forked from mtcontrib/minetest-mod-snow
Rewrite stairs code.
- Handle stairsplus stairs and MTG stairs in the same file. - Only create stairs using stairsplus or MTG stairs, not both. - Handle map switching from MTG stairs to stairsplus automatically. - If using stairsplus: - Move stairsplus nodes to proper namespace. - Alias stairsplus nodes that moved to a new namespace. - Alias duplicated ice and snowblock stairs and slabs to their new namespace. - Make ice_brick sawable too. - Unify stairsplus cut ice and default:ice texture brightness. - If using MTG stairs: - Move stairs and slabs to MTG stairs namespace. - Alias stairs and slabs that moved to the new namespace.
This commit is contained in:
parent
0dcf9b5f0e
commit
898c7e313b
1
init.lua
1
init.lua
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@ -66,6 +66,7 @@ dofile(srcpath.."snowball.lua")
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-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
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-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ
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dofile(srcpath.."nodes.lua")
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dofile(srcpath.."stairs.lua")
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dofile(srcpath.."mapgen.lua")
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dofile(srcpath.."sled.lua")
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dofile(srcpath.."falling_snow.lua")
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@ -1,302 +0,0 @@
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-- Based on
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-- Minetest 0.4 mod: stairs
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-- See README.txt for licensing and other information.
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-- ADD CHECK FOR MOREBLOCKS/SKIP IF NOT FOUND CODE STUFF HERE
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-- what of the recipeitem can be copied
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local recipe_values = {
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"description", "tiles", "groups", "sounds", "use_texture_alpha", "sunlight_propagates",
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"freezemelt", "liquidtype", "sunlight_propagates",
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"stair_desc", "slab_desc"
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}
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local stairdef = {
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.25},
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dig = {name="default_dig_crumbly", gain=0.4},
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dug = {name="default_snow_footstep", gain=0.75},
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place = {name="default_place_node", gain=1.0}
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}),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y-1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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on_construct = function(pos)
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pos.y = pos.y - 1
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local node = minetest.get_node(pos)
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if node.name == "default:dirt_with_grass"
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-- Thinking in terms of layers, dirt_with_snow could also double as
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
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or node.name == "default:dirt" then
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node.name = "default:dirt_with_snow"
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minetest.set_node(pos, node)
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end
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end
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}
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-- Node will be called snow:stair_<subname>
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local function register_stair(subname, recipeitem, newdef)
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local def = table.copy(stairdef)
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for n,i in pairs(newdef) do
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def[n] = i
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end
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local name = "snow:stair_" .. subname
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minetest.register_node(name, def)
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--[[
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-- for replace ABM
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minetest.register_node("snow:stair_" .. subname.."upside_down", {
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replace_name = "snow:stair_" .. subname,
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groups = {slabs_replace=1},
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})
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--]]
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minetest.register_craft({
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output = name .. " 6",
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe
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minetest.register_craft({
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output = name .. " 6",
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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local slabdef = table.copy(stairdef)
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slabdef.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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}
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slabdef.on_place = nil
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-- Node will be called snow:slab_<subname>
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local function register_slab(subname, recipeitem, newdef)
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local def = table.copy(slabdef)
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local name = "snow:slab_" .. subname
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def.on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos, slabnode
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.get_node(p0)
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local n1 = minetest.get_node(p1)
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local n0_is_upside_down = (n0.name == name and
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n0.param2 >= 20)
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if n0.name == name
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and not n0_is_upside_down
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and p0.y+1 == p1.y then
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slabpos = p0
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slabnode = n0
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elseif n1.name == name then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = slabpos
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local success
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fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(slabpos, slabnode)
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end
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return itemstack
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end
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local param2
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-- Upside down slabs
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if p0.y-1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0_is_upside_down then
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-- Remove the slab at the position of the slab
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minetest.remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = p0
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local success
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fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(p0, n0)
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end
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return itemstack
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end
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-- Place upside down slab
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param2 = 20
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elseif n0_is_upside_down
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and p0.y+1 ~= p1.y then
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-- If pointing at the side of a upside down slab
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param2 = 20
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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for n,i in pairs(newdef) do
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def[n] = i
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end
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minetest.register_node(name, def)
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--[[
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-- for replace ABM
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minetest.register_node("snow:slab_" .. subname.."upside_down", {
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replace_name = "snow:slab_"..subname,
