forked from mtcontrib/minetest-mod-snow
Plusieurs modifications
- Suppression du biome snow_sand - Suppression de plusieurs ABMS pour gagner en performance - Suppression de code obsolète - Suppression de la mapgen V6 - Génération des sapins à base de schematics
This commit is contained in:
parent
794fb251ba
commit
854e10f087
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schematics/snow_pine.mts
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schematics/snow_pine.mts
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schematics/snow_pine_from_sapling.mts
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schematics/snow_pine_from_sapling.mts
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schematics/snow_xmas_from_sapling.mts
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schematics/snow_xmas_from_sapling.mts
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schematics/snowy_snow_pine_from_sapling.mts
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schematics/snowy_snow_pine_from_sapling.mts
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schematics/snowy_snow_xmas_from_sapling.mts
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schematics/snowy_snow_xmas_from_sapling.mts
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14
src/abms.lua
14
src/abms.lua
@ -1,6 +1,6 @@
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-- Added to change dirt_with_snow to dirt if covered with blocks that don't let light through (sunlight_propagates) or have a light paramtype and liquidtype combination. ~ LazyJ, 2014_03_08
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minetest.register_abm({
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--[[minetest.register_abm({
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nodenames = {"default:dirt_with_snow"},
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interval = 2,
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chance = 20,
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@ -17,7 +17,7 @@ minetest.register_abm({
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end
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end
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})
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]]--
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--Melting
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@ -76,6 +76,7 @@ minetest.register_abm({
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--Freezing
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--Water freezes when in contact with snow.
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--[[
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minetest.register_abm({
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nodenames = {"default:water_source"},
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-- Added "group:icemaker" and snowbrick. ~ LazyJ
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@ -120,7 +121,7 @@ minetest.register_abm({
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end
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end,
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})
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]]--
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--Spread moss to cobble.
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@ -138,7 +139,7 @@ minetest.register_abm({
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--[[
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--Grow Pine Saplings
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minetest.register_abm({
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nodenames = {"snow:sapling_pine"},
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@ -171,7 +172,6 @@ minetest.register_abm({
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--Grow Christmas Tree Saplings
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minetest.register_abm({
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nodenames = {"snow:xmas_tree"},
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@ -196,10 +196,11 @@ minetest.register_abm({
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end
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})
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]]--
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--Backwards Compatability.
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--[[
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minetest.register_abm({
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nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"},
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interval = 1,
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@ -209,3 +210,4 @@ minetest.register_abm({
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minetest.set_node_level(pos, 7*(tonumber(node.name:sub(-1))))
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end,
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})
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]]--
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@ -57,7 +57,7 @@ of snowblocks (and then use them to water-grief by melting the snow blocks).
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~ LazyJ
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]]
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]]--
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minetest.register_craft({
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type = "shapeless",
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@ -77,7 +77,7 @@ minetest.register_craft({
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"default:snowblock",
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"default:snowblock"
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}
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})]]
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})]]--
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@ -12,7 +12,7 @@ saplings grow into trees. --]]
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-- Part 1: To disable the mapgen, add the *starting* comment under this line.
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local perlin_scale, nosmooth_rarity
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--[[local perlin_scale, nosmooth_rarity
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if not snow.disable_mapgen then
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print("[snow] Mapgen enabled!")
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@ -68,10 +68,10 @@ if not snow.disable_mapgen then
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if mgname == "v6" then
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--Load mapgen_v6 compatibility.
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dofile(path.."/src/mapgen_v6.lua")
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else
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else]]--
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--Load mapgen_v7 compatibility.
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dofile(path.."/src/mapgen_v7.lua")
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end
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dofile(minetest.get_modpath("snow").."/src/mapgen_v7.lua")
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--[[ end
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end
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-- To complete the commenting-out add the *closing* comment under this line.
