.812500; 0.500000;,
 | 
			
		||||
           0.750000; 0.500000;,
 | 
			
		||||
@@ -2181,8 +2181,8 @@ Frame Root {
 | 
			
		||||
           0.250000; 0.500000;,
 | 
			
		||||
           0.250000; 0.000000;,
 | 
			
		||||
           0.000000; 0.000000;,
 | 
			
		||||
           0.000000; 0.500000;,
 | 
			
		||||
           0.000000; 0.500000;,
 | 
			
		||||
          -0.000000; 0.500000;,
 | 
			
		||||
          -0.000000; 0.500000;,
 | 
			
		||||
           0.000000; 0.000000;,
 | 
			
		||||
           0.250000; 0.000000;,
 | 
			
		||||
           0.250000; 0.500000;,
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								3d_armor/textures/3d_armor_boots_mithril.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 472 B  | 
							
								
								
									
										
											BIN
										
									
								
								3d_armor/textures/3d_armor_chestplate_mithril.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 1.3 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								3d_armor/textures/3d_armor_helmet_mithril.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 1.1 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								3d_armor/textures/3d_armor_inv_boots_mithril.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 203 B  | 
							
								
								
									
										
											BIN
										
									
								
								3d_armor/textures/3d_armor_inv_chestplate_mithril.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 242 B  | 
							
								
								
									
										
											BIN
										
									
								
								3d_armor/textures/3d_armor_inv_helmet_mithril.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 228 B  | 
							
								
								
									
										
											BIN
										
									
								
								3d_armor/textures/3d_armor_inv_leggings_mithril.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 237 B  | 
							
								
								
									
										
											BIN
										
									
								
								3d_armor/textures/3d_armor_leggings_mithril.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 760 B  | 
| 
		 Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 146 B  | 
							
								
								
									
										39
									
								
								README.md
									
									
									
									
									
								
							
							
						
						@@ -1,36 +1,26 @@
 | 
			
		||||
Modpack - 3d Armor
 | 
			
		||||
==================
 | 
			
		||||
 | 
			
		||||
[mod] Unified Skins [unified_skins]
 | 
			
		||||
-----------------------------------
 | 
			
		||||
 | 
			
		||||
depends: default
 | 
			
		||||
 | 
			
		||||
A 3d character model re-texturing api used as the framework for this modpack.
 | 
			
		||||
 | 
			
		||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
 | 
			
		||||
 | 
			
		||||
Note: Currently only supports 64x32px player skins.
 | 
			
		||||
 | 
			
		||||
[mod] Visible Wielded Items [wieldview]
 | 
			
		||||
---------------------------------------
 | 
			
		||||
 | 
			
		||||
depends: unified_skins
 | 
			
		||||
 | 
			
		||||
Makes hand wielded items visible to other players.
 | 
			
		||||
 | 
			
		||||
Note: Currently only supports 16x16px texture packs, sorry!
 | 
			
		||||
Modpack - 3d Armor [0.4.0]
 | 
			
		||||
==========================
 | 
			
		||||
 | 
			
		||||
[mod] Visible Player Armor [3d_armor]
 | 
			
		||||
-------------------------------------
 | 
			
		||||
 | 
			
		||||
depends: unified_skins, inventory_plus
 | 
			
		||||
depends: default, inventory_plus
 | 
			
		||||
 | 
			
		||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
 | 
			
		||||
a player's armor group level making them less vulnerable to weapons.
 | 
			
		||||
 | 
			
		||||
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
 | 
			
		||||
percentage chance of restoring the lost health points.
 | 
			
		||||
percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
 | 
			
		||||
when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
 | 
			
		||||
 | 
			
		||||
Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam.
 | 
			
		||||
 | 
			
		||||
[mod] Visible Wielded Items [wieldview]
 | 
			
		||||
---------------------------------------
 | 
			
		||||
 | 
			
		||||
depends: 3d_armor
 | 
			
		||||
 | 
			
		||||
Makes hand wielded items visible to other players.
 | 
			
		||||
 | 
			
		||||
[mod] Shields [shields]
 | 
			
		||||
-------------------------------------
 | 
			
		||||
@@ -39,3 +29,4 @@ depends: 3d_armor
 | 
			
		||||
 | 
			
		||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
 | 
			
		||||
If you do not want shields then simply remove the shields folder from the modpack.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,2 @@
 | 
			