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groups = {slabs_replace=1},
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})
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--]]
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minetest.register_craft({
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output = name .. " 6",
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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--[[
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-- Replace old "upside_down" nodes with new param2 versions
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minetest.register_abm({
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nodenames = {"group:slabs_replace"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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node.name = minetest.registered_nodes[node.name].replace_name
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node.param2 = node.param2 + 20
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if node.param2 == 21 then
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node.param2 = 23
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elseif node.param2 == 23 then
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node.param2 = 21
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end
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minetest.set_node(pos, node)
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end,
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})
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--]]
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-- Snow stairs and slabs require extra definitions because of their extra
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-- features (freezing, melting, and how they change dirt and dirt_with_grass). ~ LazyJ
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-- Nodes will be called snow:{stair,slab}_<subname>
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local function register_stair_and_slab(subname, recipeitem, def)
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local recipedef = minetest.registered_nodes[recipeitem]
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for _,i in pairs(recipe_values) do
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if def[i] == nil
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and recipedef[i] ~= nil then
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def[i] = recipedef[i]
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end
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end
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local groups = table.copy(def.groups)
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groups.cooks_into_ice = nil
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if groups.melts then
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groups.melts = math.min(groups.melts+1, 3)
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end
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def.groups = groups
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local stair_desc = def.stair_desc
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def.stair_desc = nil
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local slab_desc = def.slab_desc
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def.slab_desc = nil
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def.description = stair_desc
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register_stair(subname, recipeitem, def)
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def.description = slab_desc
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register_slab(subname, recipeitem, def)
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end
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list_of_snow_stuff = {
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--{"row[1] = first item in row",
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-- "row[2] = second item in row",
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-- "row[3] = third item in row", and so on, and so on...}, ~ LazyJ
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{"ice", "default:ice", "Ice Stairs", "Ice Slabs"},
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{"snowblock", "default:snowblock", "Snowblock Stairs", "Snowblock Slabs"},
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{"snow_cobble", "snow:snow_cobble", "Snow Cobble Stairs", "Snow Cobble Slabs"},
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{"snow_brick", "snow:snow_brick", "Snow Brick Stair", "Snow Brick Slab"},
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{"ice_brick", "snow:ice_brick", "Ice Brick Stair", "Ice Brick Slab"},
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}
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for _, row in pairs(list_of_snow_stuff) do
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register_stair_and_slab(row[1], row[2], {
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stair_desc = row[3],
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slab_desc = row[4],
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})
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end
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@ -352,7 +352,7 @@ minetest.override_item("default:ice", {
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param2 = 0, --param2 is reserved for how much ice will freezeover.
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sunlight_propagates = true, -- necessary for dirt_with_grass/snow/just dirt ABMs
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drawtype = "glasslike",
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inventory_image = minetest.inventorycube"default_ice.png".."^[brighten",
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tiles = {"default_ice.png^[brighten"},
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liquidtype = "none",
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-- I made this a lot harder to dig than snow blocks because ice is much more dense
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-- and solid than fluffy snow. ~ LazyJ
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@ -468,16 +468,3 @@ minetest.override_item("default:snow", {
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end,
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on_use = snow.shoot_snowball
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})
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-- Do stairs files
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local path = minetest.get_modpath"snow".."/src/"
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dofile(path.."basic_stairs_slabs.lua")
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if minetest.global_exists"stairsplus"
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and minetest.get_modpath"moreblocks" then
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dofile(path.."stairsplus.lua")
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end
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97
src/stairs.lua
Normal file
97
src/stairs.lua
Normal file
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@ -0,0 +1,97 @@
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local snow_nodes = {
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snow = { "ice_brick", "snow_brick", "snow_cobble" },
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default = { "ice", "snowblock" }
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}
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if minetest.get_modpath("moreblocks") and
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minetest.global_exists("stairsplus") then
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-- For users converting from MTG stairs to stairsplus, these nodes are aliased
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-- from the stairs namespace to their source mod.
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local was_in_stairs = {
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ice_brick = true,
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snow_brick = true,
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snow_cobble = true,
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ice = false, -- moreblocks will take care of this one, and
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snowblock = false, -- this one, because they are in the default namespace.
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}
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-- Some nodes were incorrectly placed into the snow namespace. Alias these to
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-- their proper namespace (default).
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local was_in_snow = {
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ice_brick = false,
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snow_brick = false,
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snow_cobble = false,
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ice = true,
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snowblock = true,
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}
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-- Some nodes were incorrectly placed into the moreblocks namespace. Alias
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-- these to their proper namespace (either snow or default).