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@ -200,7 +200,7 @@ function snow.voxelmanip_pine(pos,a,data)
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data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
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end
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end
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]]--
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-- treecapitator support
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if minetest.global_exists("treecapitator") then
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treecapitator.register_tree{
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@ -70,7 +70,7 @@ minetest.register_biome({
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humidity_point = 40.0,
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})
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minetest.register_biome({
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--[[minetest.register_biome({
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name = "snow_biome_sand",
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node_top = "default:sand",
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@ -83,7 +83,7 @@ minetest.register_biome({
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heat_point = 10.0,
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humidity_point = 40.0,
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})
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]]--
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--Pine tree.
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minetest.register_decoration({
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@ -101,7 +101,7 @@ minetest.register_decoration({
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y_max = 31000,
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y_min = 4,
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biomes = {"snowy_grassland", "coniferous_forest", "taiga", "snow_biome_alpine"},
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schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
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schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
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flags = "place_center_x, place_center_z",
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})
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@ -121,7 +121,7 @@ minetest.register_decoration({
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y_max = 31000,
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y_min = 4,
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biomes = {"snow_biome_forest", "pine_forest"},
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schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
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schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
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flags = "place_center_x, place_center_z",
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})
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@ -133,7 +133,7 @@ minetest.register_decoration({
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y_max = 31000,
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y_min = 4,
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biomes = {"snow_biome_lush"},
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schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
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schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
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flags = "place_center_x, place_center_z",
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})
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159
src/nodes.lua
159
src/nodes.lua
@ -1,29 +1,81 @@
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-- NODES
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-- Grow sapling
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local function grow_pine_tree(pos)
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local path = minetest.get_modpath("snow").."/schematics/snow_pine_from_sapling.mts"
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minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "0", nil, false)
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end
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local function grow_snowy_pine_tree(pos)
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local path = minetest.get_modpath("snow").."/schematics/snowy_snow_pine_from_sapling.mts"
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minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false)
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end
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local function grow_xmas_tree(pos)
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local path = minetest.get_modpath("snow").."/schematics/snow_xmas_from_sapling.mts"
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minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "0", nil, false)
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end
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local function grow_snowy_xmas_tree(pos)
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local path = minetest.get_modpath("snow").."/schematics/snowy_snow_xmas_from_sapling.mts"
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minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false)
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end
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local function is_snow_nearby(pos)
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return minetest.find_node_near(pos, 1, {"group:snowy"})
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end
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local function grow_sapling(pos)
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if not default.can_grow(pos) then
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-- try again 5 min later
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minetest.get_node_timer(pos):start(300)
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return
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end
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local node = minetest.get_node(pos)
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if node.name == "snow:sapling_pine" then
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minetest.log("action", "A Snow Pine sapling grows into a tree at "..minetest.pos_to_string(pos))
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if is_snow_nearby(pos) then
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grow_snowy_pine_tree(pos)
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else
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grow_pine_tree(pos)
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end
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elseif node.name == "snow:xmas_tree" then
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minetest.log("action", "A Christmas sapling grows into a tree at "..minetest.pos_to_string(pos))
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if is_snow_nearby(pos) then
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grow_snowy_xmas_tree(pos)
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else
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grow_xmas_tree(pos)
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end
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end
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end
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minetest.register_lbm({
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name = "snow:convert_saplings_to_node_timer",
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nodenames = {"snow:sapling_pine", "snow:xmas_tree"},
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action = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end
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})
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-- Pine Needles
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local nodedef = {
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description = "Snow Pine Needles",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"snow_needles.png"},
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waving = 1,
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paramtype = "light",
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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items = {'snow:needles'},
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}
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local nodedef = table.copy(minetest.registered_nodes["default:pine_needles"])
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nodedef.description = "Snow Pine Needles"
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nodedef.tiles = {"snow_needles.png"}
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nodedef.visual_scale = 1.3
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nodedef.drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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rarity = 20,
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},
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{
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items = {'snow:needles'},
