Faster mapgen, made pines more common.

This commit is contained in:
Splizard 2012-07-25 12:51:00 +12:00
parent e17799330c
commit 99461f150b

View File

@ -51,6 +51,7 @@ if maxp.y >= -10 then
end
local function make_pine(pos)
local perlin1 = env:get_perlin(112,3, 0.5, 150)
--Clear ground.
for x=-1,1 do
for z=-1,1 do
@ -68,6 +69,9 @@ if maxp.y >= -10 then
local x = pos.x + x
local z = pos.z + z
env:add_node({x=x,y=pos.y+i,z=z},{name="default:leaves"})
if x ~= 0 and z ~= 0 and perlin1:get2d({x=x,y=z}) > 0.53 then
env:add_node({x=x,y=pos.y+i+1,z=z},{name="snow:snow"})
end
end
end
end
@ -79,11 +83,26 @@ if maxp.y >= -10 then
env:add_node({x=x-1,y=y,z=z},{name="default:leaves"})
env:add_node({x=x,y=y,z=z+1},{name="default:leaves"})
env:add_node({x=x,y=y,z=z-1},{name="default:leaves"})
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
env:add_node({x=x+1,y=y+1,z=z},{name="snow:snow"})
end
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
env:add_node({x=x-1,y=y+1,z=z},{name="snow:snow"})
end
if perlin1:get2d({x=x,y=z+1}) > 0.53 then
env:add_node({x=x,y=y+1,z=z+1},{name="snow:snow"})
end
if perlin1:get2d({x=x,y=z-1}) > 0.53 then
env:add_node({x=x,y=y+1,z=z-1},{name="snow:snow"})
end
end
env:add_node({x=pos.x,y=pos.y+i,z=pos.z},{name="default:tree"})
end
env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{name="default:leaves"})
env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{name="default:leaves"})
if perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:snow"})
end
end
--Reseed random.
@ -121,7 +140,7 @@ if maxp.y >= -10 then
--Spawns moss inside snow.
env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow",param2=1})
elseif pines and test > 0.85 and pr:next(1,36) == 1 then
elseif pines and pr:next(1,36) == 1 then
--Spawns pines.
env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
make_pine({x=x,y=ground_y+1,z=z})
@ -180,9 +199,16 @@ if maxp.y >= -10 then
elseif ground_y and node.name == "default:desert_sand" then
--Abort genaration.
if debug then
print(biomeToString(biome)..": ABORTED!")
end
print(biomeToString(biome)..": desert found ABORTED!")
return
elseif ground_y and node.name == "snow:snow" and node.name ~= "snow:ice" then
--Abort genaration.
if env:get_node({x=x,y=ground_y-1,z=z}).name ~= "default:leaves" then
if debug then
print(biomeToString(biome)..": snow found ABORTED!")
end
return
end
end
end
end