Visible player armor & wielded items for minetest
Go to file
2021-06-20 17:01:50 +02:00
.github/workflows run actions on pull-requests too 2020-08-31 07:43:19 +02:00
3d_armor Merge remote-tracking branch 'upstream/master' 2021-06-20 17:01:50 +02:00
3d_armor_ip Change intllib for v5 minetest.get_translator 2020-08-31 07:41:59 +02:00
3d_armor_sfinv 3darmor sfinv spanish translation 2021-03-01 17:31:50 +01:00
3d_armor_stand Add use_texture_alpha to avoid warnings from 3d_armor_stand (#44) 2021-03-06 17:36:02 +01:00
3d_armor_ui adjust fire protection label position 2021-05-24 09:59:54 +02:00
shields Merge remote-tracking branch 'upstream/master' 2021-03-06 16:49:10 +01:00
wieldview Added the possibility to hide wielded items in-game (#14) 2020-09-15 06:43:55 +02:00
.gitignore Activation du HEAL_MULTIPLIER et affichage de stats supplémentaires 2018-12-04 22:51:53 +01:00
.luacheckrc Change intllib for v5 minetest.get_translator 2020-08-31 07:41:59 +02:00
description.txt Add support for mod managers 2016-03-25 19:52:00 +00:00
integration-test.sh update integration test to minetest 5.2.0 2020-05-14 21:37:09 +02:00
LICENSE.md new armor and shield textures 2019-12-15 19:03:25 +01:00
modpack.conf Use newer functions from MT/MTG 5.0.0+ 2019-06-16 15:17:21 -05:00
preview_gen.py Add preview generator and update preview textures 2017-03-11 20:02:55 +00:00
README.md Update README.md (#25) 2020-11-30 07:44:32 +01:00
screenshot.png Documentation and Screenshot Update (#26) 2020-12-03 08:38:41 +01:00
screenshot.xcf Documentation and Screenshot Update (#26) 2020-12-03 08:38:41 +01:00
settingtypes.txt Add setting to disable armor visuals on player model (#48) 2021-05-27 09:11:04 +02:00

Modpack - 3d Armor [0.4.13]

3d_armor screenshot

Table of Contents

[mod] Visible Player Armor [3d_armor]

Minetest Version: 5.0.0

Game: minetest_game and many derivatives

Depends: default

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to attack.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)

Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.

Compatible with sfinv, inventory plus or unified inventory by enabling the appropriate inventory module, [3d_armor_sfinv], [3d_armor_ip] and [3d_armor_ui] respectively. Also compatible with [smart_inventory] without the need for additional modules.

built in support player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.

Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.

For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods

[mod] Visible Wielded Items [wieldview]

Depends: 3d_armor

Makes hand wielded items visible to other players.

[mod] Shields [shields]

Depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.

[mod] 3d Armor Stand [3d_armor_stand]

Depends: 3d_armor

Adds a chest-like armor stand for armor storage and display.