Commit Graph

342 Commits

Author SHA1 Message Date
stujones11 64ec3dcf93 Allow armor textures to be specified by the tool definition 2015-12-04 18:42:42 +00:00
stujones11 e1caf0ab0c Bump version to 0.4.5 2015-11-15 22:56:53 +00:00
stujones11 a44d1a2530 Add 'listring' support for inventory mods, closes #38 2015-11-15 21:50:27 +00:00
stujones11 16bc6232ca Add support for unified inventory 'ui_full' privilege 2015-11-15 19:18:21 +00:00
stujones11 6efe3bf116 Merge pull request #40 from CraigyDavi/prevent-admin-drops
Prevent admin armor from being dropped
2015-10-30 01:46:19 +08:00
Craig Davison 67867e78ec Prevent admin armor from being dropped 2015-10-29 14:19:59 +00:00
stujones11 64f6be4d61 Bugfix: invalid capture index with non-english player names, resolves #39 2015-10-17 19:20:28 +01:00
stujones11 741faf3520 Fix support for crafting modpack 2015-09-09 19:07:31 +01:00
stujones11 1c56ee4bd6 Merge pull request #31 from tenplus1/patch-2
dtime glitches
2015-08-08 18:05:02 +01:00
stujones11 40a3c1e0c4 Include Technic Armor in README.md 2015-07-25 19:11:36 +01:00
stujones11 ae7ad422a5 Belated version string update (oopsie) 2015-07-15 20:52:56 +01:00
stujones11 bad1452e87 Register fire-node overrides at start-up 2015-07-15 19:00:16 +01:00
tenplus1 7cefc1a7ba dtime glitches
sometimes dtime isn't registering when armor.update_armor is called and so it never checks for fire resistance on armor meaning cactus is fireproof if ethereal mod is found...  we cant have that :)  replaced dtime with ARMOR_UPDATE_TIME and it works fine :)
2015-07-15 16:57:17 +01:00
stujones11 8f2badeec3 Add support for unified inventory 'lite' mode 2015-07-01 19:21:14 +01:00
stujones11 734e01e847 Only check for fire damage if valid delta time 2015-05-15 18:39:32 +01:00
stujones11 4eabd8512a Only round the drop position for bones (deja vu) 2015-05-06 20:59:22 +01:00
stujones11 14a0eb8cca Fix armor damage when using fire protection (my bad) 2015-05-06 20:06:07 +01:00
stujones11 e1ffdd6a0d Add technic shields by poet.nohit 2015-05-06 19:03:40 +01:00
tenplus1 306f193db6 Stop dropped armor disappearing into ground
This stops dropped armor disappearing into ground at times...
2015-05-06 18:41:40 +01:00
stujones11 6704431499 Bump version to 0.4.4 2015-05-04 19:24:34 +01:00
stujones11 bc0ea6b5bf Add technic armor by poet.nohit 2015-05-04 18:42:46 +01:00
stujones11 0fc71201b4 Add crystal armor and fire protection by TenPlus1 2015-05-04 17:08:40 +01:00
stujones11 d107708bec Fix Lua escape sequence, resolves #28 2015-05-01 18:06:43 +01:00
stujones11 bd2ebac24e Merge pull request #27 from indriApollo/master
add support for inventory_enhanced
2015-04-26 12:23:24 +01:00
leroux raphael ebe159ac2c add support for inventory_enhanced 2015-04-25 18:45:59 +02:00
stujones11 1d1534b416 Merge pull request #25 from indriApollo/master
Add support for wardrobe mod
2015-04-25 15:53:35 +01:00
leroux raphael 91602ed6f2 Add support for wardrobe mod 2015-04-25 14:28:45 +02:00
stujones11 2b0ce6f63e Check node is not nil before indexing 2015-04-17 19:41:15 +01:00
stujones11 3badcea0d9 Merge pull request #24 from Pilcrow182/master
drop armor if no bones node is found
2015-04-17 19:38:26 +01:00
Pilcrow182 d2f32beebb drop armor if no bones node is found 2015-04-16 21:57:07 -05:00
stujones11 b3f755f7d7 Merge pull request #23 from Pilcrow182/master
Put aromr drops into a single loop, fix #22
2015-04-15 18:57:15 +01:00
Pilcrow182 dec92749f9 Put aromr drops into a single loop, fix #22 2015-04-14 18:22:22 -05:00
stujones11 9da2395586 More error logging improvements, fix #21 2015-04-02 20:59:45 +01:00
stujones11 6942aa37d2 Drop excess armor items when bones are full 2015-03-21 17:48:09 +00:00
stujones11 7da9d81963 Merge pull request #20 from ExeterDad/master
smaller b3d export
2015-03-20 18:20:27 +00:00
ExeterDad 905fc9fcb0 smaller b3d export 2015-03-18 20:50:54 -04:00
stujones11 b8e5d0adde Fix inverted normal on inner right arm 2015-03-18 18:37:04 +00:00
stujones11 58337c0404 Better skin mod support and more preview bug fixes 2015-03-08 18:29:17 +00:00
stujones11 87af6e0c68 Fix missing preview image when using simple_skins mod 2015-03-08 15:21:37 +00:00
stujones11 70d353bb6c Merge pull request #19 from Calinou/optimize_textures
Optimize textures using OptiPNG
2015-02-22 13:54:28 +00:00
Calinou 6e0fbc8bb2 Optimize textures using OptiPNG 2015-02-22 10:13:06 +01:00
ExeterDad 9c2b9c9b5a Character model improvements. Extruded shields - closes #18 2015-02-21 16:34:49 +00:00
stujones11 b8be801b94 Bump version to 0.4.3 2015-02-20 21:27:47 +00:00
stujones11 679888398f Craft wooden armor from any type of wood [group:wood] 2015-02-20 15:09:30 +00:00
stujones11 c03cefbc87 Don't show admin armor in the creative inventory 2015-02-19 22:11:03 +00:00
stujones11 d95f494a94 Add some wieldview bug fixes from Carbone game by Calinou 2015-02-19 22:01:09 +00:00
stujones11 195d138da5 Use b3d armor model export by ExeterDad 2015-02-19 21:08:24 +00:00
stujones11 dd9c63e4ca Merge pull request #17 from ExeterDad/master
unlinked textures in 3d_amor_character blend file, and created 3d_amor ....
2015-02-19 20:56:26 +00:00
ExeterDad 358e4a2467 unlinked textures in 3d_amor_character blend file, and created 3d_amor .b3d export 2015-02-19 14:59:44 -05:00
stujones11 3dd43c7c6f Update shields to use the ARMOR_MATERIALS table 2015-02-19 19:18:34 +00:00