forked from mtcontrib/minetest-mod-snow
change snowballs and play sounds; add preperation for automatic snowball throwing in creative mode
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5b6592022f
commit
f26ece0620
18
init.lua
18
init.lua
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@ -94,27 +94,39 @@ function snow.place(pos)
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if level < 63 then
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if minetest.get_item_group(bnode.name, "leafdecay") == 0
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and not snow.is_uneven(pos) then
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minetest.sound_play("default_snow_footstep", {pos=pos})
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minetest.add_node_level(pos, 7)
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end
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elseif level == 63 then
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local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
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if p
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and minetest.get_node_light(p, 0.5) == 15 then
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minetest.sound_play("default_grass_footstep", {pos=pos})
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minetest.place_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:snow"})
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else
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minetest.add_node(pos,{name="default:snowblock"})
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minetest.sound_play("default_snow_footstep", {pos=pos})
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minetest.add_node(pos, {name="default:snowblock"})
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end
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end
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elseif node.name ~= "default:ice"
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and bnode.name ~= "air" then
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local drawtype = minetest.registered_nodes[node.name].drawtype
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local data = minetest.registered_nodes[node.name]
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local drawtype = data.drawtype
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if drawtype == "normal"
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or drawtype == "allfaces_optional" then
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pos.y = pos.y+1
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local sound = data.sounds
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if sound then
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sound = sound.footstep
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if sound then
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minetest.sound_play(sound.name, {pos=pos, gain=sound.gain})
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end
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end
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minetest.place_node(pos, {name="default:snow"})
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elseif drawtype == "plantlike" then
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.sound_play("default_grass_footstep", {pos=pos})
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minetest.add_node(pos, {name="default:dirt_with_snow"})
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end
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end
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@ -164,7 +176,7 @@ local function is_uneven(pos)
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end
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if found then
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local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz}
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if snow.is_uneven(p) ~= true then
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if is_uneven(p) ~= true then
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minetest.add_node_level(p, 7)
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end
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return true
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173
src/snowball.lua
173
src/snowball.lua
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@ -6,61 +6,134 @@
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-- Quite a bit of trial-and-error learning here and it boiled down to a
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-- small handful of code lines making the difference. ~ LazyJ
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local snowball_GRAVITY=9
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local snowball_VELOCITY=19
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local creative_mode = minetest.setting_getbool("creative_mode")
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local function get_gravity()
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local grav = tonumber(minetest.setting_get("movement_gravity")) or 9.81
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return grav*snow.snowball_gravity
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end
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--[[local someone_digging
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local timer = 0]]
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--Shoot snowball
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local snow_shoot_snowball=function (item, player, pointed_thing)
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local playerpos=player:getpos()
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local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
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local function snow_shoot_snowball(item, player)
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local pos = player:getpos()
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pos.y = pos.y+1.625
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local obj = minetest.add_entity(pos, "snow:snowball_entity")
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local dir = player:get_look_dir()
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obj:setvelocity(vector.multiply(dir, snow.snowball_velocity))
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obj:setacceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3})
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if creative_mode then
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return
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end
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item:take_item()
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return item
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end
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--[[ simulate the players digging with it using a globalstep
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minetest.register_globalstep(function(dtime)
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-- abort if noone uses a drill
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if not someone_digging then
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return
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end
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-- abort that it doesn't dig too fast
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timer = timer+dtime
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if timer < speed then
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return
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end
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timer = 0
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local active
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_player_control().LMB then
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local item = player:get_wielded_item()
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local itemname = item:get_name()
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for name,func in pairs(drills) do
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if name == itemname then
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-- player has a mk3 drill as wielditem and holds left mouse button
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local pt = get_pointed_thing(player, ranges[itemname])
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if pt then
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-- simulate the function
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player:set_wielded_item(func(item, player, pt))
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end
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active = true
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break
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end
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end
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end
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end
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-- disable the function if noone currently uses a mk3 drill to reduce lag
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if not active then
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someone_digging = false
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end
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end)--]]
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--The snowball Entity
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snow_snowball_ENTITY={
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local snow_snowball_ENTITY = {
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physical = false,
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timer=0,
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timer = 0,
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textures = {"default_snowball.png"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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collisionbox = {-5/16,-5/16,-5/16,5/16,5/16,5/16},
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}
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function snow_snowball_ENTITY.on_activate(self)
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self.lastpos = self.object:getpos()
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minetest.after(0, function(obj)
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if not obj
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or obj:getvelocity().y ~= 0 then
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return
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end
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minetest.after(0, function(obj)
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if obj
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and obj:getvelocity().y == 0 then
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obj:remove()
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end
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end, obj)
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end, self.object)
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end
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--Snowball_entity.on_step()--> called when snowball is moving.
