forked from mtcontrib/minetest_hbarmor
Remove needless variables
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e6b9bc6836
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20
init.lua
20
init.lua
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@ -2,11 +2,9 @@ hud = {}
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-- HUD statbar values
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hud.armor = {}
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hud.armor_out = {}
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-- HUD item ids
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local armor_hud = {}
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local armor_hud_bg = {}
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HUD_TICK = 0.1
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@ -50,26 +48,20 @@ dofile(minetest.get_modpath("hbarmor").."/armor.lua")
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local function update_hud(player)
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local name = player:get_player_name()
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--armor
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local arm_out = tonumber(hud.armor_out[name])
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if not arm_out then arm_out = 0 end
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local arm = tonumber(hud.armor[name])
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if not arm then arm = 0 end
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if arm_out ~= arm then
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hud.armor_out[name] = arm
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-- hide armor bar completely when there is none
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if must_hide(name, arm) then
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hb.hide_hudbar(player, "armor")
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else
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hb.unhide_hudbar(player, "armor")
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end
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hb.change_hudbar(player, "armor", arm_printable(arm))
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-- hide armor bar completely when there is none
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if must_hide(name, arm) then
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hb.hide_hudbar(player, "armor")
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else
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hb.unhide_hudbar(player, "armor")
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end
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hb.change_hudbar(player, "armor", arm_printable(arm))
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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hud.armor[name] = 0
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hud.armor_out[name] = 0
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custom_hud(player)
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end)
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