		||||
default
 | 
			
		||||
inventory_plus
 | 
			
		||||
3d_armor
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,5 @@
 | 
			
		||||
local use_moreores = minetest.get_modpath("moreores")
 | 
			
		||||
 | 
			
		||||
-- Regisiter Shields
 | 
			
		||||
 | 
			
		||||
minetest.register_tool("shields:shield_wood", {
 | 
			
		||||
@@ -28,6 +30,14 @@ minetest.register_tool("shields:shield_diamond", {
 | 
			
		||||
	wear = 0,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
if use_moreores then
 | 
			
		||||
	minetest.register_tool("shields:shield_mithril", {
 | 
			
		||||
		description = "Mithril Shield",
 | 
			
		||||
		inventory_image = "shields_inv_shield_mithril.png",
 | 
			
		||||
		groups = {armor_shield=15, armor_heal=12, armor_use=50},
 | 
			
		||||
		wear = 0,
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local craft_ingreds = {
 | 
			
		||||
	wood = "default:wood",
 | 
			
		||||
@@ -36,6 +46,10 @@ local craft_ingreds = {
 | 
			
		||||
	diamond = "default:diamond",
 | 
			
		||||
}	
 | 
			
		||||
 | 
			
		||||
if has_moreores then
 | 
			
		||||
	craft_ingreds.mithril = "moreores:mithril_ingot"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
for k, v in pairs(craft_ingreds) do
 | 
			
		||||
	minetest.register_craft({
 | 
			
		||||
		output = "shields:shield_"..k,
 | 
			
		||||
@@ -56,6 +70,5 @@ minetest.after(0, function()
 | 
			
		||||
		.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
 | 
			
		||||
		.."list[detached:player_name_armor;armor_feet;3,3;1,1;]"
 | 
			
		||||
		.."list[detached:player_name_armor;armor_shield;4,1;1,1;]"
 | 
			
		||||
end)		
 | 
			
		||||
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								shields/textures/shields_inv_shield_mithril.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 647 B  | 
							
								
								
									
										
											BIN
										
									
								
								shields/textures/shields_shield_mithril.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 616 B  | 
@@ -1,7 +0,0 @@
 | 
			
		||||
A 3d character model re-texturing api used as the framework for this modpack.
 | 
			
		||||
 | 
			
		||||
depends: default
 | 
			
		||||
 | 
			
		||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
 | 
			
		||||
 | 
			
		||||
Note: Currently only 64x32px player skins.
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
default
 | 
			
		||||
@@ -1,47 +0,0 @@
 | 
			
		||||
 | 
			
		||||
uniskins = {
 | 
			
		||||
	skin = {},
 | 
			
		||||
	armor = {},
 | 
			
		||||
	wielditem = {},
 | 
			
		||||
	default_skin = "character.png",
 | 
			
		||||
	default_texture = "uniskins_trans.png",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uniskins.update_player_visuals = function(self, player)
 | 
			
		||||
	if not player then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
	player:set_properties({
 | 
			
		||||
		visual = "mesh",
 | 
			
		||||
		mesh = "uniskins_character.x",
 | 
			
		||||
		textures = {
 | 
			
		||||
			self.skin[name],
 | 
			
		||||
			self.armor[name],
 | 
			
		||||
			self.wielditem[name]
 | 
			
		||||
		},
 | 
			
		||||
		visual_size = {x=1, y=1},
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_on_joinplayer(function(player)
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
	uniskins.skin[name] = uniskins.default_skin
 | 
			
