forked from mtcontrib/3d_armor
132 lines
3.5 KiB
Lua
132 lines
3.5 KiB
Lua
local S = function(s) return s end
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if minetest.global_exists("intllib") then
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S = intllib.Getter()
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end
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local use_moreores = minetest.get_modpath("moreores")
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if minetest.global_exists("armor") and armor.elements then
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table.insert(armor.elements, "shield")
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local mult = armor.config.level_multiplier or 1
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armor.config.level_multiplier = mult * 0.9
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end
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-- Regisiter Shields
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minetest.register_tool("shields:shield_admin", {
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description = S("Admin Shield"),
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inventory_image = "shields_inv_shield_admin.png",
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groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
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wear = 0,
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})
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if armor.materials.wood then
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minetest.register_tool("shields:shield_wood", {
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description = S("Wooden Shield"),
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inventory_image = "shields_inv_shield_wood.png",
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groups = {armor_shield=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("shields:shield_enhanced_wood", {
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description = S("Enhanced Wood Shield"),
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inventory_image = "shields_inv_shield_enhanced_wood.png",
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groups = {armor_shield=8, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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minetest.register_craft({
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output = "shields:shield_enhanced_wood",
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recipe = {
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{"default:steel_ingot"},
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{"shields:shield_wood"},
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{"default:steel_ingot"},
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},
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})
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end
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if armor.materials.cactus then
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minetest.register_tool("shields:shield_cactus", {
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description = S("Cactus Shield"),
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inventory_image = "shields_inv_shield_cactus.png",
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groups = {armor_shield=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("shields:shield_enhanced_cactus", {
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description = S("Enhanced Cactus Shield"),
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inventory_image = "shields_inv_shield_enhanced_cactus.png",
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groups = {armor_shield=8, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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minetest.register_craft({
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output = "shields:shield_enhanced_cactus",
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recipe = {
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{"default:steel_ingot"},
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{"shields:shield_cactus"},
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{"default:steel_ingot"},
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},
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})
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end
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if armor.materials.steel then
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minetest.register_tool("shields:shield_steel", {
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description = S("Steel Shield"),
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inventory_image = "shields_inv_shield_steel.png",
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groups = {armor_shield=10, armor_heal=0, armor_use=500},
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wear = 0,
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})
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end
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if armor.materials.bronze then
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minetest.register_tool("shields:shield_bronze", {
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description = S("Bronze Shield"),
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inventory_image = "shields_inv_shield_bronze.png",
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groups = {armor_shield=10, armor_heal=6, armor_use=250},
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wear = 0,
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})
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end
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if armor.materials.diamond then
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minetest.register_tool("shields:shield_diamond", {
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description = S("Diamond Shield"),
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inventory_image = "shields_inv_shield_diamond.png",
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groups = {armor_shield=15, armor_heal=12, armor_use=100},
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wear = 0,
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})
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end
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if armor.materials.gold then
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minetest.register_tool("shields:shield_gold", {
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description = S("Gold Shield"),
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inventory_image = "shields_inv_shield_gold.png",
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groups = {armor_shield=10, armor_heal=6, armor_use=250},
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wear = 0,
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})
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end
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if armor.materials.mithril then
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minetest.register_tool("shields:shield_mithril", {
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description = S("Mithril Shield"),
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inventory_image = "shields_inv_shield_mithril.png",
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groups = {armor_shield=15, armor_heal=12, armor_use=50},
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wear = 0,
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})
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end
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if armor.materials.crystal then
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minetest.register_tool("shields:shield_crystal", {
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description = S("Crystal Shield"),
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inventory_image = "shields_inv_shield_crystal.png",
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groups = {armor_shield=15, armor_heal=12, armor_use=50, armor_fire=1},
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wear = 0,
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})
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end
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for k, v in pairs(armor.materials) do
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minetest.register_craft({
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output = "shields:shield_"..k,
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recipe = {
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{v, v, v},
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{v, v, v},
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{"", v, ""},
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},
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})
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end
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