Commit Graph

465 Commits

Author SHA1 Message Date
bell07 38fc2cff2b
Fix typo in wieldview (#56)
* Fix typo in wieldview
fixes #55
2021-06-26 20:21:15 +02:00
bri cassa 2d280a5a1e Merge remote-tracking branch 'upstream/master' 2021-06-26 19:09:48 +02:00
Jordan Irwin 1dec1f2153
Add armor.set_skin_mod() to set the skin mod name manually (#51)
Useful for skin mod forks that do not use the same name.
2021-06-23 17:28:29 +02:00
bri cassa 9417629f51 Merge remote-tracking branch 'upstream/master' 2021-06-20 17:01:50 +02:00
tenplus1 0dffd62fb0
add nether lava to fire protection (#52)
adds nether lava and lava crust to fire protection list.
2021-06-14 11:56:05 +02:00
Jordan Irwin a0cf12bbd0
Add setting to disable armor visuals on player model (#48)
* Add setting to disable armor visuals on player model
2021-05-27 09:11:04 +02:00
BuckarooBanzay 371285a903 adjust fire protection label position
fixes #50
2021-05-24 09:59:54 +02:00
bri cassa 8eaf8edb4c Merge remote-tracking branch 'upstream/master' 2021-04-17 13:35:15 +02:00
SmallJoker f07f0507e2 Silence warnings when ui is not enabled 2021-04-15 19:03:21 +02:00
bri cassa bcdd82980b Merge remote-tracking branch 'upstream/master' 2021-03-25 21:37:40 +01:00
SmallJoker e75af55f7e Fix translation nonsense in minetest.log
.. and document the armor warning when used with skinsdb
2021-03-24 19:21:39 +01:00
bri cassa 3ca25f7ec4 Merge remote-tracking branch 'upstream/master' 2021-03-12 12:08:30 +01:00
Vanessa Dannenberg 583dfe7b21
Update to work with Unified Inventory since formspec v4 update (#45)
Requires UI git tag "version-2" or commit a7556c50, and Minetest v5.4.0
or later
2021-03-10 09:21:26 +01:00
sys4-fr 44111db4d7
Add use_texture_alpha to avoid warnings from 3d_armor_stand (#44)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-03-06 17:36:02 +01:00
bri cassa 52f4c52271 Merge branch 'github' 2021-03-06 17:12:37 +01:00
bri cassa 2ebefb332f Add use_texture_alpha to avoid warnings from 3d_armor_stand 2021-03-06 17:04:41 +01:00
bri cassa bda0db7c04 Merge remote-tracking branch 'upstream/master' 2021-03-06 16:49:10 +01:00
NathanielFreeman 31aa979215 3darmor sfinv spanish translation 2021-03-01 17:31:50 +01:00
tenplus1 42f7dac4d0
Update fire and water protection (#42)
Update fire protection to use register_on_player_hpchange instead of overriding node damage, move water protection into different globalstep.
2021-02-07 09:47:23 +01:00
Sirrobzeroone e7abacc94e
Add armor set and armor set bonus setting (#41)
- Add settingtypes of:
  -  armor_set_elements
  - armor_set_multiplier
- Add check to armor.registration_armor for "_materialname", print msg to debug if not found
- Complete change to how an armor set is calculated
- Set elements linked to settingtypes no longer hard linked to num armor.elements
- Set multiplier linked to settingtypes no longer hard coded
- Readme.MD updated:
  - Addition of the 2 new settingtypes
  - Addition of "Armor Material" topic
2021-01-11 15:34:28 +01:00
NathanielFreeman a3cba570c4 locale es fix 2020-12-27 17:17:10 +01:00
Sirrobzeroone 3ddcbae968 Fix for #34 - Divide Armor Wear by # Pieces
See Details contained in #34

Note1: I split out the fix for Issue 13 and it had been applied
Note2: I will also do a seperate pull request for Issue 30

From what I udnerstand smaller specific pull requests allow for reversion of specific additions and features much more easily. Please do correct me if I have the wrong end of the stick on this.
2020-12-26 20:25:55 +01:00
Sirrobzeroone 5642819ba5 fix for #30
2 line update so that shields when used no longer affects the base armor.config.level_multiplier and hard sets this to 0.9 and overriding whatever value maybe set under the UI for this seeting.

Tested in combination with #34 but no issues detected
2020-12-26 20:24:30 +01:00
BuckarooBanzay 724a3df50f call "set_player_armor" on respawn 2020-12-23 15:40:44 +01:00
Sirrobzeroone 33e9ac8e23 Minor improvement to fix #13
Picked up while testing  #34 and #30 that this needed to be adjusted from hitter name to hitter is player.