		||||
	uniskins.armor[name] = uniskins.default_texture
 | 
			
		||||
	uniskins.wielditem[name] = uniskins.default_texture
 | 
			
		||||
	if minetest.get_modpath("player_textures") then
 | 
			
		||||
		local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
 | 
			
		||||
		local f = io.open(filename..".png")
 | 
			
		||||
		if f then
 | 
			
		||||
			f:close()
 | 
			
		||||
			uniskins.skin[name] = "player_"..name..".png"
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_modpath("skins") then
 | 
			
		||||
		local skin = skins.skins[name]
 | 
			
		||||
		if skin and skins.get_type(skin) == skins.type.MODEL then
 | 
			
		||||
			uniskins.skin[name] = skin..".png"
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
@@ -1,11 +1,9 @@
 | 
			
		||||
[mod] visible wielded items [wieldview]
 | 
			
		||||
=======================================
 | 
			
		||||
 | 
			
		||||
depends: default, unified_skins
 | 
			
		||||
depends: default, 3d_armor
 | 
			
		||||
 | 
			
		||||
Makes hand wielded items visible to other players. Compatible with player skins mod [skins].
 | 
			
		||||
 | 
			
		||||
Note: Currently only supports 16x16px texture packs, sorry!
 | 
			
		||||
Makes hand wielded items visible to other players.
 | 
			
		||||
 | 
			
		||||
default settings: [minetest.conf]
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,2 +1,2 @@
 | 
			
		||||
default
 | 
			
		||||
unified_skins
 | 
			
		||||
3d_armor
 | 
			
		||||
 
 | 
			
		||||
@@ -10,14 +10,15 @@ if not node_tiles then
 | 
			
		||||
	minetest.setting_set("wieldview_node_tiles", "false")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
 | 
			
		||||
 | 
			
		||||
wieldview = {
 | 
			
		||||
	wielded_item = {},
 | 
			
		||||
	transform = {},
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
 | 
			
		||||
 | 
			
		||||
wieldview.get_item_texture = function(self, item)
 | 
			
		||||
	local texture = uniskins.default_texture
 | 
			
		||||
	local texture = "3d_armor_trans.png"
 | 
			
		||||
	if item ~= "" then
 | 
			
		||||
		if minetest.registered_items[item] then
 | 
			
		||||
			if minetest.registered_items[item].inventory_image ~= "" then
 | 
			
		||||
@@ -26,8 +27,8 @@ wieldview.get_item_texture = function(self, item)
 | 
			
		||||
				texture = minetest.registered_items[item].tiles[1]
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		if wieldview_transform[item] then
 | 
			
		||||
			texture = texture.."^[transform"..wieldview_transform[item]
 | 
			
		||||
		if wieldview.transform[item] then
 | 
			
		||||
			texture = texture.."^[transform"..wieldview.transform[item]
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return texture
 | 
			
		||||
@@ -47,8 +48,8 @@ wieldview.update_wielded_item = function(self, player)
 | 
			
		||||
		if self.wielded_item[name] == item then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		uniskins.wielditem[name] = self:get_item_texture(item)
 | 
			
		||||
		uniskins:update_player_visuals(player)
 | 
			
		||||
		armor.textures[name].wielditem = self:get_item_texture(item)
 | 
			
		||||
		armor:update_player_visuals(player)
 | 
			
		||||
	end
 | 
			
		||||
	self.wielded_item[name] = item
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
-- Wielded Item Transformations - http://dev.minetest.net/texture
 | 
			
		||||
 | 
			
		||||
wieldview_transform = {
 | 
			
		||||
wieldview.transform = {
 | 
			
		||||
	["default:torch"]="R270",
 | 
			
		||||
	["default:sapling"]="R270",
 | 
			
		||||
	["flowers:dandelion_white"]="R270",
 | 
			
		||||
 
 | 
			
		||||