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local was_in_moreblocks = {
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ice_brick = false,
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snow_brick = true,
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snow_cobble = true,
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ice = true,
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snowblock = true,
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}
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for mod, nodes in pairs(snow_nodes) do
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for _, name in pairs(nodes) do
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local nodename = mod .. ":" .. name
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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ndef.groups.melts = 2
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ndef.groups.icemaker = nil
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ndef.groups.cooks_into_ice = nil
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ndef.after_place_node = nil
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stairsplus:register_all(mod, name, nodename, ndef)
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if was_in_stairs[name] then
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minetest.register_alias("stairs:stair_" .. name, mod .. ":stair_" .. name)
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minetest.register_alias("stairs:slab_" .. name, mod .. ":slab_" .. name)
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end
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if was_in_snow[name] then
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minetest.register_alias("snow:stair_" .. name, mod .. ":stair_" .. name)
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minetest.register_alias("snow:slab_" .. name, mod .. ":slab_" .. name)
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end
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if was_in_moreblocks[name] then
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stairsplus:register_alias_all("moreblocks", name, mod, name)
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end
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end
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end
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elseif minetest.global_exists("stairs") then -- simple stairs and slabs only
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for mod, nodes in pairs(snow_nodes) do
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for _, name in pairs(nodes) do
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local nodename = mod .. ":" .. name
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local ndef = table.copy(minetest.registered_nodes[nodename])
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local desc_stair = ndef.description .. " Stair"
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local desc_slab = ndef.description .. " Slab"
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local images = ndef.tiles
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local sounds = ndef.sounds
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local groups = ndef.groups
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groups.melts = 2
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groups.icemaker = nil
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groups.cooks_into_ice = nil
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stairs.register_stair_and_slab(name, nodename,
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groups, images, desc_stair, desc_slab, sounds)
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-- Add transparency if used (e.g. ice and ice_brick).
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minetest.override_item("stairs:stair_" .. name,
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{use_texture_alpha = ndef.use_texture_alpha})
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minetest.override_item("stairs:slab_" .. name,
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{use_texture_alpha = ndef.use_texture_alpha})
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-- Alias all stairs and slabs from snow to the stairs namespace.
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minetest.register_alias("snow:stair_" .. name, "stairs:stair_" .. name)
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minetest.register_alias("snow:slab_" .. name, "stairs:slab_" .. name)
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end
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end
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end
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@ -1,338 +0,0 @@
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-- ===============================================================================
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-- StairsPlus Bonus!
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-- ===============================================================================
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--[[
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This section of code that makes blocks compatible with MoreBlocks' circular saw.
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I've added circular saw compatible code for default snowblocks and ice. :D
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A big thanks to Calinou and ShadowNinja for making this possible.
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Because StairsPlus creates partial blocks, it didn't seem quite right that the
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smallest microblocks would produce a full-sized water_source node when melted.
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So I toned them down a bit by changing their melt to a temporary,
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2-second water_source. See "melts" in abms.lua file for the various intensities.
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___...::: ATTENTION MINETEST SERVER OPERATORS :::...___
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You may or may not have noticed in your server logs that MoreBlocks stairs/slabs/
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panels/microblocks are not recorded as to when, who, what, and where. This is
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important information when trying to determine if a player who dug these blocks
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is the owner (the player who placed the block) or is a griefer stealing the block.
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||||
|
||||
There is an option that will log when these blocks are placed but it comes at the
|
||||
cost of losing the auto-rotation of those blocks when placed. They can still be
|
||||
rotated with a screwdriver but if screwdrivers are disabled on your server your
|
||||
players won't be able to position MoreBlocks, saw-made blocks.
|
||||
|
||||
To enable logging the placement of these blocks, un-comment these lines:
|
||||
|
||||
--on_place = minetest.item_place
|
||||
|
||||
There is one in each of the "stairsplus.register_all" sections.
