fat115
ae448c150c
added complete intllib support (i18n)
...
added french translation
2017-08-08 18:09:27 +01:00
AntumDeluge
cc26d04345
Replace deprecated function 'intllib.Getter':
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- Check first for 'intllib.make_gettext_pair', otherwise continue using
function 'intllib.Getter'.
2017-07-09 14:29:11 +01:00
stujones11
47734969e2
Bump version to 0.4.9
2017-04-28 19:06:38 +01:00
stujones11
664d9fbfef
Increase fleshy level of wood and cactus leggings
2017-04-19 19:42:12 +01:00
stujones11
20edce6c55
Better balance of armor weights
2017-04-09 18:49:44 +01:00
stujones11
6e58d1280b
Add minor physics penalties to metal armors
2017-04-09 18:37:55 +01:00
stujones11
7cfd744ff3
Respect flammable group when fire is protection enabled
2017-04-09 17:34:22 +01:00
stujones11
0ec7858937
Add punch damage groups and effects
2017-04-08 21:32:56 +01:00
stujones11
23e4d5114f
Add support for intllib
2017-03-31 20:12:20 +01:00
stujones11
11ce84873b
Add support for non-fleshy damage groups, closes #47
2017-03-26 20:53:04 +01:00
stujones11
701215c22f
Depreciate global configs, closes #68
2017-03-18 17:23:50 +00:00
stujones11
f74a52df62
Code re-organisation
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This should make it easier to merge features from the now
out-dated development branch.
2017-03-17 20:26:41 +00:00
stujones11
3c4500a9bf
Only show protection levels of enabled features
2017-03-17 18:27:19 +00:00
stujones11
e69b59e2af
Fix alignment of formspec page slots
2017-03-15 19:31:48 +00:00
stujones11
7a980a6717
Fix missing sfinv page background images, closes #90
2017-03-12 20:34:54 +00:00
stujones11
fc3fcea4b7
Bump version to 0.4.8
2017-03-12 19:14:32 +00:00
stujones11
b59464de88
Improve skin mod preview support
2017-03-12 18:23:49 +00:00
stujones11
80024fc154
Fix security violation in player_textures mod support
2017-03-12 17:01:04 +00:00
stujones11
d826b53877
Use u_skins preview image as base for armor preview
2017-03-11 21:34:26 +00:00
stujones11
616d9398f2
Minor formspec improvements
2017-03-11 19:31:37 +00:00
stujones11
6661ec0b40
Add support for player monoids, resolves #85
2017-03-10 20:33:45 +00:00
stujones11
ca79d39688
Armor stand: Improve TNT effects, closes #55
2017-03-08 19:36:30 +00:00
rubenwardy
8b8a554ff7
Add support for sfinv
2017-03-08 17:47:38 +00:00
tenplus1
3df7802439
added new torch fire nodes
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added new torch nodes to the fire nodes list.
2017-03-08 17:44:49 +00:00
stujones11
19e297a2e8
Update inventory_plus formspec style
2017-03-03 17:59:31 +00:00
stujones11
190614d47b
Fix potential bug with new bone location method
2017-02-24 23:00:03 +00:00
stujones11
37b10d1cee
Remove redundant code
2017-02-24 22:45:23 +00:00
stujones11
4b45f85687
Improve bones locating and fallback, fixes #84
2017-02-24 22:32:27 +00:00
Alexander Weber
a5b650285b
beter smart_inventory integration
2017-02-21 19:07:17 +00:00
stujones11
4829445d12
Update style of default armor formspec
2017-02-15 19:37:35 +00:00
Alexander Weber
4d3b219e7d
add smart_inventory support
2017-02-15 19:06:06 +00:00
stujones11
b88f946929
Bump version to 0.4.7
2017-01-11 19:36:51 +00:00
stujones11
65b6d58580
Prevent armor damage when using /killme command
2016-12-07 19:24:00 +00:00
stujones11
98786fd8f7
Add killme command to replace old kill command
2016-11-27 17:18:08 +00:00
stujones11
9105e8403e
Merge pull request #62 from paly2/kill_chatcommand_privs
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Add "ban" privilege for kill chatcommand
2016-11-27 16:50:03 +00:00
stujones11
6b2e3adc00
Bump version to 0.4.6
2016-11-27 16:22:29 +00:00
James Stevenson
0157ebd683
Try harder to add armor to bones
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Previously, if bones were on a slab, or some non-buildable_to but walkable
node, then the armor would fail to find the bones node (which is Y+1,
typically) and the armor would disappear. This is an attempt to address that.
2016-07-22 10:46:05 -04:00
Pierre-Adrien Langrognet
c39f838893
Fix a mistake in the kill chatcommand
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Use "param" instead of "name" in "func"
2016-06-17 18:29:43 +02:00
paly2
862deff373
Add "ban" privilege for kill chatcommand
2016-06-17 16:08:50 +02:00
number Zero
9cc2f3db02
Radiation protection support added
2016-05-01 17:09:07 +01:00
tenplus1
5a112547e6
Added insta-kill ability for tools/commands
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Some armor was too powerful that killing yourself to respawn wouldn't work or instant kill tools for admin didn't have effect, so I've added a check so that if the player is dealt with more than -100 damage points it instantly kills them but doesn't damage armor. Also added /kill command.
2016-02-08 19:05:32 +00:00
proller
f17a104ab1
Dont rewrite inventory in creative mode
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happens on first press I if no unified inventory installed
2016-02-07 18:46:37 +03:00
tenplus1
921e1ace24
Add ability to breath underwater
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Added functionality for armor to have armor_water=1 in groups so that player can breathe underwater.
2016-01-25 14:47:05 +00:00
stujones11
0ec2dbfb36
Update default fire protection nodes, closes #41
2015-12-19 19:25:43 +00:00
stujones11
7fc991765c
Utilize player_on_hpchange callback
2015-12-09 21:03:45 +00:00
stujones11
991d2955e0
Simplify previous commit
2015-12-04 20:37:24 +00:00
stujones11
64ec3dcf93
Allow armor textures to be specified by the tool definition
2015-12-04 18:42:42 +00:00
stujones11
e1caf0ab0c
Bump version to 0.4.5
2015-11-15 22:56:53 +00:00
stujones11
a44d1a2530
Add 'listring' support for inventory mods, closes #38
2015-11-15 21:50:27 +00:00
stujones11
16bc6232ca
Add support for unified inventory 'ui_full' privilege
2015-11-15 19:18:21 +00:00