forked from mtcontrib/3d_armor
59 lines
2.1 KiB
Lua
59 lines
2.1 KiB
Lua
-- support for i18n
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local has_technic = minetest.get_modpath("technic") ~= nil
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if not minetest.global_exists("unified_inventory") then
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minetest.log("warning", S("3d_armor_ui: Mod loaded but unused."))
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return
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end
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if unified_inventory.sfinv_compat_layer then
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return
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end
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armor:register_on_update(function(player)
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local name = player:get_player_name()
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if unified_inventory.current_page[name] == "armor" then
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unified_inventory.set_inventory_formspec(player, "armor")
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end
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end)
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unified_inventory.register_button("armor", {
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type = "image",
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image = "inventory_plus_armor.png",
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tooltip = S("3d Armor")
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})
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unified_inventory.register_page("armor", {
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get_formspec = function(player, perplayer_formspec)
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local fy = perplayer_formspec.formspec_y
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local name = player:get_player_name()
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if armor.def[name].init_time == 0 then
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return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"}
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end
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
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"label[0,0;"..F(S("Armor")).."]"..
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"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
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"label[5.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.4)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]"..
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"label[5.0,"..(fy + 1.6)..";"..F(S("Speed"))..": "..armor.def[name].speed.."]"..
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"label[5.0,"..(fy + 2)..";"..F(S("Jump"))..": "..armor.def[name].jump.."]"..
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"label[5.0,"..(fy + 2.4)..";"..F(S("Gravity"))..": "..armor.def[name].gravity.."]"..
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"listring[current_player;main]"..
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"listring[detached:"..name.."_armor;armor]"
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if armor.config.fire_protect then
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formspec = formspec.."label[5.0,"..(fy + 0.8)..";"..
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F(S("Fire"))..": "..armor.def[name].fire.."]"
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end
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if has_technic then
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formspec = formspec.."label[5.0,"..(fy + 1.2)..";"..
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F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]"
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end
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return {formspec=formspec}
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end,
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})
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minetest.log("action", "[3d_armor_ui] loaded.")
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