Hitter name was resolving to true even when mob was attacking...nil being counted as a value.

I should have picked this up before and not sure how I missed this.
2020-12-23 15:31:51 +01:00
Sirrobzeroone 06aaaf4bca whitespace removal 2020-12-20 21:26:33 +01:00
Sirrobzeroone d515480370 fix for #13
Tested PVP inside and outside protected - passed as expected

Tested PvsM inside and outside protected - passed as expected
2020-12-20 21:26:33 +01:00
hlqkj 6242cebb20 Added moreores to optional dependencies 2020-12-17 09:06:00 +01:00
Sirrobzeroone 291f0eb23a
Torch Damage Switchable (#29)
Turn torch fire damage off if fire damage/protection enabled
Minor fixes to README.MD after further testing.
2020-12-13 13:07:39 +01:00
Sirrobzeroone 3b97763fdc temporary workaround for #24 2020-12-11 10:23:05 +01:00
Sirrobzeroone 713b0c81d4
Documentation and Screenshot Update (#26)
* New screenshot
* Examples Added
* formatting
* Delete README.txt
* formatting
* Update README.md
2020-12-03 08:38:41 +01:00
Sirrobzeroone cbd1a1246b
Update README.md (#25)
Update documentation #10
2020-11-30 07:44:32 +01:00
Maksim 5958b312ac
Fix detached inventory vulnerability (#23) 2020-11-03 22:22:14 +01:00
Thomas--S 7436fcdffe
Improve API for third party mods (#21)
* Add `armor:update_skin(player_name)` function (useful for skin mods)
* Add option to prevent physics override (useful for Techage Jetpack mod)
* Add documentation
2020-10-12 07:47:57 +02:00
OgelGames 3f1a952afb
Fix not being able to place armor on anvil (#19)
* fix not being able to place armor on anvil
* check for node on_rightclick on armor equip
2020-10-01 20:09:31 +02:00
OgelGames 7f63df230c
fix armor equip/unequip (#17) 2020-09-24 14:08:17 +02:00
Giov4 294338d3b0
Added the possibility to wear the armor on rightclick (#16)
* Added the possibility to wear the armor on rightclick
* Added equip, unequip and get_weared_armor_elements functions

Co-authored-by: Giov4 <brancacciogiovanni1@gmail.com>
2020-09-22 07:45:39 +02:00
Giov4 9459400474
Italian translation corrections + armor:remove_all (#15)
* Added armor:remove_all function
* Corrected README.txt
* Corrected italian translation
* Simplified Italian translation further
* CRUSHFIX: Replaced self.function with self:function

Co-authored-by: Giov4 <brancacciogiovanni1@gmail.com>
2020-09-19 13:30:39 +02:00
Giov4 2d9b0066bf
Added the possibility to hide wielded items in-game (#14)
* Added the possibility to hide wielded items in-game
* Update wieldview/README.txt

Co-authored-by: David Leal <halfpacho@gmail.com>
2020-09-15 06:43:55 +02:00
BuckarooBanzay 502eb142da run actions on pull-requests too 2020-08-31 07:43:19 +02:00
Olivier Dragon 7fc9966945 Move armor.get_translator to API 2020-08-31 07:41:59 +02:00
Olivier Dragon 4dc9a81ec2 Change intllib for v5 minetest.get_translator 2020-08-31 07:41:59 +02:00
Olivier Dragon 979516c13d Update French translation 2020-08-31 07:41:59 +02:00
Olivier Dragon ec5de28dc2 Update translations to MT v5 format
using the script https://github.com/minetest-tools/update_translations
2020-08-31 07:41:59 +02:00
Olivier Dragon 0af7280e64 Update translations to MT v5 format
using the script https://github.com/minetest-tools/update_translations
2020-08-31 07:41:59 +02:00
Sys Quatre 2b535ee887 Change bouton inventaire en version legacy 2020-06-14 23:18:59 +02:00
Buckaroo Banzai 073206701a update integration test to minetest 5.2.0 2020-05-14 21:37:09 +02:00
BuckarooBanzay b4eebf604e fix ci badge urls 2020-05-01 16:33:46 +02:00
BuckarooBanzay 0da0088889 Merge branch 'master' of https://github.com/Panquesito7/minetest-3d_armor 2020-05-01 16:30:35 +02:00
orbea dbc6ccf089 Add missing fuel recipes for wood and cactus armor.
Fixes https://github.com/stujones11/minetest-3d_armor/issues/174
2020-04-30 08:18:29 +02:00