- You can remove the project folder to lighten the "game" if necessary (Keeping the png is useful but only for documentation--Nothing in "projects" is used by the mod code).
## Special thanks
- mgl512 (Le_Docteur) for its locked itemframe which gave me the idea of a tool
allowing to see/edit metadatas
- Ataron who created the stick's texture
- palige who agreed to test the mod for its first release, and contributed to the last version
## Command tutorial
- Soon to come, please refer to /meta help until then
## Development
### Minetest API Notes
#### Entity Metadata
The magic sauce to get the entire LuaEntitySOA of a pointed_thing was finally discovered by accident (when researching unrelated API feature(s)) after no one would/could answer my question:
```Lua
local pointedObjRef = pointed_thing.ref;
-- . . . some other code is here, then ...
local luaEntity = pointedObjRef:get_luaentity();
```
#### Node metadata
![Node has fields and inventory; there are main and craft inventories, where each is a sequential table where each entry is an itemstack](projects/node_metadata.png)