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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}
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}
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--[[
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@ -43,12 +95,6 @@ end
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minetest.register_node("snow:needles", table.copy(nodedef))
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default.register_leafdecay{
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trunks = {"default:pine_tree"},
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leaves = {"snow:needles", "default:pine_needles"},
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radius = 2,
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}
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snow.register_on_configuring(function(name, v)
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if name == "christmas_content" then
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local drop = minetest.registered_nodes["snow:needles"].drop
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@ -86,25 +132,35 @@ else
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end
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nodedef.drop.items[#nodedef.drop.items] = {items = {'snow:needles_decorated'}}
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minetest.register_node("snow:needles_decorated", nodedef)
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minetest.register_node("snow:needles_decorated", table.copy(nodedef))
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-- Leaf decay
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default.register_leafdecay{
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trunks = {"default:pine_tree"},
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leaves = {"snow:needles", "default:pine_needles", "snow:needles_decorated"},
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radius = 2,
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}
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-- Saplings
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nodedef = {
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description = "Snow Pine Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"snow_sapling_pine.png"},
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inventory_image = "snow_sapling_pine.png",
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wield_image = "snow_sapling_pine.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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groups = {snappy=2,dig_immediate=3, flammable = 3,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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}
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nodedef = table.copy(minetest.registered_nodes["default:pine_sapling"])
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nodedef.description = "Snow Pine Sapling"
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nodedef.tiles = {"snow_sapling_pine.png"}
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nodedef.inventory_image = "snow_sapling_pine.png"
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nodedef.wield_image = "snow_sapling_pine.png"
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nodedef.on_timer = grow_sapling
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nodedef.on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(
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itemstack,
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placer,
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pointed_thing,
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"snow:sapling_pine",
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{x = -2, y = 1, z = -2},
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{x = 2, y = 13, z = 2},
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4)
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return itemstack
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end
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-- Pine Sapling
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minetest.register_node("snow:sapling_pine", table.copy(nodedef))
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@ -114,10 +170,21 @@ nodedef.description = "Christmas Tree"
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nodedef.tiles = {"snow_xmas_tree.png"}
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nodedef.inventory_image = "snow_xmas_tree.png"
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nodedef.wield_image = "snow_xmas_tree.png"
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nodedef.on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(
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itemstack,
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placer,
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pointed_thing,
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"snow:xmas_tree",
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{x= -2, y = 1, z = -2},
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{x = 2, y = 14, z = 2},
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4)
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return itemstack
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end
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minetest.register_node("snow:xmas_tree", nodedef)
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-- Star
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nodedef = {
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description = "Star",
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drawtype = "plantlike",
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@ -229,7 +296,7 @@ if rawget(_G, "flowers") then
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end
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-- Leaves
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local leaves = minetest.registered_nodes["default:leaves"]
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--[[local leaves = minetest.registered_nodes["default:leaves"]
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nodedef = {
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description = "Snow Leaves",
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tiles = {"snow_leaves.png"},
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@ -265,7 +332,7 @@ nodedef.groups.flammable = 1
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minetest.register_node("snow:apple", nodedef)
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snow.known_plants[minetest.get_content_id("default:apple")] = minetest.get_content_id("snow:apple")
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--[[if not snow.disable_mapgen then
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if not snow.disable_mapgen then
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-- decay from default/nodes.lua:2537
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default.register_leafdecay{
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trunks = {"default:tree"},
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@ -31,7 +31,7 @@ local function get_gravity()
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return grav*snowball_gravity
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end
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local someone_throwing, just_acitvated
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local someone_throwing, just_activated
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--Shoot snowball
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function snow.shoot_snowball(item, player)
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@ -48,7 +48,7 @@ function snow.shoot_snowball(item, player)
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if creative_mode then
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if not someone_throwing then
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someone_throwing = true
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just_acitvated = true
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just_activated = true
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end
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return
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end
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@ -82,12 +82,12 @@ if creative_mode then
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local timer
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-- only if one holds left click
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if someone_throwing
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and not just_acitvated then
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and not just_activated then
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update_step()
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timer = 0.006
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else
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timer = 0.5
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just_acitvated = false
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just_activated = false
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end
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minetest.after(timer, do_step)
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end
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