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snow_snowball_ENTITY.on_step = function(self, dtime)
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function snow_snowball_ENTITY.on_step(self, dtime)
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self.timer = self.timer+dtime
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if self.timer > 600 then
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-- 10 minutes are too long for a snowball to fly somewhere
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self.object:remove()
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end
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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--Become item when hitting a node.
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if self.lastpos.x then --If there is no lastpos for some reason. ~ Splizard
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-- Check to see what is one node above where the snow is
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-- going to be placed. ~ LazyJ, 2014_04_08
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-- Identify the name of the node that was found above. ~ LazyJ, 2014_04_08
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local findwhatisabove = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
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-- If the node above is air, then it's OK to go on to the next step. ~ LazyJ, 2014_04_08
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if findwhatisabove == "air" then
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-- If the node where the snow is going is anything except air, then it's OK to put
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-- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can
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-- keep track of what this code does. ~ LazyJ, 2014_04_07
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if node.name ~= "air" then
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snow.place(pos) -- this is the original code, I replaced it with
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-- minetest.place_node and bumped the y position up by 2 (make the snow drop
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-- from a node above and pile up). ~ LazyJ, 2014_04_07
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--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"})
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self.object:remove()
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end
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else -- If findwhatisabove is not equal to "air" then cancel the snowball
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-- with self.object:remove() ~ LazyJ, 2014_04_08
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self.object:remove()
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if self.physical then
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local fell = self.object:getvelocity().y == 0
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if not fell then
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return
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end
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local pos = vector.round(self.object:getpos())
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if minetest.get_node(pos).name == "air" then
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pos.y = pos.y-1
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if minetest.get_node(pos).name == "air" then
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return
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end
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end
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snow.place(pos)
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self.object:remove()
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return
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end
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local pos = vector.round(self.object:getpos())
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if vector.equals(pos, self.lastpos) then
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return
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end
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if minetest.get_node(pos).name ~= "air" then
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self.object:setacceleration({x=0, y=-get_gravity(), z=0})
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--self.object:setvelocity({x=0, y=0, z=0})
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pos = self.lastpos
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self.object:setpos(pos)
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local gain = vector.length(self.object:getvelocity())/30
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minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain})
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self.object:set_properties({physical = true})
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self.physical = true
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return
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end
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self.lastpos = vector.new(pos)
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end
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@ -121,16 +194,8 @@ minetest.override_item("default:snow", {
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drop = {
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max_items = 2,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:moss'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'default:snow'},
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}
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{items = {'snow:moss'}, rarity = 20,},
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{items = {'default:snow'},}
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}
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},
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leveled = 7,
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@ -140,7 +205,7 @@ minetest.override_item("default:snow", {
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{-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
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},
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},
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3,falling_node=1, melts=2, float=1},
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, falling_node=1, melts=2, float=1},
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sunlight_propagates = true,
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--Disable placement prediction for snow.
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node_placement_prediction = "",
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@ -153,12 +218,6 @@ minetest.override_item("default:snow", {
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minetest.set_node(pos, node)
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end
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end,
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--Remove dirt_with_snow and replace with dirt_with_grass.
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--[[after_destruct = function(pos)
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if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_snow" then
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minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_grass"})
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end
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end,]]
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--Handle node drops due to node level.
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on_dig = function(pos, node, digger)
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local level = minetest.get_node_level(pos)
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@ -170,12 +229,11 @@ minetest.override_item("default:snow", {
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end
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local left = inv:add_item("main", "default:snow "..tostring(level/7-1))
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if not left:is_empty() then
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local p = {
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minetest.add_item({
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x = pos.x + math.random()/2-0.25,
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y = pos.y + math.random()/2-0.25,
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z = pos.z + math.random()/2-0.25,
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}
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minetest.add_item(p, left)
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}, left)
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end
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end
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end,
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@ -218,8 +276,7 @@ minetest.override_item("default:snow", {
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return itemstack
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end,
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on_use = snow_shoot_snowball -- This line is from the 'Snow' mod,
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-- the reset is default Minetest. ~ LazyJ
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on_use = snow_shoot_snowball
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})
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@ -1,5 +1,7 @@
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--Global config and function table.
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snow = {
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snowball_gravity = 100/109,
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snowball_velocity = 19,
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sleds = true,
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enable_snowfall = true,
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lighter_snowfall = false,
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@ -12,6 +14,8 @@ snow = {
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--Config documentation.
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local doc = {
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snowball_gravity = "The gravity of thrown snowballs",
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snowball_velocity = "How fast players throw snowballs",
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sleds = "Disable this to prevent sleds from being riden.",
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enable_snowfall = "Enables falling snow.",
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lighter_snowfall = "Reduces the amount of resources and fps used by snowfall.",
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