|
||||
|
||||
~ LazyJ
|
||||
-- ===============================================================================
|
||||
--]]
|
||||
|
||||
--snow_stairsplus = {}
|
||||
|
||||
-- Check for infinite stacks
|
||||
|
||||
--if minetest.get_modpath("unified_inventory") or not minetest.settigetbool("creative_mode") then
|
||||
-- snow_stairsplus.expect_infinite_stacks = false
|
||||
--else
|
||||
-- snow_stairsplus.expect_infinite_stacks = true
|
||||
--end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the
|
||||
-- next section of stairsplus stuff. ~LazyJ
|
||||
|
||||
|
||||
-- 'If' MoreBlocks was found and stairsplus is available, well, 'then' go ahead with this next part:
|
||||
|
||||
|
||||
--[[ Leave commented out - For reference only. ~ LazyJ
|
||||
function stairsplus.register_all(modname, subname, recipeitem, fields)
|
||||
--stairsplus.register_stair_slab_panel_micro(modname, subname, recipeitem, fields)
|
||||
stairsplus:register_stair(modname, subname, recipeitem, fields)
|
||||
stairsplus:register_slab(modname, subname, recipeitem, fields)
|
||||
stairsplus:register_panel(modname, subname, recipeitem, fields)
|
||||
stairsplus:register_micro(modname, subname, recipeitem, fields)
|
||||
end
|
||||
Leave commented out
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- Leave commented out. Another, possible piece of the puzzle, as to why the placement of
|
||||
-- stairsplus nodes aren't recorded in the logs. Shelved till I can concentrate on it again.
|
||||
-- ~ LazyJ
|
||||
|
||||
--ItemStack({name=nodename}):get_definition()
|
||||
--itemstack ={}
|
||||
--[[
|
||||
local def = itemstack:get_definition()
|
||||
function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
|
||||
minetest.log("action", placer:get_player_name() .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(place_to))
|
||||
end
|
||||
Leave commented out
|
||||
--]]
|
||||
|
||||
|
||||
-- Leave commented out
|
||||
--[[ FIGURE OUT HOW TO GET THE SLABS TO SHOW UP IN THE LOG ON PLACEMENT
|
||||
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- If it's being placed on an another similar one, replace it with
|
||||
-- a full block
|
||||
local slabpos = nil
|
||||
local slabnode = nil
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local n0 = minetest.get_node(p0)
|
||||
local n1 = minetest.get_node(p1)
|
||||
local param2 = 0
|
||||
|
||||
local n0_is_upside_down = (n0.name == "snow:slab_" .. subname and
|
||||
n0.param2 >= 20)
|
||||
|
||||
if n0.name == "snow:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
|
||||
slabpos = p0
|
||||
slabnode = n0
|
||||
elseif n1.name == "snow:slab_" .. subname then
|
||||
slabpos = p1
|
||||
slabnode = n1
|
||||
end
|
||||
if slabpos then
|
||||
-- Remove the slab at slabpos
|
||||
minetest.remove_node(slabpos)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
fakestack:set_count(itemstack:get_count())
|
||||
|
||||
pointed_thing.above = slabpos
|
||||
local success
|
||||
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if success then
|
||||
itemstack:set_count(fakestack:get_count())
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(slabpos, slabnode)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Upside down slabs
|
||||
if p0.y-1 == p1.y then
|
||||
-- Turn into full block if pointing at a existing slab
|
||||
if n0_is_upside_down then
|
||||
-- Remove the slab at the position of the slab
|
||||
minetest.remove_node(p0)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
fakestack:set_count(itemstack:get_count())
|
||||
|
||||
pointed_thing.above = p0
|
||||
local success
|
||||
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if success then
|
||||
itemstack:set_count(fakestack:get_count())
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(p0, n0)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Place upside down slab
|
||||
param2 = 20
|
||||
end
|
||||
|
||||
-- If pointing at the side of a upside down slab
|
||||
if n0_is_upside_down and p0.y+1 ~= p1.y then
|
||||
param2 = 20
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end
|
||||
Leave commented out
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
Below, in the "groups" line there is a "melts" category. Back in the ABMs lua file, melting
|
||||
code, melts=1 will produce a water_source when the full-sized snow/ice block is melted making
|
||||
a big, watery mess. melts=2 will produce a water_source only for a moment, then it changes back
|
||||
to water_flowing and then dries-up and disappears. I gave these stairs/slabs/panels/microblocks
|
||||
a melts value of 2 instead of 1 because they are not full blocks.
|
||||
|
||||
~ LazyJ
|
||||
--]]
|
||||
|
||||
-- Default snowblock and ice stairs/slabs/panels/microblocks.
