minetest-3d_armor/shields/init.lua

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local S = function(s) return s end
if minetest.global_exists("intllib") then
S = intllib.Getter()
end
local use_moreores = minetest.get_modpath("moreores")
if minetest.global_exists("armor") and armor.elements then
table.insert(armor.elements, "shield")
local mult = armor.config.level_multiplier or 1
armor.config.level_multiplier = mult * 0.9
end
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-- Regisiter Shields
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minetest.register_tool("shields:shield_admin", {
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description = S("Admin Shield"),
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inventory_image = "shields_inv_shield_admin.png",
groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
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wear = 0,
})
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if armor.materials.wood then
minetest.register_tool("shields:shield_wood", {
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description = S("Wooden Shield"),
inventory_image = "shields_inv_shield_wood.png",
groups = {armor_shield=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("shields:shield_enhanced_wood", {
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description = S("Enhanced Wood Shield"),
inventory_image = "shields_inv_shield_enhanced_wood.png",
groups = {armor_shield=8, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_craft({
output = "shields:shield_enhanced_wood",
recipe = {
{"default:steel_ingot"},
{"shields:shield_wood"},
{"default:steel_ingot"},
},
})
end
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if armor.materials.cactus then
minetest.register_tool("shields:shield_cactus", {
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description = S("Cactus Shield"),
inventory_image = "shields_inv_shield_cactus.png",
groups = {armor_shield=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("shields:shield_enhanced_cactus", {
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description = S("Enhanced Cactus Shield"),
inventory_image = "shields_inv_shield_enhanced_cactus.png",
groups = {armor_shield=8, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_craft({
output = "shields:shield_enhanced_cactus",
recipe = {
{"default:steel_ingot"},
{"shields:shield_cactus"},
{"default:steel_ingot"},
},
})
end
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if armor.materials.steel then
minetest.register_tool("shields:shield_steel", {
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description = S("Steel Shield"),
inventory_image = "shields_inv_shield_steel.png",
groups = {armor_shield=10, armor_heal=0, armor_use=500},
wear = 0,
})
end
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if armor.materials.bronze then
minetest.register_tool("shields:shield_bronze", {
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description = S("Bronze Shield"),
inventory_image = "shields_inv_shield_bronze.png",
groups = {armor_shield=10, armor_heal=6, armor_use=250},
wear = 0,
})
end
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if armor.materials.diamond then
minetest.register_tool("shields:shield_diamond", {
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description = S("Diamond Shield"),
inventory_image = "shields_inv_shield_diamond.png",
groups = {armor_shield=15, armor_heal=12, armor_use=100},
wear = 0,
})
end
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if armor.materials.gold then
minetest.register_tool("shields:shield_gold", {
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description = S("Gold Shield"),
inventory_image = "shields_inv_shield_gold.png",
groups = {armor_shield=10, armor_heal=6, armor_use=250},
wear = 0,
})
end
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if armor.materials.mithril then
minetest.register_tool("shields:shield_mithril", {
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description = S("Mithril Shield"),
inventory_image = "shields_inv_shield_mithril.png",
groups = {armor_shield=15, armor_heal=12, armor_use=50},
wear = 0,
})
end
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if armor.materials.crystal then
minetest.register_tool("shields:shield_crystal", {
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description = S("Crystal Shield"),
inventory_image = "shields_inv_shield_crystal.png",
groups = {armor_shield=15, armor_heal=12, armor_use=50, armor_fire=1},
wear = 0,
})
end
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for k, v in pairs(armor.materials) do
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minetest.register_craft({
output = "shields:shield_"..k,
recipe = {
{v, v, v},
{v, v, v},
{"", v, ""},
},
})
end