Plusieurs modifications

- Suppression du biome snow_sand
- Suppression de plusieurs ABMS pour gagner en performance
- Suppression de code obsolète
- Suppression de la mapgen V6
- Génération des sapins à base de schematics
This commit is contained in:
sys4-fr 2018-11-20 19:38:26 +01:00
parent 794fb251ba
commit 854e10f087
13 changed files with 137 additions and 68 deletions

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schematics/snow_pine.mts Normal file

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@ -1,6 +1,6 @@
-- Added to change dirt_with_snow to dirt if covered with blocks that don't let light through (sunlight_propagates) or have a light paramtype and liquidtype combination. ~ LazyJ, 2014_03_08
minetest.register_abm({
--[[minetest.register_abm({
nodenames = {"default:dirt_with_snow"},
interval = 2,
chance = 20,
@ -17,7 +17,7 @@ minetest.register_abm({
end
end
})
]]--
--Melting
@ -76,6 +76,7 @@ minetest.register_abm({
--Freezing
--Water freezes when in contact with snow.
--[[
minetest.register_abm({
nodenames = {"default:water_source"},
-- Added "group:icemaker" and snowbrick. ~ LazyJ
@ -120,7 +121,7 @@ minetest.register_abm({
end
end,
})
]]--
--Spread moss to cobble.
@ -138,7 +139,7 @@ minetest.register_abm({
--[[
--Grow Pine Saplings
minetest.register_abm({
nodenames = {"snow:sapling_pine"},
@ -171,7 +172,6 @@ minetest.register_abm({
--Grow Christmas Tree Saplings
minetest.register_abm({
nodenames = {"snow:xmas_tree"},
@ -196,10 +196,11 @@ minetest.register_abm({
end
})
]]--
--Backwards Compatability.
--[[
minetest.register_abm({
nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"},
interval = 1,
@ -209,3 +210,4 @@ minetest.register_abm({
minetest.set_node_level(pos, 7*(tonumber(node.name:sub(-1))))
end,
})
]]--

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@ -57,7 +57,7 @@ of snowblocks (and then use them to water-grief by melting the snow blocks).
~ LazyJ
]]
]]--
minetest.register_craft({
type = "shapeless",
@ -77,7 +77,7 @@ minetest.register_craft({
"default:snowblock",
"default:snowblock"
}
})]]
})]]--

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@ -12,7 +12,7 @@ saplings grow into trees. --]]
-- Part 1: To disable the mapgen, add the *starting* comment under this line.
local perlin_scale, nosmooth_rarity
--[[local perlin_scale, nosmooth_rarity
if not snow.disable_mapgen then
print("[snow] Mapgen enabled!")
@ -68,10 +68,10 @@ if not snow.disable_mapgen then
if mgname == "v6" then
--Load mapgen_v6 compatibility.
dofile(path.."/src/mapgen_v6.lua")
else
else]]--
--Load mapgen_v7 compatibility.
dofile(path.."/src/mapgen_v7.lua")
end
dofile(minetest.get_modpath("snow").."/src/mapgen_v7.lua")
--[[ end
end
-- To complete the commenting-out add the *closing* comment under this line.
@ -200,7 +200,7 @@ function snow.voxelmanip_pine(pos,a,data)
data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
end
end
]]--
-- treecapitator support
if minetest.global_exists("treecapitator") then
treecapitator.register_tree{

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@ -70,7 +70,7 @@ minetest.register_biome({
humidity_point = 40.0,
})
minetest.register_biome({
--[[minetest.register_biome({
name = "snow_biome_sand",
node_top = "default:sand",
@ -83,7 +83,7 @@ minetest.register_biome({
heat_point = 10.0,
humidity_point = 40.0,
})
]]--
--Pine tree.
minetest.register_decoration({
@ -101,7 +101,7 @@ minetest.register_decoration({
y_max = 31000,
y_min = 4,
biomes = {"snowy_grassland", "coniferous_forest", "taiga", "snow_biome_alpine"},
schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
flags = "place_center_x, place_center_z",
})
@ -121,7 +121,7 @@ minetest.register_decoration({
y_max = 31000,
y_min = 4,
biomes = {"snow_biome_forest", "pine_forest"},
schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
flags = "place_center_x, place_center_z",
})
@ -133,7 +133,7 @@ minetest.register_decoration({
y_max = 31000,
y_min = 4,
biomes = {"snow_biome_lush"},
schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
flags = "place_center_x, place_center_z",
})