|
||||
|
||||
local ndef = minetest.registered_nodes["default:ice"]
|
||||
local groups = {}
|
||||
for k, v in pairs(ndef.groups) do groups[k] = v end
|
||||
|
||||
stairsplus:register_all("moreblocks", "ice", "default:ice", {
|
||||
description = ndef.description,
|
||||
paramtype2 = "facedir",
|
||||
-- Added "icemaker=1" in groups. This ties into the freezing
|
||||
-- function in the ABMs.lua file. ~ LazyJ
|
||||
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
tiles = ndef.tiles,
|
||||
-- Because of the "use_texture_alpha" line, that gives ice transparency, I couldn't combine
|
||||
-- default ice and default snowblocks in a list like MoreBlocks does. ~ LazyJ
|
||||
use_texture_alpha = true,
|
||||
sunlight_propagates = true,
|
||||
-- This "on_place" line makes placing these nodes recorded in the logs.
|
||||
-- Useful for investigating griefings and determining ownership
|
||||
-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
|
||||
|
||||
--on_place = minetest.item_place,
|
||||
|
||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could
|
||||
-- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.get_node(pos).name == "default:dirt" then
|
||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
})
|
||||
--end
|
||||
|
||||
|
||||
local ndef = minetest.registered_nodes["default:snowblock"]
|
||||
local groups = {}
|
||||
for k, v in pairs(ndef.groups) do groups[k] = v end
|
||||
|
||||
stairsplus:register_all("moreblocks", "snowblock", "default:snowblock", {
|
||||
description = ndef.description,
|
||||
paramtype2 = "facedir",
|
||||
-- Added "icemaker=1" in groups. This ties into the freezing function
|
||||
-- in the ABMs.lua file. ~ LazyJ
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1},
|
||||
tiles = ndef.tiles,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
-- This "on_place" line makes placing these nodes recorded in the logs.
|
||||
-- Useful for investigating griefings and determining ownership
|
||||
-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
|
||||
|
||||
--on_place = minetest.item_place,
|
||||
|
||||
-- The "on_construct" part below, thinking in terms of layers,
|
||||
-- dirt_with_snow could also double as dirt_with_frost
|
||||
-- which adds subtlety to the winterscape. ~ LazyJ
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.get_node(pos).name == "default:dirt" then
|
||||
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Snow stairs/slabs/panels/microblocks.
|
||||
|
||||
local snow_nodes = {
|
||||
"snow_brick",
|
||||
"snow_cobble",
|
||||
}
|
||||
|
||||
for _, name in pairs(snow_nodes) do
|
||||
local nodename = "snow:"..name
|
||||
local ndef = minetest.registered_nodes[nodename]
|
||||
local groups = {}
|
||||
for k, v in pairs(ndef.groups) do groups[k] = v end
|
||||
|
||||
stairsplus:register_all("moreblocks", name, nodename, {
|
||||
description = ndef.description,
|
||||
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=2, icemaker=1},
|
||||
tiles = ndef.tiles,
|
||||
--paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
-- This "on_place" line makes placing these nodes recorded in the logs.
|
||||
-- Useful for investigating griefings and determining ownership
|
||||
-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
|
||||
|
||||
--on_place = minetest.item_place,
|
||||
|
||||
|
||||
-- Some attempts to have both, the recording in the logs of the placing of
|
||||
-- the stairplus stuff *and* have the auto-rotation work. No luck yet.
|
||||
-- ~ LazyJ
|
||||
|
||||
--[[
|
||||
on_place = function (i, p, t)
|
||||
minetest.item_place(i, p, t, 0)
|
||||
minetest.rotate_node(i, p, t)
|
||||
end,
|
||||
--]]
|
||||
--[[
|
||||
on_place = function (i, p, t)
|
||||
minetest.rotate_node(i, p, t, 0)
|
||||
minetest.item_place(i, p, t)
|
||||
end,
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- Picking up were we left off... ~ LazyJ
|
||||
|
||||
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could
|
||||
-- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.get_node(pos).name == "default:dirt"
|
||||
then minetest.set_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
-- Some ideas I've tried. Leaving for future reference till I can figure out a workable solution. ~ LazyJ
|
||||
--minetest.log("action", sender:get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", minetest.get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", "BINGO places "..minetest.get_name().." at "..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", minetest.get_player_name().." places "..minetest.get_name().." at "..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", placer:get_player_name().." places moreblocks-something at "..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", " BINGO places "..minetest.get_pointed_thing().." at "..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", "BINGO places moreblocks"..ndef.." at "..minetest.pos_to_string(pos))
|
||||
--minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos))
|
||||
--return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
--return minetest.item_place(itemstack, pointed_thing, param2)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
-- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
|
||||
-- down to here, "return" nothing and "end" this script. ~ LazyJ
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user