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@ -1,29 +1,81 @@
-- NODES
-- Grow sapling
local function grow_pine_tree(pos)
local path = minetest.get_modpath("snow").."/schematics/snow_pine_from_sapling.mts"
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "0", nil, false)
end
local function grow_snowy_pine_tree(pos)
local path = minetest.get_modpath("snow").."/schematics/snowy_snow_pine_from_sapling.mts"
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false)
end
local function grow_xmas_tree(pos)
local path = minetest.get_modpath("snow").."/schematics/snow_xmas_from_sapling.mts"
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "0", nil, false)
end
local function grow_snowy_xmas_tree(pos)
local path = minetest.get_modpath("snow").."/schematics/snowy_snow_xmas_from_sapling.mts"
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false)
end
local function is_snow_nearby(pos)
return minetest.find_node_near(pos, 1, {"group:snowy"})
end
local function grow_sapling(pos)
if not default.can_grow(pos) then
-- try again 5 min later
minetest.get_node_timer(pos):start(300)
return
end
local node = minetest.get_node(pos)
if node.name == "snow:sapling_pine" then
minetest.log("action", "A Snow Pine sapling grows into a tree at "..minetest.pos_to_string(pos))
if is_snow_nearby(pos) then
grow_snowy_pine_tree(pos)
else
grow_pine_tree(pos)
end
elseif node.name == "snow:xmas_tree" then
minetest.log("action", "A Christmas sapling grows into a tree at "..minetest.pos_to_string(pos))
if is_snow_nearby(pos) then
grow_snowy_xmas_tree(pos)
else
grow_xmas_tree(pos)
end
end
end
minetest.register_lbm({
name = "snow:convert_saplings_to_node_timer",
nodenames = {"snow:sapling_pine", "snow:xmas_tree"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end
})
-- Pine Needles
local nodedef = {
description = "Snow Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"snow_needles.png"},
waving = 1,
paramtype = "light",
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'snow:sapling_pine'},
rarity = 20,
},
{
items = {'snow:needles'},
}
local nodedef = table.copy(minetest.registered_nodes["default:pine_needles"])
nodedef.description = "Snow Pine Needles"
nodedef.tiles = {"snow_needles.png"}
nodedef.visual_scale = 1.3
nodedef.drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'snow:sapling_pine'},
rarity = 20,
},
{
items = {'snow:needles'},
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
}
}
--[[
@ -43,12 +95,6 @@ end
minetest.register_node("snow:needles", table.copy(nodedef))
default.register_leafdecay{
trunks = {"default:pine_tree"},
leaves = {"snow:needles", "default:pine_needles"},
radius = 2,
}
snow.register_on_configuring(function(name, v)
if name == "christmas_content" then
local drop = minetest.registered_nodes["snow:needles"].drop
@ -86,25 +132,35 @@ else
end
nodedef.drop.items[#nodedef.drop.items] = {items = {'snow:needles_decorated'}}
minetest.register_node("snow:needles_decorated", nodedef)
minetest.register_node("snow:needles_decorated", table.copy(nodedef))
-- Leaf decay
default.register_leafdecay{
trunks = {"default:pine_tree"},
leaves = {"snow:needles", "default:pine_needles", "snow:needles_decorated"},
radius = 2,
}
-- Saplings
nodedef = {
description = "Snow Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"snow_sapling_pine.png"},
inventory_image = "snow_sapling_pine.png",
wield_image = "snow_sapling_pine.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = {snappy=2,dig_immediate=3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
}
nodedef = table.copy(minetest.registered_nodes["default:pine_sapling"])
nodedef.description = "Snow Pine Sapling"
nodedef.tiles = {"snow_sapling_pine.png"}
nodedef.inventory_image = "snow_sapling_pine.png"
nodedef.wield_image = "snow_sapling_pine.png"
nodedef.on_timer = grow_sapling
nodedef.on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(
itemstack,
placer,
pointed_thing,
"snow:sapling_pine",
{x = -2, y = 1, z = -2},
{x = 2, y = 13, z = 2},
4)
return itemstack
end
-- Pine Sapling
minetest.register_node("snow:sapling_pine", table.copy(nodedef))
@ -114,10 +170,21 @@ nodedef.description = "Christmas Tree"
nodedef.tiles = {"snow_xmas_tree.png"}
nodedef.inventory_image = "snow_xmas_tree.png"
nodedef.wield_image = "snow_xmas_tree.png"
nodedef.on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(
itemstack,
placer,
pointed_thing,
"snow:xmas_tree",
{x= -2, y = 1, z = -2},
{x = 2, y = 14, z = 2},
4)
return itemstack
end
minetest.register_node("snow:xmas_tree", nodedef)
-- Star
nodedef = {
description = "Star",
drawtype = "plantlike",
@ -229,7 +296,7 @@ if rawget(_G, "flowers") then
end
-- Leaves
local leaves = minetest.registered_nodes["default:leaves"]
--[[local leaves = minetest.registered_nodes["default:leaves"]
nodedef = {
description = "Snow Leaves",
tiles = {"snow_leaves.png"},
@ -265,7 +332,7 @@ nodedef.groups.flammable = 1
minetest.register_node("snow:apple", nodedef)
snow.known_plants[minetest.get_content_id("default:apple")] = minetest.get_content_id("snow:apple")
--[[if not snow.disable_mapgen then
if not snow.disable_mapgen then
-- decay from default/nodes.lua:2537
default.register_leafdecay{
trunks = {"default:tree"},

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@ -31,7 +31,7 @@ local function get_gravity()
return grav*snowball_gravity
end
local someone_throwing, just_acitvated
local someone_throwing, just_activated
--Shoot snowball
function snow.shoot_snowball(item, player)
@ -48,7 +48,7 @@ function snow.shoot_snowball(item, player)
if creative_mode then
if not someone_throwing then
someone_throwing = true
just_acitvated = true
just_activated = true
end
return
end
@ -82,12 +82,12 @@ if creative_mode then
local timer
-- only if one holds left click
if someone_throwing
and not just_acitvated then
and not just_activated then
update_step()
timer = 0.006
else
timer = 0.5
just_acitvated = false
just_activated = false
end
minetest.after(timer, do_step)
end